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EVE Online is a free MMORPG sci-fi strategy game where you can embark on your own unique space adventure. EVE's open world MMORPG sandbox, renowned among online space games, lets you choose your own path and engage in combat, exploration, industry and much more.
Dominion enhances the tools of communication and evolves the dynamics of war, altering the very way in which pilots interact with each other through warfare or cooperation. The vast riches of sovereign authority await for those bold enough to seize them amidst a beautiful, deadly universe of possibility. The main focus of Dominion, the 11th expansion, is an overhaul in the alliance warfare sovereignty mechanics. It also includes the introduction of pirate epic arcs, an artistic redesign of planets and a social networking platform called COSMOS (previously called New Eden). Dominion updates the In Game Browser (IGB) with Awesomium (a browser toolkit based on Chromium), allowing the IGB to behave more like a true browser and properly render HTML, javascript and stylesheets. This update includes: - Sovereignty Evolves - Sovereignty Infrastructure System - New Doomsday Devices and Capital Ship Changes - Improved Fleet Tools - Exploration and Advanced PVP Tutorials - Faction Ships Revisited - Pirate Faction Epic Arc Missions - Upgraded Planets and Starfields - Improved In-Game Mail System - Full Featured In-Game Browser
New Eden is in an ever-evolving state and as we push toward the third decade, the next expansion for EVE Online is right on the horizon. More quality of life changes, fresh balance, new precursor ships and content and more iteration on abyssal deadspace are right around the corner with EVE Online: Onslaught, as well as a whole host of new navigation structures that further enable capsuleers to become masters of their domain. This update includes: - Added frigate trio Abyssal Deadspace and Abyssal PvP (dev blog) - New Triglavian Destroyer (Kikimora) and Battlecruiser (Drekavac) - New Activity Tracker (dev blog) - Buffs to ECM strength and to Powergrid, CPU, and signature radius for many ECM-bonused ships (CCP forum post) - Force Auxiliary and some capital tanking modules nerfed (CCP forum post) - New Upwell FLEX Structures for player-owned jump gates, cyno inhibitors, and cyno beacons, replacing older equivalents
Revelations II is the second of three expansions, designed to show the increased tensions between the empires within the game universe. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs. A number of existing features have been extended including Level 5 agents, changes to sovereignty, starbases outposts, and balancing changes to the Amarr race. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment. This update includes: - Heat - Anti-Fleet Warfare - Structure Warfare Enhancements - Starbase Warfare - Outpost Warfare - Outpost Upgrades - Expanding the Frontiers of Exploration - Agent Mission Improvements - Broader Sovereignty Scope - Improved Corporation & Alliance Management - Need for Speed - Immersive New Player Experience - General Improvements
The Revenant expansion for EVE Online is live! Join forces with the Deathless and strike at the heart of darkness as you explore thrilling new opportunities, fearsome ships, powerful weapons, mercenary dens that harness new resources, and new ways to activate and unify your corporation.
The rejuvenation of nullsec has begun! New Upwell structures are now available to corporation and alliance leaders, to shape sovereign space in their image, and pilots can fly new defense-capable industrial ships into a new era. Creative capsuleers are empowered to design personalized ship SKINs for themselves or their organization and tackle new and improved goals and Corp Projects. In addition, the biggest update to EVE Vanguard since December is coming in the Solstice event, introducing a new map, weapon modifications, and more. This update includes: - New feature: SKINR Ship Personalisation (custom ship SKINs) - New structures: Orbital Skyhook, Sovereignty Hub, Metenox Moon Drill - Major changes to Nullsec Sovereignty, iHubs and TCUs - New Upwell Haulers: Squall, Torrent, Deluge, Avalanche - Carrier balance reworks with new modules: Capital MJD, Capital MJFG -- New carrier-based Faction fighters - Daily Logins replaced by Opportunities/Daily Goals And more
Tyrannis expands the universe of EVE Online in ways never before imaginable. Within New Eden, pilots will now be able to descend on planets, construct colonies and harvest their hidden treasures. Beyond New Eden lies EVE Gate, a central portal for the EVE community to interact, organize and communicate even when they are not in game. Tyrannis introduces new platforms and new technology, setting the stage for even bigger things to come.
