Popular games published by company Romstar

15.01.1992

Baseball Stars 2 is the sequel to the very successful Baseball Stars game released for Nintendo in the late 1980s. It was released by SNK for Arcade, as well as the Nintendo Entertainment System. Players can create leagues of up to 125 games (6 teams playing each other 25 times) and view statistics such as League Standings, Average, Home Runs, Runs Batted In, Earned Run Average, Wins and Saves. Players can fire players and upgrade them using the same 15-point system introduced in the original Baseball Stars.

01.04.1990

The gameplay of Snow Bros is similar to Bubble Bobble, released in 1986. The game supports up to two players, with each player taking the part of one of two snowmen Nick and Tom. Each player can throw snow at the enemies. The player must throw snow at each enemy until it is completely covered, when it turns into a snowball. An enemy partially covered in snow cannot move until it shakes it off. Once an enemy has been turned into a snowball, the player can roll it. The snowball will re-bound off walls, until eventually shattering against a wall. Any enemies the snowball rolls into are eliminated and other stationary snowballs start rolling when the rolling snowball touches them. If the player manages to take out all of the enemies with kicking one snowball (this one snowball may be used to make others bounce around as well and increase the chances to pull this trick off), money in the form of large green bills will fall from the sky. These disappear in a very short amount of time but are worth 10,000 points each, the most the player can get as a bonus. Every tenth level there is a boss. Each boss can sustain being hit a number of times. In Sega Genesis port, after the 50th level, you play as one of the snow castle princesses. When a player bowls an enemy over, it may drop a potion bottle. The color of the potion lets the player know what special power-up he or she will acquire.

31.12.1986

The arcade version can be played by up to two players alternating. The game's controls consists of an eight-way joystick and two action buttons. Similarly to Kung-Fu Master or Rush'n Attack, the player jumps by holding the joystick upwards instead of having a dedicated jump button like other side-scrolling action games. Instead, one button is used to swing the sword at enemies and the other button is used to hold the shield to block enemy attacks, including projectiles such as throwing knives and arrows. The shield can be held towards the player while standing or crouching, as well as upwards vertically and diagonally. Some enemies will throw magic balls which will cause the player to lose their sword and shield if they block. During these instances, the player will fight barehanded, with the sword and shield buttons used to punch and kick respectively. The sword and shield will appear on-screen after some point, allowing the player to recover their weapon. Other power-ups includes floating hearts that will restore the player's health and jumping spots where the player can jump higher than usual. The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings.

14.03.1987

Sky Shark (released in Japan as "Hi Sho Zame", and in Europe as "Flying Shark")is a military-themed vertically scrolling shoot 'em up game in which players take control of the titular biplane through five increasingly difficult levels in order to defeat an assortment of military enemy forces like tanks, battleships, airplanes and artillery as the main objective. The title initially appears to be very standard, as players control their plane over a constantly scrolling background and the scenery never stops moving until a runway is reached. Players have only two weapons at their disposal: the standard shot that travels a max distance of the screen's height and three bombs. The bombs are powerful weapons capable of obliterating any enemy caught within its blast radius. Various items are scattered through every stage that appear by destroying certain enemies: Shooting down colored waves of enemy planes spawn items like "S" power-up icons, point bonuses and extra lives. Certain enemies on the ground spawn "B" icons that increases the player's bomb stock when destroyed. Every time the player lands at a runway beyond the first takeoff, the amount of bombs multiply 3000 points to the player's total score. Players are given three lives initially and bonus lives are awarded at 50000 points and thereafter. The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the plane's firepower to his original state and once all lives are lost, the game is over unless players insert more credits into the arcade machine to continue playing. Completing the last stage restarts the game with the second loop increasing in difficulty. In April 2020, M2 announced a new version of Flying Shark as part of their M2 ShotTriggers publishing label. It was first announced to be released on the Nintendo Switch.

01.05.1990

World Bowling is a Sports game, developed and published by Athena, which was released in 1990.

01.11.1990

In this high skill action adventure game, Mr. Chin is in hot pusuit of his favorite treat. He has come all the way from China to eat as many luscious gourmet peaches as he can before anyone else discovers how to eat this unique treat. As Mr. Chin, you must pursue the mysterious Momos and zap them into peaches with your demoe beam. So hurry up and run, jump, zap and eat as many peaches as you can before they make dinner out of you!

01.04.1988

A helicopter vertical shoot 'em up that debuted in the Arcades in 1988 before being ported to the NES the following year.

27.05.1991

In Torpedo Range, terrorists have basically somehow taken over most of the world. As a one-ship operation, you have to free six countries from the terrorists' grasp to win the game: to do this, you must visit a port at each of the six countries and destroy all the guns on the port in a shooting mini-game to 'liberate' the country.

01.05.1989

Arbalester is a scrolling shoot 'em up arcade game released by SETA in 1989, licensed to Taito and Romstar. The player controls a fighter jet and shoots enemies in the air and on the ground, collects power-ups, and defeats bosses to advance levels.

01.01.1986

The fate of the country hangs in the balance. Break through the enemy checkpoints using your machine gun, bazooka and driving skill. Pick up more bazookas five missiles each along the road. Finally, enter the enemy base and destroy their secret weapon. The game has five checkpoints with the base coming after the fifth checkpoint. Each wall is broken with five missiles. Hint: shoot seven to ten defenders before trying for the wall.

13.01.1991

Sheriff Sam and Little Chief are coming to town in this delightful western adventure. COWBOY KID is a two player simultanious action adventure for the entire family. COWBOY KID has 4 MEGS of action packed into this NES cartridge. Players must learn to be appointed sheriff so they can rid the West of the scourge of evil. Can you bring these dudes to justice? COWBOY KID rounds up arcade and adventure action for the wildest showdown in the West. Beware rustlers, There's a new sheriff in town!

31.12.1987

Tournament Arkanoid is a sequel to the original Arkanoid, developed by Taito and published by Romstar in the United States in 1987. The game has 32 stages with different arrangements of blocks, some of them are much more challenging than his prequel.

23.04.1986

Tokio is a Japanese shoot 'em up originally released in arcades and later ported to the MSX2.