Popular games for collection Disney Learning

27.04.2001

Disney Learning: Phonics Quest challenges kids to enhance and master their phonics skills while taking a magical journey with Mickey and his friends. Using state-of-the-art voice recognition technology, kids will actually be able to speak their answers out loud as they master a variety of phonics-based, multilevel learning activities.

31.12.1999

Multi-subject learning software for toddlers; exercises young minds, encourages them to think and listen; practice their mouse skills, learn letters, numbers, colors, shapes and music, and sing along with their favorite characters.

31.12.1998

Based on the characters from the animated Disney movie Aladdin, Disney Learning: Math Quest with Aladdin takes place in the fictional city of Agrabah, where the evil genie Bizarrah has just been set free from a long imprisonment in a lamp. The player, with assistance from Iago (the parrot) and the genie, must break out of the dungeon where Bizarrah has confined him, find Abu, Jasmine, and Aladdin, find all the pieces of the broken lamp, and lock Bizarrah away inside it for good. To free the heroes, the player must perform tasks for street vendors, mix up magic potions, win tickets in a carnival booth, and solve puzzles to unlock doors. Each task, puzzle, and game is math oriented; there are symmetry puzzles, tangrams, mosaics, logic puzzles, sequencing and pattern puzzles, as well as addition and even elementary algebra.

09.07.2002

It's a dark and stormy night when Mickey and friends drop in at a haunted house looking for directions; the front door slams shut, locking the group in, and the five of them spread out to search the house for keys. The house is haunted by three friendly ghosts that only Pluto and the player can see; Shaky, Quaky and Clyde, who assist the group by making keys available as Mickey and pals solve six puzzles. Silverware dances, a stuffed bear yawns and stretches, spiders scurry about as the player clicks on items in the six rooms; often two characters will converge in a room and hold a short conversation while the player is idle. Gameplay uses the mouse; to move from room to room the player clicks where the cursor becomes an arrow - at the edge of the screen, on the staircase and the secret passageway.