Popular games for collection Mujintou Monogatari

01.01.1970

A collection of the first three Mujintou Monogatari games for the PC-98.

05.08.1994

Mujintou Monogatari is a Strategy game, developed by Open Sesame and published by KSS, which was released in Japan in 1996.

24.09.1998

The fourth entry in KSS's Mujintou Monogatari series.

15.03.1996

The third entry in the Mujintou Monogatari series by KSS for the NEC PC-98 . Mujintou Monogatari 3: A.D.1999 Tokyo is similar in concept to the two previous entries in the series, being a "survival life" simulation game. However, its setting is quite different: rather than getting stranded on a deserted tropical island, the protagonist travels in subway when a terrible earthquake occurs. Climbing out of the underground tunnels, the hero discovers, to his horror, that Tokyo has been nearly destroyed and deserted. Teaming up with other survivors, the protagonist has to explore the ruins and stay alive. The basic gameplay is similar to that of the two predecessors: the player manages parties of survivors, assigning activities to them (exploring, resting, finding items, etc.), then completing the day and watching these events unfold automatically. Water, food, light, and various materials can be found and collected. It is also possible to craft own items. Scripted events introduce new characters to the team. Hostile encounters may also occur; the player can either choose to fight, retreat, or deal with the potential enemies. There is no active control of the characters during battles.

26.05.1995

Mujintou Monogatari 2 is a follow-up to Mujintou Monogatari. Like its predecessor, it simulates survival of a group of people on a deserted island - this time, following a ship accident. The basic gameplay is very similar to that of the previous game. The player has to make schedules for the survivors, sending teams to procure necessary supplies such as water, food, light sources, building materials, etc. Only a small part of the island is accessible in the beginning: the player gradually explores it by arranging expeditions. It is possible to manage up to three parties of people, giving each an assignment, which unfolds automatically as the player chooses to complete a day. The survivors' attributes will change depending on the activities chosen by the player. The game is significantly more story-driven than the first installment. Each of the survivors has his or her own personality, attributes, and unique dialogue lines. Team members will comment on the occurrences, depending on the party formation the player chooses.