Popular games built on game engine CARBON Engine

06.05.2003

EVE Online is a free MMORPG sci-fi strategy game where you can embark on your own unique space adventure. EVE's open world MMORPG sandbox, renowned among online space games, lets you choose your own path and engage in combat, exploration, industry and much more.

04.06.2013

Dominion represents the type of conquest never realized by pretty words and poetry. It is true power born from the broken hulls of a thousand starships, the genes of the ambitious and the hubris of the greedy. EVE's 12th free expansion offers the power of control to anyone bold enough to seize it, bringing you the tools for you to rally legions together and carve out your own space. Will your ambitious new Alliance rise up to the challenge and stake their claim, evolving territory to suit it's needs? Will your established empire hold fast against the fleets that press at your borders, hungry for the wealth you protect? Will you call old friends to your side and convince them to join you once more in battle? Or are you the clever entrepreneur who sits clear of the danger and fuels the war from the periphery? Dominion enhances the tools of communication and evolves the dynamics of war, altering the very way in which pilots interact with each other through warfare or cooperation. The vast riches of sovereign authority await for those bold enough to seize them amidst a beautiful, deadly universe of possibility.

24.05.2016

This update includes: - Added citadels: Astrahus, Fortizar and Keepstar - Added special Palatine Keepstar - Alterations of structure assault mechanics - dev blog - Added asset safety - Added Access Lists for citadel control - Added Force Auxiliaries: Apostle, Minokawa, Lif and Ninazu - Reworking of capital ships - Visual effects alterations for combat feedback - New faction NPC capital ships - New capital ship weapons - Visual effect alterations for station hangars - New structure fitting window - New superweapons for capital ships

01.12.2009

Dominion enhances the tools of communication and evolves the dynamics of war, altering the very way in which pilots interact with each other through warfare or cooperation. The vast riches of sovereign authority await for those bold enough to seize them amidst a beautiful, deadly universe of possibility. The main focus of Dominion, the 11th expansion, is an overhaul in the alliance warfare sovereignty mechanics. It also includes the introduction of pirate epic arcs, an artistic redesign of planets and a social networking platform called COSMOS (previously called New Eden). Dominion updates the In Game Browser (IGB) with Awesomium (a browser toolkit based on Chromium), allowing the IGB to behave more like a true browser and properly render HTML, javascript and stylesheets. This update includes: - Sovereignty Evolves - Sovereignty Infrastructure System - New Doomsday Devices and Capital Ship Changes - Improved Fleet Tools - Exploration and Advanced PVP Tutorials - Faction Ships Revisited - Pirate Faction Epic Arc Missions - Upgraded Planets and Starfields - Improved In-Game Mail System - Full Featured In-Game Browser

28.05.2019

The Invasion expansion will provide a new presence and dimension to gameplay in New Eden that will bring players back time and again, inspiring them to be a part of history unfolding, the effects of which promise to change the Eve universe forever.

01.01.1970

EVE Frontier is an in-development, crowd-built virtual world and player-driven sandbox. As a space survival simulation its inhabitants will find themselves awakened within a shattered region of space, warped by the presence of supermassive black holes gravitationally bound in a macabre dance. Rogue AI infests its depths; corrupting and consuming the remnants of what still stands.

12.11.2024

The Revenant expansion for EVE Online is live! Join forces with the Deathless and strike at the heart of darkness as you explore thrilling new opportunities, fearsome ships, powerful weapons, mercenary dens that harness new resources, and new ways to activate and unify your corporation.

29.09.2020

This update includes: - Armor hardener module tiericide - Triglavian Invasion Chapter 3: EDENCOM Prepares for Triglavian Invasion and EVE PULSE - Invasion Ch.3, Graphical Update, CSM15 - A special 17th Birthday Celebration version of Capsuleer Day

14.09.2021

The update includes: - Secure Key Storage sites balance - AIR New Player Experience launched - Increased availability of Ice Belt locations, increased respawn time - Mercoxit in asteroid belts increased by 200% - Mercoxit anomalies spawn rate increased by 200% - Mykoserocin gas site spawn chance reduced by 60% - Introduction of Skill Plans, and Skill Catalogue features - Skill training queue limit increased to 150 skills - 24 hour limit removed from Alpha Training Queue - Personal deployables barred from new player starting systems

