Popular games built on game engine BOOM

A Doom II map based around various applications of voodoo dolls. This map contains destructable walls, Quake style walk-on lifts, automatic crushing doors, combination lock with multiple codes randomised for each new playthrough and an item vending machine using rockets as currency.

Get the full Sunder experience in just a fraction of the time! All of the action, with only 10% of the average monster count! The maps range from a few minutes to 15-20 minutes long. Play it now, and next time you're at a party, you'll have just enough Sunder knowledge to impress everyone with your analysis of the combat encounters.

DsDoom 3 is a 32-level total conversion for Doom II created by Sniper 109 for Boom-compatible ports. DsDoom 3 was created to maintain compatibility with the DS Doom port, which was created to play Doom on Nintendo DS handheld consoles and is based on PrBoom. As the name of the WAD and the title screen indicate, the mod is heavily based off Doom 3, with its weapons and most of its enemies being closely modeled after that game, featuring new and unique behaviors through DeHackEd.

A set of maps designed around exploring unique aesthetic themes using Doom2's stock resources, cramped combat, small maps and reuse of space.

Junk Food is a Boom compatible Speedmapping Community Project held in Meowgi's Community Discord Server. The basic premise was to make "Junk Food" slaughter ala BFG spammy, high monster count maps where not a lot of time is spent deliberating about layout/detailing/fight design/other things that can bog a mapper down. It's just good BFG fun.

DOOMIUM is a Community Project of megawad worth of short, explosive, and fun maps made by collective effort of 25 mappers, ranging from mini techbases to dimension-crossing temples and mysterious realms in search for the purest element of Doom.

The Esoteric Formula its a boom compatible mapset that focus on esoteric concepts/vignettes and hardcore gameplay. All of these maps were designed to be a challenge to veteran players who seek hard content in doom.

Greetings mortals! Hardfest 2 is a community project for boom-compatible source ports that is focused on "hard maps" of any style, this time with a yellow theme! Featuring maps by 24 designers, there is a wide variety on offer, including large macroslaughter maps, tiny and precise combat puzzles, quiet exploration heavy maps & platforming maps.

Six Minute Showdown is an unique DOOM II map by Vytaan featuring rhytmic elements. The map responds to the music's beat and will end at exactly six minutes, it requires quick reaction time as well as developed combat skills to keep up the pace.

Amalgoom is a megawad project based on the theme of making brand new levels by combining together maps from Doom & Doom II. The project is a homage to the original games and its creators.