Popular games published by company Thalamus

31.12.1993

Nobby the Aardvark is a platform game. The player takes the role of Nobby, an aardvark who is hungry for ants. The game's plot involves Nobby trying to get to Antopia, a place where there are ants everywhere, so Nobby can eat his belly full.

31.12.1990

Creepy is an Maze game, developed and published by Thalamus, which was released in Europe in 1990. Decent Snake clone with nice graphics and sound, but gameplay is frustrating where your time in the game is your score.

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31.12.1990

Venom Wing is a weird mishmash of styles: You pilot a standard R-Type clone spaceship. Sometimes it turns into an eagle. Enemies include demons, robots, organic lifeforms, nondescript bouncing objects, and a gigantic dragon in space. The final boss is ED-209 from the Robocop movie.

31.12.1992

The game is composed of three islands, each with a set of stages that have to be completed. During torture screens, interludes, and island hoppin' levels, bonus coins can be gathered for extra lives.

09.06.1990

GET INVOLVED IN THE CRAZIEST CARTOON GAME EVER! Maximus Mouse has to retrieve the lost Stars&Stripes for the grand Opening Day of Summer Camp - but where is it? Screen after screen of madcap action, addiction and the most colorful collection of cute, crazy but deadly characters you're likely to find! It’s the arcade game that tickles your funny bone but could wreck your vacation..!

31.12.1991

Armalyte: The Final Run, like its C64 namesake, is a traditional side-scrolling shoot'em up heavily inspired by R-Type, giving the player's spaceship the task of traversing five levels. The starting setup is a simple forward-facing shot as well as a power shot that must be charged by holding on to the fire button. Upgrades are a forward-facing three-way, a vertical two-way, or the addition of a single backwards shot (only one of the three at time). Also available are pods that attach to the ship and fire a forwards laser, and, only in the final level, self-homing missiles. The levels not only feature many enemy formations, but also environmental hazards, like drops of acid or falling stalactites. On one occasion, the scrolling speeds up, making the level a hazard course. Each stage ends with the customary end boss.

31.12.1987

This horizontally scrolling shoot 'em up with 32 levels is something of a predecessor to Armalyte. It's set in the Delta region of space, in which the Hsiffan Khanate species have a powerful presence, using their technology to steal and analyze Terran ships.

31.12.1988

A bi-directional horizontally scrolling platform game, Hawkeye has the player in control of an SLF (Synthetic Life Form) controlled from an underground bunker by the Xamoxians. On each level, the eyes of the hawks in the status panel flash to indicate the direction to travel in to find a puzzle piece. Four pieces are needed to complete the level, but there were also other pickups such as ammo and energy. There were 12 levels to complete plus a hidden bonus level. The player has a choice of four different weapons. The basic pistol had unlimited ammo but did little damage. The machine gun had a faster rate of fire, the laser did more damage and most powerful of all was the rocket launcher - but all three soon ran out of ammo. The game features parallax scrolling backgrounds and large numbers of enemies (including large rhinos, triceratops and gorillas).

15.08.1989

A dead man's killing joke...

31.12.1986

Sanxion is a side-scrolling shoot 'em up, the goal to traverse each level from left to right avoiding or destroying any enemies and obstacles. The side-scroller speed is controllable, increasing the closer the player is to the center of the screen. The screen is divided in two sections, the upper one with a cenital view, and the lower one, taking up two-thirds of the screen, shows a typical side view. Enemies can come from both sides of the screen in close formations that the player must avoid colliding with.

15.08.1987

Each level takes place in a void with two dimensional cities appearing as they are being built by "worker cells". The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed using the ship's weapon. The goal of the game is to collect enough star cells contained inside the cities to get to the next level. By collecting enough star cells within a strict time limit (displayed in the lower score table) it is possible to skip the remaining levels in current star system and pass on to the next, allowing skilled players to advance the game quicker. The game was well received, gaining a score of 92% in the well-known computer games magazine Zzap!64.

31.12.1988

The aim of Armalyte is to progress to the end of a long, horizontally-scrolling level where the screen will cease scrolling and battle will commence with a Boss. Beating the Boss allows the player to progress to the next level. There are eight levels in all. Smaller Bosses are encountered midway through each level and these also have to be beaten to progress further. During each level the player encounters numerous small enemy ships, many of which fly in fixed formation. Levels also feature scenery which can destroy the player's ship if touched. Weapons can be upgraded through an upgrade system.