Popular games built on game engine GZDoom
My House is a mod for Doom II designed and released by Veddge as a tribute, reportedly to have been unearthed from an old floppy disk belonging to his deceased long-time friend Tom who started work in 1999 with some UDMF features added by Veddge.
When the best friend becomes an enemy, and the main villain becomes you yourself and blood flows like a river, someone will definitely have to answer the main question - Who is behind the awakening of ancient evil and is there still a chance for humanity?
Dusted's Pandemonia is a gameplay mod that replaces pretty much all everything, in a classic randomizer fashion. Inspired by mods like Scalliano's 667 Shuffle, Hard Doom, Complex Doom, and Colorful Hell, this mod aims to provide a new look on the old Realm 667 content you all know and might love, while also coming with its own unique enemies, weapons, items, and special effects.
Project Einherjar is a five-episode total conversion for GZDoom/Doom II developed and released by Mike MacDee (Impie) in the summer of 2016; Episode 2 was later released in the winter of 2016; and Episodes 3 through 5 throughout early 2017. It is set during nuclear winter, and features 35 new maps and a totally replaced roster of weapons and enemies in the style of an early-90s 3D shooter. Impie made the mod as a promotional gimmick for a dystopian novel series set in the same universe. The gameplay involves lots of fast, brutal shootouts with enemies that die relatively easily, but can badly injure the careless player. Each episode features a short story that sets the stage for the action to follow, written in the novel's pulpy style. The mod series is referred to as "Winter Agent Juno." Impie got the mod series title from a Japanese review blog's description of the mod: "Winter Agent Jin: Destroy the Armored Sisters Institute!". Impie later released a fan mod of the Wolfendoom episode Operation: Arctic Wolf using Project Einherjar assets. An 11-map sequel episode, Midgard Outlaw, was released in 2018. The third Winter Agent Juno mod, Operation Sea Wolf, was released in 2019.
A weapons and gameplay mod for GZDoom that was made as an attempt to merge old school and new school FPS design sensibilities, created by MagSigmaX
The 'Master Levels for Doom II' is a grab-bag collection of various unstructured, unorganized WAD files, all made by various map authors with a wide variety of styles and design conventions. Most of the authors involved in the project, made these maps with the intention of them being a part of larger episode or campaign overarching a certain theme even before being contacted by id Software for this project of theirs. However, not all maps made by these authors were accepted by id Software, being later released freely by their creators after the fact, with some of them even continuing their work further, beyond the original submitted level sets. The Masterpack works by taking everything made by the authors past, present and future to the original Master Levels release and bringing it together in a single WAD file for your enjoyment. All 45 relevant (plus 1 bonus) map are now fully playable as 5 separate, organized episodes. And with this, you can now properly enjoy the works of Doom's early great authors, some of early Doom's most timeless work.
In a nutshell, IE is a mission based GZDOOM TC for DOOM II. Take doom, mix in a dose of unreal and turok, add a splash of metroid and maybe a little bit of system shock 2 and you'll not be far from the target. You play as an officer of the Interstellar Enforcement Patrol, tasked with policing the obscure fringes of humanities bustling space empire in the future of the DOOM II timeline. You generally do this by shooting things.
You work the 24/7 at your own bar. Between dealing with rabid rodents and wild customers, you have your hands full. Today seems to be your unlucky day. The Ballbusters have planned their biggest raid yet, and every hour seems to be rush hour! It's up to you to take care of these pests... well, and the moles too.
Legacy of Suffering (a.k.a LOS), is a Doom 3 themed mod for GZDoom and Skulltag created by Logan MTM, released on 28 November 2009, and was updated on December 1 the same year. It received one of the 2009 Cacowards. The mod also contains artworks by Licinio Ribeiro de Souza and was playtested by Nigel "Enjay" Rowand.
Lazarus Mod 3 is a is a solo/multiplayer complete modification with Doom 4 weapons, monsters, sounds, sprites, hud style and aesthetics of Doom 2016 for Doom I & Doom II. Lazarus is a redesign of the weapon sprites created by Necronixis but using part of the original artwork created by Id & Betsheda for Doom4.
