Popular games built on game engine Adobe Shockwave
Dinky Rinky was an Adobe Shockwave game published by Nintendo to promote the release of Mario Party 2 on the Nintendo 64.
A snowboarding game released via Cartoon Network Powerplay, a service players could use to download games with limited availability. The Powerpuff Girls: Fast and Flurrious was eventually uploaded to the Cartoon Network site for online play, and now has a home on Boomerang.
A 3D maze game based on the Wonka candy SweeTARTS.
A rich and detailed Shockwave based browser game developed by Lego to tie-in with the Spybotics sub toyline of Mindstorms.
Mario Net Quest is an online Adobe Shockwave game that was made during a partnership between IBM and Nintendo to promote IBM AS/400 servers.
Master futuristic race tracks in space!
Donkey Konk was an online Donkey Kong 64-themed Shockwave game published for Camp Hyrule, also released on the official Donkey Kong 64 website.
1v1 Fighting game based on the animated TV series, hosted on Cartoon Network's website.
A 3D Maze inside a Pyramid, featuring Wonka Laffy Taffy.
Hannah and the Ice Caves is the second in the trilogy of Hannah the Brave games. Following her exploits in the Pirate Caves and coinciding with a sitewide plot event, Hannah is joined by Armin of the newly introduced Bori race. Together, they must combine their unique abilities to clear a path and reach the exit.
A web-based game published by Nintendo as an advertisement for Mario Golf (Nintendo 64). It was available on the European Nintendo website, but is currently delisted and lost.
Pick up passengers and follow the arrow to their destination. For bigger tips complete the journey in the quickest time possible!
Mario Golf was an Adobe Shockwave game created to promote Mario Golf for the Nintendo 64 that was available from the Sports Illustrated Kids website.
Donkey Kong Country: Barrel Maze, or Donkey Kong Barrel Maze, is a browser game developed by Skyworks Interactive (formerly Skyworks Technologies) and published on their website, Candystand.com, under Nintendo's endorsement. It requires Adobe Shockwave to run. The game is based on elements from Donkey Kong Country and has Donkey Kong in a quasi-starring role, with Diddy Kong and Cranky Kong only making cameo appearances on the title and loading screens. The player controls a barrel loaded with bananas and has to roll it through a series of obstacles to reach DK at the end of every stage in the game.
Star Wars: Clone Wars: Planetary Forces was a Flash-based arcade online game based on Cartoon Network's 2003 Star Wars: Clone Wars animated series. It was launched in October 2003 as part of Cartoon Network's Clone Wars website. It became unavailable when Cartoon Network took the website offline.
A children’s PC action/educational game featuring the character Panzou. Players embark on a space-themed adventure where gameplay includes simple action challenges and mini-games. Designed for accessibility, it encourages younger players to download and play with parental help.
An old Adobe Shockwave game not available on the original page of matching letters with images of animals from The Cat in the Hat of Dr. Seuss
Get to the bottom of the waterslide as quickly as you can! Use the arrow keys to guide your character towards candy along the slide.
Crazy Counting was an Adobe Shockwave game published by Nintendo to promote the release of Mario Party 2 on the Nintendo 64.
Nick-O-Quarium was a real-time aquarium simulator released by Nickelodeon on Nick.com. Players could customize, care for, and monitor the health of their fish.
Patrol the town and pursue the criminals before the time's up.
Citizens of the future: start your engines and scream down tracks suspended high above earth's toxic ground. Choose your course, choose your car, and race towards victory with your head in the clouds. Hit your brakes on the corners to drift and earn nitro boosts, then burn by your opponents to collect the car of the day!
September 12th is a serious game with a political statement about the USA's War on Terror which started after September 11th 2001. In the game, the player is presented with a Middle Eastern market place in a top-down isometric view. Walking around the market and the surrounding buildings are innocent civilians - men, women, children, and dogs. There also several terrorist walking among them. All the player can do is scroll the camera and fire missiles. Missiles will impact on the exact location of the targeting reticule, but with a small delay. Killing a terrorist will remove the terrorist from play. If another civilian encounters his or her body, the civilian will burst into an emotional display and become determined to go on a jihad and thus also become a terrorist. The more civilians you kill the more terrorists come into play. Buildings also get destroyed when hit by the rather large blast radius of the player's missiles. Civilians surrounding collapsing buildings also die. After a long period of waiting buildings will also slowly be reconstructed again. Terrorists will after a while cool down and become normal civilians again, but a small number of terrorists will always remain terrorists.