Popular games published by company Image Works

31.12.1991

First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises. Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly. Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up than at the previous level

01.11.1988

Speedball is a futuristic football-like game which takes place on a steel walled floored pitch, 160 feet long by 90 feet wide. There are two teams, and the team scoring the most goals wins. There is a goal at each end of the pitch and a ball warp tunnel in each side of the wall. The warp tunnels can warp a ball from one tunnel to another. The ball is launched from the center of the pit by the automatic launcher in a random direction. There also bounce domes, off of which the ball will be deflected, but over which players are free to move.

01.11.1989

No-one likes a and loser. And no-one comes more universally despised than Xenites. For a thousand years they have been plotting revenge for their humiliating defeat in the last Galactic Conflict. Now the very fabric of time is in danger. The Xenites have planted five Time Bombs through history. Only you can save the day - not to mention the Universe. The last time you met it was a playground scrap. This time it is war.

01.11.1991

A 2D action-platforming game that begins in a mystical representation of feudal Japan but travels all over time. It was originally released on European home computers, though the 1993 SNES port by Kemco was published in all regions.

01.11.1990

Speedball is a futuristic football-like game which takes place on a steel walled floored pitch, 160 feet long by 90 feet wide. There are two teams, and the team scoring the most goals wins. There is a goal at each end of the pitch and a ball warp tunnels in each side of the wall. The warp tunnels can warp a ball from one tunnel to another. The ball is launched from the center of the pit by the automatic launcher in a random direction. There also bounce domes, off of which the ball will be deflected, but over which players are free to move. This version of the game comes with a much better VGA graphics and Sound Blaster sounds. The game-play is also greatly enhanced.

31.12.1989

The land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country. Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D first-person maze-like game. This game's distinguishing feature is the two-player split screen support, allowing simultaneous playing on one computer. Each player controls a party of four characters. The four basic classes are warrior, mage, adventurer, and thief; however, each class also has sub-classes, which are represented by four different colors. These colors come into play also when the characters learn and combine spells.

31.12.1990

It's time to go back... Great Scott! Returning from the year 2015, Doc Emmet Brown has some bad news for Marty McFly... His future's in danger unless he can put things right. Guide Marty through five levels in this exciting interpretation of the smash-hit film. Can you assure a safe future for Marty? Or will Biff ensure there's no future at all?

31.12.1991

There's no time like the past and there's no time to lose! Great Scott! Doc's flashed himself back to 1885, into the arms of his future bride Clara Clayton, and right into the hands of Hill Valley's most vicious varmint, Buford "Mad Dog" Tannen. And Marty's learned that Doc is just a few days away from being deep sixed. So saddle up the DeLorean and bring Doc back to the future before he makes a no-return ride to Boot Hill. Jump, shoot and duck past runaway suitcases, trunks, chicken crates, vultures, Indians, boulders, logs and more. Power up with three way shooting shotguns to get through the Indians arrows and cavalry's bullets. Keep an eye on the clock as you blast away at cutouts of Buford and his gang, flying geese, bonus ducks and more. You're cornered by Buford's bad guys so whip those pie trays and try to take them out. Punch, crawl, duck and jump across the racing rail cars to get to the DeLorean. Play both leading roles - Doc and Marty - during this fun, pistol packin' arcade action adventure inspired by the scenes from the smash hit movie. Four part rescue chase has you racing across the plains dodging danger, and galloping through a gauntlet of enemy crossfire to save Doc's sweetheart, Clara. Take aim at the first person perspective Shooting Gallery. Practice mowing down Mad Dog, his cronies and a wild western assortment of fast moving targets. It's tin vs. lead as you pit your supply of pie trays against Buford's gang and their six shooters. Atop the speeding hijacked train you'll have to save your own caboose while collecting speed logs. It's the trickiest obstacle course ever to ride the rails.

31.12.1991

Screen by screen Platform game for ZX Spectrum and Amstrad CPC set in a fantasy setting.

31.12.1988

31.12.1989

In a dystopian cyberpunk future, The Dreamtrack Corporation has cornered the entertainment market, selling DreamTracks, dreamed or imagined adventures and experiences which can be enjoyed by consumers. The player is Chad, a DreamTrack Dreamer who has discovered that Dreamtrack Corporation is using the DreamTracks to destroy people's minds. He decides to break into Dreamtrack HQ. To overcome the high-tech security systems, his girlfriend, Kaf-E, agrees to break into the building physically, while Chad enters a virtual reality world, inspired by Neuromancer, in order to hack into and disable the computer-controlled defences. The action mostly takes place in two modes: a 3D cyberpunk environment and a 2D schematic map where puzzles are encountered. 3D objects in the cyberpunk environment represent objects such as security doors and cameras. To disable the real-world devices, the 3D objects must be destroyed. Puzzle-solving involves determining which objects to disable and in what order. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated.

31.12.1990

Theme Park Mystery is a strange adventure game set in the mysterious world of gypsies, magic and supernatural powers where nothing is quite what it seems. Your routine life is disrupted forever when you use a discarded tokens in the fortunetelling machine. Use the tokens to get a ticket from the Zoltan Wizard fortune telling machine at the Train Station to journey through the four worlds of Dragonland, Dreamland, Futureland and Yesterdayland. Find out what drove the fun seekers away and your uncle insane. Hunt for hidden keys, fiery torches and supernatural potions to help you avenge your uncle's death.

31.12.1989

Phobia is set in the minds of men, feeding on every human fear: spiders, fire, death - and dentists! Grab hold of your courage and prepare to face the frightening challenge of each of the 14 planets that Phobos has set against you. Can your body take the heat... Can your brain take the pressure!

01.08.1988

This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team. The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the rally.

31.12.1990

A great retro-2D platform adventure trying to stop a global alien computer virus infection.

31.12.1994

At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving. As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.

31.12.1987

The Player controls a spaceship viewed from "above" in a 2D representation of space, by rotating the ship, and using thrust to give the ship momentum. To slow down or completely stop moving, the player has to rotate the ship to face the direction it came from, and generate the right amount of thrust to nullify its momentum. The ship has a limited amount of fuel to generate thrust with. This fuel comes in the form of "Energy" that is also used for the ship's Shields which protect it against collisions and enemy fire. Once all Energy is gone, the player's ship is destroyed. The ship can shoot to destroy asteroids and enemy ships. The ship can also be transformed at will into 3 different versions, namely the "Speeder", the fastest version, the "Fighter", which has the most firepower, and the "Warrior", which has extra armour.

30.06.1989

As a Star Police Captain, your job is to maintain peace in the Universe. Bust up an intergalactic drug ring in an odyssey involving pyramids, giant artichokes, a big conspiracy, and the Universe.

01.08.1990

Cadaver is an isometric action-adventure game by the Bitmap Brothers, originally released by Image Works in 1990, for Atari ST, Amiga, MS-DOS and Acorn Archimedes. In the game the player controls Karadoc the dwarf.

31.12.1988

Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned. Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.

31.12.1991

Brat is an isometric action puzzle in which the player guides Nathan, the brat of the title, through a series of twelve levels. The isometric landscape scrolls up-screen, imposing a time limit on each level. Whilst Nathan automatically walks forwards at the same rate, if he is diverted he will begin to lag behind. If the screen catches up with him, the player loses one of three lives and must restart the level. Nathan is not controlled directly: the player must place icons onto the level to guide his movement. There are a variety of items that can be collected by Nathan, then later placed by the player to bypass certain obstacles: deadly spring toys can be suppressed with a lead weight, and building blocks can bridge gaps, for example.