Popular games published by company Commodore Electronics Ltd.

31.12.1982

Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games. Like most Infocom titles, Deadline was created using ZIL, which allowed the easy porting of the game to popular computer platforms of the time such as the Apple II and the Commodore 64. It is Infocom's third game. The player's character in Deadline is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner. At first, it seems a very straightforward case: the body was discovered in the library, which had been locked from the inside, and the cause of death was an overdose of his prescribed antidepressants. But something just doesn't feel right. Could someone have killed Robner for his money? Did he make an enemy through his business dealings? Or was there some other motive? With the able assistance of level-headed Sgt. Duffy, the player has twelve hours to solve the case before it is closed forever.

01.05.1977

Zork is one of the earliest interactive fiction computer games, with roots drawn from the original genre game, Colossal Cave Adventure. The first version of Zork was written in 1977–1979 using the MDL programming language on a DEC PDP-10 computer.

31.12.1982

"Le Mans" is a car racing game where you need to drive as far as possible in a certain time. By overtaking other racers (which partially have a bit of an unconventional driving style, which does not make it easier) without causing a crash, points are added to your account (1000 points per 10 cars). If you reach more than 20.000 points before the time has run out, you receive further time units and you can go on driving. Next to the normal track you need to master driving on ice, in curves, at night and on motorways. If you crash you need to drive into the mobile garage (PIT), which is at the left roadside, which costs you valuable seconds. Additionally the number of cars overtaken until now is set to zero.

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31.12.1979

You are trapped in the castle of a Transylvanian count and only have three days and nights to defeat the count. In order to do so you have to solve puzzles, find secret passageways and most importantly have to be careful not to fall prey to the creatures of the night.

31.12.1979

While orbiting an asteroid your space ship malfunctions. In this text adventure you have to find five alien artefacts - and a way home.

31.12.1981

Use thruster control to land the spaceship on the surface of Jupiter. Fuel consumption and speed readings are important for the player to determine how to land the craft. Choose from three landing pads of varying difficulty. Easiest landing pad multiplies the player's score by 2, hardest by 10.

31.12.1981

In Radar Rat Race the player plays the role of a blue mouse, that has to search for cheese in a labyrinth within a certain time. To make it a bit harder, you are followed by several red mice which bring you certain death when you crash into one of them. As the red mice outnumber you, you should take into account that you might get encircled by several mice. A further peril are the black cats, which lure behind some of the corners. Into those also the red mice can run, but they are only delayed by the cat and not killed. With a "Star Screen" - a trace of stars that can be left behind by the blue mouse - you can temporarily disable followers which are too close.

31.12.1983

This Game is 2-Player Only. In this version of soccer, each player controls 4 men, though only one at a time. The computer moves the other 3 for you. A computer-controlled goalie will help out when a goal attempt is made. Kick the ball around for 90 minutes, and try to score more than your opponent.

31.12.1982

As in the arcade game of the same name, Blueprint gives you, as J.J., three chances to save the damsel in distress from a menacing creature chasing her across the top of the screen. Navigate J.J. through a maze of houses, which contain either a piece of the Rube-Goldberg-esque monster-fighting contraption whose blueprint lies at the bottom of the screen, or a bomb which must be disposed of in short order. Pressing the button will make J.J. run faster, but like so many who spend a lot of time sitting at the Atari 2600, he has a limited amount of "Fast run time" (as indicated by a handy bar graph). Smaller but still pesky monsters also pop out of the bomb disposal pit and try to prematurely start the machine (which shakes it to bits). Once that occurs, those monsters must be lured back to their pit, and the machine must be reassembled. Build the machine in time, and you can blast the creature who's chasing your girlfriend. The Atari 2600 edition simplifies the graphics drastically (though the most elaborate part of the playing field -- the blueprint itself -- is more or less intact), and drops the sound effects back to bare minimum (so much for the game's catchy little jazzy background tunes). There are no control issues, however, and the end result is still quite colorful and a lot of fun.

31.12.1986

Mind Walker is an labyrinth/maze arcade game released in 1986 by Commodore for the Amiga Computer.