Popular games built on game engine Adobe Shockwave
Master Shake strikes down with great vengeance and furious anger those who attempt to poison and destroy his unsold movie script.
Donkey Kong 64 Lore Quiz was an Adobe Shockwave quiz game developed by Rare and published by Nintendo in order to promote the release of Donkey Kong 64 on the Nintendo 64.
You've arrived at LEGO Studios for an afternoon tour, but thins change when action star Johnny Thunder asks desperately for help with retrieving his lost hat, gun, and binoculars. Help him and you'll get hired on the spot, now working at the backlot as multiple film crews struggle to complete a day's work. This early 3D Shockwave game features a blend of simple adventure puzzling and Havok physics-based platforming. Learn the studios front and back, solve problems for your co-workers, and get those promotions! It's a condensed LEGO Studios experience, starring you and Steven Spielberg.
Mario Golf was an Adobe Shockwave game created to promote Mario Golf for the Nintendo 64 that was available from the Sports Illustrated Kids website.
Go and get the treasure deep inside the cave! It's easy to do. Use the mouse to control the bear and move forward while avoiding the rolling rocks. Once you get the treasure, return to the starting point and clear the game!
Old browser game published by Disney about air hockey
A snowboarding game released via Cartoon Network Powerplay, a service players could use to download games with limited availability. The Powerpuff Girls: Fast and Flurrious was eventually uploaded to the Cartoon Network site for online play, and now has a home on Boomerang.
Mario Net Quest is an online Adobe Shockwave game that was made during a partnership between IBM and Nintendo to promote IBM AS/400 servers.
Evil elves are trying to sabotage Santa and his trusty reindeer by sneaking presents out of his toy shop-you've got to stop them or there will be no presents for anyone!
Mario's Memory Madness was a browser game that was playable on the official Mario Party website. Unlike future promotional web games published by Nintendo, both Mario's Memory Madness and Wario's Whack Attack were made in Adobe Director instead of Flash and required the Adobe Shockwave 7.0 plug-in.
A rich and detailed Shockwave based browser game developed by Lego to tie-in with the Spybotics sub toyline of Mindstorms.
Donkey Konk was an online Donkey Kong 64-themed Shockwave game published for Camp Hyrule, also released on the official Donkey Kong 64 website.
A 3D Maze inside a Pyramid, featuring Wonka Laffy Taffy.
A racing game for diehard thrill-seekers.
Brock's lost his license to kill, and wouldn't you know it? There's some killing to be done.
Courage In Creep TV is an adventure game starring Courage The Cowardly Dog. Eustace and Muriel were captured by poltergeists and put inside the TV and it's Courage's job to rescue them again. The game uses a top-down perspective and Courage can pick up objects, combine and use them. After picking up the remote control of the TV and putting batteries into it, Courage can shoot the poltergeists in his house and keep them away from him.
September 12th is a serious game with a political statement about the USA's War on Terror which started after September 11th 2001. In the game, the player is presented with a Middle Eastern market place in a top-down isometric view. Walking around the market and the surrounding buildings are innocent civilians - men, women, children, and dogs. There also several terrorist walking among them. All the player can do is scroll the camera and fire missiles. Missiles will impact on the exact location of the targeting reticule, but with a small delay. Killing a terrorist will remove the terrorist from play. If another civilian encounters his or her body, the civilian will burst into an emotional display and become determined to go on a jihad and thus also become a terrorist. The more civilians you kill the more terrorists come into play. Buildings also get destroyed when hit by the rather large blast radius of the player's missiles. Civilians surrounding collapsing buildings also die. After a long period of waiting buildings will also slowly be reconstructed again. Terrorists will after a while cool down and become normal civilians again, but a small number of terrorists will always remain terrorists.
Melon Mayhem was a Nintendo published Adobe Shockwave game made to promote the release of Mario Party 2 on the Nintendo 64. It could be played from the official Mario Party 2 website.