10.06.2008

Empyrean Age, previously named Kali 4, is the name of the 8th expansion of Eve Online and the last one in the Kali tetralogy. CCP has included Factional Warfare in this release. In this expansion the in-game story plays a key role and the situation in the game reflects events depicted in the novel of the same title by Tony Gonzales. The expansion allows both individual players and whole corporations to fight for certain NPC factions and battle for control of certain regions of space. Agents provide missions and objectives which alter player and corporation standings with the factions accordingly. This update includes: - Factional Militias - Ranks - Factional Warfare Agents - Statistics - System Occupancy - Combat Zones - Factional Warfare Complexes - World Shaping

24.10.2017

As new technologies for resource acquisition emerge in the form of Upwell Refineries, new moon mining capabilities and refined reaction processes, pirate factions have set their sights on taking a slice of the dwindling resources that remain in New Eden. With more tools for resource gathering at the hands of capsuleers than ever before, the competition for raw materials and supremacy over space is becoming more heated than ever as the cluster is pushed closer toward the brink of all out conflict.

17.11.2004

Exodus is considered by the developers to be the first major game expansion. The expansion added multi-level "deadspace" scenarios, new environments and ships, better handling of conflicts, additional market functionality, user interface improvements, and an updated in-game web browser. A formalized method for alliances between corporations and the ability to claim sovereignty of a solar system via new "player owned starbases" was also added. Prior to its official release, this expansion was codenamed "Shiva." This update includes: - New Ships - Starbases - New Helper Applications - New Multi-level Scenarios - System Scanning - Mining Improvements - Corporation Improvements - Alliance Systems - War Declaration - User Interface Improvement - New Agent Functionality - New Aggression System - New NPC Types - Market Improvements - Fleet Command and Tactical View - Updated In-game Browser

10.03.2009

A collection of all ten free updates to EVE Online, up to early 2009's Apocrypha expansion. The Special Edition includes: - Exclusive digital Career Guide, roughly equivalent to a hint book (giving goals and suggestions for careers and playing the economy) - 60 days of free game time, and a VIP code for 30 more days if a friend also subscribes. - Brand new accounts also receive an exclusive ship - Certificate for instant access to the factional warfare system

18.12.2003

Castor was the first major content addition. It focused on refining current functions along with adding "Tech 2" elite components and ships. With its release, Eve players saw conquerable stations in 0.0 (deep space) security systems, the introduction of the agent mission running system, the introduction of research agents, and many other features released between the launch of Castor and its follower, Exodus. This update includes: - Tech Level 2 - Player Owned Conquerable Stations - New Ship Classes - New Agent Features - Market Changes - Updated Ship Technology - Crime Fighting - Advanced Skills - Weapon Upgrades - Auto-cloak

11.11.2008

The Quantum Rise expansion includes features such as a new certificate system that allows verification of a player's proficiency in certain defined groups of skills by other players and a medal system for awards by corporations. Industrial ships were rebalanced and optimized, with addition of the Orca-class ship, "a sub-capital logistical ship with a mining command focus." The staged delivery of the expansion began with the recent implementation of new technology such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to reduce lag. These improvements provide performance allowing for player vs. player battles with thousands of participants. Further hardware and software improvements are planned. Other features of the expansion include further graphics updates as started in the Trinity expansion; the ability for players to group their vessels' weapons for easier interaction; changes to autopilot routes and avoidance of player-defined solar systems. This patch also brought a controversial overhaul of the speed system.

08.11.2018

New Eden is in an ever-evolving state and as we push toward the third decade, the next expansion for EVE Online is right on the horizon. More quality of life changes, fresh balance, new precursor ships and content and more iteration on abyssal deadspace are right around the corner with EVE Online: Onslaught, as well as a whole host of new navigation structures that further enable capsuleers to become masters of their domain. This update includes: - Added frigate trio Abyssal Deadspace and Abyssal PvP (dev blog) - New Triglavian Destroyer (Kikimora) and Battlecruiser (Drekavac) - New Activity Tracker (dev blog) - Buffs to ECM strength and to Powergrid, CPU, and signature radius for many ECM-bonused ships (CCP forum post) - Force Auxiliary and some capital tanking modules nerfed (CCP forum post) - New Upwell FLEX Structures for player-owned jump gates, cyno inhibitors, and cyno beacons, replacing older equivalents

05.12.2007

Features include an updated graphics engine and 5 new ship classes totaling 20 new ships. The 5 classes are interdictor cruisers (Heavy Interdictors) and electronic warfare frigates (Electronic Attack Ships) as well as battleships (Black Ops, designed for covert operations and Marauders, designed for long-range deployment) and freighters (Jump Freighters). Although "Factional Warfare," a major addition to game mechanics, had been planned for this patch it has since been announced that it will now be included in a future patch, along with Ambulation (walking in stations and Full Human Representation, announced on the Eve Online Fanfest 2007). Starting with the release of Trinity CCP offers two editions of the Eve Online client. One with regular graphics content, called Trinity 1.0 Classic, and one with updated graphics, called Trinity 1.0, also referred to as Premium. Players who run a Shader Model 3-capable graphics card can choose whether they want the Classic or Premium content. Without such a graphics card the client uses the Classic content.

