Popular games for collection Spikeout

01.07.2001

An arcade brawler, a versus focused spin-off of Spikeout, developed by Amusement Vision and released by SEGA in Japan in 2001.

01.02.2000

Slashout is the third installment to the Spikeout series, released for Sega NAOMI hardware in 2000. Unlike other games in the series, Slashout has a completely different setting, based in a fantasy world with different characters—gameplay remains similar, however.

24.03.2005

Based on the 3D coin-on arcade title of the same name, SpikeOut: Battle Street offers a quick single-player mode that's about two to four hours long and each time it's beaten, a new character, with slightly different special attacks, opens up. There are around 10 levels, and 12 unlockable characters, and an online mode. You can connect with three other players for a four-player online bout on Xbox Live, and as a "sort-of" team, you then proceed to smack infinite nameless thugs into polygonal paste. The game works one way: Four humans against the computer AI. You've got a punch, kick, jump, and grapple move, and when pressed multiple times, each button ignites combos. By grappling an enemy from various angles and by pressing the Dpad in different directions when executing the throw renders various satisfying hurls.

01.02.1998

Spikeout: Digital Battle Online is a 3D beat 'em up video game developed by Sega-AM4 and published by Sega in 1998. An update, Spikeout: Final Edition, was released in 1999.

01.07.2000

Slashout is the third installment to the Spikeout series, released for Sega NAOMI hardware in 2000. Unlike other games in the series, Slashout has a completely different setting, based in a medieval fantasy world with different characters - gameplay remains similar, however. It’s fairly standard fare for the genre, having the player pick from four archetypal fantasy heroes (Slash the fighter, Luna the dancer, Axel the warrior, and Kamui the ninja), and fight gangs of monsters in standard (though very nicely rendered) fantasy locations. There’s a little bit of RPG flavour, too, as collecting gems gives experience points with which you use to level up, though levelling only seems to refill and slightly extend your life bar, so it’s really just a different way of providing the extra lives at certain score intervals which traditional beat-’em-ups often have.