Popular games built on game engine Freescape

31.12.1988

The game is set on the alien moon Tricuspid orbiting the planet Evath. Terrorists (the Ketars, the villains of the first game Driller) hijacked the moon's facilities and built Zephyr One, an immense beam weapon on the moon's dark side with the purpose of destroying Evath. The player is a government agent, sent secretly to the moon's surface with the mission of deactivating the weapon before it becomes fully charged. This is accomplished by destroying a power network in the form of ECD (Energy Collection Device) columns, dotted around the moon and connected with power lines all the way to the beam weapon. An ECD (Energy Collection Device) column. To destroy the ECD, the player needs to shoot the top part of the column. To complete the mission, the player has at his disposal an arsenal of beam weapons mounted on a jetpack equipped pressure suit. The aim is to destroy all ECDs in a specific order and avoid capture and death by the traps left by the terrorists. ECDs are connected to power lines and can only be destroyed when all preceding ECDs have been deactivated, otherwise they will instantly regenerate. The player has limited amount of time available to complete the game, based on the energy accumulated in Zephyr One. When the weapon is fully charged, the beam is fired destroying Evath and the game ends. As the player destroys ECDs, the charge accumulation rate is reduced, allowing more time for the player to complete the mission. The game's environment is displayed in first person view with the player seeing the world through the suit's helmet. A targeting crosshair displayed in the helmet's HUD allowing the player to fire the suit's weapon at specific locations. The player can move in all directions by walking or activating the jetpack. The suit is powered by an energy source that gets depleted with every movement and it is allocated between "shields" and "fuel". When the shields charge is depleted, the player is vulnerable to enemy fire and simply bumping into walls can end the game. Fuel is vital for horizontal and vertical movement and the game ends as soon as its depleted. There are a number of "recharge" points (in the form of columns) hidden in the game where the player can replenish the suit's energy supply. There are also a number of energy conversion devices that allow transforming shield energy to fuel and vice versa.

31.12.1987

In the far future, the human race has abandoned Earth for the reaches of outer space, having ruined the planet in the relentless quest for resources and in endless conflict. In a desperate search to find a new home, they found Evath, a life-sustaining planet with two moons, Mitral and Tricuspid. They sent a ship, named "Exodus" to colonize this new planet with explorers, embryos and supplies. Generations passed, and the colony on Evath was formed. Without the rule of law, the oldest members of the Exodus' crew, the Elders, were forced to take control, form an army and bring the rule of law to Evath. Lesleigh Skerrit aspired to work for the Driller Federation. His grandfather had been a member of the Federation, but he was falsely accused of murder and banished as a Ketar. Only later did the evidence contesting his guilt surface, but it was too late - the law did not allow someone banished as a Ketar to return to Evath. Lesleigh was not bitter and did not seek retribution. He wanted to study law to prevent this kind of mistake happening again. Called in by his superior, Montigue Yarbro, he is offered a lifetime opportunity - to complete his training and gain a promotion to Elite within the Driller Federation in one fell swoop. His experience on Mitral bore him well - he was to go to Mitral and attempt to avert the coming catastrophe. Mitral, having been abandoned in its unstable state by the Ketars, was going to explode within four hours, and the explosion would take Evath with it. Skerrit's mission was to use the excavation probe "Last Hope" to place eighteen drilling rigs around Mitral to allow the gas to dissipate harmlessly into space and prevent this disaster. Things are not so simple though, with the security systems activated prior to the Ketars' departure.

31.12.1991

3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio[3]), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark, it was released in 1991 on multiple platforms. The game originally retailed for £24.99 for the 8-bit version, and £49.99 for 16-bit version, in the United Kingdom. A sequel, 3D Construction Kit II, was released in 1992, but only available on Amiga, Atari ST and MS-DOS.

31.12.1988

A first person adventure game where you explore a pyramid to discover it's secrets before it destroys everything that blocks the suns light. With a total eclipse on the way you'd better hurry!

31.12.1990

Initially the player chooses between playing as the prince or princess. The character not chosen is then taken away by a dragon to Castle Eternity. (The location of keys and some other items differ slightly between the two characters.) The game requires the player, through a first person view, to explore Castle Eternity. There are riddles on many of the castle walls, which give gameplay hints. There are also keys and pentacles hidden in various locations for the player to collect. Many rooms contain spirits which attack the player and reduce his or her health. The player's health (represented by a barbell where weights indicate the amount) is also the player's strength which is important for some puzzles. The player's only weapon is an unlimited supply of rocks to throw, but a single hit is sufficient to exorcise most of the spirits. The ultimate goal is to kill the boss spirit Magister (who can only be killed when all other spirits in the castle are destroyed) and thereby rescue the character's opposite number. There are no lives for the player; if health is reduced to nothing the game is restarted from the beginning unless the player loads a saved game. The game was ranked the 39th best game for the Commodore Amiga in Issue 0 of Amiga Power (May 1991). It did not feature in any further Top 100 listings. A budget re-release was reviewed by Linda Barker in Issue 17 (September 1992) receiving a 70% score

31.12.1990

Everything that made Castle Master great but bigger and better!