Popular games built on game engine GB Studio
Animus Toil is an experimental puzzle-adventure video game built for Game Boy, Analogue Pocket, PC, and web browser. The Temple of the Herring was a legend to the people of Thera. Cursed by an evil wizard known only as Somnus, the temple strikes the curiosity of two explorers seeking answers. Who exactly is Somnus? Why is the temple cursed? What is the secret behind the mysterious artifacts? And how does this tale all tie into the future of our humanity?
Glory Hunters is an innovative action-adventure RPG designed for the original GameBoy. It introduces a distinctive and original gameplay twist: progression is driven by earning achievements.
Explore the weird and cute post-apocalyptic world of The Outskirts while collecting coins and mysterious ancient treasures like floppy disks and cassette tapes Wink is taking inspiration from Gameboy classics like Super Mario Land 2 and Link's Awakening, but doing its own little thing.
Dog's Muck Island is a short Gameboy game inspired by Link's Awakening's fetch quest. Play in your browser or on a real Gameboy or Analogue Pocket.
Knit-Wit is a push block puzzle game in the style of Nintendo's Game Boy Color. Puzzle your way through fifteen levels as you find enough wool to knit each of your family members a warm jumper and stave off the winter chills.
Hightail is a fast-paced 2D platformer for the Game Boy Color. The game stars Chili, a plucky mouse with a knack for treasure hunting. If there's any chance of encountering treasure, Chili will run, dash, swim, crouch, and twirl their way through any challenge. Hightail takes inspiration from the platforming greats of Wario Land, Sonic, Pizza Tower, Celeste, and more.
Fable: 20th Anniversary Demake is a pixelated nostalgia trip to the world of Albion, reimagined for the Game Boy Color. This game is a passionate homage to the iconic 2004 RPG Fable, meticulously recreating its first full level with a retro aesthetic that mimics the 8-bit era. Players step into the role of the fledgling Hero again, embracing a top-down perspective reminiscent of classic handheld RPGs. Although the mechanics have been simplified for the control scheme of Game Boy Color, the spirit of Fable is intact with key nuances like basic combat, character interactions, and item collection. The standout feature of this demake is the inclusion of voiced cutscenes - a technical marvel on the GBC hardware that amplifies immersion to new heights. Accompanied by a chiptune version of the iconic Fable soundtrack, players experience a unique blend of storytelling and action that aligns with the charm of retro gaming.
He Fucked The Girl Out Of Me is a semi-autobiographical narrative visual novel about trauma and sex work made for the GameBoy. The author explains how sex work impacted her life and changed her perception of the world. The game takes approximately 40 minutes to play from start to finish.
Veve, a mischievous jester deer (or Jesdeer) accidentally shatters a great crystalline star, releasing an evil spirit hellbent on causing chaos and destruction to the world. She goes on a quest to collect the fragments and undo what havoc she unleashed.
A metroidvania for the GBC
"Explore this cave to find either life or death - and nothing else"
It’s 1999, and something electric is in the air. A malevolent force has crept into New Crunchy City, wreaking havoc on its technology, and tragically destroying the Anime Club’s precious DVD/VCR combo player. Now Crunchyroll-Hime must travel through the haunted forest, rescue her friends, and fight these sinister villains if she’s to save the NCC Anime Club. Can you root out the dastardly cretin brazen enough to ruin their meeting—all before time runs out?
A small Game Boy game about sushi & cats made in GB Studio!
Explore an ancient tomb, solve some puzzles, maybe find a secret room and find your way out.
Back in January of 2022, Robert Dorman released a video on Art Carts. He asked the question "What would a book look like on a Game Boy". I was inspired by this thought and the end result is this - "The Ungrateful Son" by the Brothers Grimm, adapted for the Game Boy.
Squarenose has been diligently working for Doctor Megan in the True Pasta laboratories, where genetically modified animals have been testing experimental new pet food. The perfect formula will be used to produce meaty rings that will be eaten by cats and dogs in our sweet homes. But disaster has struck as the experimental pet food has driven the animals into a wild frenzy; surely it is foul play! Old Ram, the leader in the pet food market, will stop at nothing to maintain its dominance in the lucrative industry. Can Squarenose survive the relentless aggression of the wild animals that are approaching?
Worried about your friend, you stop by his apartment to check in on him...only to discover he's nowhere to be seen and the apartment is barricaded and bloodied. See You... is a horror-themed Game Boy Color point & click prototype that lasts only a few minutes.
A remake of the original "Dhilly Game 6" focused on giving the game more polish.
Nothing happened... it was just an ordinary OshiNui... or so you thought. A uniquely designed STG (shoot 'em up) filled with charming pixel art and catchy chiptune music, made for fans of both! Bushinui, Ashinui, Kashinui… How many different plushie-favorites can you discover? What's the truth behind the rumor that you can meet your Oshi!?
The Last of Us: Between The Years takes place in the 20 years following Sarah's death and before the main events of the first game. It delves into Joel's character during this period and his grieving process. Explore the relationships Joel forms during this time and uncover some unexpected secrets hidden within the universe of The Last of Us. This game does not contain any spoilers for the main storyline of Part 1 or Part 2.
Hauntsfield is a short Halloween RPG designed for Game Boy. Play time is about 40-60 minutes. The game has spooky themes, but isn't scary and is appropriate for kids & adults alike.
"A horror fiction kinetic novel made especially for the Game Boy (and Super Game Boy)! Go through a linear, zero-choice visual novel made up of 4 short horror vignettes, each inspired by very personal fears and anxieties, and using real photos that [the dev] adapted for the Game Boy- many taken with [their] actual Game Boy Camera! Just a small series of nightmares, all over in about 15 minutes or so. [They] promise~"