Popular games published by company Right Stuff

07.11.1992

A 1992 turn-based PC-98 game created by Right Stuff Corp.

30.07.1998

A PS1 tactical RPG.

19.12.1993

A martial artist from the Wallace tribe named Bang Bipot and a temperamental sorceress named Tiria Rossette are on a trek across the world. The duo runs across and all but adopts Erue, an emotionally fragile young man somehow connected to an assortment of thugs, bounty hunters, and stranger things.

28.05.1993

A young man named Sion Asmarn lives in the town of Cosma on the planet Homu together with his father, a famous explorer. One day, a huge meteorite falls on the planet. Sion's father goes to investigate it together with the physicist Mamon Penrose. Sion and his girlfriend Shoko, Mamon's daughter, venture into the canyon where the meteorite has fallen, only to witness Mamon, apparently possessed by a mysterious force, killing Sion's father and escaping. Determined to get to the bottom of this terrible affair, the two embark on a journey that takes them to different corners of the universe. Alshark is a Japanese-style sci-fi role-playing game with several distinguishing features. The player controls a party of up to five characters, exploring a vast world consisting of several solar systems, each with its own planets and space stations, many of which can be accessed in any order. Navigation in space is done with the help of the space ship Atlia, which can be equipped with various weapons, engines and frames. From time to time the player will engage in random space combat against enemy ships, earning scrap that can be converted into money. These dogfights are automatic by default, but the player can choose to control the ship and fire its weapons manually, in an arcade shooter style. The bulk of the exploration, however, takes place on planet surfaces, which the party can explore on foot or in vehicles such as buggies, tanks or hovercrafts. Enemies appear randomly; combat is turn-based and is viewed from the same overhead perspective as the exploration. Only Sion is directly controlled by the player, while other characters follow AI routines, using normal attacks as well as offensive and healing techniques. Characters can equip head and body armor, futuristic melee weapons, as well as a variety of firearms. A "party talk" feature is available, with the characters being able to consult each other at any time. The game is also notable for allowing the characters to level up beyond the customary cap of 100. The Sega CD version has new anime-style cutscenes and audio music tracks. The PC Engine (TurboGrafx) CD version has a re-worked interface with full-screen navigation, as well as additional cutscenes and voice-overs. It also greatly reduces the amount of random enemy encounters during on-foot exploration, and generally lowers the difficulty level of the game.

19.11.1993

16.04.1993

Fiend Hunter is an Action game with rpg elements developed and published by Right Stuff.

31.12.1995

The TV Show is an overhead action-puzzle game released only in Japan.

19.05.1995

In a war torn world of magic and science, a young man by the name of Bang Vipot unwittingly thwarted the designs of an evil organization sponsoring a fighting tournament. One year later, that tournament, Battle Tycoon is happening once more, and Bang has returned to fight again.

26.04.1996

Blue Forest Story is set in a medieval fantasy land, which is controlled by the powerful Empire. There are in fact two stories in the game, featuring two different characters, who live in different provinces of the Empire. The boy Wallace enjoys a peaceful life with his family in a quiet village; the girl Rakjit witnesses persecution and death of her mother, and joins a resistance movement that specializes in magics. The paths of the two young people will eventually lead to the same goal - liberation of the world; but when and how it will be achieved, remains unclear... The game plays for the most part like a traditional Japanese-style top-down RPG. Both Wallace and Rakjit eventually gather a party, which roams the world, visiting various locations and advancing the story in a predominantly linear fashion. Appearance of random enemies triggers a battle screen, which is viewed from an isometric perspective. The battle system is rather old-fashioned, with physical and magical attacks; level progression is automatic, as in most games of the genre. Sometimes the game prompts the player to choose an action or a response; while the flow of the story is rarely influenced by the player's decision, the game keeps track of these decisions, evaluating the player's attitude between chapters.