Popular games built on game engine flash

You play an explorer stranded on a dangerous alien planet. Low on fuel, your only hope for escape is to find the planet’s core in this incredibly clever action-puzzle-platformer.

Codename: Gordon, also known as Half-Life 2D, is a two-dimensional Flash sidescroller shooter game made by Paul "X-Tender" Kamma and Sönke "Warbeast" Seidel. The game was produced on behalf of Nuclear Vision, and was distributed free of charge over Valve Software's Steam online delivery system as a promotional title for the then-upcoming Half-Life 2. The game has since been removed from Steam's storefront due to factors related to the developer's bankruptcy. The game started off as a fan project of Paul Kamma and Sönke Seidel, the concept being inspired by various Half-Life 2 advertisements. Soon after, the two started working on Codename: Gordon on behalf of Nuclear Vision. The company also presented the game to Valve, the developer team of the original Half-Life series, who later distributed the game through Steam.

Dad n' Me is a brawler/ fighting game created by Tom Fulp and Dan Paladin, creators of Alien Hominid,in 2005. It is seen by many as the game which popularized flash games, as for its time it was unique as it was very advanced in a genre that was seen by some as primitive. The objective of Dad n' Me is to travel across a level and to beat up any children and bullies who stand in your path. Once a group of children is encountered, the player's progress will be stopped until they have defeated all the enemies in the area. Various objects can be interacted with in various ways. For example, some objects can be picked up and thrown. others might explode when being hit, and there is even an interactive soccer game midway through that can be played.

You are riding on a train without a name, memory, or your own body. Along with you are five other passengers who will share their thoughts and various tales of their past life before reaching their destination. One of them is clearly different from the rest, as he or she is closely tied to your past - a past that will greatly change your destination. As you embark for the final stage of your life, what will you discover? What is waiting for you at the end of your journey?


The Hitman 2 Christmas Game is a promotional flash game developed by the now-defunct Noise Media, and released by Eidos Interactive to promote Hitman 2: Silent Assassin during the holiday season.
The world you’re about to experience Crafted by researching Multiple comatose patients real-life and Dreamworld events. No Matter where you come from or who you are, allow me to be the first to say: Welcome to Daze. A point&click game where unique minimalistic art style creates an unforgettable and atmospheric experience. The game is about a young 12 year’s old boy who lost his mother, now he is on his way to find her.

a trifle

A fan made port of the original Namco game, a staple of 2000s-era gaming portals.

Yume Nikki Smash Dream is a Yume Nikki-inspired fighting game. You have a choice of three characters: Madotsuki, Poniko and Seccom Masada-Sensei.

Select one of two options at the beginning of each round to build up your forces and try to take out the evil army of squids and their commander!

Shoot, explore, upgrade, conquer enemies, defeat bosses, acquire achievements, collect gems, all in an attempt to save yourself and your gun from the clutches of the evil Professor. The Sequel to the original Diamond Hollow game.

Circling chasing bumping leading caretaking racing following friendling crashing bouncing rushing thriving finally understanding dying

Fuck Typing is a typing game in which one player battles the CPU to see who can restate a sentence of gratuitous invective first. For each completed phrase, health is subtracted from the life bar of the opponent.

Use the LEFT & RIGHT arrow keys on your keyboard to direct Sonic in the direction of the rings. Try to collect at least 70 to enter the competition. Avoid Mines as these will slow you down and reset your score to O. Good Luck!

made with flixel

Glitch was a casual, 2D browser-based game featuring a strong multiplayer component. It deliberately steered away from combat mechanics, instead focusing on collaborative crafting and gathering activities. Players were prompted to complete quests and perform various activities that would change the persistent world. Players were invited to expand upon the world, shaping its growth through various activities such as growing plants and trees and cooking food items. Glitch was officially launched on September 27, 2011, but reverted to beta status on November 30, 2011, citing accessibility and depth issues. Glitch was officially shut down on December 9, 2012.

In this game you should slap masochistic Tenshi Hinanawi from touhou to fill her "tenshi bar"

Welcome to the planet «Zombotron», inhabited by human-mutants or just stupid zombies. Nobody knows where they come from and what they eat. But we know one thing – they are ready to destroy everything that moves. During the colonization of the planet people built several laboratories to create bio-robots to clean the planet from evil, but something was wrong. There was no people on the planet Zombotron, but those laboratories still operate under the computer’s control. You are one of the few bio-robots and so will you be able to complete this mission?

Help Nev catch all the socks that are falling from the washing line into his basket.

A game of balance. Originally made with Flash.

Guide the bubble through 13 challenging levels of the mine. Use the arrowkeys to steer - and go easy or you'll hit a wall. And I worked quit [sic] a bit on sound, both for atmosphere and audial clues - so crank that baby up!

An abstract puzzle platformer made by Jaromír Plachý, author of Botanicula and Chuchel. Navigate the Shy Dwarf through series of landscapes to the always unclear destination and try not to get too confused.
You play as Gorax, a mischievous red demon. The game begins with Gorax stranded on a cliff with no way down, and players must solve quirky puzzles, interact with strange objects, and use creative, physics-based solutions to progress. The hand-drawn, cartoonish art style and humorous scenarios make it a unique and playful