Popular games for collection A-Train
You play the part of the head of a railroad company, with the aim of creating your own railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for your chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for your commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors.
As president of a train company, lead city growth to make your transport business prosper. The retro style, square grid map, and complete tutorials are easy on the newcomer, but veterans will find a challenge with advanced resource management, research, and the passage of time.
As the owner of a brand new railway company, you must manage train schedules, develop new railways, construct buildings, and manipulate the stock market on your quest to earn one trillion dollars. Have you ever wondered what it's like to manage a railway company, or how trains can impact the fate of an entire city? Have you ever wondered what it's like to manage a railway company, or how trains can impact the fate of an entire city? A-Train 8 answers these questions! The task will be fun, but not necessarily easy. Your company relies on the citizens for revenue, and the city needs your railway to function and thrive. If you fail to master this relationship, both your company and the city will face certain derailment. The future of the city is in your hands!
A-Train, the classic urban development simulation game that allows you to create the city of your dreams, is now available on the Nintendo Switch! Become the president of your very own railroad company, laying tracks and running your trains as you see fit. However, you will be responsible for more than the railroad. You'll also be tasked with managing subsidiaries, playing the stock market, and participating in urban planning, in order to develop and expand your town. This latest installment in the A-Train series introduces the element of tourism to the urban planning formula, and focuses on building up towns into bustling tourism capitals. Providing realistic business management simulations of financing, investing, and more, as well as a wide variety of customizable options for all your vehicles, A-Train: All Aboard! Tourism is packed full of features for you to explore. But don't be overwhelmed—players old and new alike will be able to jump right into the series thanks to the fun and practical tutorials provided in the early stages. So why not hop aboard the A-Train with your trusted team of advisors, and start crafting a bright future for your town?
Released in May 1999 in Japan for the PS1, this was a re-imagining of the first game's setting and objectives, using the 3D engine of A5.
A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.
A.IV. Evolution is an updated console-only port of Take the A-Train IV, the fourth main entry in Artdink's long-running railroad management simulation series. It is largely a straight port of the original PC title, but the interface and graphics have been redesigned for the console format. The most significant new feature of this version is the ability to ride the trains and view the player's city in a full 3D polygon view, which would become a staple of later entries. The game was later released internationally with a number of additions as A.IV Evolution Global.
Although trains are your primary source of income in the beginning of the game, A-Train is not about building trains exclusively. By utilizing the train industry as well as buses and subways, it is up to you to manage an efficient transportation system for passengers and freighting companies. Everything you do must be well thought out because you're out to make a profit. As soon as you've earned the adequate funds, you have to start making investments. With your money you can buy and sell all types of land and businesses. If you think you're lucky enough, you may opt to play the stock market. Purchased land can be developed in a variety of ways, such as in the development of offices, apartments, hotels, factories, golf courses, and so on. It is up to you to build the largest financial empire humanly possible. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors.
Marketed as the 20th anniversary title for the A-Train series, it revives the "urban development" gameplay that had been missing since A-Train 5.
Released on the DoCoMo 504i/505i/506i/900 mobile phones as a service planning game and distributed by Hudson Soft. Players had to pay a monthly fee to access the game.
An entry in the A-Train series.
The second iteration of the A-Train series was released in July 1988 for the NEC PC-9801 and X68000. In the US, it was released under the name Railroad Empire.
The second game in the A-Train series. This American localization/port was the first time the series ever landed in the U.S, though it wasn't until the third entry that the series gained some success.
In A Train 6 your goal as a the head of a major transport company is to build up an effective railway network. You will gain the main amount of your income by transporting passengers and cargo. It is also possible to earn money by buying and selling land, housing planning and developing the local industry. It is crucial to keep optimizing the schedules, in order to improve the cost-effectiveness of your transport network. The game is completely in 3D and offers 40 trains, each with its individual advantages and disadvantages, such as speed, capacity and costs per mile. The game features a total amount of 80 buildings and allows you to play in 6 different scenarios, all of which include unique tasks and possibilities.
This is a special edition of A.IV Evolution for the PS1 that came with a mouse, mousepad & memory card. This most likely came as a result of A.IV Evolution being at the PS1's launch, and may have been the first game with these accessories.