Popular games published by company 21st Century Entertainment

13.03.1992

DICE’s first game was built by five friends from the Amiga demo group The Silents in their spare time. What started out as a demo idea soon became a full-fledged pinball simulation published by 21st Century Entertainment with the Amiga as the primary platform. Pinball Dreams captivated gamers and quickly became a cult hit.

01.10.1992

After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.

01.02.1995

After the success of Pinball Dreams, Pinball Fantasies and Pinball Illusions, publisher 21st Century Entertainment decided to let Spidersoft instead of Digital Illusions develop a fourth game - Pinball Mania. The four tables featured are: Kick Off, Jail Break, Tarantula and Jackpot Where the previous games excelled in ball simulation, a lot of people felt that Pinball Mania had very lacking ball physics, making controlled shots difficult to accomplish.

01.09.1996

Absolute Pinball is a pinball game which features four tables with different themes: Desert Run, Aquatic Adventure, The Dream Factory and Balls 'n Bats. All tables feature three flippers and several mini games on the scoreboard, e.g. swimming away from sharks.

31.12.1995

Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas. New to this version is multiball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music.

31.12.1996

A mid-90s pinball game featuring four tables: Kick Off, Jail Break, Tarantula and Jackpot

01.01.1970

The pack features content of three previous games: - Pinball Dreams (1993): Ignition, Steel Wheels, Beat Box, Nightmare - Pinball Dreams 2 (1994): Safari, Revenge of the Robot Warriors, Stall Turn, Neptune - Pinball Fantasies (1994): Partyland

31.12.1991

Midway through the 21st century, man has finally mastered the technology required for travel to, and colonisation of, distant planets. The first starship, Deadalus I, set off in the year 2052 heading for Wolf 359, a small red star some 8.1 years away from Earth. As the scientists arrived some generations later they discovered that the dual star solar system was entirely devoid of planets. There was no more in that solar system than a large number of asteroid belts. On closer inspection it appeared that among the asteroids there flew thousands of tiny craft, automatically controlled mining vessels. It seems that previous colonists has destroyed all the planets so they could mine more efficiently. Deadalus I headed for the only lump of rock bigger than an asteroid but smaller than a planet, a moon that no longer had a planet to orbit. This moon, christened Frontier Alfa, was inhabited by a race of independent capitalist and unscrupulous robots and their creators the Remusians. The Remusians were small bug-eyed humanoids who took a much less active role in the colony than the Roboforms. The Earth starship was soon captured by the Remusians, who enslaved the human habitants. Some of them escaped capture however, and established a small colony of their own. They set you up as a trader, with the ultimate aim of making enough profit to be able to buy the whole colony and become supreme leader, thereby being able to free the enslaved humans.

31.12.1990

As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has many sections in which the fairies are falling towards fiery pits, and you must catch them without hitting this pit. The controls allow you to jump, and then jump again while falling, so you can, with effort, climb most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, bats and goblins, and even the clouds and stalactites on the ceilings launch deadly droplets of distilled doom. A bonus level is offered sporadically, allowing you to collect coins for extra lives - although you start with 9, you'll need them, as the levels are long and treacherous.

01.02.1994

One of the most console-style platformers ever seen on the Amiga, Marvin has approximately 60 levels to battle through. There are stars to collect, extra lives on offer, slides, tubes, ladders, caterpillars to move across, and bonus fruit to collect. The levels are inhabited by typical enemies, some of which are killed by jumping on their heads, while others must be kicked or shot (once you collect a weapon). Many of the annoyances which plague platform games, such as blind jumps and spikes appearing at random, are deliberately absent from this. The graphics are intentionally cute, using the AGA chip-set for 256 colours.

31.12.1996

In Synnergist the player takes the role of Tim Machin, an ambitious young journalist forced by cruel circumstances to work for a trashy tabloid newspaper. Set in the year 2010, the game puts the player on the streets of New Arhus—a city of extremes, crammed with both cutting edge technology and the decaying remnants of a once proud past. Very soon, Tim finds himself on the trail of a sinister force that appears to be connected to the crime and killing...

01.02.1994

The sequel to Pinball Dreams with 4 entirely new tables: Neptune, Safari, Revenge of the Robot Warriors, and Stall Turn.

31.12.1996

The game features four different tables, each with different layouts and features. A large number of sub-games are included, as well as a variety of animations on the LCD panel at the top.

31.12.1995

Pinball World has nine pinball tables (rather then usual four), based on places around the globe - Africa, Australia, Far East, Germany, Hollywood, United Kingdom, New York, North Pole and South America. It was released after Pinball Illusions in the same year.