19.06.2007

Revelations II is the second of three expansions, designed to show the increased tensions between the empires within the game universe. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs. A number of existing features have been extended including Level 5 agents, changes to sovereignty, starbases outposts, and balancing changes to the Amarr race. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment. This update includes: - Heat - Anti-Fleet Warfare - Structure Warfare Enhancements - Starbase Warfare - Outpost Warfare - Outpost Upgrades - Expanding the Frontiers of Exploration - Agent Mission Improvements - Broader Sovereignty Scope - Improved Corporation & Alliance Management - Need for Speed - Immersive New Player Experience - General Improvements

11.06.2024

The rejuvenation of nullsec has begun! New Upwell structures are now available to corporation and alliance leaders, to shape sovereign space in their image, and pilots can fly new defense-capable industrial ships into a new era. Creative capsuleers are empowered to design personalized ship SKINs for themselves or their organization and tackle new and improved goals and Corp Projects. In addition, the biggest update to EVE Vanguard since December is coming in the Solstice event, introducing a new map, weapon modifications, and more. This update includes: - New feature: SKINR Ship Personalisation (custom ship SKINs) - New structures: Orbital Skyhook, Sovereignty Hub, Metenox Moon Drill - Major changes to Nullsec Sovereignty, iHubs and TCUs - New Upwell Haulers: Squall, Torrent, Deluge, Avalanche - Carrier balance reworks with new modules: Capital MJD, Capital MJFG -- New carrier-based Faction fighters - Daily Logins replaced by Opportunities/Daily Goals And more

26.05.2010

Tyrannis expands the universe of EVE Online in ways never before imaginable. Within New Eden, pilots will now be able to descend on planets, construct colonies and harvest their hidden treasures. Beyond New Eden lies EVE Gate, a central portal for the EVE community to interact, organize and communicate even when they are not in game. Tyrannis introduces new platforms and new technology, setting the stage for even bigger things to come.

23.11.2021

This update includes: - Added AEGIS Secure Transfer Facility, AEGIS Secure Capital Construction Forge, AEGIS Capital Ship Security Facility, and Overmind Nursery Groves sites - ESS activation causing Capsuleer Combat Timer replaced with Weapons Timer instead - Drag and Drop ship fittings to skill plan - Increased Rogue Drone NPC buy orders - Corporation Recruitment changes

16.12.2005

Red Moon Rising was split off from the "Kali" expansion in order to maintain a more regular patch schedule. It included many performance optimizations and updates to combat, research, and manufacturing gameplay. Unicode support was also expanded from the chat system to game-wide. A major focus of the expansion was revamping existing ships and adding many additional ship classes. Twenty-three new Tech 2 ships were added including Exhumers, Force Recon cruisers, Command Ships, Interdictors, and most notably, the capital ships Carrier, Mothership, and Titan. This update includes: - Carriers & Motherships - Titans - Bloodlines - Starbases And Sovereignty - Tech 2 Ships - Project Rebirth - Cosmos Constellations - Next-gen Manufacturing & Research Facilities - Optimizations - Fighters - Combat Revisited - Drones Revisited - Needful Things For Mining - NPCs Revisited - Eye For An Eye - Tech 2 Ammunition - Unicode Client - New Corp Logos - Jettison Canister Flagging - UI Improvements - Tractor Beam

19.11.2013

Rubicon brought major updates and changes to core game elements, the certificates system was overhauled along with the player login screen. New features included the addition of player owned high-sec customs offices, ghost sites, new hacking mechanics, Twitch streaming. The update is also the first steps towards colonisation, as stated in CCP Seagull's vision.

08.12.2016

This update includes: - Added Alpha and Omega Clone States - dev blog - Added Engineering Complexes - dev blog - Added complete new player experience Inception - dev blog - Added Command Bursts - dev blog - Alterations to fleet boosts - Added fitting simulator - Rebalance of Tactical Destroyers - New effect generator for Titans - New visual feedback from command bursts, combat logs and effects bar - Visual and audio effects update to explosions and wrecks - Rebalance of Rorqual - Added Pulse Activated Nexus Invulnerability Core (PANIC) - Rehaul of character sheet - dev blog - Added NPC Mining Operations