Popular games published by company Mandarin Software

31.12.1988

The message is simple: co-operate or die! It's double fun and double trouble all the way in Captain Fizz, the most exciting simultaneous two-player game you and a friend are ever likely to play. It's a whole new world of split-screen, high-speed action, as both of you take on the nasty Blaster-Trons infesting the planet Icarus. Yup, it's a tough mission all right, but you might just win out with the right blend of co-operation, courage, laser-hot reflexes, practical sense...and brains. The action is fast and furious in Captain Fizz, but if you can't work out the right tactics you'll both be dead meat. There are 22 levels of savage and relentless action to battle through before you reach your objective, the central computer that's causing the evil infestation. You'll never get there, though, unless you put your heads together and co-operate; your buddy can't do it on his own, and neither can you. This is one program where even the easy games are hard. So remember- united you stand, but divided you fall.... Warning: this game is impossible to beat on you own.

31.12.1985

Starquake is an arcade adventure, platform and maze game written by Stephen Crow and published by Bubble Bus Software in 1985. It was released for Commodore 64, MSX, ZX Spectrum, Amstrad CPC, Atari 8-bit family, Tatung Einstein (all 1985), the BBC Micro (1987) and IBM Compatible and Atari ST (both 1988). An Amiga port was released in 2018.

31.12.1988

Drive the stages of the RAC Rally.

31.12.1988

Lancelot is a standard text adventure with limited graphics on some platforms game by Level 9 released in 1988. If focuses on Lancelot's quest to find the Holy Grail.

31.12.1990

Yomo is an oldskool-styled shoot 'em up by Aaron Fothergill for Mandarin Software. It was runner-up in The 1989 Games Writer Of The Year Award competition which is pretty cool. I've had this on my bucket list for a while because I always admired its 8-bit feel which reminded me of games I played as a youngster back in the early 80s. The world is viewed two-dimensionally with a landscape populated by many destructible buildings and whacky vehicles which use the most frustrating mechanics. Our character is a tiny stickman who's on a mission to recover a dodgy nuke dropped behind enemy lines. However, this won't be easy because the baddies are constantly attacking so why not fire off a few heat-seeking missiles before jumping inside something probably stolen from the 1960s? On foot isn't fun, but if you see other stickmen wobbling across your screen then hit fire and gun 'em down!!