This update includes: - Added AEGIS Secure Transfer Facility, AEGIS Secure Capital Construction Forge, AEGIS Capital Ship Security Facility, and Overmind Nursery Groves sites - ESS activation causing Capsuleer Combat Timer replaced with Weapons Timer instead - Drag and Drop ship fittings to skill plan - Increased Rogue Drone NPC buy orders - Corporation Recruitment changes
Red Moon Rising was split off from the "Kali" expansion in order to maintain a more regular patch schedule. It included many performance optimizations and updates to combat, research, and manufacturing gameplay. Unicode support was also expanded from the chat system to game-wide. A major focus of the expansion was revamping existing ships and adding many additional ship classes. Twenty-three new Tech 2 ships were added including Exhumers, Force Recon cruisers, Command Ships, Interdictors, and most notably, the capital ships Carrier, Mothership, and Titan. This update includes: - Carriers & Motherships - Titans - Bloodlines - Starbases And Sovereignty - Tech 2 Ships - Project Rebirth - Cosmos Constellations - Next-gen Manufacturing & Research Facilities - Optimizations - Fighters - Combat Revisited - Drones Revisited - Needful Things For Mining - NPCs Revisited - Eye For An Eye - Tech 2 Ammunition - Unicode Client - New Corp Logos - Jettison Canister Flagging - UI Improvements - Tractor Beam
Rubicon brought major updates and changes to core game elements, the certificates system was overhauled along with the player login screen. New features included the addition of player owned high-sec customs offices, ghost sites, new hacking mechanics, Twitch streaming. The update is also the first steps towards colonisation, as stated in CCP Seagull's vision.
This update includes: - Added Alpha and Omega Clone States - dev blog - Added Engineering Complexes - dev blog - Added complete new player experience Inception - dev blog - Added Command Bursts - dev blog - Alterations to fleet boosts - Added fitting simulator - Rebalance of Tactical Destroyers - New effect generator for Titans - New visual feedback from command bursts, combat logs and effects bar - Visual and audio effects update to explosions and wrecks - Rebalance of Rorqual - Added Pulse Activated Nexus Invulnerability Core (PANIC) - Rehaul of character sheet - dev blog - Added NPC Mining Operations
This update includes: - Fleet Finder tool to better find available fleets - 50% DPS increase to Marauders' Bastion Module - Removed cost to set Home Station which can now be set without Clone Bay Service
The Crucible expansion was introduced to refine the existing game aspects. New nebulae graphics, an improved UI, time dilation and gameplay balancing were included in the expansion. CCP also added a line of third tier battlecruisers, which can fit battleship weapons, and the remaining Captain's Quarters for the Amarr, Gallente, and Caldari races. In addition to this, the engine trail effect was reintroduced.
Cold War Edition contained an extensive new tutorial sequence and a storyline background introduction. Challenging "level 4" agent missions were added for experienced players, as well as "COSMOS" constellations where in-space agents began giving out story-driven missions and unique rewards. The freighter and dreadnaught capital ships, full-fledged player-owned "outposts," and improved NPC pirate factions brought deep space play to a new level. This expansion also added Unicode chat support, allowing communication in Asian, Cyrillic, and Greek languages. This update includes: - Combat Improvements - Outposts - Pirate Factions Upgrades - New World Order - Cosmos Constellations - Dreadnoughts - Encounters In Space - Leadership Overhaul - Freighters - Mini-professions - New Complexes - Convoy Raiding Lucrative - System Sovereignty - Unicode Chat & Client Improvements - Research Breakthroughs & Skills
This update includes: - Associated Event / Lore Update: Black Friday Boosts: Skill Points, Boosts, tax reduction. Invasion Chapter 2 - New Triglavian Dreadnaught Zirnitra - New system for bookmarks with comfort features (easy sharing, ...) - Updates to Micro Jump Field Generators, Bosonic Field Generators, and Support Fighters - Stabber Fleet Issue and Tempest Fleet Issue have now and extra damage bonuses to rate of fire - Medium Autocannons are improved (rate of fire, range, fallof) - New Player Experience now has a login campaign with minor rewards.
