Popular games published by company Mosaic Publishing

17.02.1987

The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four sections, which can be loaded individually or in sequence, with the score remaining in memory as you progress through them.

31.12.1987

A game based upon the TV series of the same name. A week in the life of the British Prime Minister. But not just any Prime Minister, this game puts you in the shoes of Prime Minister James (Jim) Hacker from the classic BBC television comedy "Yes, Prime Minister". Much like most political simulations, you must balance your popularity with the needs of your party, the meddling of foreign governments, and the small minded incompetence of the civil servants that surround you. All of this is played out with multiple choice dialogues between Hacker and the other cast members of the series (complete with lo-res digital pictures). The dry humor of the show abounds as you must deal with crises such as the French refusing to continue work on the channel tunnel until Waterloo station is renamed. Fans of the show will recognize much of the material and non-fans should still find enough laughs to keep them interested. The game takes place over 5 working days and at the end the PM has a final discussion with his colleagues Sir Humphrey Appleby and Bernard Woolley who assess his performance at trying to manage the country.

31.12.1986

31.12.1984

Loosely based on the 1983 children's novel of the same name by Terry Jones.

31.12.1985

This is a text adventure game in which the player follows the story of "The Snow Queen" by Hans Christian Andersen.

31.12.1985

Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire and observational humour into the diary of a confused teenager. It might sound like an odd idea for a computer game, but Level 9 felt that there was an adventure in there.