Popular games published by company Edmark Corporation

31.12.1997

A collection of three board games: Jungle, Surakarta, and Tablut.

30.06.1996

Mighty Math Zoo Zillions teaches kindergarten, 1st, and 2nd grade students the concepts, facts, and thinking skills necessary to build math confidence and develop a strong, lasting understanding of math! Innovative activities teach number line concepts, addition and subtraction, counting money and making change, problem-solving skills, and early three-dimensional geometry. Learning and understanding math is fun with the entertaining creatures of Zoo Zillions!

31.12.1995

The second game in the award winning Thinkin' Things edutainment series. Made for kids from ages 6-12, it aims to improve spacial awareness, creativity, analysis, observation, and memory.

31.12.1998

Let’s Go Read: An Island Adventure is an educational computer game for ages 4 to 6. It features 35 games and activities that focus on reading skills for the targeted age group. Robby (a raccoon) does not know how to read after a large sign is put up outside his home. After a bit of thinking, Emily (a squirrel) helps Robby learn to read by going to Letter Island by entering the Reading Rover, an airplane powered with word fuel. The player takes part by learning the letter sounds, and then the player sounds out the letter out loud, followed by a game which the player must find the correct phonetic letter sound for example.

01.01.1970

An edutainment game involving four superheroes and four games, each involving math.

01.06.1993

An educational game created by the Edmark Corporation targeted at younger audiences.

30.06.1998

Solve Mysteries and Bring Order Back to the Sky Islands! Break out your logic, prioritization and decision-making skills—you’ll find hundreds of zany and absorbing challenges at the Sky Islands! The more problems you complete, the more clues you pick up for the mysteries. Then zip on over to Clue Central and help Detective Joe Cluestoe and his sidekick, Spike, identify who’s behind each daring deed.

01.07.1998

Robby Raccoon and Emily Squirrel are on a mission to find the missing book mobile under the ocean. Along the way they find lots of things to do. At Pier City there is a stingray that paints long and short vowels. Kids hear the sounds vowels make and then hear words and sentences that use the sounds. Young readers then use what they learned to deliver mail. The postcards and packages have vowel sounds and words. At the Powerstation kids put letters together to sound-out words. This is a great phonics activity. Kids hear all the letters sounded out as they form words. Children also blend bubbles to make words with consonant blends, find words with a target blend or digraph sound and find books under the sea. Once children find storybooks they can hear them read aloud or record themselves reading the story and play it back. Kids will love playing these activities and parents will agree for learning phonics the Let's Go Read series is remarkable.

01.06.1994

An educational game created by the Edmark Corporation targeted at younger audiences.

31.03.1995

Trudy's Time and Place House (aka Lisa: La maison du temps et de l'espace) is a video game published in 1995 on Windows by Edmark Corporation. It's an educational game, set in a math / logic and pre-school / toddler themes, and was also released on Windows 3.x.

01.10.1992

An educational game created by the Edmark Corporation targeted at younger audiences.

31.12.1995

A collection of three board games: Go-Moku, Mancala, and Nine Men's Morris.

30.09.1999

Thinkin' Things Frippletown offers age-appropriate activities that allow students to explore and practice various thinking strategies, including analyzing attributes, using logic, working backwards, identifying multiple solutions, and practicing creativity.