Popular games for collection Game & Watch

07.03.1983

Donkey Kong II was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to the keyhole of one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace.

26.10.1982

The first Game & Watch version of Donkey Kong Jr. is the first game in the New Wide Screen series. It is a single-screen single-player game.

03.06.1982

Donkey Kong is a Multi Screen Game & Watch game released in 1982. It was based on the arcade game Donkey Kong, with gameplay based only on 25m, the first stage from the arcade version. This was the first Game and Watch game to be based on pre-existing Nintendo characters, and it was the first video game system to include the D-pad, a feature of all future Nintendo systems. The game unit's model is DK-52, with the DK standing for Donkey Kong. The game was a huge success, selling over 1,000,000 copies worldwide.

28.04.1983

Mario's Cement Factory is a Game & Watch game. Two versions of the game were produced: the first was for the Game & Watch Table Top and the second was a more conventional New Wide Screen Game & Watch. In both versions, Mario's mission in the cement factory is to open doors to prevent cement containers from overflowing. To get to the different containers, Mario has to jump onto moving platforms. The game was remade as a downloadable DSiWare title.

25.10.2002

25.06.1986

Super Mario Bros. for the Game & Watch was a game that was released on the Crystal Screen and New Wide Screen unit. While the exact date of its release is unknown, it can be confirmed that it was released sometime in June of 1986 and March of 1988. A special edition of the game, which came with a winner certificate, a license card, and battery cover stickers, and a copy of the game in a Diskun-shaped case was given away in August of 1987.

01.01.2002

Imakuni? no Ball is a port of the Game & Watch title 'Ball' with Imakuni?, an infamously goofy and eccentric Creatures Inc. staffer, as the starring role. This game is notable for being one of two scannable extras supplied on the Shining Imakuni? promotional card, the other being a biography on Imakuni? and various fun facts about him. The card is scannable via the Japanese e-Reader+ peripheral for the GameBoy Advance. It was given out with member registrations to the Pokémon Fan Club starting January of 2002 alongside a commemorative sleeve.

09.10.1981

There are two Game & Watch games called Mickey Mouse. In this one, which is part of the Panorama series, Mickey has to juggle while balancing on top of a ball. Mickey can lose a life by catching a fire stick instead of a juggling stick or missing catching the juggling stick completely.

09.10.1981

10.11.1983

Mario's Bombs Away is a game for the Game & Watch. It was one of the six games made for the Panorama line. The game involves Mario, a soldier in this game, on a mission to receive a bomb from his buddy on the left side of the screen and carry it to his troop on the other side. The enemy is waiting in the trees in his path, so he must keep his bomb away from their torches.

21.02.1981

Helmet is a Game & Watch game that was released in 1981. In the game, you have to run from one house to the house across from it without getting hit by falling tools that your enemies is throwing at you. Sometimes the door on the other house will close, making you run around until it opens.

05.06.1983

Snoopy is a Tabletop and Panorama Game & Watch video game released in June of 1983 by Nintendo. The game's model number was SM-73 and SM-91 for the Tabletop and Panorama version, respectively. It is unknown how many units the Tabletop version sold, though Nintendo manufactured an estimated 250,000 versions of the Panorama game. The contents within the Panorama game included the unit, LR44 batteries, a caution leaflet, and battery stickers. CGL and Futuretronics versions of the game were also released. In both games, you're required to hit the musical notes when they arrive in the appropriate position.

26.02.2011

Nintendo 3DS Sound: Soccer is an easter egg game built into the Nintendo 3DS Sound application.

14.03.1983

Mario Bros. is a title for the Game & Watch. Despite its name, it has no similarity to the arcade game Mario Bros. Instead of plumbing, Mario and Luigi are working at a bottling factory and must prepare packages of bottles to load onto a delivery truck. This game, played on the Multi Screen model of the Game & Watch, a few months before the much more popular arcade title, making it the first game to feature Luigi.

29.04.1981

Lion is a Game & Watch game and the last game in the G&W Gold series. In the game, you control two lion tamers and try to keep the lions in the cage. If one of the lions escape, you will lose and will have to restart.

07.02.1984

Spitball Sparky is a Super Color Game & Watch game released in 1984 by Nintendo. The game's model number was BU-201, and the contents within the box included the game, LR44 batteries, a caution leaflet, a how to play leaflet, and battery stickers. The game is very similar to the arcade classic Arcanoid and has colors due to the layers of colored plastic overlay. Your goal is to spit on the ball so that it'll go back up and destroy the blocks at the top. The unit was rectangular and silver. When Nintendo of America released the game in America, they made artwork for the game that had a more detailed character.

12.01.1988

Safebuster is a multi-screen Game & Watch game released in January of 1988. The game was never released in Japan. The game's model number was JB-63. Worldwide Nintendo manufactured an estimated 500,000 Safebuster models. A pocket size version of Safebuster was also released in America and Europe. Safebuster also appears as an unlockable museum game in Game & Watch Gallery 4, albeit in Classic version only. In this game, the player controls a man who must catch bombs. By pressing the left or right buttons, you can move the man in the direction of the pressed button. After catching them, he must move to the edges of the screen to dispose the bombs. However, he can only hold up to three bombs. If a fourth one is caught, it will explode instead, as if a bomb was missed.

16.07.1981

Octopus is a Game & Watch game that was released on the G&W widescreen series. In the game, you, the diver, must get around an octopus whom is trying to capture you and get to the treasure. When Mr. Game & Watch returns to the salvage ship, he gets three extra points. The player's three chances are measured by extra divers on the savage ship. When one is attacked by the Octopus' tentacles, another takes his place.

25.10.2002

08.04.1999

Toad delivers items from Mario to Princess Peach by using a bridge of Goonies, which sometimes dive at passing balloons. The name of the minigame is from the original game, which involved a bridge made of turtles.

27.09.1997

A Yoshi must protect six eggs from Fly Guys, Para Troopas, and Boo Buddies.

29.01.1981

Manhole is a Game & Watch game. In the game, you must save pedestrians from falling into manholes by covering them up. If one falls through, you will lose and will have to start over.

27.09.1997

Peach must flip cooking items thrown into the air by the Mario Bros. with a pan and feed them to Yoshi.

25.10.2002

The Modern version has a few differences. First, Mario replaces Stanley (just like how an Orange Yoshi replaces him for the Modern mode of Greenhouse in Game & Watch Gallery 3). Mario and Donkey Kong also have bubble shooters instead of insecticide sprays. Plus, the setting is a Ghost House. Lastly, the bees have been replaced by a fireball and a Boo. The fireball remains in place until pushed away by the bubbles. The Boo attempts to sneak up on either Mario or Donkey Kong when one of them is busy refilling his bubble shooter. When the fireball or Boo reaches Mario's or Donkey Kong's side, whoever receives it freaks out. Unlike in the Classic version, music is featured.