Popular games published by company Durell Software

31.12.1987

Saboteur II: Avenging Angel is a sequel to the 1985 video game Saboteur. Saboteur II was one of the first action-adventure games to feature a female protagonist.

31.12.1986

Saboteur! is the classic retro game hit made by Clive Townsend in 1985 for the ZX Spectrum 8-bit computer. In 1985 Saboteur! received the prestigious award "The Crash Smash" from Crash magazine and was high-rated with a 93% score. Now after 36 years MobileFabric in collaboration with Clive Townsend have prepared the special remastered version of Saboteur! for iOS devices. In the game you'll experience the original mission from 1985 version. Additionally the story will continue with new levels and enemies. Now you'll be able to know more about Saboteur and his dark and secret story.

31.12.1986

Fat Worm Blows a Sparky is a game written by Julian Todd, and published by Durell Software in 1986. The player controls the Fat Worm of the title, who has crawled into a ZX Spectrum looking to clone himself and is being chased by various nasties, such as things called Creepers that go around in Sputnik vehicles, and Crawlers who move around on foot. You can battle these creatures by shooting ' Burper Sparkies' and 'Blaster Sparkies' at them. These projectiles can be replenished by eating 'Spindles', of which there are 50 scattered about the map. The ultimate goal is to find a Disk Drive which will allow Fat Worm to create a clone and end the game.

31.12.1984

This is probably the most comprehensive 'real-time' battle simulation program ever written for a home computer. It can be played on a simple level as a 'shoot-them-up' game, or a more stealthy player can make use of the intelligence map to locate and destroy selected targets. The most skilled players will be able to protect their bases with mines, support forward bases under attack with air cover and fresh troops, and also intercept and destroy enemy vehicles (land and air) while in flight between bases. A game could last five seconds or five hours depending on the dexterity and tactical skill of the player.

20.11.1986

The space station Sigma 7 has a problem: all robots have gone havoc. Now the player has to set things right by using the central controls inside the station - but of course it is not that easy. He first have to solve three levels with different gameplay mechanics: The first is a diagonally scrolling shooter which plays very basic: don't getting hit by the mines which come in formations of three. It is best to shoot them, however, because surviving mines may come back from the side, which is deadly. After reaching the station, the game becomes a Pac-Man variant. In a maze-like field the player needs to pick up glowing balls on the floor without being touched by the enemies. But there are two important differences: the player controls a tank, i.e. he can shoot the foes, and he doesn't have to pick up all balls. If he got enough, he can simply use the exit. However, a few balls can't be picked up and the pattern needs to be remembered, During the last mini game the player gets presented with a panel of buttons. He bounces a ball on those buttons to recreate the pattern from before. He needs to look after a force field which follows the ball's movements - touching it results in losing a life. The buttons also flash in different colours and the bouncing only gets registered when the right colour is active. After finishing this level the game loops with faster enemies.

31.12.1986

31.12.1985

Critical Mass is an action puzzle game that takes traditional match 3 and brings it into the world of 3D.

31.12.1983

A side scrolling game with the Harrier aircraft.

31.12.1986

A horizontal scrolling shoot'em up written by Gavin Raeburn and published by The Power House for the Commodore 64.

01.02.1983

The aim of the game was simple yet unique. Starting with three divers (lives) on a motor boat you were to drop into the deep blue and gather underwater riches such as pearls and treasure. Nothing like this had been released on the ZX Spectrum before, a game based around wet suit shenanigans was totally original. Controlling your sprite was a little tricky at first, but once you got the hang of it you would be moving through the underwater caverns with the grace of Shelly Winters. Well nearly. You could rotate your character clockwise or anti-clockwise then 'swim' in the direction you were facing. Acceleration to full speed took a couple of seconds (realistic) as did slowing down to a halt (again, realistic). It was up to you to collect pearls from oyster shells (which would open and shut, timing to swoop in and nab the pearl was key), and to locate lost treasure (but only in the deepest parts of the underwater cavern). There were hazards to avoid in the water such as sharks, jellyfish, eels and giant octupus. Colliding with any of these would take away one of your lives and lose all three and it was game over.

31.12.1986

Turbo Esprit puts you in control of a Lotus Esprit cop car, with the challenge of breaking up a drugs gang and protecting the innocent. A map is built into the car, which can instantly show the positions of the baron's cars - this is crucial because you can't interrupt them before the initial deal is done, as this will simply make them leave and try again another time.

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31.12.1985

A curse has fallen on the island of Arulan called Shades and it causes people to vanish and reappear elsewhere. Whatever brought the curse also brought monsters and traps making the island a dangerous place to be. You play a hero determined to find out the truth and rid the island of the curse, monsters and traps, and make the island the lovely place it used to be. You can attempt this quest solo or you can allow three other players to attempt the quest as well, each taking it in turns at various points. Three skill levels can also be picked. Shades is a flick-screen arcade adventure where each screen is viewed from an elevated angle as you explore the island. You are armed with a sword (a crossbow can be found later) and as you move about the island you can encounter many monsters who can either be avoided, fought or pleaded with but if pleading fails then you can fight or run away. On each screen are many traps and you can search by pressing T but be careful because if there are many traps then not all will be revealed at first. Secret doors can also be searched for by pressing E and these are an important part to complete your quest. Fighting or hurting your self on traps decreases a Physical State bar but if you can avoid battles this can increase slowly if in the green section. Once the bar is empty then it is game over for that player. Scattered around the island are chests containing various objects to help you in your quest. You can carry up to eight items and any items carried can be dropped or used in various locations to aid you on your quest. Objects cannot be dropped on stairs or The Moors as the winds would blow them away. Taking objects or fighting monsters increase your experience and is used as a high score at the end of the game. As you explore the island the Shades curse can hit you and transport you to an earlier location you visited. Once all the players are dead then the game is over.