Popular games published by company Muse Software

01.09.1981

Castle Wolfenstein is a slow-paced stealth game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher rank is achieved. There are 8 ranks, beginning with Private, culminating at the rank of Field Marshall.

01.06.1984

Like its predecessor, Beyond Castle Wolfenstein is a combination action and adventure game. It is set in World War II during Adolf Hitler's rule as Chancellor of Germany. The objective of the game is to traverse all the levels of the secret Berlin bunker where the Führer is holding secret meetings with his senior staff. The player must retrieve a bomb that the operatives have placed inside the bunker and place it outside the door of the room where Hitler is holding his meeting, a scenario bearing a passing resemblance to the July 20 plot.

31.12.1983

Space combat game with startegy elements.

31.12.1982

Set off gasoline tanks on every floor of the building in order to burn it down.

31.12.1982

Action RPG in wich the player has to find and slay the dragon Freitag.

31.12.1978

The player tries to find a way out of a mazelike building encounteruing guards on his way.

31.12.1983

First you have to find your way through the city to the burning building. After that you have to catch the people jumping from the building. Lastly you will have to enter the building in order to find people trapped in the inferno.

31.12.1979

Operate the Three Mile island nuclear power station - balance finances, follow safety procedures, produce enough power... and try to avoid meltdowns.

31.12.1981

RobotWar is a strategy/puzzle/simulation hybrid by Silas Warner, creator of Castle Wolfenstein for MUSE Software. The game is best described as a cross between two later games: Origin's OMEGA and Maxis' RoboSport. Your task is to design robots, and program them to win fights in the arena. Using a language similar to BASIC, the game offers a surprisingly large number of commands you can use, a wide variety of robots.

31.12.1980

Missile Command clone for the Apple II.

31.12.1984

Piloting a Space Taxi, you must pick up passengers from "pads" and carry them to whatever other pads they wish to go. Space Taxi features 25 screens with varying obstacles and challenges that must be navigated in order to collect your fare. Although Space Taxis sort of resemble yellow Checker Cabs, they operate on a different principle - the longer you take to deliver a passenger, the less money you collect. In addition to watching the clock because of an incentive to collect money, players have to be aware of their fuel supply. Run out of fuel, and you will crash.

31.12.1981

Early 1st person driving game