Popular games built on game engine GZDoom
When the best friend becomes an enemy, and the main villain becomes you yourself and blood flows like a river, someone will definitely have to answer the main question - Who is behind the awakening of ancient evil and is there still a chance for humanity?
My House is a mod for Doom II designed and released by Veddge as a tribute, reportedly to have been unearthed from an old floppy disk belonging to his deceased long-time friend Tom who started work in 1999 with some UDMF features added by Veddge.
Hands of Necromancy is a Dark Fantasy First Person Shooter and metroidvania game, similar to Heretic, made with the GZDoom engine. Find your weapons, fight evil forces, use the special abilities of special transformations to find your path! Show how powerful you are as a Necromancer!
Explore Heaven, Hell, and Purgatory (and invade a few of your friends' heavenly suites) on a quest to save your mother's soul. Fight weird monsters, talk to annoying NPCs, and solve a few vexing puzzles.
The 'Master Levels for Doom II' is a grab-bag collection of various unstructured, unorganized WAD files, all made by various map authors with a wide variety of styles and design conventions. Most of the authors involved in the project, made these maps with the intention of them being a part of larger episode or campaign overarching a certain theme even before being contacted by id Software for this project of theirs. However, not all maps made by these authors were accepted by id Software, being later released freely by their creators after the fact, with some of them even continuing their work further, beyond the original submitted level sets. The Masterpack works by taking everything made by the authors past, present and future to the original Master Levels release and bringing it together in a single WAD file for your enjoyment. All 45 relevant (plus 1 bonus) map are now fully playable as 5 separate, organized episodes. And with this, you can now properly enjoy the works of Doom's early great authors, some of early Doom's most timeless work.
You work the 24/7 at your own bar. Between dealing with rabid rodents and wild customers, you have your hands full. Today seems to be your unlucky day. The Ballbusters have planned their biggest raid yet, and every hour seems to be rush hour! It's up to you to take care of these pests... well, and the moles too.
Abysm 2: Infernal Contract is an action adventure GZDoom TC for Doom 2 inspired by games such as Diablo, Dark Souls and Strife. The mod features A Hub level progression where you complete quests, level up your stats, and upgrade your weapons while keeping Doom's run and gun gameplay.
Abysm: Dawn of Innocence is an action adventure GZDoom TC for Doom2 inspired by medieval themed games such as Diablo, Dark Souls, and Hexen. the mod features A Hub level progression where you complete quests while slaughtering demons along the way with various Medieval weapons and Spells.
PsychoPhobia is a new Doom2 campaign for GZDoom and Skulltag. This total conversion features new weapons, new monsters, new textures, new music, new sounds, new decorates, new HUD, new maps, new episodes, and much more. The modification is separated in 18 maps, with two secret levels and two episodes. - Episode 1: "Rise of a Psycho" (8 maps) (location: Earth future) - Episode 2: "The Dark Age" (8 maps) (location: Earth in medieval times) - ZBloodpack - The Pit
Temple of the Lizardmen 4 is the fourth entry in the Temple of the Lizardmen series of mods. This entry was intended to combine the more action packed style of Lizardmen 2 with the more atmospheric approach of the third title, with the goal of creating an invigorating experience for the player
This mod let's you get back into the fight against evil and it's gameplay is modernized while still playing very much the way Doom and Doom II did.
Evadoom is a Doom II total conversion mod intended to recreate the experience of piloting the iconic Evangelion Unit 01
Eviternity is a 32-level megawad for MBF-compatible source ports, created by Joshua O'Sullivan (Dragonfly). It was released on 10 December, 2018, the 25th anniversary of Doom's release, alongside the OTEX texture pack by Ola Björling (ukiro), which the WAD uses exclusively.
A GZDoom MOD using Kontra Kommando's Aliens: Trilogy/Ultimate Doom modification as its base. Play as four unique classes against the power of the Xenomorphs, all while battling with Weyland/Yutani Company forces, opportunistic mercenaries, and malfunctioning combat droids. Play with Doom or Doom 2 wads and pwads or try the included map set for the ultimate terror.
Space Cats Saga Chapter II: Macrocosm is the sequel to DerTimmy's megawad by the same name. Download and kick Demon Butts with 3 different Alien Catgirls -the Starborn, fight your way through 15 large maps with completely new and devastating weaponry. Fully compatible with Megawads and Add-Ons, this Doom modification reskins for almost all monsters and decorates.
Temple of the Lizardmen 3 is a 32 map wad and the third entry of the Temple of the Lizardmen series of Doom wads known for borrowing elements from the Unreal games
A Claymation-like Standalone Game for GZDoom
Project: AMICA is a first person shooter built in the GZDoom engine. You play the role of SID, an android set out to defeat General Genant Kekaha in order to prevent further military conflict. Explore a colorful 90's inspired world of robots, cool power ups and weapons! Collect power ups that change the way you tackle combat scenarios and exploration. Revisit areas you've already been to and explore new paths and secrets that'll help you throughout your journey!
The Legend of Doom is a total conversion for DOOM that seeks to faithfully recreate the original NES world of Hyrule!
Supplice is a stylish throwback shooter inspired by the mid-90s FPS glory days and the legendary Doom modding community. Mixing the retro stylings of 90s era shooters with colorful graphics and frantic gameplay, it creates an experience that's ever so familiar but also exciting and fresh.
Insanity's Requiem is a Doom gameplay mod based around magazine-based weapon reloading and an expanded enemy roster.
The premise of Foreverhood is abstract. You are one of the Nuu, a childhood race of creatures that spend their time daydreaming on a small planet of woods and mountains. The player awakes one day to find themselves under an overcast sky with everyone distraught over the change that is in the air. You navigate the space under the watch of the Sequas or parents of the world to uncover what is beyond the clouds and what lies in store for the world of your kind.