Popular games built on game engine CARBON Engine

06.05.2003

EVE Online is a free MMORPG sci-fi strategy game where you can embark on your own unique space adventure. EVE's open world MMORPG sandbox, renowned among online space games, lets you choose your own path and engage in combat, exploration, industry and much more.

28.05.2019

The Invasion expansion will provide a new presence and dimension to gameplay in New Eden that will bring players back time and again, inspiring them to be a part of history unfolding, the effects of which promise to change the Eve universe forever.

17.11.2004

Exodus is considered by the developers to be the first major game expansion. The expansion added multi-level "deadspace" scenarios, new environments and ships, better handling of conflicts, additional market functionality, user interface improvements, and an updated in-game web browser. A formalized method for alliances between corporations and the ability to claim sovereignty of a solar system via new "player owned starbases" was also added. Prior to its official release, this expansion was codenamed "Shiva." This update includes: - New Ships - Starbases - New Helper Applications - New Multi-level Scenarios - System Scanning - Mining Improvements - Corporation Improvements - Alliance Systems - War Declaration - User Interface Improvement - New Agent Functionality - New Aggression System - New NPC Types - Market Improvements - Fleet Command and Tactical View - Updated In-game Browser

10.03.2009

A collection of all ten free updates to EVE Online, up to early 2009's Apocrypha expansion. The Special Edition includes: - Exclusive digital Career Guide, roughly equivalent to a hint book (giving goals and suggestions for careers and playing the economy) - 60 days of free game time, and a VIP code for 30 more days if a friend also subscribes. - Brand new accounts also receive an exclusive ship - Certificate for instant access to the factional warfare system

18.12.2003

Castor was the first major content addition. It focused on refining current functions along with adding "Tech 2" elite components and ships. With its release, Eve players saw conquerable stations in 0.0 (deep space) security systems, the introduction of the agent mission running system, the introduction of research agents, and many other features released between the launch of Castor and its follower, Exodus. This update includes: - Tech Level 2 - Player Owned Conquerable Stations - New Ship Classes - New Agent Features - Market Changes - Updated Ship Technology - Crime Fighting - Advanced Skills - Weapon Upgrades - Auto-cloak

04.06.2013

Dominion represents the type of conquest never realized by pretty words and poetry. It is true power born from the broken hulls of a thousand starships, the genes of the ambitious and the hubris of the greedy. EVE's 12th free expansion offers the power of control to anyone bold enough to seize it, bringing you the tools for you to rally legions together and carve out your own space. Will your ambitious new Alliance rise up to the challenge and stake their claim, evolving territory to suit it's needs? Will your established empire hold fast against the fleets that press at your borders, hungry for the wealth you protect? Will you call old friends to your side and convince them to join you once more in battle? Or are you the clever entrepreneur who sits clear of the danger and fuels the war from the periphery? Dominion enhances the tools of communication and evolves the dynamics of war, altering the very way in which pilots interact with each other through warfare or cooperation. The vast riches of sovereign authority await for those bold enough to seize them amidst a beautiful, deadly universe of possibility.

24.05.2016

This update includes: - Added citadels: Astrahus, Fortizar and Keepstar - Added special Palatine Keepstar - Alterations of structure assault mechanics - dev blog - Added asset safety - Added Access Lists for citadel control - Added Force Auxiliaries: Apostle, Minokawa, Lif and Ninazu - Reworking of capital ships - Visual effects alterations for combat feedback - New faction NPC capital ships - New capital ship weapons - Visual effect alterations for station hangars - New structure fitting window - New superweapons for capital ships

01.12.2009

Dominion enhances the tools of communication and evolves the dynamics of war, altering the very way in which pilots interact with each other through warfare or cooperation. The vast riches of sovereign authority await for those bold enough to seize them amidst a beautiful, deadly universe of possibility. The main focus of Dominion, the 11th expansion, is an overhaul in the alliance warfare sovereignty mechanics. It also includes the introduction of pirate epic arcs, an artistic redesign of planets and a social networking platform called COSMOS (previously called New Eden). Dominion updates the In Game Browser (IGB) with Awesomium (a browser toolkit based on Chromium), allowing the IGB to behave more like a true browser and properly render HTML, javascript and stylesheets. This update includes: - Sovereignty Evolves - Sovereignty Infrastructure System - New Doomsday Devices and Capital Ship Changes - Improved Fleet Tools - Exploration and Advanced PVP Tutorials - Faction Ships Revisited - Pirate Faction Epic Arc Missions - Upgraded Planets and Starfields - Improved In-Game Mail System - Full Featured In-Game Browser

