Popular games for collection Game & Watch

14.03.1983

Mario Bros. is a title for the Game & Watch. Despite its name, it has no similarity to the arcade game Mario Bros. Instead of plumbing, Mario and Luigi are working at a bottling factory and must prepare packages of bottles to load onto a delivery truck. This game, played on the Multi Screen model of the Game & Watch, a few months before the much more popular arcade title, making it the first game to feature Luigi.

26.10.1982

The first Game & Watch version of Donkey Kong Jr. is the first game in the New Wide Screen series. It is a single-screen single-player game.

07.03.1983

Donkey Kong II was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to the keyhole of one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace.

15.07.2009

Experience a piece of Nintendo history with the Game & Watch series for Nintendo DSiWare. Each title is a perfect recreation of a classic LCD game from the early 1980s, including normal Game A and alternate Game B modes.

03.06.1982

Donkey Kong is a Multi Screen Game & Watch game released in 1982. It was based on the arcade game Donkey Kong, with gameplay based only on 25m, the first stage from the arcade version. This was the first Game and Watch game to be based on pre-existing Nintendo characters, and it was the first video game system to include the D-pad, a feature of all future Nintendo systems. The game unit's model is DK-52, with the DK standing for Donkey Kong. The game was a huge success, selling over 1,000,000 copies worldwide.

19.11.1986

Balloon Fight is a Crystal Screen and New Wide Screen Game & Watch game released in 1986 (CS) and 1988 (NWS). The game is similar to the NES classic Balloon Fight, particularly its Balloon Trip mode. The model number for the Crystal Screen version is BF-803, while the model number for the New Wide Screen version is BF-107. The BF in the model numbers stands for Balloon Fight.

23.08.1983

The New Wide Screen version of Game & Watch Manhole.

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01.01.1970

A cancelled port of Fire (the 1997 remake) for the e-Reader.

27.09.1997

Mario must catch Toads, Yoshis, and Donkey Kong Jrs. in his rowboat as they float down with their parachutes.

19.08.2009

A recreation of the homonymous Game & Watch handheld.

12.01.1988

Safebuster is a multi-screen Game & Watch game released in January of 1988. The game was never released in Japan. The game's model number was JB-63. Worldwide Nintendo manufactured an estimated 500,000 Safebuster models. A pocket size version of Safebuster was also released in America and Europe. Safebuster also appears as an unlockable museum game in Game & Watch Gallery 4, albeit in Classic version only. In this game, the player controls a man who must catch bombs. By pressing the left or right buttons, you can move the man in the direction of the pressed button. After catching them, he must move to the edges of the screen to dispose the bombs. However, he can only hold up to three bombs. If a fourth one is caught, it will explode instead, as if a bomb was missed.

20.08.1984

Donkey Kong 3 is a Micro VS. Game & Watch video game released in 1984 by Nintendo. It is one of three multiplayer Game & Watch video games. The model number for Donkey Kong 3 is AK-302, with the AK standing for Attack Kong. The game, while bearing the same title, is entirely different from the arcade game Donkey Kong 3. In this game, one player will control Stanley, and the other will control Donkey Kong. Nintendo manufactured 250,000 units of the game worldwide.

26.03.1982

The Game & Watch game Fire Attack, released March 26, 1982, was a game where your character is a civil war-looking general, trying to defend his fort from an onslaught of Native Americans attacking with flaming torches.

25.10.2002

Mario must move his friends away from the water balloons dropped by Bowser in Modern Mode. Also, on Hard Mode, Waluigi occasionally moves the ropes around to make things harder for Mario.

01.02.1997

Manhole was remade with an updated "Modern" version for Game & Watch Gallery. Toad, Donkey Kong Jr., and Mario are the pedestrians in this version, walking at different speeds, while Yoshi is the character the player controls. In this version, four manhole covers can stay up at once, unlike in the original. The manhole covers can drop from characters stepping on them, causing the next pedestrian to fall if Yoshi does not act quickly. Yoshi can also hold a manhole cover in place to keep it from falling. He holds up the upper manhole covers with his head and the lower ones with his tongue. At 200, 500, and 700 points, a Chubby comes out of the ground and throws a heart for Yoshi to catch to remove a miss. This version also features music, with the tempo changing depending on the speed of the game.

