Popular games published by company AtariAge

01.02.1983

The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction. Game ends when the player's ships are all destroyed. Once the Sinistar is completely formed, a digitized voice makes various threatening pronouncements, including "Beware, I live!," "I hunger, coward!," "I am Sinistar!," "Run! Run! Run!," "Beware, coward!", "I hunger!," "Run, coward!," and a loud roaring sound. The Sinistar has no weapon attacks, but if it contacts the player's ship while it darts about the playfield, the player's ship will be "eaten" and destroyed. A total of 13 Sinibombs are required to destroy a fully built Sinistar, although an incomplete Sinistar can be damaged to slow construction. Each short-range Sinibomb automatically targets the Sinistar when fired, but can be intercepted by a collision with an enemy ship, enemy fire, or a planetoid. The player moves from one zone to the next each time he defeats the Sinistar. A sequence of four zones repeats continuously after the first zone. Each is named for the most numerous feature of that zone: Worker Zone, Warrior Zone, Planetoid Zone, and Void Zone (the Void Zone is especially difficult because it has very few planetoids). Beginning with the first Worker Zone, a completed but damaged Sinistar can be repaired/rebuilt by the enemy ships by gathering more crystals, extending its "lifespan" if the player is unable to kill it quickly.

31.08.2013

Oh No! BJ is at it again! Will he ever learn? Better yet, will the princess? It seems like you can usually mark on the calendar when this is going to happen. Yes, once again BJ and his minions have managed to steal away the kingdom's most beloved princess and it's up to you to rescue her...again. It never fails. As par for the course, BJ will be sending out his followers to stop you from completing your task, but they can be defeated. The kingdom is filled with lots of magical stones that contain power or items that you can use along your way to help rescue the princess. Why BJ hasn't gotten rid of them by now is anyone's guess. So venture out and once again restore order to the kingdom! Save the Princess in this familiar platform game through 16 challenging scrolling levels! Collect Power-Ups and other items to help you complete your quest while avoiding, jumping, kicking, or whatever other method to get by the boss' minions along the way. Watch out as you finish the castle stages as the ruthless boss comes in to try to do you away. Succeed and the Princess will be forever grateful.

31.12.2005

In Reindeer Rescue you must help Santa rescue his lost reindeer in a journey that has you starting at the North Pole, racing through frozen tundra, ice caves, suburbia, and the big city! But Santa is not the athlete he used to be (1943 state champion in 400m), he has grown a little...girthy around the middle. He doesn't have quite the energy he used to and if it drops too low he'll fail in his task! Along the way Santa will encounter many objects in the air and on the ground, some will help and some will hinder, so be be careful! The 2005 AtariAge 'Holiday Cart: Reindeer Rescue was given out during the 2005 holiday season to anyone who purchased $50 or more from the AtariAge Store.

08.07.2010

Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games. Halo 2600 was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. Fries decided to create a version of Halo for the Atari 2600 after being inspired by a book called Racing the Beam: The Atari Video Computer System by Ian Bogost and Nick Montfort. The Atari 2600 had such limited RAM, only 128 bytes, that drawing Master Chief was difficult, and creating a game with other characters was even more so. Fries later stated that making the game taught him that constraint is sometimes a fuel for creativity.

31.12.2007

You begin in a maze on the lower left corner. You can move anywhere but cannot pass through walls or the outer perimeter. If you press fire, you can see a spotlighted area of the maze and by holding down the button, you can move the joystick around to see more maze. You must find the exit before the timer, which begins counting down as soon as you move, reaches zero. In the maze, there is a box that will give you more time. If the timer reaches zero, game is over. Once you exit the maze, you get any remaining time as your score. If you never used the spotlight in that maze, your score is doubled.

31.12.2016

31.12.2012

The definitive home version of the arcade classic! Gobble your way through the maze of Pac-Land, chomping on dots and avoiding the four hungry monsters, Blinky, Pinky, Inky and Clyde. But if you can manage to eat an energizer, turn the tables on those monsters by feasting on them for bonus points! Dennis Debro sought to create an adaptation of Pac-Man more faithful than Atari's 1982 version for the VCS. Utilizing the same 4K memory limit as the original, Dennis' game is a feat of programming that finally brings Pac-Man to the Atari 2600 as it was intended.