04.12.2012

Retribution brought a revamped bounty system, a new "crimewatch" system, added 4 new destroyer ships and a new mining frigate, rebalanced the frigate, cruiser and destroyer ship roles and improved enemy AI. A list of the additions and modifications from the Retribution feature page: - A revamp of the bounty system, which deals out payment on financial loss - A revamp of the criminal warning system, dubbed "crimewatch" - A rebalance of ships in the frigate, cruiser and destroyer classes - Addition of four new destroyers for each of the races with different attributes - Addition of a new ORE mining frigate - Improvements to the combat UI - Improvements to NPC AI - Addition of a new music audio system which works on location rather than a linear playlist. Removal of the jukebox - Other minor features such as new items, the addition of a new safety system, a new salvage drone, and various performance improvements

29.06.2005

Cold War Edition contained an extensive new tutorial sequence and a storyline background introduction. Challenging "level 4" agent missions were added for experienced players, as well as "COSMOS" constellations where in-space agents began giving out story-driven missions and unique rewards. The freighter and dreadnaught capital ships, full-fledged player-owned "outposts," and improved NPC pirate factions brought deep space play to a new level. This expansion also added Unicode chat support, allowing communication in Asian, Cyrillic, and Greek languages. This update includes: - Combat Improvements - Outposts - Pirate Factions Upgrades - New World Order - Cosmos Constellations - Dreadnoughts - Encounters In Space - Leadership Overhaul - Freighters - Mini-professions - New Complexes - Convoy Raiding Lucrative - System Sovereignty - Unicode Chat & Client Improvements - Research Breakthroughs & Skills

27.05.2025

Legion is Here! The Legion expansion introduces new systems and tools that let capsuleers define their own role in New Eden. From player-created Freelance Jobs that connect individuals to the broader war machine, to powerful warships and nullsec upgrades that shift the balance of power, Legion offers new ways to lead, earn, and fight - regardless of experience or allegiance.

13.05.2020

This update includes: - Associated Event / Lore Update: Black Friday Boosts: Skill Points, Boosts, tax reduction. Invasion Chapter 2 - New Triglavian Dreadnaught Zirnitra - New system for bookmarks with comfort features (easy sharing, ...) - Updates to Micro Jump Field Generators, Bosonic Field Generators, and Support Fighters - Stabber Fleet Issue and Tempest Fleet Issue have now and extra damage bonuses to rate of fire - Medium Autocannons are improved (rate of fire, range, fallof) - New Player Experience now has a login campaign with minor rewards.

29.09.2020

This update includes: - Armor hardener module tiericide - Triglavian Invasion Chapter 3: EDENCOM Prepares for Triglavian Invasion and EVE PULSE - Invasion Ch.3, Graphical Update, CSM15 - A special 17th Birthday Celebration version of Capsuleer Day

14.09.2021

The update includes: - Secure Key Storage sites balance - AIR New Player Experience launched - Increased availability of Ice Belt locations, increased respawn time - Mercoxit in asteroid belts increased by 200% - Mercoxit anomalies spawn rate increased by 200% - Mykoserocin gas site spawn chance reduced by 60% - Introduction of Skill Plans, and Skill Catalogue features - Skill training queue limit increased to 150 skills - 24 hour limit removed from Alpha Training Queue - Personal deployables barred from new player starting systems

12.11.2024

The Revenant expansion for EVE Online is live! Join forces with the Deathless and strike at the heart of darkness as you explore thrilling new opportunities, fearsome ships, powerful weapons, mercenary dens that harness new resources, and new ways to activate and unify your corporation.

01.01.1970

EVE Frontier is an in-development, crowd-built virtual world and player-driven sandbox. As a space survival simulation its inhabitants will find themselves awakened within a shattered region of space, warped by the presence of supermassive black holes gravitationally bound in a macabre dance. Rogue AI infests its depths; corrupting and consuming the remnants of what still stands.

24.10.2017

As new technologies for resource acquisition emerge in the form of Upwell Refineries, new moon mining capabilities and refined reaction processes, pirate factions have set their sights on taking a slice of the dwindling resources that remain in New Eden. With more tools for resource gathering at the hands of capsuleers than ever before, the competition for raw materials and supremacy over space is becoming more heated than ever as the cluster is pushed closer toward the brink of all out conflict.

