Popular games published by company Data East USA

02.04.1985

Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of enemies. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.

01.12.1983

You are challenged to match the awesome skills of your opponents...to gain the Title in the World Super Championships of TAG TEAM WRESTLING Teamwork and stamina are the keys, as you and your partner battle your way through the Title Matches on your quest for the Belt. Attack your opponents with Body Slams, Drop Kicks, Backbreakers, Flying Head Butts, or even throwing them out of the ring! To win, its a pin for a count of three. Nothing can match the super excitement as the crowd cheers over this mania on the mat. Prepare yourself for Tag Team Wrestling!

01.12.1984

Spartan X, known in North America by the Kung-Fu Master port, is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East, without the movie license. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.

31.12.1988

The penguin is back, and he's set himself up as a respectable umbrella merchant. Or has he? Could the umbrella factory be just a cover for his plot to take over the world with an army of robotic penguins? As Batman you must match clues you've collected to locate the master computer and - POW! ZAP! CRUNCH! - Put an end to the demented squawkings of that overweight birdbrain. But that's not all! As soon as you've taken care of the Penguin, the Joker pulls off his greatest feat of sleight of hand - he kidnaps Robin! At the scene of the crime, you must gather all the facts. Then, while the trail is still hot, you're off on a crime solving adventure. Grab your batarang and rev up the Batmobile - because if you don't reach Robin in a hurry, the last laugh will be on you! HA, HA, HA, HA!

01.02.1984

Acrobatic Dog-Fight was released in 1984, but would be considered new and fresh even if it was released today. The basic goal of each level is to get to the end, but the way you get there is anything but a straight line. Your plane (which can go in any direction, pulling off loop-de-loops and such at will) has a constantly depleting fuel gauge, forcing you to do one of two things: you can shoot down other planes to refill some fuel, or you can jump out of your plane and try to hijack one from an enemy. You only have a couple of parachutes, though, so you have to be careful - if you miss your shot and don't have any left, you'll go splat. If you do have a parachute (which you can earn more of by shooting down a certain number of enemies from the same wave) you'll glide down and have to face various hazards on the road while you search for a new plane. It's refreshing how open-ended the game is laid out. Although your destination lies all the way to the right of the stage, you have free reign to go wherever you please. If you stay close to the ground you'll avoid enemies, but that also means that you'll be out of luck when you run out of fuel (which happens quickly, especially if you're using turbo). Or, you could go high and get into some seriously intense dog-fights, or even backtrack if you missed a wave of cool looking planes you want to hijack. Other decisions you have to make are based around the fuel gauge, which decreases extremely quickly. Do you focus on shooting other planes, or go the more risky route by trying to hijack? The former is usually the safe bet, but it's incredibly fun to try out all the new planes being thrown your way. You have to be careful, though, as hijacking different enemies produces different effects. While other planes are typically a safe bet, other enemies are sometimes not. For example, trying to hijack the flying pigs results in you either wasting a parachute or falling to your death, and UFO's zap you if you try to get on them. Though there isn't as much variety in the levels as I would like, there are constantly new enemies thrown at you, which are really the star of the show anyway. Through and through the action stays frantic and intense, with some opportunities for some really memorable moments. It's a perfect example of the easy to pick up, hard to master philosophy of game design. Newcomers can have a blast even when they're dying every twenty seconds, and it's an absolute blast trying to perfect your game. While I'm not usually into self-imposed challenges, it's super fun trying to finish a level without dying and keeping the same plane. Graphically, the game is astounding for 1984, and still serves the game nicely today. The colors are very bright and vivid, the cartoony art style is great, and everything moves at a brisk pace. The audio design don't fare as well, though - get ready for a lot of bleeps and bloops. One other thing to note is that, unlike so many games of the era, you don't have to start over at the beginning when you die. Instead, you start right back from where you left off. I can't express how delighted I was to find that out, because although it might be "hardcore", it simply sucks having to replay the beginning over and over again in other games. It might be a bit obscure, and it's not perfect, but as far as I'm concerned Acrobatic Dog-Fight is a classic and an absolute must-play.

31.12.1989

Chamber of the Sci-Mutant Priestess (originally entitled Kult: The Temple of Flying Saucers) is a puzzle-solving adventure game. To solve the puzzles, Raven will sometimes need to collect and trade items; but more often, usage of the eight "psi-powers" is required. These powers range from a simple light spell ("Solar Eyes") to instant-kill ("EV" - extreme violence) and complex psychological effects ("Brainwarp"). The five ordeals can be completed in any order, or even skipped altogether to reach a different ending. A time limit is imposed on the ordeals, and is calculated by turns. A "wait" command, which skips a turn, is also available.

31.12.1994

Music and Virtual Reality are your only escapes in a world gone mad. Transform into a rock superstar on a 3D virtual quest where the Angry Red Planet, Mars, awaits your invasion. Or enter an eerie Haunted House with a few spectres of its own. Submerge yourself in our underwater biosphere, but beware, the reefs ahead hold many dangers. Music Video Clips and a hard rock soundtrack set the stage in this head-banging cyberfantasy adventure!

31.12.1994

A virus has infected the world's computer network, which effects all electronical devices on the earth. However, a special program called "Panic!" is designed to counter the effects of the virus and restore the network back to working order. You play Slap the Boy and his sidekick, Stick the Dog(they're not actions, it's their names) who set out to restore the network back to working order.

31.12.1982

Vertical shooter

01.04.1989

Driving game released by Data East USA in 1989.

31.12.1986

This Taito-published soccer game, released in arcades in 1986 and for the Famicom Disk System in 1988. It was not released outside of Japan.

01.03.1987

Arcade game released by Data East in 1987. Top-down shooter featuring rotating joysticks.