Popular games for collection Game & Watch
Donkey Kong II was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to the keyhole of one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace.
Experience a piece of Nintendo history with the Game & Watch series for Nintendo DSiWare. Each title is a perfect recreation of a classic LCD game from the early 1980s, including normal Game A and alternate Game B modes.
The first Game & Watch version of Donkey Kong Jr. is the first game in the New Wide Screen series. It is a single-screen single-player game.
Donkey Kong is a Multi Screen Game & Watch game released in 1982. It was based on the arcade game Donkey Kong, with gameplay based only on 25m, the first stage from the arcade version. This was the first Game and Watch game to be based on pre-existing Nintendo characters, and it was the first video game system to include the D-pad, a feature of all future Nintendo systems. The game unit's model is DK-52, with the DK standing for Donkey Kong. The game was a huge success, selling over 1,000,000 copies worldwide.
Mario and Luigi attempt to catch Toads, Yoshis, and Donkey Kong Jrs. after they jump out the window of Princess Peach's burning castle. The catch is that different characters fall at different speeds: Toads bounce the highest, while Donkey Kong Jrs. bounce the lowest. Yoshi Eggs also appear and contain either a Bob-omb or a Moon (a Super Star in the first game); the eggs break open when they are caught or hit the ground. The player receives two points for catching an egg. If a Bob-omb reaches the carriage, everyone, including the Mario Bros., runs away as the carriage explodes, and the player gets a miss. If the Mario Bros. catch a Moon, the player receives five points. At 200, 500, and 700 points, Peach appears and blows a kiss, sending out a heart for Mario or Luigi to catch to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game. In the Game & Watch Gallery 4 version, the time of day changes every 200 points collected. If the player selects this game in Game & Watch Gallery 4 yet does not start playing it, a humorous sequence plays. In particular, Mario and Luigi catch a Toad sent flying to the left and a Yoshi sent flying to the right, only to narrowly stop when discovering their next "rescue" was in fact a Bob-omb, which detonates inches from them, and are then forced to flee as a dozen Bob-ombs are raining from the sky.
Helmet is a Game & Watch game that was released in 1981. In the game, you have to run from one house to the house across from it without getting hit by falling tools that your enemies is throwing at you. Sometimes the door on the other house will close, making you run around until it opens.
Egg is a Game & Watch video game released in 1981. The game was similar to the previously released Mickey Mouse game, though due to copyright issues which prevented them from using the brand in some countries, they replaced Mickey Mouse with a wolf, though the gameplay remains essentially the same. The countries where Mickey Mouse was replaced by Egg include some Asian countries and Australia. In the Soviet Union there were the wolf and the hare from Soviet animated TV series Nu, Pogodi!. Egg was never released in Japan. Within the box were LR43 batteries, a caution leaflet, and battery stickers. The game sold an estimated 250,000 units worldwide. The game's model number is EG-26. Interestingly, Egg was included in the Game Boy Color video game Game & Watch Gallery 3 in 1999.
The gameplay in this version is largely the same, but the graphics are updated, and the divers are replaced by Mario down below and Princess Peach in the boat. In this version, Mario earns twice as many points for every piece of treasure he brings to Peach. However, Mario gets slower as he grabs more treasure. To counter this, he can throw all of his treasure, which lightens his load and can stun one of the Octopus's arms for a brief time. Sometimes the Octopus squirts clouds of black ink, and if one hits Mario, he receives a miss. When Mario amasses 200, 500, and 700 points, a Lakitu appears and drops a heart for him to remove a miss. The Modern version also features music, with the tempo changing depending on the speed of the game. In Game & Watch Gallery 4, the Octopus changes color each time the player gets 200 points. In Game & Watch Gallery 4, if the player selects the game yet does not actually start it, a humorous sequence is shown. Mario arrives with a bag of loot in one hand and a Game Boy Advance in another. However, he ends up surrounded by four octopus arms (two on each side) that are menacing him. Trapped, he then calls on a Lakitu to help him. He then grabs the fishing pole of the Lakitu and, trying to hold on, is ultimately forced to drop his belongings, with a crown and gold objects falling out of the loot bag. Finally, each octopus arm retrieves a treasure, including the loot bag itself as well as the GBA.
The Modern version of Fire Attack involves Wario, who is trying to protect a giant golden statue of himself from a bunch of Bob-ombs and Bullet Bills. During his defense, however, Wario has to be careful not to hit any hens or apples, as they award him five and seven bonus points, respectively. The player is not penalized for hitting a hen or apple, but the player does get a miss if a Bob-omb or Bullet Bill manages to destroy parts of Wario's fort. However, Wario can remove a miss when he gets 200, 500, and 700 points by catching a heart coming from a Bill Blaster. It is Game Over if Wario's statue gets destroyed. This version also features music, with the tempo changing depending on the speed of the game.
