Popular games for collection Gun Fight

31.12.1978

A home console port of 1976 Outlaw for the Atari 2600 by then-Atari employee David Crane. This version is more directly comparable to Midway's Gun Fight, allowing two players to engage in a shoot-out using 2600's joysticks. There are also multiple types of play that differ slightly from the arcade game, including target practice and versions with obstacles that must be shot around or shot through.

01.01.1970

It's shoot-out time and you've got to be faster than your opponent or the computer. Move, dodge, or hide behind a covered wagon or cactus. But whatever you do, don't waste your time because your opponent is shooting back. Take your position, aim, and fire before he gets you... Gunfight is the first release from Manuel Rotschkar and is heavily inspired by the 1975 Midway arcade game Gun Fight. Gunfight features eight-way movement with the following gameplay modes: Standard Duel: The first player to score 7 points wins Sixshooter Duel: The first player to score 7 points wins Escape Scenario: The left player wins when scoring _once_! The right player wins when surviving 99 time units. Target Shooting: The first player to score 77 points wins. Hitting a target scores 1 point. Hitting the opponent scores 5 points.

01.05.1977

Boot Hill is a shooter arcade game released by Midway in 1977. The game is a sequel to Western Gun (aka Gun Fight). It's a classic one or two-player western gunfight game. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire. These obstacles slowly disintegrate as they are shot.

15.10.1975

The game is housed in a custom cabinet that includes two 8-way joysticks (one per player) meant to look like older style flight sticks. Each stick has a fire button mounted on the top. The players fly in simulated jets around the screen, engaging in a dogfight and attempting to score hits on their opponent within a limited amount of time. When a player is hit, their plane spins around and an explosion is heard. After a few seconds, the plane recovers, pointing at a random direction.