Popular games for collection A-Train

31.12.1990

You play the part of the head of a railroad company, with the aim of creating your own railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for your chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for your commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors.

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01.01.1970

14.12.2016

As president of a train company, lead city growth to make your transport business prosper. The retro style, square grid map, and complete tutorials are easy on the newcomer, but veterans will find a challenge with advanced resource management, research, and the passage of time.

21.03.2008

As the owner of a brand new railway company, you must manage train schedules, develop new railways, construct buildings, and manipulate the stock market on your quest to earn one trillion dollars. Have you ever wondered what it's like to manage a railway company, or how trains can impact the fate of an entire city? Have you ever wondered what it's like to manage a railway company, or how trains can impact the fate of an entire city? A-Train 8 answers these questions! The task will be fun, but not necessarily easy. Your company relies on the citizens for revenue, and the city needs your railway to function and thrive. If you fail to master this relationship, both your company and the city will face certain derailment. The future of the city is in your hands!

11.03.2021

A-Train, the classic urban development simulation game that allows you to create the city of your dreams, is now available on the Nintendo Switch! Become the president of your very own railroad company, laying tracks and running your trains as you see fit. However, you will be responsible for more than the railroad. You'll also be tasked with managing subsidiaries, playing the stock market, and participating in urban planning, in order to develop and expand your town. This latest installment in the A-Train series introduces the element of tourism to the urban planning formula, and focuses on building up towns into bustling tourism capitals. Providing realistic business management simulations of financing, investing, and more, as well as a wide variety of customizable options for all your vehicles, A-Train: All Aboard! Tourism is packed full of features for you to explore. But don't be overwhelmed—players old and new alike will be able to jump right into the series thanks to the fun and practical tutorials provided in the early stages. So why not hop aboard the A-Train with your trusted team of advisors, and start crafting a bright future for your town?

10.04.1992

A-Ressha de Ikou MD is an entry in Artdink's A-Ressha de Ikou series of railroad simulation games, otherwise known as Take the A Train or simply A-Train. A Ressha de Ikou MD was released exclusively on the Sega Mega Drive in 1992, being ported by MNM Software (according to founder Mikito Ichikawa). The game refers to games created by Artdink in 1989 and 1991, which may suggest elements were taken from A Ressha de Ikou II or A Ressha de Ikou III released around that period. Like most entries in the series, A Ressha de Ikou MD was not released outside of Japan, although A Ressha de Ikou III, rebranded as A-Train was brought to western computers by Maxis, also in 1992.

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01.01.1970

Released on the DoCoMo 504i/505i/506i/900 mobile phones as a service planning game and distributed by Hudson Soft. Players had to pay a monthly fee to access the game.

13.04.1989

Released to celebrate the 5th anniversary of Artdink and sold for a limited time. This compilation contains A Ressha de Ikō II and its New Maps add-on.

13.02.2014

As the newly promoted head of the local transportation agency, it's your job to make sure that both the city and its transportation system run smoothly!

22.11.1995

Although trains are your primary source of income in the beginning of the game, A-Train is not about building trains exclusively. By utilizing the train industry as well as buses and subways, it is up to you to manage an efficient transportation system for passengers and freighting companies. Everything you do must be well thought out because you're out to make a profit. As soon as you've earned the adequate funds, you have to start making investments. With your money you can buy and sell all types of land and businesses. If you think you're lucky enough, you may opt to play the stock market. Purchased land can be developed in a variety of ways, such as in the development of offices, apartments, hotels, factories, golf courses, and so on. It is up to you to build the largest financial empire humanly possible. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors.

01.12.1996

Released in December 1996 in Japan for Windows 95, this was the first A-Train game to use 3D graphics with a PowerVR graphics accelerator.

29.09.1995

The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right.

21.08.1991

Port of A-Ressha de Ikou for the Family Computer.

07.09.1988

The second iteration of the A-Train series was released in July 1988 for the NEC PC-9801 and X68000. In the US, it was released under the name Railroad Empire.

17.03.2000

As a celebration of their 15 year anniversary, Artdink re-released a few games as a 15th anniversary edition. This re-release of AIV was programmed to run on Windows 98 as well as previous versions, which hadn't been able to play this game prior.

09.07.1988

The second iteration of the A-Train series was released in July 1988 for the NEC PC-9801 and X68000. In the US, it was released under the name Railroad Empire.

03.12.1994

A.IV. Evolution is an updated console-only port of Take the A-Train IV, the fourth main entry in Artdink's long-running railroad management simulation series. It is largely a straight port of the original PC title, but the interface and graphics have been redesigned for the console format. The most significant new feature of this version is the ability to ride the trains and view the player's city in a full 3D polygon view, which would become a staple of later entries. The game was later released internationally with several additions as A.IV Evolution Global.

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21.12.2017

Another instalment of the A-Train series by Japanese ARTDINK. The game is based on The Train Giant (A-Train 9) for PC, but it can be easily controlled with DualShock 4, and additionally, it supports PlayStation VR.

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12.04.1991

The A-Train Construction Set add-on for Maxis’ railroad management simulation A-Train is a map editor that allows modification of existing savegames and creation of new landscapes from scratch. The editor comes with six sample scenarios. Apart from that, it adds no new content to the game.

03.12.1994

This is a special edition of A.IV Evolution for the PS1 that came with a mouse, mousepad & memory card. This most likely came as a result of A.IV Evolution being at the PS1's launch, and may have been the first game with these accessories.

04.05.1999

Released in May 1999 in Japan for the PS1, this was a re-imagining of the first game's setting and objectives, using the 3D engine of A5.