Popular games for collection Sim

23.01.2002

Build a thriving country club and beat the competition in this golf course management simulator from Sid Meier.

24.05.1996

Another of the "spin-offs" in the Sim franchise by Maxis. Aimed moreso at children, SimPark's objective is to cultivate and manage a successful park and could be considered a toned down version of SimIsle.

01.11.1994

Welcome to the building simulation game SimTower, which offers the chance to build and manage all the complex, interconnected operations of a modern skycraper. You build your empire from nothing and become the engineer and general manager of your structure. You can provide offices, coffee shops or apartments to anyone who is willing to pay.

31.12.1991

SimAnt is a simulation strategy game which makes you a head of ant colony. There are 3 ways to play SimAnt: Quick Games, Full Games, and Experimental games. In Quick Games you are a black ant colony competing with a red ant colony for food and territory. Your goal is to defeat the red ants and take over your home turf - the local patch of ground in the backyard. Your task will be complicated by marauding spiders, voracious ant lions, torrential rains, crusing human feet and merciless lawn mowers. In Full Games you must take over the entire backyard section by section. Then take over the house and drive out the humans. In addition to hordes of red ants and other pests, you will face the chemical death of inescticides In Experimental Games, you are a human playing and experimenting with ants. Your tools let you build walls and barriers to run ants through mazes, add food, add ants, dig of fill in holes, test ants' reactions to various trail marking and alarm chemicals, and play with insecticide.

31.12.1990

SimEarth is a planet simulator - a model of a planet. It is a game, an educational toy, and an enjoyable tool. With SimEarth you can take over many included planets, or design and create your own. SimEarth treats the planet as a whole: life climate the atmosphere, and the planet itself - from dirt and rock to the molton core - all affect on each other. You will see your planet as a whole - from a satellite's point of view, at two levels of magnification. SimEarth can be played in two modes: game and experimental. In game mode, you will try to develop, manage, and preserve your planet within allotted energy budgets. In experimental mode, you are given enlimited energy to mold your planet. This allows you to set up any stage of development, and then introduce any new factors you want and see what happens. In this mode SimEarth is a "planetary spreadsheet." Your SimEarth planets will be poulates by electronic life-forms called SimEarthlings. Sim Earthlings range from single-celled plants and animals to intellegent species. Intellegent Simearthlings are not limited to Humans - or even Mammals. There can be intellegent Dinosaur SimEarthlings, intellegent Mollusk SimEarthlings, even intellegent Insects SimEarthlings - but only one intellegent life-form at a time. A single planet can be populated by billions of SimEarthling. Their welfare is in your hands.

31.12.1995

Pack your bags, have the neighbors collect your mail, and take a working vacation in the rainforests of SimIsle. Build tourist hotels, exploit natural resources and develop industry in a land of beauty and danger. Can you become wealthy and keep native populations, tourists, and industry leaders happy? Or will your actions destroy the delicate balance of a fragile ecosystem?

31.12.1996

SimGolf is an interpretation of computerized golf, with a few new ideas added. This follows pioneering ideas in the Sim-series such as Building a city, using a helicopter to keep them running smoothly and guiding an entire planet from birth to death. The MouseSwing control mode sees your player deliver his shot, complete with back-swing and follow-through, based on your precise mouse movements, with the aim of reflecting golf mechanics more authentically. A more conventional three-click mode is also offered. A complete course designer is included. It can generate randomized terrain layouts for you to fill in with hazards, such as water hazards, bunkers and trees, as well as lava and other unrealistic novelties. Internet and LAN options to take on up to 3 others exist. There are six different views on shot replays.

31.12.1996

A software "toy" released by Maxis in 1996, SimTunes allows the player to create basic music by using different colored dots on the screen.

01.01.1994

SimHealth has a rather serious subject matter: the debate in the summer of 1994 over what kind of health care system the United States should have. The player gets the usual godlike power, being able to choose what proposals to adopt and even what assumptions should be in the underlying mathematical models (an especially good thing, since many of the models turned out to be so very wrong).

19.03.1998

SimSafari brings Africa to you. Imagine yourself in rugged bush country, peering through binoculars at vast herds of elephants, zebras and lions. Choose from exotic plants and wildlife to create your own safari park. Team with a neighboring village and build a flourishing safari camp. Even tackle wild missions! Subtle mix between SimCity and an African Safari. For ages 8+.

31.12.1992

SimLife was a genetic diversification simulator from Will Wright and Maxis. Create new life forms, introduce them to a planet's ecosystem, and watch them flourish or become extinct.