Popular games built on game engine GZDoom
When the best friend becomes an enemy, and the main villain becomes you yourself and blood flows like a river, someone will definitely have to answer the main question - Who is behind the awakening of ancient evil and is there still a chance for humanity?
My House is a mod for Doom II designed and released by Veddge as a tribute, reportedly to have been unearthed from an old floppy disk belonging to his deceased long-time friend Tom who started work in 1999 with some UDMF features added by Veddge.
Welcome to The Temple Of The Portals, and prepare to fight hordes upon hordes of giant monstrosities from Hell for the control of the Multiverse. Hunter's Moon is the mod for Zandronum and GZDoom to create the single-player campaign Quake 3 Arena never had. The story continues eons after the Vadrigars' extinction, with the Arena Warriors fighting to protect the Temple Of The Portals, the place where every universe connects, a source of unlimited and unimaginable power not just one Hell, but a coalition from many of them from various universes is trying to conquer. Featuring advanced graphics for a Doom mod, an entirely original gameplay style, and a roster comprised of the most beloved Quake 3 characters.
The title is pretty self-explanatory. Get the bottle of water.
Iron Assault is a mech action game, designed specifically for GZDoom. It is based loosely on an obscure shooter released by graffiti studios back in the mid nineties. Note that Iron Assault is a re-imagining, not a 1:1 remake of the original. It is heavily influenced by Heavy Gear 1, and Mechwarrior 4 (especially mercenaries).
NeoCore is an enemy and weapon replacement mod with its feet deep in the sci-fi theme. Instead of (just) zombies and demons, you'll be fighting cybernetic troops with purple blood and Mutants that spew green and yellow gore, Realm 667 monsters that have been edited to paint the walls with various saturated blood colors, all the while wielding powerful- "alternatively" colored guns with absurd names a la 90s game fashion like UT99
In a nutshell, IE is a mission based GZDOOM TC for DOOM II. Take doom, mix in a dose of unreal and turok, add a splash of metroid and maybe a little bit of system shock 2 and you'll not be far from the target. You play as an officer of the Interstellar Enforcement Patrol, tasked with policing the obscure fringes of humanities bustling space empire in the future of the DOOM II timeline. You generally do this by shooting things.
Project Osiris is a remake/reimagining of the Amiga FPS game Alien Breed 3D, using the GZDoom engine.
Captain Wayne is an intense, fast-action Retro Shooter about a sailor with a Shotgun for an arm!! With a cartoony, hand-drawn art style and gory gameplay, you'll have to mow down enemies through 8 action-packed levels to take back what's yours.
Kriegsland, or Kriegsland: Blutordnung, is a Doom total conversion mod created by GAA1992 and YukesVonFaust inspired by the Wolfenstein franchise, especially The New Order, that adapts and brings its elements to the other id Software's classic FPS. This PWAD features a completely new arsenal, monsters (including their behavior), HUD, ammo, items, and power-ups sprites. The game's screens, sounds, and gameplay elements were also added or modified, like separated keys for both grenades and the quick melee attack and the possibility of dual-wielding most of the weapons. It also features a good amount of difficulty, blood, and gibbing system.
MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Call of Duty weapons. "CALL OF DOOM:BLACK WARFARE" Players can fight DOOM monsters with high quality firearms imported from the Call of duty universe. Enjoy the greatest violence based on Brutal DOOM.
Hellrider is a Doom gameplay mod where you play as Rachel "Hellrider" Williams. It adds enhanced movement options and new unique weapons
Solace Dreams is a stand alone total conversion mod, made to run exclusively for GZDoom using such features like dynamic lighting and most importantly animated voxels. It takes inspiration from games like Silent Hill and Dark souls and combines them both to make what you see here. You play as Yuna, a school girl who must face off against a large variety of enemies & bosses in all kinds of unique locations. It has a estimated game play length of 2+hours and infinite replayability with new game plus, with added features like boss rush mode and survival.
You are Sanya K. Waffles, SSA of the recently de-funded Boredomdai Civil Defence. Your friends are captured by terrorists who storm a local TV station. You just happen to be the only cop in the area not in on the terrorists' plan. You decide to cut them down, and quickly you find they're not your usual mooks. With deranged dolphin demons, facsimilies of cartoon characters and other denizens helping this seige, you know this isn't a typical coup d'etat. You were supposed to be on vacation. Now you're gonna make them pay. Plus the government has a lot to answer for in the end, but that's not your place. Your place: make the fuckers who did this attack pay.
