Popular games built on game engine Adobe Shockwave
Donkey Konk was an online Donkey Kong 64-themed Shockwave game published for Camp Hyrule, also released on the official Donkey Kong 64 website.
1v1 Fighting game based on the animated TV series, hosted on Cartoon Network's website.
Donkey Kong Country: Barrel Maze, or Donkey Kong Barrel Maze, is a browser game developed by Skyworks Interactive (formerly Skyworks Technologies) and published on their website, Candystand.com, under Nintendo's endorsement. It requires Adobe Shockwave to run. The game is based on elements from Donkey Kong Country and has Donkey Kong in a quasi-starring role, with Diddy Kong and Cranky Kong only making cameo appearances on the title and loading screens. The player controls a barrel loaded with bananas and has to roll it through a series of obstacles to reach DK at the end of every stage in the game.
Star Wars: Clone Wars: Planetary Forces was a Flash-based arcade online game based on Cartoon Network's 2003 Star Wars: Clone Wars animated series. It was launched in October 2003 as part of Cartoon Network's Clone Wars website. It became unavailable when Cartoon Network took the website offline.
A children’s PC action/educational game featuring the character Panzou. Players embark on a space-themed adventure where gameplay includes simple action challenges and mini-games. Designed for accessibility, it encourages younger players to download and play with parental help.
Go and get the treasure deep inside the cave! It's easy to do. Use the mouse to control the bear and move forward while avoiding the rolling rocks. Once you get the treasure, return to the starting point and clear the game!
Get to the bottom of the waterslide as quickly as you can! Use the arrow keys to guide your character towards candy along the slide.
Dinky Rinky was an Adobe Shockwave game published by Nintendo to promote the release of Mario Party 2 on the Nintendo 64.
Phosphor is a first-person shooter that uses Adobe Shockwave Player to run within your web browser.
A 3D maze game based on the Wonka candy SweeTARTS.
Mario Net Quest is an online Adobe Shockwave game that was made during a partnership between IBM and Nintendo to promote IBM AS/400 servers.
Master futuristic race tracks in space!
Melon Mayhem was a Nintendo published Adobe Shockwave game made to promote the release of Mario Party 2 on the Nintendo 64. It could be played from the official Mario Party 2 website.
Nomiss was an online Nintendo-published Adobe Shockwave game made to promote the release of Mario Party 2 on the Nintendo 64. It was playable from the official Mario Party 2 website. The game shows what looks to be a flying saucer with 5 circles on top, reminiscent of the style of the Space Land board from Mario Party 2. The circles are colored orange, green, blue, yellow, and pink. These circles also have portraits of Donkey Kong, Luigi, Toad, a Star, and Princess Peach on their respectively-colored circles, and the Nintendo logo in the center.
Wario's Whack Attack was a browser game that was available to play on Mario Party's official website. Along with Mario's Memory Madness and Donkey Konk, it is among the oldest Mario-related promotional games released by Nintendo.
A rich and detailed Shockwave based browser game developed by Lego to tie-in with the Spybotics sub toyline of Mindstorms.
Donkey Kong 64 Lore Quiz was an Adobe Shockwave quiz game developed by Rare and published by Nintendo in order to promote the release of Donkey Kong 64 on the Nintendo 64.
An old Adobe Shockwave game not available on the original page of matching letters with images of animals from The Cat in the Hat of Dr. Seuss
Crazy Counting was an Adobe Shockwave game published by Nintendo to promote the release of Mario Party 2 on the Nintendo 64.
Nick-O-Quarium was a real-time aquarium simulator released by Nickelodeon on Nick.com. Players could customize, care for, and monitor the health of their fish.
Mario's Memory Madness was a browser game that was playable on the official Mario Party website. Unlike future promotional web games published by Nintendo, both Mario's Memory Madness and Wario's Whack Attack were made in Adobe Director instead of Flash and required the Adobe Shockwave 7.0 plug-in.