Popular games published by company Anco

31.12.1988

31.12.1984

Flight Path 737 is a flight simulator or as the cover says an "advanced pilot trainer". The player is the pilot of a jet airliner and his task is to take of from an airport, climb over the mountains that surrounds it and then land safely on an airfield in the valleys below. The player only gets one chance as there is only enough fuel for one landing. The game is played from a first person perspective and the screen is split into two parts: a landscape view at the top and the instrument panel below. The instrument panel shows all the information that is needed such as altitude, speed and artificial horizon. The game can be played on six different skill levels. Each level adds more complexity to the task. On the first level the mountains are 5000 ft. high and the runway is three miles long but for each level the mountains get higher and the runway gets shorter. On the most difficult level the mountains are 9200 ft. and the runway is only 1.5 miles. Each level also adds more tasks that have to be taken care. On level 2 the engine can catch fire, while level 3 require smoother landing. Level 4 to 6 add crosswinds and require reverse thrust when landing.

31.12.1994

Side-scrolling soccer game and the third in the Kick Off series. Kick Off 3 was the first game in the series to be developed by someone other than Dino Dini.

31.12.1998

A sizzling and exciting game of poker awaits you to prove your skill against Donna and Sam with cards in hand. You have nothing to lose but your pride. The girls have considerably more risk. Don't get distracted, as they play very smartly. They make the most of their seductive charms to sweetly and subtly lure you into the trap that only the best can escape with their honor and pride intact. Donna and Sam are very good at poker, so don't let appearances guide you!

31.12.1987

Challenger is a frantic single-screen shoot 'em up. The player is in their craft at the bottom of the screen, shooting bursts of three shots at 45 degree angles at flashing polygons. When hit, the polygons split into smaller ones. Your task is interrupted by incoming squiggly lines which will destroy your ship unless you hit it before it reaches the floor. Furthermore, a walking car or robot creature sometimes enter the screen, giving you bonus points if you locate your ship below it. As a safety measure, you have a smart bomb that damages everything onscreen, as well as the ability to change sides to the top of the screen if it gets too crowded at the bottom.