Popular games published by company Thinking Rabbit

01.12.1982

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

31.10.1983

A strange request comes to Scotland Yard. Client Gilles Willcock receives a murder notice that's bound to happen at midnight. He calls out a detective, and seven people at the mansion wait nervously for escalation. Gilles locks him up at the second floor while detective hides in waiting at the first floor. At midnight gunshots are heard on the second floor, and a murder is seen through a keyhole. When detective finds the key and enters, there is no body.

31.12.1986

In spite of its title, the game has little to do with the famous movie Casablanca beyond a few loose references. It is a text adventure with graphics, in which the player types text commands to interact with the environment. Several useful commands (including Look, Search, Take and Knock) can be accessed directly through function keys. Limited navigation between screens can be performed with directional arrows.