Popular games published by company Gargoyle Games

31.12.1986

Axil the Able stood in three inches of stagnant water and surveyed one of the most dismal dungeons he had ever been thrown into... 30 seconds earlier, he was sitting in front of the ox-roast in that famed haunt of the Occult. The Golden Thurible engaged in his favourite pastime of Wizard-Baiting. What a good story Axil was telling - a new one about Therion, a certain Moon creature and a rather gullible Elf- really, the sudden silence ofhis audience should have warned him. The crowd parted as Therion strode across the floor, dangerous in all his 10 degrees. Therion raised a twig-like index ringer and flung Axil several hundred leagues across Graumerphy, into the dungeons beneath the dreary castle called Collodon's Pile.

31.12.1986

The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed screens of danger and challenge, making for a game influenced by Knightlore, although it takes a less serious approach to the genre. Sweevo can enter the world through four different vertical levels, and must use lifts and holes to cross through these to solve many puzzles. You will meet some decidedly weird inhabitants. Most dangerous are the Dictators and Minxes - contact with these will drain Sweevo's energy, as will contact with water (he's a robot, remember). Energy can be recharged by scaring the Geese and picking up the tokens this reveals. The main score is a percentage, although several other totals are kept - most unusually 'Brownie Points', through contact with the brownies.

31.12.1984

Tir Na Nog is an arcade advemture game heavily embedded in Irish folklore and mythology.

31.12.1985

31.12.1984

Ad Astra is an early into-the-screen 3D space shoot 'em up. Your craft is viewed in front of you, with the first task being to dart in between the planets which hurtle towards you. Once this is passed, the serious business of shooting down the enemy craft begins. These shoot at you from a distance, and your angle of attack varies depending on the angle at which you are flying into the screen, in a sort of trick-3D. Landmines (shoot these before they disintegrate towards you) and flying saucers (which don't shoot at you, but must be shot several times), before the task of noting down a code to enable you to progress to the next moon, from which the whole task begins again with increased difficulty. The game keeps track of how long you have been playing each game, as well as a high score.