01.07.2013

A fanmade Katamari game for the Atari 2600.

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01.06.2018

31.12.2007

Adventure II is a homebrew for the Atari 5200 programmed by Ron Lloyd and Alan Davis, with graphics by Keith Erickson. AtariAge began producing cartridges for the game in 2007. The Enchanted Chalice is once again missing, and it's the player's mission to return it to the Seashore Kingdom's Castle, navigating through several mazes and kingdoms, and avoiding three dragons, a minotaur and a troll.

31.07.2010

Duck Attack! is an action-adventure video game developed by Will Nicholes for the Atari 2600 console and published by AtariAge. The game was released at the July 2010 Classic Gaming Expo in Las Vegas.

31.12.2003

The 2003 AtariAge Holiday Cart was created by Andrew Davie and given out to anyone purchasing $50 or more from the AtariAge Store during the 2003 holiday season. The cart displays an image seen below and flips horizontally every few seconds. This was just a demo for Andrew Davie's script to display higher resolution images.

31.12.1981

An excellent arcade-style shooter, Caverns of Mars is a downward-scrolling game where players must pilot their craft through a series of five underground levels filled with alien ships, narrow passageways and a variety of obstacles, including blue diamonds, force field barriers and floating space mines. Fuel must be collected along the way, and at the bottom of the last level a Martian base must be destroyed. Horizontal sections provide variety, scrolling is smooth, and the fast paced, though methodical shooting action is intensely enjoyable, making this a truly addictive game.

27.01.2023

A Colecovision clone of Pengo

31.12.1982

Frenzy followed the basic paradigm set by Berzerk: the player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives. The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.

29.06.2018

Amoeba Jump is a homebrew platformer for the Atari 2600.

06.03.2023

It’s a dystopian future. The year is 2112 and you find yourself on FOXHUNT, the world’s most popular game show. But Foxhunt is not like any other game show. Of course there is prize money, Up to a million dollars, but in order to win, you must survive 7 rounds and 50 unique fields in the arena! It will not be easy. There are three Hunters trying to kill you. You must fight through each round and collect the 2 codes that will set off the explosive charge placed in each Hunter’s neck. There are objects stored in stations scattered around the arena that can help you. If you find yourself in a tight situation, use the Crossbow that you found. But watch out, someone dropped an XG-7 Laser-rifle into the Arena. Find it first! Run fast, collect the cash, find every station, and fend off the Hunters before they find you…. Don’t let the audience down. give ‘em a good show!

03.09.2017

Sheep It Up! is a homebrew platformer for the Atari 2600 which stars a sheep who needs to use velcro platforms to go up.

16.01.2015

A homebrew platformer for the Atari 2600 starring a ninja.

01.01.2011

Meteors are falling to Earth! Defend Earth's surface by blasting away at the falling rocks... But beware! Alien forces have learned what was happening and are taking advantage of our vulnerability to attack us!

31.12.2014

Crystal Quest is a homebrew game and an unofficial sequel to Crystal Castles, with very different gameplay. You play as Bentley Bear in a side-scrolling platform game. Your task is to retrieve the five crystals of life that were stolen by your enemy Berthilda. There are various enemies along the way to avoid and various power-ups that will help in your quest. The title was bundled with the Atari 7800+.

13.11.2021

Make a 2048 tile! The game is played on a 4 x 4 board and the player starts with two number 2 tiles. Each turn where the player makes a valid move, another number 2 tile is added to the game board (a valid move is moving the tiles, or combining tiles). If you try to move in such a way that no move is completed, a turn is not registered and no new number "2" is added to the board. You make new tiles by combining the tiles already on the board. Combine 2 and 2 to make a 4, combine 4 and 4 to make an 8 and so on, combine a 1024 and 1024 to make a 2048. Game over occurs when the board is full and you no longer have a valid move available (ie no way to move or combine tiles). It sounds way more complex that it is.

18.08.2009

The Angry Video Game Nerd K.O. Boxing is a homebrew fighting game for the Atari 2600 using the Angry Video Game Nerd franchise.