Popular games for collection A-Train

31.12.1990

You play the part of the head of a railroad company, with the aim of creating your own railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for your chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for your commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors.

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01.01.1970

14.12.2016

As president of a train company, lead city growth to make your transport business prosper. The retro style, square grid map, and complete tutorials are easy on the newcomer, but veterans will find a challenge with advanced resource management, research, and the passage of time.

21.03.2008

As the owner of a brand new railway company, you must manage train schedules, develop new railways, construct buildings, and manipulate the stock market on your quest to earn one trillion dollars. Have you ever wondered what it's like to manage a railway company, or how trains can impact the fate of an entire city? Have you ever wondered what it's like to manage a railway company, or how trains can impact the fate of an entire city? A-Train 8 answers these questions! The task will be fun, but not necessarily easy. Your company relies on the citizens for revenue, and the city needs your railway to function and thrive. If you fail to master this relationship, both your company and the city will face certain derailment. The future of the city is in your hands!

29.09.1995

The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right.

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11.02.2010

The latest iteration of the A-Train series, A-Train 9 was released on February 11, 2010 in Japan, and on March 15, 2012 worldwide by UIG Entertainment under the names The Train Giant in English and Der Bahn Gigant in German. It is compatible with Windows XP, Vista and 7, and is also compatible with the said 64-bit versions. Two Japan-only building kits were released, the first on October 8, 2010 and the second on December 23, 2010. The Japan version also includes a 3D patch costing ¥1050 that can be played using 3D glasses, and the German version includes an unofficial patch that adds 200 trains to the game on top of the existing 11 trains. A-Train 9 includes buses and trucks, grouped by distances they travel and the work they manage (e.g. intercity, local, heavy goods, etc.), power plants, Japanese castles and more authentic-looking Japanese buildings.

10.04.1992

A-Ressha de Ikou MD is an entry in Artdink's A-Ressha de Ikou series of railroad simulation games, otherwise known as Take the A Train or simply A-Train. A Ressha de Ikou MD was released exclusively on the Sega Mega Drive in 1992, being ported by MNM Software (according to founder Mikito Ichikawa). The game refers to games created by Artdink in 1989 and 1991, which may suggest elements were taken from A Ressha de Ikou II or A Ressha de Ikou III released around that period. Like most entries in the series, A Ressha de Ikou MD was not released outside of Japan, although A Ressha de Ikou III, rebranded as A-Train was brought to western computers by Maxis, also in 1992.

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01.01.1970

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01.01.1970

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01.01.1970

01.05.1994

Adds the Map Construction mode as well as some new locations.

01.01.1970

An entry in the A-Train series.

04.06.2026

The evolved scenery depicts a new city. The railroad connects cities and transports people. In connected cities, people gather, and the cities grow even larger… In A-Train 9, you can realistically experience the joy of urban development. A-Train 9 Evolution is not a mere port of A-Train 9—the user interface and graphics have been completely revamped. Furthermore, the addition of new buildings, including greenery-covered buildings, allows for modern urban vistas.

01.12.1985

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

08.05.2001

A-Ressha de Ikou 2001 is a second version of the sixth part of the A-Train series. This is a train management simulation on Playstation 2 that gives you the controls of a train company. It's up to you to make the right decisions to grow your business and put it at the top of the industry.

31.12.1989

The second game in the A-Train series. This American localization/port was the first time the series ever landed in the U.S, though it wasn't until the third entry that the series gained some success.

04.03.2000

In A Train 6 your goal as a the head of a major transport company is to build up an effective railway network. You will gain the main amount of your income by transporting passengers and cargo. It is also possible to earn money by buying and selling land, housing planning and developing the local industry. It is crucial to keep optimizing the schedules, in order to improve the cost-effectiveness of your transport network. The game is completely in 3D and offers 40 trains, each with its individual advantages and disadvantages, such as speed, capacity and costs per mile. The game features a total amount of 80 buildings and allows you to play in 6 different scenarios, all of which include unique tasks and possibilities.

21.12.2006

26.03.2004

2004 reissue of the fourth entry in the A-Train series from 1993, officially compatible with Windows versions up to Windows XP.

22.11.1995

Although trains are your primary source of income in the beginning of the game, A-Train is not about building trains exclusively. By utilizing the train industry as well as buses and subways, it is up to you to manage an efficient transportation system for passengers and freighting companies. Everything you do must be well thought out because you're out to make a profit. As soon as you've earned the adequate funds, you have to start making investments. With your money you can buy and sell all types of land and businesses. If you think you're lucky enough, you may opt to play the stock market. Purchased land can be developed in a variety of ways, such as in the development of offices, apartments, hotels, factories, golf courses, and so on. It is up to you to build the largest financial empire humanly possible. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors.

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01.12.1993

Not released in Western countries, Take the A-Train IV is the fourth game in the Japanese-made A-Train series, directly following its most popular installment, known in the Western world as simply A-Train. The game plays very similarly to its predecessor, including the interface, the core gameplay system (managing a company, purchasing trains, building railways, influencing city growth, transporting goods, etc.), and characteristic features such as a day/night system, weather effects, season changes, etc., all of which influence the player's chances to earn money from his networks. A new feature is the possibility to build roads, acquire buses, and plan bus routes. The game offers four different scenarios: a medium-sized metropolitan area, an industrial area, a rural area, and a huge high-tech urban area. Each poses different challenges to the player.

11.03.2021

A-Train, the classic urban development simulation game that allows you to create the city of your dreams, is now available on the Nintendo Switch! Become the president of your very own railroad company, laying tracks and running your trains as you see fit. However, you will be responsible for more than the railroad. You'll also be tasked with managing subsidiaries, playing the stock market, and participating in urban planning, in order to develop and expand your town. This latest installment in the A-Train series introduces the element of tourism to the urban planning formula, and focuses on building up towns into bustling tourism capitals. Providing realistic business management simulations of financing, investing, and more, as well as a wide variety of customizable options for all your vehicles, A-Train: All Aboard! Tourism is packed full of features for you to explore. But don't be overwhelmed—players old and new alike will be able to jump right into the series thanks to the fun and practical tutorials provided in the early stages. So why not hop aboard the A-Train with your trusted team of advisors, and start crafting a bright future for your town?