Popular games for collection Gun Survivor

13.02.2003

Resident Evil: Dead Aim is a survival-horror game released exclusively for the PlayStation 2 under the Gun Survivor title, which was used for several games made for the Namco light gun controllers. The game is played in two camera angles: the player moves from a third-person perspective while walking, which changes to a first-person perspective while aiming the gun. You'll pick up several guns through the course of the game, including a magnum, a shotgun, and an assault rifle. But like in other Resident Evil games, zombies are difficult to put down permanently and ammo can be very scarce.

27.01.2000

Resident Evil Survivor is the first Resident Evil title to be rendered in real time as opposed to making use of pre-rendered backdrops. Levels are explored in first person, and when enemies are encountered the press of a button will bring up a targeting reticle for shooting. As with most light-gun games there is infinite pistol ammunition available, but limited ammunition for more powerful weapons. At the end of each level two doors are presented which both lead to different levels, although all paths eventually lead to the same ending.

08.11.2001

Resident Evil Survivor 2 Code: Veronica is a first-person shooter video game and the second installment in the Gun Survivor series. As in most lightgun games, the objective is to make it through an environment while shooting enemies. It is somewhat less typical in that you have full roaming control over your character rather than being stuck on rails. More unusually, a timer begins as you enter each area. If the timer runs out before you leave, Nemesis will appear and chase you.

27.06.2002

Dino Stalker is a horror light gun shooter video game developed exclusively for the PlayStation 2. It is an offshoot of the Resident Evil light gun shooter games, but based on the story of the Dino Crisis series. Though it can be played by other means, a light gun is recommended, as the game is one in a number of Capcom games that try to bridge the gap between light gun games and traditional games that allow the player greater range of control over their movements in the game.