Popular games for collection Umihara Kawase

Umihara Kawase is a series of platform games, starring a nineteen-year-old Japanese school girl (Kawase Umihara), who has somehow become lost in a world of mutated salt-water and fresh-water creatures. The Umihara Kawase games' main distinction are their tranquil fish and bird infested worlds and the rope physics, which defines the gameplay. This is the third game of the series.

Umihara Kawase is an action game series where the player controls protagonist Umihara Kawase to reach the end of each level. The game is highlighted by its rubber ring action in which the player uses an elastic rope to progress.

Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!

Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!

At its core, Umihara Kawase Bazooka!! is a fixed screen action game. Perform combos with the new “Bazooka” action and aim for the high score. With over 40 stages (planned), plenty of challenge awaits. Up to four players can play together in local cooperative or hindrance play. The game also offers a versus battle mode. Up to four players can play against each other, locally or online, and aim for victory in nonsensical battles. (Network support requires a subscription to the respective platform’s online service.) Original characters, as well as the forefront of Success Corporation and Studio Saizensen characters, will join the fray one after another!

Umihara Kawase Shun is the second installment in the grappling hook-centric Umihara Kawase series. As in the previous game, Shun revolves around traversing levels with only a fishing rod that can attach itself to level geometry and taking advantage of physics to reach seemingly difficult places.