Popular games built on game engine Block Engine

01.01.1970

Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structures, and engaging in combat, with influences from contemporary multiplayer shooters such as Team Fortress 2. The project grew in scope over approximately a year of development. Ultimately, Barth stepped away due to the increasing complexity of the design. Hathaway continued experimenting with the codebase after the collaboration ended, reworking many of its ideas into a first-person shooter project titled Block Arena, which would eventually get reworked again into Fractal Block World. Barth later released Infiniminer, whose more focused design would go on to directly influence Minecraft, making Infiniminer 2 an important but largely unseen precursor in the history of voxel-based games.

01.01.1970

Block Arena is a multiplayer action game (an FPS game) but where the levels are "block worlds". The project was started around 2008. The project is a continuation of the (never fully finished) Infinifrag 2 project that Dan Hathaway developed in collaboration with Zach Barth after being so impressed by Zach's original Infinifrag. After Zach Barth left the Infinifrag 2 project, he would go on to make Infiniminer, the game that inspired Minecraft, however Dan continued to work on the Block Engine technology. The idea behind Block Arena is that a block map is easy to build by hand (or procedurally generate), which greatly simplifies level design. The maps themselves are intended to be similar to those in Unreal Tournament or Quake. Much of the code for Block Arena (and Infinifrag 2) was moved over for the new Fractal Block World game in 2012