Popular games for collection Game & Watch

07.03.1983

Donkey Kong II was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to the keyhole of one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace.

26.10.1982

The first Game & Watch version of Donkey Kong Jr. is the first game in the New Wide Screen series. It is a single-screen single-player game.

03.06.1982

Donkey Kong is a Multi Screen Game & Watch game released in 1982. It was based on the arcade game Donkey Kong, with gameplay based only on 25m, the first stage from the arcade version. This was the first Game and Watch game to be based on pre-existing Nintendo characters, and it was the first video game system to include the D-pad, a feature of all future Nintendo systems. The game unit's model is DK-52, with the DK standing for Donkey Kong. The game was a huge success, selling over 1,000,000 copies worldwide.

01.02.1997

Manhole was remade with an updated "Modern" version for Game & Watch Gallery. Toad, Donkey Kong Jr., and Mario are the pedestrians in this version, walking at different speeds, while Yoshi is the character the player controls. In this version, four manhole covers can stay up at once, unlike in the original. The manhole covers can drop from characters stepping on them, causing the next pedestrian to fall if Yoshi does not act quickly. Yoshi can also hold a manhole cover in place to keep it from falling. He holds up the upper manhole covers with his head and the lower ones with his tongue. At 200, 500, and 700 points, a Chubby comes out of the ground and throws a heart for Yoshi to catch to remove a miss. This version also features music, with the tempo changing depending on the speed of the game.

01.02.1997

Mario is a sea diver and must deliver treasure to Princess Peach, but he must avoid the Octopus's arms. His speed is affected by how much treasure he is carrying, but he can throw his bagful of treasure at the Octopus's arms. Bonus points are awarded depending on how much treasure he gives to Peach

28.04.1980

Ball (originally known as Toss-Up in North America) is a Game & Watch game released as a part of the Silver series on April 28, 1980. It was the first Game & Watch game. It is a single-screen single-player Game & Watch. In Game A, the player tosses two balls in the air. As the balls fall, the player must catch and toss them up again. One point is earned for each successful catch. A dropped ball will display a broken ball and end the game. The object is to continuously catch the balls that fall and throw them back up, as in juggling. In Game B, the player must juggle three balls, and each successful catch rewards ten points instead of one.

04.07.1986

Climber is a Game & Watch video game released in the Crystal Screen format in 1986 and the New Wide Screen format in 1988. The game was never released in Japan, and an estimated 250,000 of the New Wide Screen version were produced by Nintendo. The model number for the Crystal Screen version is DR-802, while the model number for the New Wide Screen game is DR-106. Some speculate that the game is based on the Ice Climber NES game, though this is unconfirmed. In Climber, you are a child known as Climber who, with the help of Lord Meiji's teachings, jumps across platforms trying to get to the top of Block Mountain while avoiding enemies and platforms that move. The enemies are the Blockmen, which walk and turn into block platforms when they reach a gap; Eyerom, birds that fly and get in the Climber's way; and thorny plants, which are obstacles in the way of Climber's movements. In each set of 5 levels, the first 4 ends with a bonus game where Climber has 2 chances to time his jump to catch Hentori, the bonus bird. On the fifth level, Climber must jump and grab the sword at the correct time to stab and defeat Dragalo the dragon.

19.06.1981

Parachute is a game for the Game & Watch where you have to save people from a helicopter and make them land in your boat. You will direct your boat under the person try and let them land safely. If they land in the water, a shark will come and eat them- if this happens three times you will lose and will have to start over.

25.10.1983

Lifeboat is a multi-screen Game & Watch video game released in 1983. Nintendo produced an estimated 500,000 units worldwide. The model number for the game was TC-58. In the game, you'll have to maneuver two lifeboats and catch people who are jumping out of a ship on fire. The game was held similarly to how you would hold a book.

31.12.1983

The Panorama Screen version of Game & Watch Popeye. It is a different game from the Wide Screen series Popeye.

27.09.1997

A Yoshi must protect six eggs from Fly Guys, Para Troopas, and Boo Buddies.

29.01.1981

Manhole is a Game & Watch game. In the game, you must save pedestrians from falling into manholes by covering them up. If one falls through, you will lose and will have to start over.

27.09.1997

Peach must flip cooking items thrown into the air by the Mario Bros. with a pan and feed them to Yoshi.

28.04.1982

Snoopy Tennis is a Game & Watch video game released in 1982 by Nintendo. The game was very successful, perhaps due to the Snoopy label, with Nintendo producing an estimated 1,200,000 worldwide. In the game, you control Snoopy, moving him up and down to make him hit the oncoming tennis balls with your racket. It was released on the Wide Screen format. A version of the game was released as a keychain title under the mini-classics label.