This a gzdoom mod that contains all of the weapons and items from Half-Life and Half-Life: Opposing-Force, also includes some extra sutff from other mods to fill the item holes. With a focus on fast-paced combat and visual fidelity, Lambda transforms Doom into a hybrid sci-fi shooter with classic mechanics and upgraded graphics.
Project Einherjar is a five-episode total conversion for GZDoom/Doom II developed and released by Mike MacDee (Impie) in the summer of 2016; Episode 2 was later released in the winter of 2016; and Episodes 3 through 5 throughout early 2017. It is set during nuclear winter, and features 35 new maps and a totally replaced roster of weapons and enemies in the style of an early-90s 3D shooter. Impie made the mod as a promotional gimmick for a dystopian novel series set in the same universe. The gameplay involves lots of fast, brutal shootouts with enemies that die relatively easily, but can badly injure the careless player. Each episode features a short story that sets the stage for the action to follow, written in the novel's pulpy style. The mod series is referred to as "Winter Agent Juno." Impie got the mod series title from a Japanese review blog's description of the mod: "Winter Agent Jin: Destroy the Armored Sisters Institute!". Impie later released a fan mod of the Wolfendoom episode Operation: Arctic Wolf using Project Einherjar assets. An 11-map sequel episode, Midgard Outlaw, was released in 2018. The third Winter Agent Juno mod, Operation Sea Wolf, was released in 2019.
Project MSfiX'D improves over the original Project MSX with fixes for objective bugs (Orion using deprecated form of A_RailAttack) and player options like auto-reloading, HUD element opacity, etc. Also built-in cross-IWAD support.
Space bounty hunter Falco must explore the solar system in search of his ex-girlfriend and destroy the Black Star cult. Collect bounties, upgrade your equipment, explore planets, crack wise, & fight aliens in this GZDoom-powered Retro-FPS adventure.
Temple of the Lizardmen 3 is a 32 map wad and the third entry of the Temple of the Lizardmen series of Doom wads known for borrowing elements from the Unreal games
The 'Master Levels for Doom II' is a grab-bag collection of various unstructured, unorganized WAD files, all made by various map authors with a wide variety of styles and design conventions. Most of the authors involved in the project, made these maps with the intention of them being a part of larger episode or campaign overarching a certain theme even before being contacted by id Software for this project of theirs. However, not all maps made by these authors were accepted by id Software, being later released freely by their creators after the fact, with some of them even continuing their work further, beyond the original submitted level sets. The Masterpack works by taking everything made by the authors past, present and future to the original Master Levels release and bringing it together in a single WAD file for your enjoyment. All 45 relevant (plus 1 bonus) map are now fully playable as 5 separate, organized episodes. And with this, you can now properly enjoy the works of Doom's early great authors, some of early Doom's most timeless work.
Nearly nine goddamn years after the original Cacoward-winning mod emerged from the swamp of our psyche (and roughly half a decade after its last update), Reelism is back! The original development team has reassembled to completely rebuild the whole thing using the latest GZDoom functionality, allowing us to go above and beyond with bizarre and hilarious new features. If you never played the original Reelism, here's how it works: It's an arcade survival mode where gameplay is split into five sixty-second rounds. At the start of each round, three modifiers on a slot-machine style display are re-rolled, changing gameplay rules and what weapons and monsters spawn. Some of these are fairly normal, like, say, "explosive weapons" or "Imps and their many variants". Some are quite a bit less normal, like "drive an invulnerable tank", "swarms of the dogs from Wolfenstein 3D" or "shrink to the size of a Pinky's toe". If, after five of these rounds, you've somehow managed to stay alive, a strange and wacky boss will swing by to finish you off. Defeat the boss to achieve victory! Alternatively, die hilariously and vow to get a higher score next time!
Abysm 2: Infernal Contract is an action adventure GZDoom TC for Doom 2 inspired by games such as Diablo, Dark Souls and Strife. The mod features A Hub level progression where you complete quests, level up your stats, and upgrade your weapons while keeping Doom's run and gun gameplay.