Popular games built on game engine Adobe Shockwave

31.12.1998

Wario's Whack Attack was a browser game that was available to play on Mario Party's official website. Along with Mario's Memory Madness and Donkey Konk, it is among the oldest Mario-related promotional games released by Nintendo.

01.01.1970

Phosphor is a first-person shooter that uses Adobe Shockwave Player to run within your web browser.

31.12.1998

Mario's Memory Madness was a browser game that was playable on the official Mario Party website. Unlike future promotional web games published by Nintendo, both Mario's Memory Madness and Wario's Whack Attack were made in Adobe Director instead of Flash and required the Adobe Shockwave 7.0 plug-in.

31.12.1999

Dinky Rinky was an Adobe Shockwave game published by Nintendo to promote the release of Mario Party 2 on the Nintendo 64.

31.12.2003

Donkey Kong Country: Barrel Maze, or Donkey Kong Barrel Maze, is a browser game developed by Skyworks Interactive (formerly Skyworks Technologies) and published on their website, Candystand.com, under Nintendo's endorsement. It requires Adobe Shockwave to run. The game is based on elements from Donkey Kong Country and has Donkey Kong in a quasi-starring role, with Diddy Kong and Cranky Kong only making cameo appearances on the title and loading screens. The player controls a barrel loaded with bananas and has to roll it through a series of obstacles to reach DK at the end of every stage in the game.

31.12.2003

A snowboarding game released via Cartoon Network Powerplay, a service players could use to download games with limited availability. The Powerpuff Girls: Fast and Flurrious was eventually uploaded to the Cartoon Network site for online play, and now has a home on Boomerang.

14.03.1997

Mario Net Quest is an online Adobe Shockwave game that was made during a partnership between IBM and Nintendo to promote IBM AS/400 servers.

25.11.2003

Hannah and the Pirate Caves is the first in the trilogy of Hannah the Brave games. Longing for an exciting change of pace from her boring and poorly-paying tavern job, Hannah researched and set out to explore the ancient caves built by pirates to stash their loot many years ago.

31.12.1999

Donkey Kong 64 Lore Quiz was an Adobe Shockwave quiz game developed by Rare and published by Nintendo in order to promote the release of Donkey Kong 64 on the Nintendo 64.

31.12.1999

Crazy Counting was an Adobe Shockwave game published by Nintendo to promote the release of Mario Party 2 on the Nintendo 64.

01.06.2007

Citizens of the future: start your engines and scream down tracks suspended high above earth's toxic ground. Choose your course, choose your car, and race towards victory with your head in the clouds. Hit your brakes on the corners to drift and earn nitro boosts, then burn by your opponents to collect the car of the day!

31.03.2005

1v1 Fighting game based on the animated TV series, hosted on Cartoon Network's website.

31.12.1999

Nomiss was an online Nintendo-published Adobe Shockwave game made to promote the release of Mario Party 2 on the Nintendo 64. It was playable from the official Mario Party 2 website. The game shows what looks to be a flying saucer with 5 circles on top, reminiscent of the style of the Space Land board from Mario Party 2. The circles are colored orange, green, blue, yellow, and pink. These circles also have portraits of Donkey Kong, Luigi, Toad, a Star, and Princess Peach on their respectively-colored circles, and the Nintendo logo in the center.

31.12.1999

Donkey Konk was an online Donkey Kong 64-themed Shockwave game published for Camp Hyrule, also released on the official Donkey Kong 64 website.

placeholder
01.08.2008

Drift 'n' Burn racing returns to the skies for a fully customizable battle every day! Build your own custom track to save and send to your friends. Choose a setting, add every curve and bend, then up the ante with loops, banks, and jumps! Play the Daily Challenge and unlock custom parts to enhance the look and performance of your car. Earn more powerful weapons to blow your opponents sky high in Battle mode, and drift into turns to earn nitro boosts so you can blast by your rivals. Satisfy your need for speed when you play today - and tomorrow!

31.12.2009

Ready? Set? Race across the world in a bid to collect 100 cars in 100 days! Each day is a new race in one of 20 cities around the globe. Choose your track and speed to the finish against 4 opponents, drifting around corners and hitting the nitro to feel the burn.

01.12.2000

Evil elves are trying to sabotage Santa and his trusty reindeer by sneaking presents out of his toy shop-you've got to stop them or there will be no presents for anyone!

27.10.2004

Hannah and the Ice Caves is the second in the trilogy of Hannah the Brave games. Following her exploits in the Pirate Caves and coinciding with a sitewide plot event, Hannah is joined by Armin of the newly introduced Bori race. Together, they must combine their unique abilities to clear a path and reach the exit.

31.12.1999

Melon Mayhem was a Nintendo published Adobe Shockwave game made to promote the release of Mario Party 2 on the Nintendo 64. It could be played from the official Mario Party 2 website.

01.10.2003

Star Wars: Clone Wars: Planetary Forces was a Flash-based arcade online game based on Cartoon Network's 2003 Star Wars: Clone Wars animated series. It was launched in October 2003 as part of Cartoon Network's Clone Wars website. It became unavailable when Cartoon Network took the website offline.

29.09.2003

September 12th is a serious game with a political statement about the USA's War on Terror which started after September 11th 2001. In the game, the player is presented with a Middle Eastern market place in a top-down isometric view. Walking around the market and the surrounding buildings are innocent civilians - men, women, children, and dogs. There also several terrorist walking among them. All the player can do is scroll the camera and fire missiles. Missiles will impact on the exact location of the targeting reticule, but with a small delay. Killing a terrorist will remove the terrorist from play. If another civilian encounters his or her body, the civilian will burst into an emotional display and become determined to go on a jihad and thus also become a terrorist. The more civilians you kill the more terrorists come into play. Buildings also get destroyed when hit by the rather large blast radius of the player's missiles. Civilians surrounding collapsing buildings also die. After a long period of waiting buildings will also slowly be reconstructed again. Terrorists will after a while cool down and become normal civilians again, but a small number of terrorists will always remain terrorists.