Popular games for collection Katamari Damacy

23.07.2009

Katamari Forever contains 34 stages, with all but three of the stages being taken from previous titles in the series. Half of the stages take place within the mind of the King of All Cosmos, who gets knocked in the head and suffers from amnesia. The levels are black-and-white in appearance, and the objective is to roll up junk to bring color back to the stages. The other half of the stages take place in the present, where RoboKing, a robotic version of the King of All Cosmos created by the cousins, goes on a rampage and destroys all the stars in the sky.

18.03.2004

The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King. Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items. Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls and sets up the story as well as introducing a side story about a Japanese girl who can feel the cosmos. Wanting to challenge the prince, the King sets requirements on the Katamari’s size and sets time limits on the level. Bonus missions restore constellations and have their own restrictions. The world of Katamari Damacy is brought to life with off-beat animation and a catchy soundtrack. Players can find presents hidden in the levels that contain accessories for the prince. Two players can also battle head-to-head in a Katamari competition.

16.10.2007

Experience the new high-definition, next generation sights and sounds of Beautiful Katamari as the Prince takes on a new high-rolling adventure, with his famous cousins in tow, to save the Katamari universe once again after the King of All Cosmos has a very un-royal and unfortunate accident. As usual, the King of All Cosmos demands the service of his son, the Prince, to roll anything and everything up into massive clumps and set things right, bringing harmony once again to the Katamari Cosmos. To keep his son inspired, the King of All Cosmos will provide another fresh and memorable soundtrack that will have players moving and grooving to the beat as they roll through the absurd, yet wonderful world of Beautiful Katamari.

06.07.2005

We Love Katamari, is a third-person puzzle-action video game where the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. Throughout each level, the play must collect objects in order to fulfill objectives set by the prince's father.

17.12.2011

Roll up some fun with this portable entry in the beloved Katamari Damacy franchise. In Touch My Katamari, the ever-growing ball of bits and bobs is controlled by touching the screen or using both analog control sticks to roll it in any direction.

22.12.2005

The King of All Cosmos and the Royal Family decide to take some time off from their celestial construction and travel to Earth for a well-earned (for the Prince at least) tropical summer vacation on their own sunny island. Unfortunately, the King's over-exuberance creates a tsunami that strikes and devastates nearby Paradise Commonwealth Island. One of the residents, a turtle, washes ashore next to the Royal Family and tells them his tale. The King then decides to make new islands for the animals of the Commonwealth with several katamari. Similar to the previous Katamari titles, the King sends the Prince to the Sunflower Continent, which is full of the paraphernalia used to create new landmasses.

04.01.2016

A Bandai Namco developed endless clicker iOS and Android game based on the long running Katamari series.

14.12.2008

I Love Katamari is a continuation of the addictive Katamari Damacy formula on the iOS mobile platforms.

31.12.2007

Katamari Damacy Online ~Roll it! Prince!~ was a Korean game and the first game developed by Blue Bird Studio; a division of Windysoft (now known as JUNEiNTER). Katamari Damacy Online was opened for beta testing late 2007 and ran for around 4-5 years, shutting down on February 24, 2012. The game started with many beta tests before being officially released. Not a lot of information was recorded during it's lifespan, but there exists still news articles and recordings of gameplay. Katamari Damacy Online had multiple maps, including stages from previous games (such as the CowBear level from We Love Katamari). Multiplayer maps were also reused from the Playstation 2 and Playstation Portable Katamari games. There were supposedly also minigames for the players available.

17.12.2017

Roll your Katamari into a ball of galactic proportions in this cosmic endless runner. Help the Prince in this amazing adventure, collect thousands of objects, and team up with your royal cousins on a mission to restore the galaxy. Rush through lovely levels and help the King of All Cosmos to win back the Queen’s heart. Oh, and save the universe from impending doom!

31.12.2007

Katamari Damacy Mobile (塊魂モバイル, Katamari Damashii Mobairu, lit. "Clump Spirit Mobile") is a video game developed by Namco Bandaifor the Mitsubishi P904i series of mobile phones for NTT DoCoMo. It was released in June 2007 in Japan. It is a spin-off of the "Katamari Series", the second game on a portable system and the third game produced without the involvement of series creator Keita Takahashi. This version of the game uses a unique method of control, by making use of a software technology called GestureTek EyeMobile to make phones capable of detecting vibration via the built in camera on the P904i. The player is able to move the katamari ball forward, backwards, left and right by merely tilting the phone. There are also traditional controls as an option to the default motion controls. Katamari Damacy Mobile will come pre-installed on P904i model phones. Other phone models need to download the game through the Namco Games channel.

25.03.2009

Korogashi Puzzle Katamari Damacy (ころがしパズル塊魂, Korogashi Pazuru Katamari Damashii?) is a falling block puzzle video game released by Namco Bandai for the Nintendo DSi's DSiWare digital download service for 500 points (5 dollars). It is a spin-off of the Katamari series. However, it bears little resemblance to the series, resembling Tetris more so. It uses the gameplay engine and concept of Pac-Attack, another puzzle game created by Namco.

28.10.2009

Oi Katamari Damacy-Kun (オーイ塊魂くんlit, Oi Katamari Damashii-Kun) is the sequel to Katamari Damacy-Kun. This game had new additions, such as a non-autoscroll stage, the ability to play as different cousins, and the story appears to be based around gacha toys. The total number of playable levels in the sequel is 24.

29.09.2011

Katamari Amore (塊魂 アモーレ, Katamari Damashii Amore, lit. Clump Spirit Amore) is a third-person puzzle-action video game that is published and developed by Bandai Namco for iOS. With rumors beginning in March 2011, the game was revealed in a pre-release state at E3 2011, and was released to the public on September 29, 2011. Katamari Amore is the second game of the Katamari franchise to be released on iOS, and features Game Center integration. The game's plot revolves around the main character The Prince retrieving specific items on the planet Earth for his father The King of All Cosmos. In March 30, 2015 it was removed from the Apple Store.