11.11.2008

The Quantum Rise expansion includes features such as a new certificate system that allows verification of a player's proficiency in certain defined groups of skills by other players and a medal system for awards by corporations. Industrial ships were rebalanced and optimized, with addition of the Orca-class ship, "a sub-capital logistical ship with a mining command focus." The staged delivery of the expansion began with the recent implementation of new technology such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to reduce lag. These improvements provide performance allowing for player vs. player battles with thousands of participants. Further hardware and software improvements are planned. Other features of the expansion include further graphics updates as started in the Trinity expansion; the ability for players to group their vessels' weapons for easier interaction; changes to autopilot routes and avoidance of player-defined solar systems. This patch also brought a controversial overhaul of the speed system.

08.11.2018

New Eden is in an ever-evolving state and as we push toward the third decade, the next expansion for EVE Online is right on the horizon. More quality of life changes, fresh balance, new precursor ships and content and more iteration on abyssal deadspace are right around the corner with EVE Online: Onslaught, as well as a whole host of new navigation structures that further enable capsuleers to become masters of their domain. This update includes: - Added frigate trio Abyssal Deadspace and Abyssal PvP (dev blog) - New Triglavian Destroyer (Kikimora) and Battlecruiser (Drekavac) - New Activity Tracker (dev blog) - Buffs to ECM strength and to Powergrid, CPU, and signature radius for many ECM-bonused ships (CCP forum post) - Force Auxiliary and some capital tanking modules nerfed (CCP forum post) - New Upwell FLEX Structures for player-owned jump gates, cyno inhibitors, and cyno beacons, replacing older equivalents

05.12.2007

Features include an updated graphics engine and 5 new ship classes totaling 20 new ships. The 5 classes are interdictor cruisers (Heavy Interdictors) and electronic warfare frigates (Electronic Attack Ships) as well as battleships (Black Ops, designed for covert operations and Marauders, designed for long-range deployment) and freighters (Jump Freighters). Although "Factional Warfare," a major addition to game mechanics, had been planned for this patch it has since been announced that it will now be included in a future patch, along with Ambulation (walking in stations and Full Human Representation, announced on the Eve Online Fanfest 2007). Starting with the release of Trinity CCP offers two editions of the Eve Online client. One with regular graphics content, called Trinity 1.0 Classic, and one with updated graphics, called Trinity 1.0, also referred to as Premium. Players who run a Shader Model 3-capable graphics card can choose whether they want the Classic or Premium content. Without such a graphics card the client uses the Classic content.

19.06.2007

Revelations II is the second of three expansions, designed to show the increased tensions between the empires within the game universe. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs. A number of existing features have been extended including Level 5 agents, changes to sovereignty, starbases outposts, and balancing changes to the Amarr race. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment. This update includes: - Heat - Anti-Fleet Warfare - Structure Warfare Enhancements - Starbase Warfare - Outpost Warfare - Outpost Upgrades - Expanding the Frontiers of Exploration - Agent Mission Improvements - Broader Sovereignty Scope - Improved Corporation & Alliance Management - Need for Speed - Immersive New Player Experience - General Improvements

11.06.2024

The rejuvenation of nullsec has begun! New Upwell structures are now available to corporation and alliance leaders, to shape sovereign space in their image, and pilots can fly new defense-capable industrial ships into a new era. Creative capsuleers are empowered to design personalized ship SKINs for themselves or their organization and tackle new and improved goals and Corp Projects. In addition, the biggest update to EVE Vanguard since December is coming in the Solstice event, introducing a new map, weapon modifications, and more. This update includes: - New feature: SKINR Ship Personalisation (custom ship SKINs) - New structures: Orbital Skyhook, Sovereignty Hub, Metenox Moon Drill - Major changes to Nullsec Sovereignty, iHubs and TCUs - New Upwell Haulers: Squall, Torrent, Deluge, Avalanche - Carrier balance reworks with new modules: Capital MJD, Capital MJFG -- New carrier-based Faction fighters - Daily Logins replaced by Opportunities/Daily Goals And more

26.05.2010

Tyrannis expands the universe of EVE Online in ways never before imaginable. Within New Eden, pilots will now be able to descend on planets, construct colonies and harvest their hidden treasures. Beyond New Eden lies EVE Gate, a central portal for the EVE community to interact, organize and communicate even when they are not in game. Tyrannis introduces new platforms and new technology, setting the stage for even bigger things to come.

23.11.2021

This update includes: - Added AEGIS Secure Transfer Facility, AEGIS Secure Capital Construction Forge, AEGIS Capital Ship Security Facility, and Overmind Nursery Groves sites - ESS activation causing Capsuleer Combat Timer replaced with Weapons Timer instead - Drag and Drop ship fittings to skill plan - Increased Rogue Drone NPC buy orders - Corporation Recruitment changes