Popular games published by company Triennale di Milano
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A point-and-click story that sees a friendship unfold over several days in a desert where objects are dug up, traded, and offered to monoliths.
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A small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.
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The Word Room is a first-person exploration game and digital interactive artwork, which exists as a series of endless glass greenhouses that the player may wander through. As each room is entered, it is also created; because the world is endless, no rooms ever repeat. However, it is still a space confined by the bounds of its edges, as one may never exit. Walking forward (from prairie to swamp, fern room to seasonal flowers), the world unfolds linearly, along a garden path, at whatever pace one may choose.
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A small interactive story about about a cord.
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A Glass Room explores the process of navigating memory, simultaneously remembering and recreating past moments in an attempt to grasp on fugitive emotions, wandering a dreamlike labyrinth of flickering images.