Popular games built on game engine Bitsy
Year 3112 aboard The Adamant Gambit. The best book in the whole library.
A sequel to The Tower. It is also about trans women, tarot, and therapy; but also about self-loathing, time loops, and obsession.
You were murdered recently. It didn't take.
You are growing a Passiflora.
Two weeks ago, Zeta Station ceased all communications without sending any distress call beforehand. Investigative officer Lieutenant Essex is sent to this isolated moon to determine what has happened to the crew.
Poem adapted from "The sun changed colors" by Margorie Agosín. Created for bitsy jam #81 - tomatoes.
A game about exploring a coral reef during a bleaching event.
A playful examination of Character Context; a long-neglected aspect of game design and technological development.
A small Bitsy game the developer made to help teach their son math.
You're a detective on the case. An old rich man was killed during dinner time, and no one knows how. The wife, maid, and chef all say they were eating dinner together when it happened. No one got up, so how did this man end up dead?
PROTO ANIMA is a short game about a Homunculus born too soon.
A semi-autobiographical game about moving.
Solve puzzles as you ascend a tower, encountering magic and monsters along the way.
A bitsy game about career choices, heartache, and perseverance.
A labyrinth filled with corpses, and a minotaur at its center.
Discomfort Zone is a 2D pixel-art narrative game about depression, anxiety disorder, despair, and recovery. The game takes a realistic, un-filtered, and at times uncomfortably personal look at depression and anxiety disorder through the eyes of someone dealing with these conditions, promoting understanding and sharing the experience with a wider audience. The game deals with many themes related to depression and anxiety: worry, loneliness, and self-deprecating thoughts, but also hope and finding the strength, when all seems lost, to keep going.
Find love as you explore BUG WORLD!
This game is the result of a massive collaboration on the Bitsy Discord. 34 separate bitsyfolk each created a room. The project was built as an "exquisite corpse" - every room was constructed separately, and while variables were shared between participants to allow cross-room gameplay, the final layout of the maze was randomised.
Who are You? What does it mean to be You?
Collect items for your three puppies while simultaneously confronting your gradual loss of memory. As you explore the woods, you think of memories from previous seasons and the nearing threat of winter.
An autobiographical Bitsy game about real and artificial experiences.
A tiny story about being evicted.
Relics of the old world haunt the shores.
What hides in the marble when one hides from their own heart?