This update includes: - Armor hardener module tiericide - Triglavian Invasion Chapter 3: EDENCOM Prepares for Triglavian Invasion and EVE PULSE - Invasion Ch.3, Graphical Update, CSM15 - A special 17th Birthday Celebration version of Capsuleer Day
The update includes: - Secure Key Storage sites balance - AIR New Player Experience launched - Increased availability of Ice Belt locations, increased respawn time - Mercoxit in asteroid belts increased by 200% - Mercoxit anomalies spawn rate increased by 200% - Mykoserocin gas site spawn chance reduced by 60% - Introduction of Skill Plans, and Skill Catalogue features - Skill training queue limit increased to 150 skills - 24 hour limit removed from Alpha Training Queue - Personal deployables barred from new player starting systems
Dominion represents the type of conquest never realized by pretty words and poetry. It is true power born from the broken hulls of a thousand starships, the genes of the ambitious and the hubris of the greedy. EVE's 12th free expansion offers the power of control to anyone bold enough to seize it, bringing you the tools for you to rally legions together and carve out your own space. Will your ambitious new Alliance rise up to the challenge and stake their claim, evolving territory to suit it's needs? Will your established empire hold fast against the fleets that press at your borders, hungry for the wealth you protect? Will you call old friends to your side and convince them to join you once more in battle? Or are you the clever entrepreneur who sits clear of the danger and fuels the war from the periphery? Dominion enhances the tools of communication and evolves the dynamics of war, altering the very way in which pilots interact with each other through warfare or cooperation. The vast riches of sovereign authority await for those bold enough to seize them amidst a beautiful, deadly universe of possibility.
This update includes: - Added citadels: Astrahus, Fortizar and Keepstar - Added special Palatine Keepstar - Alterations of structure assault mechanics - dev blog - Added asset safety - Added Access Lists for citadel control - Added Force Auxiliaries: Apostle, Minokawa, Lif and Ninazu - Reworking of capital ships - Visual effects alterations for combat feedback - New faction NPC capital ships - New capital ship weapons - Visual effect alterations for station hangars - New structure fitting window - New superweapons for capital ships
EVE Frontier is an in-development, crowd-built virtual world and player-driven sandbox. As a space survival simulation its inhabitants will find themselves awakened within a shattered region of space, warped by the presence of supermassive black holes gravitationally bound in a macabre dance. Rogue AI infests its depths; corrupting and consuming the remnants of what still stands.
Empyrean Age, previously named Kali 4, is the name of the 8th expansion of Eve Online and the last one in the Kali tetralogy. CCP has included Factional Warfare in this release. In this expansion the in-game story plays a key role and the situation in the game reflects events depicted in the novel of the same title by Tony Gonzales. The expansion allows both individual players and whole corporations to fight for certain NPC factions and battle for control of certain regions of space. Agents provide missions and objectives which alter player and corporation standings with the factions accordingly. This update includes: - Factional Militias - Ranks - Factional Warfare Agents - Statistics - System Occupancy - Combat Zones - Factional Warfare Complexes - World Shaping
Legion is Here! The Legion expansion introduces new systems and tools that let capsuleers define their own role in New Eden. From player-created Freelance Jobs that connect individuals to the broader war machine, to powerful warships and nullsec upgrades that shift the balance of power, Legion offers new ways to lead, earn, and fight - regardless of experience or allegiance.
A collection of all ten free updates to EVE Online, up to early 2009's Apocrypha expansion. The Special Edition includes: - Exclusive digital Career Guide, roughly equivalent to a hint book (giving goals and suggestions for careers and playing the economy) - 60 days of free game time, and a VIP code for 30 more days if a friend also subscribes. - Brand new accounts also receive an exclusive ship - Certificate for instant access to the factional warfare system
Castor was the first major content addition. It focused on refining current functions along with adding "Tech 2" elite components and ships. With its release, Eve players saw conquerable stations in 0.0 (deep space) security systems, the introduction of the agent mission running system, the introduction of research agents, and many other features released between the launch of Castor and its follower, Exodus. This update includes: - Tech Level 2 - Player Owned Conquerable Stations - New Ship Classes - New Agent Features - Market Changes - Updated Ship Technology - Crime Fighting - Advanced Skills - Weapon Upgrades - Auto-cloak