19.08.2009

Experience a piece of Nintendo history with the Game & Watch series for Nintendo DSiWare. Each title is a perfect recreation of a classic LCD game from the early 1980s, including normal Game A and alternate Game B modes.

17.04.1986

Squish is a Multi Screen Game & Watch video game released in 1986 by Nintendo. The game was never released in Japan. A Pocketsize version of the game was also released. The unit's model number was MG-61. In the game, you have to avoid the platforms that are coming towards the player character, Ziggy the Mazeman. The game's name comes from the fact that you'll be "squished" if a platform hits you. The top screen contained game information, while all of the action took place on the bottom screen. This and Zelda were the only two games to have a format like this when it came to multi-screen games.

27.09.1997

Remake of Game & Watch Ball released as unlockable in Game & Watch Gallery 2. The player must control a Yoshi, Mario, Wario, or King Koopa as they juggle various objects. In Classic Mode, the player needs to juggle balls as long as they can.

01.01.1970

A cancelled port of Octopus for the e-Reader.

01.01.2002

Imakuni? no Ball is a port of the Game & Watch title 'Ball' with Imakuni?, an infamously goofy and eccentric Creatures Inc. staffer, as the starring role. This game is notable for being one of two scannable extras supplied on the Shining Imakuni? promotional card, the other being a biography on Imakuni? and various fun facts about him. The card is scannable via the Japanese e-Reader+ peripheral for the GameBoy Advance. It was given out with member registrations to the Pokémon Fan Club starting January of 2002 alongside a commemorative sleeve.

31.12.1983

The Table Top version of Game & Watch Popeye. The game is the same as the Panorama Screen version.

04.12.1981

The Wide Screen series version of Game & Watch Fire.

08.04.1999

An Orange Yoshi must protect his flowers from enemies by spitting watermelon seeds as he did in Yoshi's Island. In Classic Mode, the player has to protect flowers by using a spray gun.

05.08.1981

Popeye is a Panorama and Tabletop Game & Watch game released in August of 1983. The games' model number are PG-74 for the Tabletop game and PG-92 for the Panorama game. PG in the model number stands for Popeye Game. The Panorama game took and came with two LR44 batteries, while the Tabletop version came with two C batteries. Nintendo manufactured 250,000 versions of both games in America and Europe. It's unknown how many were manufactured in Japan. The game is based on the lucrative Popeye franchise, and in it you control Popeye. Nintendo was known during that era to create games based off on the Popeye franchise. Brutus has kidnapped Olive, and as Popeye you have to knock him out and punch him into the ocean to save Olive. The directional pad controls Popeye left and right. When Brutus tries to punch your character, move Popeye right to make him avoid the punch, then counter with one of your own. If Brutus move Popeye to the very right hand part of the pier, Popeye can still stay on by moving the control pad right at just the right moments, then counter-attack to move Brutus back to the left. Once Popeye moves Brutus to the very left hand corner of the pier, he will have to attack him a certain amount of times (the exact amount depending on your score) before he punches him into the ocean. In Game B a swordfish will occasionally try and poke Popeye. If it succeeds, then Popeye will move back a bit. After Brutus gets out of the ocean for the third time, Olive, who's at the top tied up, will kick cans of spinach down to Popeye for him to eat. If done so successfully, Popeye will gain so much strength that he knocks Brutus all the way up to the hook at the upper left hand corner. Following that, Popeye goes up to where Olive Ollie is and saves her, thus ending the game. After the game ends, it starts over again. If Popeye misses the Spinach, then he'll have to knock Brutus back into the ocean before she'll be able to kick more spinach down towards him.