Popular games published by company SunA Co.

31.12.1992

Breakout-style game by SunA Co. that features several famous arts in the background (some with nudity) and some well-known songs such as "Chorando Se Foi"/"Lambada" and "Ode to Joy". As you progress through the stages, the player will also come across bizarre bosses, such as a clown's head with stretching arms.

31.12.1994

This would be a typical early Street Fighter clone if it wasn't for the good old SunA wackyness. Eight combatants come to this turney to find out who is the best of the best in the world. Like in many Korean fighting games at the time, there is no boss, nor any hidden characters. Each character has its own stage, but the same musical tunes are played in each of them. Get ready to fight to the rythm of Lambada and celebrate your victory with the Ode to Joy.

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01.02.1988

Although the official Title Hard Head was the same in every region, SunA's second game used to be known in Korea as "Jjanggu Baksa" (Dr. Bulgehead)3. It is incredible how many elements from other games are squeezed into a surprisingly fun melange platformer. Hard Head (and his twin in 2-player mode) carries a bubble gun that encloses enemies into bubbles, which can then be used as trampoline, just like in Bubble Bobble. Similar to Super Mario Bros, items are gained from blocks by jumping at them with the hero's head, while enemies are defeated by stepping on theirs. Then there's passages where one has to break through walls by using a hammer, which is very reminiscent of Wrecking Crew. However, other than with contemporary titles of home entertainment companies like Clover and Zemina, the designer (who sadly isn't credited at all) had also a few quite unique ideas, like working musical instruments used as platforms, a football that can be found in every stage and kicked through a goal at the level end for extra points. There even is a day/night change hinted at through pallette rotation of the mostly monocoloured background. The game has a time limit, but rather than just killing the player off when it runs out, more and more evil suns come attacking the player already when only little time is left. The game can be enjoyed by two players simultaneously, who can use each other's head as a springboard to reach higher places without relying on nearby enemies. Only in the second half the game tends to get a bit tedious, as there's almost no new elements introduced after the middle, and those from the early stages grow old fast because of their steady repetition. Less interesting is also the music, which is mostly snatched together from various classical pieces.