Popular games built on game engine GB Studio
In 1985, the Darling brothers released a unique game creation utility for the Commodore 16 and Plus/4: Games Designer. At a time when programming knowledge was often a barrier, this tool filled a vital gap by giving young enthusiasts the chance to build their own games with little to no coding experience. It was a groundbreaking effort in bringing game development to a wider audience—especially kids who dreamed of creating their own digital worlds. The original release included three example games, designed to showcase what could be achieved with the software: Space Desert, Creature Crawl, and Road Stunner. This collection brings those titles together once more—both as a tribute to early creativity and as a snapshot of an era when imagination was just beginning to merge with interactivity on home computers.
In the 1990s Nintendo made a deal with Philips to develop 3 Zelda titles. The first 2 were side scrolling platformers, similar to Zelda II, and the third was a traditional top-down action adventure game. Zelda’s Adventure looked interesting and it would be fun to play on a portable system. The Game Boy was chosen because of the existing Zelda games on the system. The game sticks to the aesthetics of Link’s Awakening, but also incorporates some features from Oracle of Ages and Oracle of Seasons. This is a complete port of the CDi original and was developed in GB Studio, with a few modifications.
A pixel art platformer action game! There are two types of stages: boss battle stages and road stages. When you conquer 3 stages in the same level, you can advance to the next level. Use big attack against hard enemies and bosses. You can deal a lot of damage at a time. It is important not only to attack, but also to watch the enemy's attack and avoid it.
A new puzzle platformer for the GameBoy Color with 23 levels, 3 boss fights and a weapon power up.
Welcome to your new farm in the Mohave, where you grow crops and raise animals.
There's Nothing To Do In This Town is a short RPG for the original Nintendo Game Boy set in a dystopian present featuring music snobs, zombies, and alcoholic parents. You can play it through in under an hour.
He Fucked The Girl Out Of Me is a semi-autobiographical narrative visual novel about trauma and sex work made for the GameBoy. The author explains how sex work impacted her life and changed her perception of the world. The game takes approximately 40 minutes to play from start to finish.
Nyghtmare: The Ninth King is a dark-fantasy, classic-vania, action-platform game that aims to make an authentic Game Boy [COLOR] retro feel that is as close as possible to the original.
The Metamorphosis Collection contains three original horror games, linked together by the theme of transformation. Explore the depths of human psychology with these stories crafted by the award-winning game designer Ben Jelter. Just be careful… as you play, you may find yourself transformed as well! Opossum Country In Opossum Country, you play as a food delivery guy who needs to make a delivery at a trailer park. What seems like another day at work quickly unravels. Can he complete his delivery or will his curiosity lead to his ultimate demise? Decline In Decline, you play as an elderly police detective on the verge of retirement. Wrestling with cognitive decline, she attempts to solve the seemingly simple case. Though, things may not be as they seem as rumors spread about something called the ‘Glitch Witch’… Specimen 134 In Specimen 134, you play as a regular kid named Jason who starts to notice some very unusual things going on in his town. His friend David asks him if he wants to explore the woods but he might not like what he finds there…
A story-driven horror game for Game Boy. Investigate a suspicious trailer park and uncover its secret horrors.
A historically rich and emotionally immersive Game Boy adventure. Vermeer's Twilight is an intimate and atmospheric journey into the mind of the painter Johannes Vermeer, set in the final years of his life. As the world around him changes and the golden age of Dutch art fades into uncertainty, the painter wanders through his home and the streets of Delft, reliving his greatest works and confronting the struggles of a life devoted to art. Explore the house and the city, uncover forgotten memories, and collect the paintings that define an era. Will Vermeer find meaning in the fading light, or will it vanish like the colors on his empty canvas?
Meet Triku, a platform-adventure game that's made for fans of Monster World IV and Shantae in which you take control of Triku who must travel across various areas filled with enemies to avoid and dungeons to enter.
An upcoming game featuring interchangeable limbs that allow for new abilities and secret paths to be found.
One-Hit Wonder is a short visual novel written in Catalan language, the first of its kind. Our protagonist joins a young man called Ismael in his nocturnal journey through a cyberpunk Barcelona... and down memory lane.
You control a dog. Everything else is open to interpretation.
Back in January of 2022, Robert Dorman released a video on Art Carts. He asked the question "What would a book look like on a Game Boy". I was inspired by this thought and the end result is this - "The Ungrateful Son" by the Brothers Grimm, adapted for the Game Boy.
Dorotea is a researcher specializing in the history of her hometown of Conversano, near Bari, in Italy An important event is just days away. Her job involves cataloging and archiving books and artifacts dating back to the 17th century, stored in a room that hasn't been opened in decades. But the past never stops watching her... The game is a horror top-down adventure for the Game Boy and Game Boy Color
take care of your ghost friends until they're ready to leave this realm. In ghostfriend, you are in charge of taking care of wayward ghosts who aren't quite ready to leave the mortal realm. watch over them until they grow up and see them off into the afterlife!
A small game about remembering.
A homebrew port of Blastar, developed by Elon Musk (at the age of 12) for the Spectravision in 1984. In this game you have to destroy an alien space freighter, which is carrying deadly Hydrogen Bombs and Status Beam Machines. This game make good use of sprites and animation, and in this sense makes the listing worth checking out.
Nothing happened... it was just an ordinary OshiNui... or so you thought. A uniquely designed STG (shoot 'em up) filled with charming pixel art and catchy chiptune music, made for fans of both! Bushinui, Ashinui, Kashinui… How many different plushie-favorites can you discover? What's the truth behind the rumor that you can meet your Oshi!?
Bristle and the Artificial Invasion is a platformer game made in GB Studio that tells the story of a paintbrush named Bristle, whose planet is invaded by an army of artificially generated monsters. It's up to Bristle to rescue his friends and save any neighboring planets affected by this catastrophe.