Popular games for collection QIX
Draw boxes to claim as much screen as possible without getting in the path of the "Qix" and "Sparx". Draw slower for more points and hope that you have enough coins. Simple but very addicting!
In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.
Qix was an arcade game, released by Taito America Corporation in 1981. The objective of Qix is to fence off, or “claim”, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the Qix — a sticklike entity that performs graceful, but unpredictable motions within the confines of the rectangle. The player controls a small diamond-shaped marker that can move around the edges of the rectangle, with the goal to claim as much of the screen as possible via drawing Stix. When the player completes a closed shape, the captured area becomes solid and points are awarded. To complete a level, the player must claim most of the playfield. (The game was shipped at 75 percent, but the arcade operator could adjust the requirement between 50 percent and 90 percent.) The player has a limited number of lives and can lose a life if the Qix touches a Stix line as it is being drawn, or by being touched by Sparx - enemies that traverse all playfield edges except uncompleted Stix. Additionally, a Fuse appears if the marker stops moving whilst in the process of drawing Stix, disappearing when the player starts moving again. The player has no ability to defend themselves, and all enemies must be outmaneuvered. A Time Meter located at the top of the screen is responsible for the countdown of the entry of additional Sparx and the mutation of all Sparx to Super-Sparx, which have the ability to chase the player even up an unfinished Stix line. After the player completes two levels, the difficulty increases. This includes multiple Qixes and Sparxes, speed increases, and the eventual appearance of only Super Sparxes. Superlite 1500 Series - Battle Qix is the latest game in the Qix series, and it was only released on the Playstation console.
Can you trap the elusive line of energy that's bouncing all around? Based on the coin-operated classic, QIX, this GBC sequel to the puzzle-based original offers similar gaming styles and a few welcome updates. In this take, you'll use a cursor to draw boxes on the screen, avoiding the Qix. If you can draw a compete box without the Qix touching its perimeter, that area of the screen will disappear and get you one step closer to advancing. Adding an element of story, QIX ADVENTURE casts you in the role of Speedy, a treasure hunter who's traveled to a mysterious island. Each level that you pass will help you in your quest to rid the island of all its strange creatures. Easy to learn but extremely difficult to master, QIX ADVENTURE is addicting fun for puzzle lovers and other gamers. Are you quick enough for Qix? Find out alone or against a friend.
Super QIX is the 3rd installment in the QIX franchise where players try to reveal a hidden picture.
This update to the original adds a two player mode and lots of new enemies and power-ups, including a statue.
The sequel of Taito's QIX arcade game, released in 1982
QIX++ is a Xbox Live Arcade remake of the game QIX that now includes high definition graphics. The object of the game is to defeat the "QIX" using the user controlled marker to cut off more than 75% of the playing area. Once the 75% of the playing area is cut off, you will advance to the next level. During the game, the QIX will come in the form of waves, expanding triangle patterns and floating circles. Also hindering you in-game will be energy pulses along the edge of the playing area that will cost you a life if you come into contact with them. However you do get some help during play. If you cut off an area with a pick-up in it, you will get a helping boost. These come in the form of point boosts and limited invincibility. You have two stages to complete, each with eight sections to them. Multiplayer offers either local or online play where you can compete with up to 4 players or bots. The aim of QIX++ in multiplayer is identical to the single player element, only you are now racing to be the one that clears the board first.