17.04.1986

Squish is a Multi Screen Game & Watch video game released in 1986 by Nintendo. The game was never released in Japan. A Pocketsize version of the game was also released. The unit's model number was MG-61. In the game, you have to avoid the platforms that are coming towards the player character, Ziggy the Mazeman. The game's name comes from the fact that you'll be "squished" if a platform hits you. The top screen contained game information, while all of the action took place on the bottom screen. This and Zelda were the only two games to have a format like this when it came to multi-screen games.

13.11.2020

Game & Watch: Super Mario Bros. is a special Game & Watch released for the Super Mario Bros. 35th anniversary. It includes Super Mario Bros., Super Mario Bros.: The Lost Levels, a special version of the Game & Watch game Ball and a clock based on Super Mario Bros. It was the first Game & Watch game released after Mario the Juggler (released in 1991) and the first game in the new line of Game & Watch handhelds called Color Screen.

01.01.2002

Imakuni? no Ball is a port of the Game & Watch title 'Ball' with Imakuni?, an infamously goofy and eccentric Creatures Inc. staffer, as the starring role. This game is notable for being one of two scannable extras supplied on the Shining Imakuni? promotional card, the other being a biography on Imakuni? and various fun facts about him. The card is scannable via the Japanese e-Reader+ peripheral for the GameBoy Advance. It was given out with member registrations to the Pokémon Fan Club starting January of 2002 alongside a commemorative sleeve.

09.10.1981

31.07.1980

Fire is a silver type Game & Watch video game unit that was initially released on July 31, 1980. The game is one of the best selling in the Game & Watch series selling an astonishing (albeit estimated) 1,000,000 copies worldwide. A re-release for the game was made for the Wide Screen units, which sold 200,000 more units that the silver edition. This particular version of the game was released on December 4, 1981. In the game, you'll control two separate characters holding a stretcher of some sort. In the game, people are jumping out of a burning building, and your goal is to get them to safety by using the stretcher to bounce them into an ambulance, with most taking more than one bounce to get there.

25.10.2002

Mario and Luigi attempt to catch Toads, Yoshis, and Donkey Kong Jrs. after they jump out the window of Princess Peach's burning castle. The catch is that different characters fall at different speeds: Toads bounce the highest, while Donkey Kong Jrs. bounce the lowest. Yoshi Eggs also appear and contain either a Bob-omb or a Moon (a Super Star in the first game); the eggs break open when they are caught or hit the ground. The player receives two points for catching an egg. If a Bob-omb reaches the carriage, everyone, including the Mario Bros., runs away as the carriage explodes, and the player gets a miss. If the Mario Bros. catch a Moon, the player receives five points. At 200, 500, and 700 points, Peach appears and blows a kiss, sending out a heart for Mario or Luigi to catch to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game. In the Game & Watch Gallery 4 version, the time of day changes every 200 points collected. If the player selects this game in Game & Watch Gallery 4 yet does not start playing it, a humorous sequence plays. In particular, Mario and Luigi catch a Toad sent flying to the left and a Yoshi sent flying to the right, only to narrowly stop when discovering their next "rescue" was in fact a Bob-omb, which detonates inches from them, and are then forced to flee as a dozen Bob-ombs are raining from the sky.

27.09.1997

A remake of the Game & Watch version, in which Peach substitutes for Pauline.

25.10.2002

The gameplay in this version is largely the same, but the graphics are updated, and the divers are replaced by Mario down below and Princess Peach in the boat. In this version, Mario earns twice as many points for every piece of treasure he brings to Peach. However, Mario gets slower as he grabs more treasure. To counter this, he can throw all of his treasure, which lightens his load and can stun one of the Octopus's arms for a brief time. Sometimes the Octopus squirts clouds of black ink, and if one hits Mario, he receives a miss. When Mario amasses 200, 500, and 700 points, a Lakitu appears and drops a heart for him to remove a miss. The Modern version also features music, with the tempo changing depending on the speed of the game. In Game & Watch Gallery 4, the Octopus changes color each time the player gets 200 points. In Game & Watch Gallery 4, if the player selects the game yet does not actually start it, a humorous sequence is shown. Mario arrives with a bag of loot in one hand and a Game Boy Advance in another. However, he ends up surrounded by four octopus arms (two on each side) that are menacing him. Trapped, he then calls on a Lakitu to help him. He then grabs the fishing pole of the Lakitu and, trying to hold on, is ultimately forced to drop his belongings, with a crown and gold objects falling out of the loot bag. Finally, each octopus arm retrieves a treasure, including the loot bag itself as well as the GBA.

27.09.1997

Mario must catch Toads, Yoshis, and Donkey Kong Jrs. in his rowboat as they float down with their parachutes.

16.07.1981

Octopus is a Game & Watch game that was released on the G&W widescreen series. In the game, you, the diver, must get around an octopus whom is trying to capture you and get to the treasure. When Mr. Game & Watch returns to the salvage ship, he gets three extra points. The player's three chances are measured by extra divers on the savage ship. When one is attacked by the Octopus' tentacles, another takes his place.