Popular games published by company Microcabin
In this fantasy game, the player takes role of a war hero who raises a girl to the age of 18. At the end of the game, the daughter goes into a line of work; what this work is, how much talent she has for it, her marital life, and her overall happiness all depend on the player's actions.
The MSX2 home computer port of Square's classic FINAL FANTASY added new and improved graphics, an updated soundtrack and several bug fixes.
Elm Knight is set in a futuristic world, dominated by the totalitarian regime of the Empire, which hunts down the so-called "Irregulars" - people who have supernatural abilities. The young Rick Chandler is attending the Pilot Academy, where he learns to control giant robots known as "MPS". He discovers that he might be in possession of magical abilities (which would make him an Irregular), and escapes to the desert, where he meets a girl named Selena, who directs him to the base of a rebel organization. Joining the rebels, Rick must face his Imperial superiors, some of which are closely related to him...
Daisenryaku 88 is the second game in the turn-based war strategy series. The core mechanics are similar to those of Gendai Daisenryaku:
Action game developed by Microcabin in 1983.
A port of the PC Engine original with downgraded audio-visuals to fit the GBC lower specs.
An adventure game featuring the misadventures of a house cat.
Genei Toshi is an RPG for Japanese computers, later ported to the Sega Mega-CD. It was only released in Japan. Illusion City is a Japanese-style role-playing game with several distinguishing characteristics. Unlike most games of the genre, it has no overworld, and takes place entirely in a vast city divided into several districts. The player advances the story by exploring the city, talking to non-playable characters, gathering information, receiving missions, and eventually heading into large, complex hostile areas. There are no random battles in the game; all enemies are visibly moving on the field, and many of them can be avoided. Combat is turn-based, utilizing an "over-the-shoulder" perspective similar to that of Phantasy Star II. Characters join the party as dictated by the plot; an active party includes three combatants. A wide variety of weapon and armor types can be purchased or found in dungeons. Each character has his or her own weapon proficiencies, which can be increased by repeatedly using the same weapon type. Firearms require specific ammunition (e.g. bullets, shotgun cartridges, etc.), which is expended in combat and must be re-stocked. In addition, certain characters can use offensive, supportive, and healing techniques. The game's visual style aims for realistic presentation of locations and characters, and shares more common traits with contemporary Western visual aesthetics than the traditional Japanese anime art.
An adventure game in which you explore the micro cabin offices, akin to SEGAGAGA.
Adventure game published by Microcabin in 1983.