Popular games built on game engine BASIC

01.02.1984

Boulder Dash was originally released in 1984 for Atari 8-bit computers. It was developed and published by First Star Software, and spawned a series of sequels, re-releases, and spinoffs. It also did a great deal to establish and influence the mining genre of video games, which can be seen in modern games such as Minecraft, Spelunky, and Terraria.

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06.08.2024

These are C64 BASIC games the developer wrote as a teenager in the 1980's. They're slow, glitchy, and barely playable. BOUNCY BALL "My first attempt at what could be called a game. Uses joystick in port 2. Try to place blocks in the ball's path to score points." LOST MAZE "Text adventure/maze game. Complete." AMAZING MAZE "Graphical maze game, player controls animated sprite character. Uses joystick in port 2. Mostly complete." CHOPPER RAID "Unfinished horizontally scrolling shooter, similar to Activision's Chopper Attack." D&D "Simple dungeon crawler, uses custom characters. Uses joystick in port 2. Load & run "D&D", then follow the prompts. Complete." DEFLECTION "Breakout-style game. Uses joystick in port 2. Complete." PLANET DEFENDER "Invaders from space are attacking the planet. If they blast a hole in the ground, patch it by moving your ship over the hole. Uses joystick in port 2. Complete."

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31.12.1987

A Jetpac clone that was released as a type-in listing from issue 10-11 / 1987 of Computer Kontakt dated October / November 1987.

01.10.1982

In what is possibly the most baffling text adventure ever devised, navigate a surreal landscape with the aid of the Pi-Man in an attempt to discover the (real world) location of a golden sundial. Originally published in 1982.

31.12.1972

Empire is a 4X wargame created in 1972 by Peter Langston, taking its name from a Reed College board game of the same name. It was initially created by Langston in BASIC on an HP2000 minicomputer at Evergreen State College. When the host computer was retired, the source code to the game was lost. Subsequently, two other authors each independently wrote a new version of the game, both named Empire. In the decades since, numerous other versions of Empire have been developed for a wide variety of platforms. The game is turn-based, with players giving orders at their convenience, and in some versions then executed simultaneously by the game server at set intervals ranging from a few hours to once per day. The game world consists of "sectors", which may be designated as agricultural, industrial, etc. There are dozens of unit types requiring a variety of raw and manufactured materials for their creation. "Blitz" games may last a few hours, typical games a few months, and some larger games up to a year.

31.12.1974

An interactive fiction game / interactive fiction creation utility pre-dating the release of Colossal Cave Adventure.

31.12.1983

Nobunaga's Ambition, the first of the series, was released in 1983. Players assume the mantle of either Nobunaga Oda or Shingen Takeda and strive to conquer the entire land (17 areas in the Kansai and central Japan region). They manage their country to make it rich, then prepare their military forces. These then attack and defeat surrounding Clans in battle.

31.12.1968

A turn-based, strategic simulation of fourteen real battles of the American Civil War. In single player mode, you play as the Confederacy, while the computer controls the Union. Each turn you have to decide how to allocate your funds on food, ammunition and salaries and choose one out of eight strategies to use in battle (four offensive, four defensive). The sides with fewer casualties wins the battle, and whoever wins eight or more battles wins the war. The game was developed at Lexington High School by students L. Cram, L. Goodie, and D. Hibbard. In 1973, it was compiled and published on "101 BASIC Computer Games" by David H. Ahl, who credited G. Paul and R. Hess of "TIES" for adding a two-player mode

01.04.1973

Mugwump is an early video game where the user is tasked with finding four "Mugwumps" that are randomly hidden on a 10x10 grid. It is a text-based game written in BASIC. The user enters a pair of single-digit co-ordinates in the range from 0 to 9 which are the x,y coordinates to scan. If a mugwump is at that location then the user is alerted. Otherwise the user is told the distance from the scanned coordinates to each of the mugwumps that are yet to be found. The game ends after ten turns or when all of the mugwumps have been found.

12.09.1970

Highnoon is a BASIC game developed by Christopher Gaylo from Syosset High School, New York in early 1970 on a timeshared mainframe computer. The game is single-player and set in the Wild West in 1889. The objective of the game is a showdown between the player and Black Bart. The status of the game, actions available and results of each action are written to the system console as textual descriptions. Turns are taken to either move closer, run, or shoot. Both the player and Bart have four shots and the odds of hitting each other increase as the player closes the 100 paces between each.

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31.12.1983

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31.12.1988

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31.12.1987

A Pengo clone that was released as a type-in listing from issue 12-1 / 1987 of Computer Kontakt dated December 1986 / January 1987.

06.08.2024

Help the caveman reach his beloved by crossing a territory full of dangers. Run on the wheel, jump and duck to avoid obstacles, such as holes, branches, rocks, etc. that will present themselves along the way.

31.12.1983

Cassette 50 is a compilation of 50 games that was released for a variety of 8-bit home computers, albeit with different selections of games on different computers. The majority of games within the collection were programmed in BASIC and are widely considered to be of poor quality.