A recreation of the homonymous Game & Watch handheld.
Donkey Kong Circus is a Game & Watch title released as part of the Panorama series. It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96. Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan. In the game, Donkey Kong, while balancing on a barrel, has to keep pineapples in the air while avoiding fire coming from flammable barrels.
Bowser is dropping oil into a castle, and Mario must use two buckets to catch the oil before it touches the floor. Yoshi serves to dispense oil and can even be used to take out Bowser from the top of the castle, gaining bonus points in the process. In Classic Mode, the Station Helper must collect oil dripping from the ceiling of a gas station in one bucket and dump it to his boss before the bucket overflows.
Manhole was remade with an updated "Modern" version for Game & Watch Gallery. Toad, Donkey Kong Jr., and Mario are the pedestrians in this version, walking at different speeds, while Yoshi is the character the player controls. In this version, four manhole covers can stay up at once, unlike in the original. The manhole covers can drop from characters stepping on them, causing the next pedestrian to fall if Yoshi does not act quickly. Yoshi can also hold a manhole cover in place to keep it from falling. He holds up the upper manhole covers with his head and the lower ones with his tongue. At 200, 500, and 700 points, a Chubby comes out of the ground and throws a heart for Yoshi to catch to remove a miss. This version also features music, with the tempo changing depending on the speed of the game.
Imakuni? no Ball is a port of the Game & Watch title 'Ball' with Imakuni?, an infamously goofy and eccentric Creatures Inc. staffer, as the starring role. This game is notable for being one of two scannable extras supplied on the Shining Imakuni? promotional card, the other being a biography on Imakuni? and various fun facts about him. The card is scannable via the Japanese e-Reader+ peripheral for the GameBoy Advance. It was given out with member registrations to the Pokémon Fan Club starting January of 2002 alongside a commemorative sleeve.
Oil Panic is a video game unit that was released as part of the Game & Watch multi screen series. In the game, the player has to catch dripping oil from an oil leak in a pipe. Once he does, he has to go into his bosses room on the second screen to empty it. If he misses a drop then the player loses a life.
Lion is a Game & Watch game and the last game in the G&W Gold series. In the game, you control two lion tamers and try to keep the lions in the cage. If one of the lions escape, you will lose and will have to restart.
Spitball Sparky is a Super Color Game & Watch game released in 1984 by Nintendo. The game's model number was BU-201, and the contents within the box included the game, LR44 batteries, a caution leaflet, a how to play leaflet, and battery stickers. The game is very similar to the arcade classic Arcanoid and has colors due to the layers of colored plastic overlay. Your goal is to spit on the ball so that it'll go back up and destroy the blocks at the top. The unit was rectangular and silver. When Nintendo of America released the game in America, they made artwork for the game that had a more detailed character.
Bombsweeper was a multi-screen Game & Watch video game released in June of 1987. The game was never released in Japan. The game's model number was BD-62. Using the D-pad to move John Solver, you must reach at least one of the bombs hidden in the walls to clear the screen and receive a bonus for the time remaining. The only obstacles in your path are the walls, which you must either maneuver around or push them along provided there is no obstruction in the way. Some levels are a test of speed, others are a test of logic and intelligence.
Climber is a Game & Watch video game released in the Crystal Screen format in 1986 and the New Wide Screen format in 1988. The game was never released in Japan, and an estimated 250,000 of the New Wide Screen version were produced by Nintendo. The model number for the Crystal Screen version is DR-802, while the model number for the New Wide Screen game is DR-106. Some speculate that the game is based on the Ice Climber NES game, though this is unconfirmed. In Climber, you are a child known as Climber who, with the help of Lord Meiji's teachings, jumps across platforms trying to get to the top of Block Mountain while avoiding enemies and platforms that move. The enemies are the Blockmen, which walk and turn into block platforms when they reach a gap; Eyerom, birds that fly and get in the Climber's way; and thorny plants, which are obstacles in the way of Climber's movements. In each set of 5 levels, the first 4 ends with a bonus game where Climber has 2 chances to time his jump to catch Hentori, the bonus bird. On the fifth level, Climber must jump and grab the sword at the correct time to stab and defeat Dragalo the dragon.
The Panorama Screen version of Game & Watch Popeye. It is a different game from the Wide Screen series Popeye.
A Light Blue Yoshi must eat cookies as they pop out of an oven (a concept similar to Yoshi's Cookie), but he has to avoid the Bob-ombs.
An Orange Yoshi must protect his flowers from enemies by spitting watermelon seeds as he did in Yoshi's Island. In Classic Mode, the player has to protect flowers by using a spray gun.
Game and Watch game from the original Silver collection from 1980 that was also re-released as a Nintendo DSi Virtual console game.