01.01.1970
A mobile iteration of Path of Exile currently in development.
"...an experimental version of Path of Exile for mobile devices. Path of Exile's Atlas Map system is actually perfect for bite-sized action gameplay. This is a complete Path of Exile game experience with no pay-to-win elements and is being developed in-house at Grinding Gear Games."
The game's demo, shown at Exilecon 2019, has a gameplay loop based on the endgame map system used in Path of Exile with smaller maps for quick gameplay sessions.
The UI was redone with the health and mana orbs being combined in one corner, 4 skills shown in one corner with 4 more available from a touch and swipe menu.
Skills in the game use the planned 4.0 system with a separate menu screen for active gems that can have up to 4 gem sockets.
Inventory was redesigned with equipment, currency items and maps split to different inventory menus automatically when picked up and items can be picked up anywhere on screen.