"War. War never changes. And neither does- THE DOOM DWELLER- you were chosen by THE OVERSEER to enter VAULT 666 and locate THE WATER CHIP. If you fail, your home, your friends, and your PET BUNNY will perish. Traveling the Wasteland, your investigations lead you to a CAVE ENTRANCE. But what's this? No vault dwellers in sight, but more mutants than you can shake a boomstick at! It stinks like rotten meat! So, pump that POWER FIST, rev that RIPPER, and unload your 10MM, right into the face of HELL! Welcome to VAULT 666! Death in the Vault is about to change!"
This map was lovingly crafted in just over two weeks for the 2nd Vinesauce Mapping Contest, called "Vinesauce Doom Mapping Contest II: Hellectric Boogaloo".
Somewhere in Hell is a mod inspired by Krinkels' Madness Combat mainline flash series. Featuring over 15 weapons, 3 playable characters, and a whole lot of violence.
Kid 4 $29.99 (shortened to K42) is a small game made in GZDoom for the 2020 7 Day FPS jam. On an external level, Kid 4 $29.99 is a vaporwave/synthwave-style run-and-gun shooter where you play as a young boy taking shelter in a mall. But inside the mall, things turn in a slightly different direction... On an internal level, K42 is designed as one part a playable game, one part a personal test to see if my artistic abilities have advanced enough to develop something (they have!), one part a metaphorical foray into personal matters, one part me wanting to make a shooty whiz-bang ka-pow run-and-gun fun-in-the-sun video game,and one part a mixing bowl to toss in a lot of half-baked ideas I've had over the years. It's an experimental little game. But I had fun developing it. I hope you have fun playing it.
Project Osiris is a remake/reimagining of the Amiga FPS game Alien Breed 3D, using the GZDoom engine.
Prepare to go back to hell, and wipe it out of bad guys, again Slayer's Rampage brings a fast paced experience in the good old Doom and Doom II games, with new guns, monster IA, HUD, Controls and mechanics.
Deluge: Onset is a total conversion mod demo for GZDoom containing six maps and many new gameplay elements like time magic, climbing, prop movement, adjustable AI and more. Players must use their agility, firepower and sorcery to survive against a hostile ecosystem of flesh monsters.
Operation Sea Wolf is a total conversion for GZDoom/Doom II developed by Mike MacDee (Impie) in 2018 and released in full in 2019. It is an eight-map remake of Operation Arctic Wolf by Laz Rojas, and the third "Winter Agent Juno" mod, following Project Einherjar and Midgard Outlaw. Impie remade the Arctic Wolf maps from scratch, often combining several locations into a single, sprawling map.
Abysm: Dawn of Innocence is an action adventure GZDoom TC for Doom2 inspired by medieval themed games such as Diablo, Dark Souls, and Hexen. the mod features A Hub level progression where you complete quests while slaughtering demons along the way with various Medieval weapons and Spells.
PsychoPhobia is a new Doom2 campaign for GZDoom and Skulltag. This total conversion features new weapons, new monsters, new textures, new music, new sounds, new decorates, new HUD, new maps, new episodes, and much more. The modification is separated in 18 maps, with two secret levels and two episodes. - Episode 1: "Rise of a Psycho" (8 maps) (location: Earth future) - Episode 2: "The Dark Age" (8 maps) (location: Earth in medieval times) - ZBloodpack - The Pit
Temple of the Lizardmen 4 is the fourth entry in the Temple of the Lizardmen series of mods. This entry was intended to combine the more action packed style of Lizardmen 2 with the more atmospheric approach of the third title, with the goal of creating an invigorating experience for the player
Insanity Edged is a GZDoom mod for Doom 2 with 3 playable maps, a new set of weapons, and a cinematic story line. It takes place in the same universe as Winter's Fury.
Verdant Citadel is a single-level PK3 for Doom II using the GZDoom source port that was released in May 2019. It was designed by Dennis Meuwissen (Exl) and uses the music track "City of Ruins" and "Titan" by KhydroDjent. Verdant Citadel won one of the Cacowards in 2019.
DOOM meets Deus Ex. This map is a love letter to cyberpunk genre as a whole and the Deus Ex franchise in particular. Using the whole new set of custom made textures, the project aims to recreate the look and vibe of an unethical near future corporation run by the forces of hell. This is an exploration-heavy map that has multiple ways to progress through.