Popular games built on game engine flash

21.02.2012

You play an explorer stranded on a dangerous alien planet. Low on fuel, your only hope for escape is to find the planet’s core in this incredibly clever action-puzzle-platformer.

17.05.2004

Codename: Gordon, also known as Half-Life 2D, is a two-dimensional Flash sidescroller shooter game made by Paul "X-Tender" Kamma and Sönke "Warbeast" Seidel. The game was produced on behalf of Nuclear Vision, and was distributed free of charge over Valve Software's Steam online delivery system as a promotional title for the then-upcoming Half-Life 2. The game has since been removed from Steam's storefront due to factors related to the developer's bankruptcy. The game started off as a fan project of Paul Kamma and Sönke Seidel, the concept being inspired by various Half-Life 2 advertisements. Soon after, the two started working on Codename: Gordon on behalf of Nuclear Vision. The company also presented the game to Valve, the developer team of the original Half-Life series, who later distributed the game through Steam.

27.07.2005

Dad n' Me is a brawler/ fighting game created by Tom Fulp and Dan Paladin, creators of Alien Hominid,in 2005. It is seen by many as the game which popularized flash games, as for its time it was unique as it was very advanced in a genre that was seen by some as primitive. The objective of Dad n' Me is to travel across a level and to beat up any children and bullies who stand in your path. Once a group of children is encountered, the player's progress will be stopped until they have defeated all the enemies in the area. Various objects can be interacted with in various ways. For example, some objects can be picked up and thrown. others might explode when being hit, and there is even an interactive soccer game midway through that can be played.

13.01.2015

You are riding on a train without a name, memory, or your own body. Along with you are five other passengers who will share their thoughts and various tales of their past life before reaching their destination. One of them is clearly different from the rest, as he or she is closely tied to your past - a past that will greatly change your destination. As you embark for the final stage of your life, what will you discover? What is waiting for you at the end of your journey?

01.01.1970

Glitch was a casual, 2D browser-based game featuring a strong multiplayer component. It deliberately steered away from combat mechanics, instead focusing on collaborative crafting and gathering activities. Players were prompted to complete quests and perform various activities that would change the persistent world. Players were invited to expand upon the world, shaping its growth through various activities such as growing plants and trees and cooking food items. Glitch was officially launched on September 27, 2011, but reverted to beta status on November 30, 2011, citing accessibility and depth issues. Glitch was officially shut down on December 9, 2012.

26.07.2011

Welcome to the planet «Zombotron», inhabited by human-mutants or just stupid zombies. Nobody knows where they come from and what they eat. But we know one thing – they are ready to destroy everything that moves. During the colonization of the planet people built several laboratories to create bio-robots to clean the planet from evil, but something was wrong. There was no people on the planet Zombotron, but those laboratories still operate under the computer’s control. You are one of the few bio-robots and so will you be able to complete this mission?

01.02.2009

Sonic Knight In Training is a browser game released on the Neopets website in February 2009 to promote Sonic and the Black Knight. The player controls Sonic the Hedgehog, armed with Caliburn, in the center of an isometric corridor with crossroads pathways. The game is a reskin of Lego Star Wars II: Blaster Battle, another sponsored Neopets game previously released in 2006 to promote Lego Star Wars II: The Original Trilogy.

01.01.1970

Trials in Tainted Space is an adult, erotic, ultimately customizable, textual adventure game under active development by Fenoxo & crew.

06.05.2010

Give Up, Robot is a flash game developed by Maddy Makes Games that is centered on a robot trying to get past 50 levels and get to the end as fast as possible.

11.07.2009

It features 5 times more content than the original game. There's over 50 characters to unlock (52 to be exact). There is also 5 farley large minigames to unlock such as a full pinball adventure game and a 2 player battle game. Main game goal - fire your sonic furry down the stage to gain distance. The more distance you achieve the higher amount of rings you will be rewarded. Use the rings to unlock more characters and store items. The more characters you have unlocked, the more rings you will be rewarded at the end of each shot. In a sense, the game gets easier the more you play. The store releases one new item a day. Most of the items are keys to unlock certain characters while other items provide more game content and functionality. Come back every day to unlock them all! (or cheat if you can figure out how (its simple really (really really simple) ) )

12.01.2019

This is a wee interactive experience made back in 2013 in Flash (R.I.P.) using Actionscript 3/appropriated sprites/sounds and vocal synth via UTAU. It was inspired by my memories as a lil kid playing the Legend of Zelda: Link's Awakening on the Gameboy - specifically, Marin singing the Ballad of the Windfish in the village square. <3

01.04.2013

Teenage Mutant Ninja Turtles: Donnie Saves A Princess is a Flash-based browser game released on the Nickelodeon website in April of 2013. Donatello falls asleep while playing video games, and dreams that he goes through several TMNT-ized classic games to rescue "princess" April. At the end of each level, he encounters one of his brothers, dressed up like the princess that fits that level's theme. After he rescues each, they say, "The princess you are looking for is in/on another dungeon/castle/space ship."

18.06.2010

A first person shooter created by Terry Cavanagh in collaboration with Increpare as part of TIGjam UK using the theme of Finnegans Wake, a novel written by James Joyce.

01.06.2005

In 1970, there was a house that belonged to a family of four. But inexplicably, the family were all found dead in what was declared a mass suicide. Since then, nobody had dared to enter the house in the fears that it may be haunted, not willing to risk the same mysterious death that the family did. The player's goal is to enter the house and venture through the five rooms.

02.05.2007

08.12.2009

Experimental increpare game.

20.06.2011

Mike shadow is an action and combat game, where a vending machine swallowed your money and you must fight it with dozens of special attacks with high animation quality. Collect money, upgrade your skills, use weapons, magic and other devastating powers to beat the machine.

01.01.1970

31.12.2001

A game of balance. Originally made with Flash.

21.05.2002

Guide the bubble through 13 challenging levels of the mine. Use the arrowkeys to steer - and go easy or you'll hit a wall. And I worked quit [sic] a bit on sound, both for atmosphere and audial clues - so crank that baby up!

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01.01.1970

You play as Gorax, a mischievous red demon. The game begins with Gorax stranded on a cliff with no way down, and players must solve quirky puzzles, interact with strange objects, and use creative, physics-based solutions to progress. The hand-drawn, cartoonish art style and humorous scenarios make it a unique and playful

31.12.2011

Shoot, explore, upgrade, conquer enemies, defeat bosses, acquire achievements, collect gems, all in an attempt to save yourself and your gun from the clutches of the evil Professor. The Sequel to the original Diamond Hollow game.

23.11.2009

The Eighth Climate qua Casino.