Popular games published by company Starbyte Software

31.12.1990

Lords of Doom is a hybrid game that incorporates elements of adventure and role-playing. The player controls the party of characters from a first-person view, navigating a pseudo-3D town. The adventure gameplay manifests itself in exploration of individual locations, interaction with objects, and the use of items to solve puzzles. Role-playing elements are present in party management and character statistics. Each character has, beside hitpoints, thirst and hunger meters, so that the player has to "feed" the characters regularly in order for them to stay alive. Combat is done in real time.

01.01.1991

Winzer (German for vintner) is a business simulation about the cultivation of wine. Choose a vineyard in southern Germany, cultivate and harvest grapes, press wine and sell it on the national or international markets. The quality of your wine depends on the type of vines, when the grapes are harvested and how they are fertilized. You must deal with hiring personnel and buying equipment, registering your wines with the authorities and advertising your products. You can also sabotage your competitors or illegally water down your wines. You win by reaching a score of 1000 points. Points are awarded by registering wines, creating high quality sparkling wines or placing high in regional or national wine competitions.

31.12.1990

01.01.1993

In this turn-based game you play a role of Carthagean warlord Hannibal in his struggle with Roman Empire. Managing resources derived from mines and rised by economy, you recruit armies (people, horses, elephants), siege cities, win the battles, and expand your influence from Africa to Europe.

31.12.1990

A simple variation of the classic game of Mahjongg Solitaire (also known as Shanghai). Each of the 40 levels consist of rows and piles of tiles, patterned with symbols such as butterflies and masks. Pair them up within the time limit to move on a level. The difficulty is that a tile can only be moved if it has no tile on top of it, and a gap either to the left or right (or both). Careful planning ahead is required if all tiles are to be cleared. A gameboy version was developed and completed, but never released officially.

01.01.1994

Management simulation about production, trading and conquest set in a fantasy world with dragons and wizards.

01.01.1991

Starbyte Super Soccer is a managerial soccer simulation in which the player takes the role of a soccer manager, responsible both for athletic and financial aspects. The goal of the game is to bring the chosen team from the fourth into the first German soccer league; the game is won when a certain goal (chosen before the game starts) is reached. Besides the German league of the season 1991/1992 (with 18 instead of the real 20 teams) there are also a few fictional scenarios available, e.g. one in which first and return match are directly behind each other or a world league with national teams. During the game, the player has the usual options to choose from, e.g. lineup, tactics, training camps, transfer market, expanding the stadium or merchandising. The strength of an athlete is calculated from the factors position (how well he can play on the position he has to play), shape (if and how well he played in the past) and energy (physical shape). After each season the manager has to have a certain amount of money on the club's account (how much depends on the chosen difficulty level) in order to avoid being fired. The game also rates the manager's performance which is mostly interesting when multiple players are participating. Controls are completely menu based.

01.01.1995

Dime City, a fictitious American town in the last 30 years of the last century, is the scene of this business simulation in the gangster environment. With one of 4 companies you try to reach your aims – being governor and godfather of Dime City. With (bank-)raids, blackmails or prostitution you raise your money. With the money you can buy cars and people for your crime-activities, stocks or immovables. Worth mentioning are the sudden attacks to your competitors. These are little top-down action games.

01.01.1991

In a medieval fantasy world, strange drugs appear that create an addiction among the population. It appears that they are all coming from one central point that is controlled by a mysterious stranger. The player controls a group of heroes in this role-playing game as he tries to find out the origins of the drug and to break down on the man who is responsible for them. Spirit of Adventure allows the player to create his/her own party, choosing between various character classes, including traditional fighters and priests, but also less common classes such as Goddess or Banshee. Characters have three main parameters; body, mind, and magic, as well as strength, dexterity, IQ, and charisma. Controlling a party of up to six combatants, the player has to accept quests, explore towns, and battle enemies to advance the story.

01.01.1990

Logo features three independent puzzle games with 120 levels each. The main motivational factor are digitized, more or less naked women that appear between levels. All levels have to be solved within a time limit and a password is given once every five levels. In game one and three, all moves can be undone. In the first game, the player needs to recreate a stone combination shown in the lower part of the screen. To do so, he places a single stone on the playfield. However, each stone also has a value between one and four which needs to be matched. Every time a stone is placed besides another stone, the value of the stone already on the field rises by one. If the value was already four, it resets to one. In the second game, a pre-defined stone combination has to be erased. To do so, the player clicks on a stone which then disappears. But the stones around the clicked stone (left, right, above and below) also disappear. If there is no stone on a clicked place or a place around it, one is created. In the third game, the goal is the same as in game two. However, only two stones of the same value and colour can be taken from the playfield. The value of the stones around a taken stone rises by one.