Popular games built on game engine Audacity
A first-person narrative adventure game about exploring a cult compound in the remote New Mexico desert. Discover the lives of the former inhabitants -- what brought them together, what they believed, and why they ended it all.
Peer into the future in this time-travelling metroidvania. Then rewind time and use your knowledge of future events to discover new paths. It's a classic 2D action-adventure revamped with modern sensibilities and time-loop mechanics.
NeonCode is a one hour long cyberpunk-retrowave adventure game. It was inspired by classics such as the Blade Runner-movies, Miami Vice, Grim Fandango and the games of Telltale.
7 years ago, your best friend Leo Williams mysteriously disappeared, and no one had the slightest clue where he went. Seven years after this incident, Leo was declared dead since no one could find him. And now you are in possession of his belongings. But something about his stuff seems off... Something says he's still out there. And many more too. Broken Through is a full length psychological story rich horror game experience that blends terrifying scenarios with dreamish visuals combined with a nostalgic retro theme. Wander through this world with caution at all time. There’s more than what meets the eye.
Welcome to Mr. Nose’s Flowertest, the ultimate challenge for master florists. Six contestants enter, but only few will win the chance to survive and be the best in town. Do you have what it takes to craft the perfect scent?
The player watches old recordings from their (strangely familiar?) dreams, starting from what seems to be a normal day in the streets of your home town...
Program a computer with only 3 commands.
Harvest Resources. Impose Your Will. Discover The Unknown. Daniel Mullins' (Inscryption, Pony Island) winning entry into Ludum Dare 52. An incremental game made in just 48 hours! Free to download from here: https://dmullinsgames.itch.io/boba
Captain George and his crew of daring cats embark on a taco-filled odyssey, encountering treacherous waters, dastardly duck foes, and a grand admiral with a quacking secret. As you navigate the Taco Tides, you'll sail, shoot, and solve the mystery of disappearing tacos in this purrfectly hilarious and action-packed game.
FNAF like game inspired by Mandela Catalogue
The pale rain is coming.
"A horror fiction kinetic novel made especially for the Game Boy (and Super Game Boy)! Go through a linear, zero-choice visual novel made up of 4 short horror vignettes, each inspired by very personal fears and anxieties, and using real photos that [the dev] adapted for the Game Boy- many taken with [their] actual Game Boy Camera! Just a small series of nightmares, all over in about 15 minutes or so. [They] promise~"
Short game where you take control of two characters at the same time: a cop and a sniper. It's your job to stop the demonic activity in a palace. Made in two weeks for the "Game Maker Italia 2018 Contest".
The Fear Assessment program is a specialized test developed and implemented by government agencies to collect data on psychological torture techniques and their impact on individuals. It serves as an essential tool in understanding the effects of fear-based manipulation. This test uses your webcam.
Pact is a turn-based strategy roguelike. Make a pact with a demon for world changing powers and survive the consequences.
A boy ventures off into the woods to find his missing friend.
You don't like generative AI? Good, this game is for you! You were making pancakes with your partner listening to the radio, the speaker announces that ClosedAI will boot its new Artificial General Intelligence. Suddenly the power cuts. That's enough, you have to do something. Shoot all the AI in your way and try to unplug the AGI.
Silly game devised by an idiot and created by another idiot. Mash buttons.
The original version of the PC and console game, made under 72 hours as a submission to Ludum Dare 41. What happens when a platform game and a top down game are combined?
A tired man was on his way back to the river. However, he had to go home alone in a desolate atmosphere.
Private Detective is a procedurally generated murder mystery game, where you must solve randomly generated crimes by finding leads, questioning suspects, and gathering evidence from the crime scene to compare with samples found in the homes of the suspects. It plays a lot like an adventure game, but with a lot more deduction and a lot less inventory object puzzles.
You went to the forest for a tree. You have a sled on which you transport the tree. A kettle with hot tea (so hot that it doesn't cool down to the end). Lantern and ax. Having cut down a tree, night has come, you return home through a dark forest.
You wake up in the dark, checking your pocket you find a lighter. You are in a very strange place. You see many corridors that are filled with toilet cubicles, urinals and sinks. You begin to explore the area in the hope of finding a way out. Toiletrooms are an endless gloomy maze of toilets. It is inhabited by strange creatures. It probably looks like a backrooms, but instead of being empty, it has toilet cubicles, sinks, urinals, and lots of pipes. The game was made in two weeks. Inspired by the universe backrooms and samosbor.