Popular games built on game engine Blender Game Engine
Garn47 is surreal low-poly 3D platformer with horror elements where you explore an odd world in order to earn badges, find secrets, and help a friend reunite with a loved one.
A first-person narrative adventure game about exploring a cult compound in the remote New Mexico desert. Discover the lives of the former inhabitants -- what brought them together, what they believed, and why they ended it all.
Relaxing physics puzzle game with minimalist design.
Tomato Jones 2 is a sequel of its greatly fun predecessor - "Tomato Jones" already available on Steam. It's just a red tomato with a stupid hat. He tries to look like a cool tomb raider, rolling and jumping all over the maps. Help him find all the treasures in the mystic castle or watch him die.
Slipstream is a racing game influenced and inspired by the OutRun series, SEGA games in general, Initial D, Vaporwave & Synthwave aesthetics and the spirit of 90s arcades. It uses a real pseudo3D engine to provide an authentic retro experience in a modern shell. After being funded via kickstarter in 2016 and delayed more times than the developer would like to admit, it was released independently for PC in 2018.
The "Catacombs" is a found footage game that plays through the perspective of a VHS camera showing a person venturing deep into the Catacombs of Paris. After exploring far into the maze that lives under Paris the player begins to feel they're being followed.
The player watches old recordings from their (strangely familiar?) dreams, starting from what seems to be a normal day in the streets of your home town...
MILK ME DARLING, sex Simulator where you will be able to penetrate penis to vagina and make a great pleasure to make the vagina squirt
TBmsTF, which stands for The Button Machine Sees The Future, similar to TGsEE and TBmHC, is a teaser game for Five Nights at Treasure Island Remastered 4.0
The pale rain is coming.
Your sister and a lot of other people are missing, solve the mystery and find your sister Kirsty!
Nightmare Before Disney is a Five Nights at Freddy's fangame, a point and click horror game. Created by the SubwooferX3 with motivation from Blackout1912, Nightmare Before Disney is a official remake of Sub's 2015 NBD.
Join three heroes in training as they learn to master their individual strengths and harness the power of Alterium Essence. With their training nearly completed, Dolion, their teacher, prepares them for the most important mission they've faced yet.
Yo Frankie! is an open source video game based on the universe and characters of the free film produced in 2008, Big Buck Bunny.
Picnic is a 3 dimensional labyrinth game. And this 3 dimensions are not only spatial: The first dimension is the visual dimension, a surreal digital labyrinth in which the user is awaking in the middle of a nightmare. Far away is a kind of bright green plastic hill, this seems to be, close to a strange phony star, the only colorful thing in the monochrome game world. On a wall is something written, inviting the user to go to the green hill, to the "picnic hill". On another wall: The user should listen carefully, THEY will show him/her the way. If the user is "listening carefully", THEY will "show you the way". And actually, if the user is searching a way through the visual labyrinth, THEY appear and THEY are telling something... It seems to be a story... about someone, who is planning to make (the game) picnic or even to have a picnic, but something happens... maybe something very scary... So the second dimension is the story labyrinth. While searching a way through the labyrinth...
An Insight Into The Past... Taking place right before the events of Maguntsche: Chapter Two, you are a factory employee at the Pallen Organs Company who has awaken in a mysterious room with no memory of what happened before you were put here. The room has no windows or doors. Your goal is to find a way out. If there is one. But what is this? A hidden world is revealed with every blink. The air is cold and the space lacks light. Perhaps this darkness might shed some light on the unfortunate circumstances you have found yourself. A Gift to Maguntsche Fans... Releasing on the anniversary of Maguntsche: Chapter One, Eight Corners will give players the insight they need to be immersed in the growing universe when Chapter Two launches later this year. How To Play... Every 15 seconds, you will find yourself in one of two places. Our world or the realm. Our world acts as a "safe zone" where the player can charge their flashlight by accessing one of the terminals. If you enter the right sequence at the terminal, you gain +25% of your flashlights charge. When in the realm, there are two location you can be attacked from, using your flashlight you can flash an enemy using 25% of the charge to push them back away. There is a five second cool down for every time you use the flash ability. Your task is to survive as long as possible. Increasing Difficulty... The longer you survive, the more difficult the game becomes. The recharge sequences will gradually grow longer in length, and the enemies will approach more quickly.
Scout is the ambitious son of a well known adventurer. His father explored lost places and donated any treasures he found to let the world see it. However, there had been one treasure he never managed to locate and retrieve: The golden hazelnut of an ancient squirrel temple. Everything he found out about it had been written down in his diary which Scout years later recovered and further researched and eventually located the temple. Now he needs your help to explore the it's secrets and show the world his father's life's work! 'Scout' is a short and compact, atmospheric adventure game, mainly focusing on creating a harmonic environment and nice, simple graphics rather than complex gameplay and features. The goal is to encourage the player to take their time while playing, stop occasionally and just have a look around instead of rushing through it, while still enjoying this ride!
In this game you have to position the game elements in a exact way to get the ball from the top of a ramp inside a basket on its botton. The game uses real world physics on the ball movement and all your sense of localization will be demanded to complete the challenges.
Mage Hunters uses capture and elimination mechanics in the best style of classic board games. You control three Hunters that must eliminate the evil Mages. Each move counts for you complete the mission.
On the arena rules are simple - bring your name and your country in front of everybody else! It is a fun, competitive, asynchronous, hack and slash, parody game.
He came back, our beloved Miner, and he now called his very beautiful friend Lil' Pauline (Paulistinha) to enjoy a new adventure, they need to overcome the threat of space gluttons !!! Very cool and fun shooter style game, a unique game mechanic experience !!!
Play as an aspiring cryptozoologist as you scour the scenic Mount Pallas National Park for definitive proof that the creature of local legend is more than just a myth.