Popular games published by company Maxis

You play the part of the head of a railroad company, with the aim of creating your own railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for your chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for your commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors.

SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.

SimFarm was developed by Maxis as a spinoff of SimCity, and allowed the player to simulate the running of a farm. It was released in 1993 for PC Dos, and was released a year later for Macintosh. It has become a classic, and began the subsequent development of the farm simulation subgenre, although Maxis did not make any sequel to the game in the way they have for SimCity.

It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch. This is the ultimate classic Maxis city-building and management simulation. If this game were any more realistic, it'd be illegal to turn it off!

SimLife was a genetic diversification simulator from Will Wright and Maxis. Create new life forms, introduce them to a planet's ecosystem, and watch them flourish or become extinct.

Full Tilt! Pinball is a pinball video game which features pre-rendered 3D graphics and three tables: Space Cadet, Skulduggery, and Dragon's Keep. On each table, there are displays on the side which show the players' score, ball number, player number, a display for various information and a table-specific image. A version of the Space Cadet table was bundled with Microsoft Windows, starting with in Microsoft Plus! 95 and later in Windows NT 4.0, Windows 2000, Windows ME, and Windows XP.

SimTown is a 1995 video game published by Maxis, much like the best selling SimCity but on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children.

Another of the "spin-offs" in the Sim franchise by Maxis. Aimed moreso at children, SimPark's objective is to cultivate and manage a successful park and could be considered a toned down version of SimIsle.

Welcome to the building simulation game SimTower, which offers the chance to build and manage all the complex, interconnected operations of a modern skycraper. You build your empire from nothing and become the engineer and general manager of your structure. You can provide offices, coffee shops or apartments to anyone who is willing to pay.

SimAnt is a simulation strategy game which makes you a head of ant colony. There are 3 ways to play SimAnt: Quick Games, Full Games, and Experimental games. In Quick Games you are a black ant colony competing with a red ant colony for food and territory. Your goal is to defeat the red ants and take over your home turf - the local patch of ground in the backyard. Your task will be complicated by marauding spiders, voracious ant lions, torrential rains, crusing human feet and merciless lawn mowers. In Full Games you must take over the entire backyard section by section. Then take over the house and drive out the humans. In addition to hordes of red ants and other pests, you will face the chemical death of inescticides In Experimental Games, you are a human playing and experimenting with ants. Your tools let you build walls and barriers to run ants through mazes, add food, add ants, dig of fill in holes, test ants' reactions to various trail marking and alarm chemicals, and play with insecticide.

SimEarth is a planet simulator - a model of a planet. It is a game, an educational toy, and an enjoyable tool. With SimEarth you can take over many included planets, or design and create your own. SimEarth treats the planet as a whole: life climate the atmosphere, and the planet itself - from dirt and rock to the molton core - all affect on each other. You will see your planet as a whole - from a satellite's point of view, at two levels of magnification. SimEarth can be played in two modes: game and experimental. In game mode, you will try to develop, manage, and preserve your planet within allotted energy budgets. In experimental mode, you are given enlimited energy to mold your planet. This allows you to set up any stage of development, and then introduce any new factors you want and see what happens. In this mode SimEarth is a "planetary spreadsheet." Your SimEarth planets will be poulates by electronic life-forms called SimEarthlings. Sim Earthlings range from single-celled plants and animals to intellegent species. Intellegent Simearthlings are not limited to Humans - or even Mammals. There can be intellegent Dinosaur SimEarthlings, intellegent Mollusk SimEarthlings, even intellegent Insects SimEarthlings - but only one intellegent life-form at a time. A single planet can be populated by billions of SimEarthling. Their welfare is in your hands.
A game of controlling territory on a board of multicolored tiles.

Amazing Truckology is a children’s computer game created by Ezekial S. Jackson that teaches children about a variety of trucks. There are four places to explore: the farm, fire station, the quarry, and the building site. Fifteen trucks are included in the game. There are also clickable hotspots in some of the scenes. There are some video clips and animations that shows the player the trucks on how it does and how they work. There are colour photographs on every truck included in the game, as well as some technical information. Four Truck-A-Rama VR scenes are included in the game, as well as 3D animated models of the fifteen trucks included. The player can also simulate driving one of the fifteen trucks in the game as well. The game features background music which has 40 minutes of songs included. Amazing Truckology is suitable for ages 5 and up.

A software "toy" released by Maxis in 1996, SimTunes allows the player to create basic music by using different colored dots on the screen.

SimSafari brings Africa to you. Imagine yourself in rugged bush country, peering through binoculars at vast herds of elephants, zebras and lions. Choose from exotic plants and wildlife to create your own safari park. Team with a neighboring village and build a flourishing safari camp. Even tackle wild missions! Subtle mix between SimCity and an African Safari. For ages 8+.

Rome: Pathway to Power (released as Rome: AD 92 in Europe) is an adventure game with strategic elements set in ancient Rome. Your name is Ettore and you start as a Roman slave. In this adventure player will have to advance, by any means possible, through the ranks of Roman society. The journey to Rome will lead you to become a Roman citizen, then a Caesar's trusted lieutenant, a military general in Britannia end in Egypt, a roman consul and eventually become Caesar himself

SimHealth has a rather serious subject matter: the debate in the summer of 1994 over what kind of health care system the United States should have. The player gets the usual godlike power, being able to choose what proposals to adopt and even what assumptions should be in the underlying mathematical models (an especially good thing, since many of the models turned out to be so very wrong).

A fish and aquarium simulator, El-Fish lets your catch, breed, evolve, and even mutate tropical fish, then render them and let them loose in an aquarium that you design. Except for a few pre-canned graphics and animations, all fish, plants, and even backdrops and floor gravel in El-Fish are generated by the user using genetic algorithms that simulate real life in both appearance and movement.

A soccer game developed by Anco Software and published by Maxis.

The final entry in Stormfront Studios' series of baseball simulation games.

Widget Workshop: A Mad Scientist's Laboratory is a hands-on science kit, for use on the computer and off.

The third entry in the Tony La Russa series of baseball simulation games, which boasted of the eponymous manager having brought his expertise as a co-designer.

Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. The game offers several different modes of play, including a career mode, where the primary, mission-based play mode allows the player takes part in one of four television shows, with missions being presented as "episodes." There are four different shows to choose from, each with a set of episodes that increase in difficulty. It's your city to cruise through or bruise through... check out your own SimCity 2000 city or one of the 50+ built-in cities, or take on opponents in an urban free-for-all while skidding, bootlegging and blasting away. Speed through a sprawling metropolis or tackle one of the Streets' rim-rattling missions. On the Streets of SimCity, you set the road rules.

Pack your bags, have the neighbors collect your mail, and take a working vacation in the rainforests of SimIsle. Build tourist hotels, exploit natural resources and develop industry in a land of beauty and danger. Can you become wealthy and keep native populations, tourists, and industry leaders happy? Or will your actions destroy the delicate balance of a fragile ecosystem?