Popular games built on game engine GZDoom
When the best friend becomes an enemy, and the main villain becomes you yourself and blood flows like a river, someone will definitely have to answer the main question - Who is behind the awakening of ancient evil and is there still a chance for humanity?
My House is a mod for Doom II designed and released by Veddge as a tribute, reportedly to have been unearthed from an old floppy disk belonging to his deceased long-time friend Tom who started work in 1999 with some UDMF features added by Veddge.
Nearly nine goddamn years after the original Cacoward-winning mod emerged from the swamp of our psyche (and roughly half a decade after its last update), Reelism is back! The original development team has reassembled to completely rebuild the whole thing using the latest GZDoom functionality, allowing us to go above and beyond with bizarre and hilarious new features. If you never played the original Reelism, here's how it works: It's an arcade survival mode where gameplay is split into five sixty-second rounds. At the start of each round, three modifiers on a slot-machine style display are re-rolled, changing gameplay rules and what weapons and monsters spawn. Some of these are fairly normal, like, say, "explosive weapons" or "Imps and their many variants". Some are quite a bit less normal, like "drive an invulnerable tank", "swarms of the dogs from Wolfenstein 3D" or "shrink to the size of a Pinky's toe". If, after five of these rounds, you've somehow managed to stay alive, a strange and wacky boss will swing by to finish you off. Defeat the boss to achieve victory! Alternatively, die hilariously and vow to get a higher score next time!
Somewhere in Hell is a mod inspired by Krinkels' Madness Combat mainline flash series. Featuring over 15 weapons, 3 playable characters, and a whole lot of violence.
Kid 4 $29.99 (shortened to K42) is a small game made in GZDoom for the 2020 7 Day FPS jam. On an external level, Kid 4 $29.99 is a vaporwave/synthwave-style run-and-gun shooter where you play as a young boy taking shelter in a mall. But inside the mall, things turn in a slightly different direction... On an internal level, K42 is designed as one part a playable game, one part a personal test to see if my artistic abilities have advanced enough to develop something (they have!), one part a metaphorical foray into personal matters, one part me wanting to make a shooty whiz-bang ka-pow run-and-gun fun-in-the-sun video game,and one part a mixing bowl to toss in a lot of half-baked ideas I've had over the years. It's an experimental little game. But I had fun developing it. I hope you have fun playing it.
This mod let's you get back into the fight against evil and it's gameplay is modernized while still playing very much the way Doom and Doom II did.
Evadoom is a Doom II total conversion mod intended to recreate the experience of piloting the iconic Evangelion Unit 01
Temple of the Lizardmen 2 is a ten-level PWAD by Alando1, released in 2010. It received mention in the Cacowards feature that year as not quite a runner-up, but a recommended play as well-made and "really fun". The mod includes a complete set of replacement weapons and monsters, and a handful of new powerups. Dead marines with PDAs are also encountered. Difficulty settings have been renamed to Easy, Medium, Hard, and Hell Revealed. The author states that gameplay is meant to meld Doom with Unreal, although some resources are obviously copied from Doom-related titles, e.g. the Super Minotaur (Maulotaur), invulnerability ring (Ring of Invincibility), and Serpent Staff. According to its readme, Temple of the Lizardmen 2 is compatible with GZDoom versions 1.3.7 through 1.4.2.
Eviternity is a 32-level megawad for MBF-compatible source ports, created by Joshua O'Sullivan (Dragonfly). It was released on 10 December, 2018, the 25th anniversary of Doom's release, alongside the OTEX texture pack by Ola Björling (ukiro), which the WAD uses exclusively.
A GZDoom MOD using Kontra Kommando's Aliens: Trilogy/Ultimate Doom modification as its base. Play as four unique classes against the power of the Xenomorphs, all while battling with Weyland/Yutani Company forces, opportunistic mercenaries, and malfunctioning combat droids. Play with Doom or Doom 2 wads and pwads or try the included map set for the ultimate terror.
Mario from SM64 in GZDoom
Paranoid, a production of The Persecution Complex, is now available for download. For those of you who can't be bothered with reading the rest of this carefully constructed page here is a download link to the game. Go forth and waste ye no more time.
Immerse yourself in a crystalpunk underworld where the visceral combat of the 90s' FPS games blends with the exploration and puzzle solving of classic dungeon crawlers and adventure games.
This is a weapon mod that does not touch the monsters in anyway. Well more of armor mod, or maybe half of both? Your armor/clothes is your main core of health and well being, your weapons are enchanted by what you wear They are not eternal, they will break eventually, and when they do, you are in trouble as going all naked makes it hard to handle guns if you wanna stay modest. Luckily there is plenty to choose from, but you can only wear one at a time, so sometimes you might need to strip on purpose. All weapons except chainsaw have been replaced with counter parts. Medikits and bonus shards give clothing scrap which repairs armor instead of restoring health Berserk, chainsaw, armors, megaspheres, radsuits, invulnerability and invisibility spheres have cloth replacements, tho the invulnerability one can be a bit more... aggressive clothing. All weapons have alt fires and some even have reload based specials, make sure to bind those and the mod specific strip button so you can pick up those new enchanting clothes. Free look is recommended as some guns might not properly behave with mere autoaim.
The Legend of Doom is a total conversion for DOOM that seeks to faithfully recreate the original NES world of Hyrule!
The hellish minions left to wander in the aftermath of Korax's defeat during the battle of Cronos have now scattered across Parthoris looking for fresh meat, and a new realm to call their own. Beings of chaos roam freely, causing disarray in the realm. The citizens of Parthoris have barely had time to rebuild their lives in the wake of D'Sparil's reign of chaos, which was put to an end by a yet-unidentified outsider. You are Corvus. You have laid low for a while in the dockside town of Port Mercy, and become aware of the situation almost immediately. Portals open in every corner of the town, legions of the damned pouring forth and slaughtering the populace. Stepping out into the pouring rain, you come to a scene of fresh blood dashed against the cobbles, deep red tendrils of it snaking into the gutters, and raging monsters bellowing vicious cries of revenge as the townsfolk meet a gruesome end. They smell your blood and close in on you. Standing at the foot of the belltower, you brandish your elvenwand and confront the desperate beasts as they converge upon you. The gleam of its topaz gem sends chills of fear down their backs. It's you - the faithless one.
A Resident Evil themed Doom total conversion mod
Sonic: Lock & Load is a hyper-fast stylish action first-person shooter based on the Sonic the Hedgehog series of games and built on GZDoom. It's heavily inspired by the high-speed platforming of Sonic Robo Blast 2, the heavily movement-based FPS gameplay of ULTRAKILL and the stylish action of Devil May Cry.
Insanity's Requiem is a Doom gameplay mod based around magazine-based weapon reloading and an expanded enemy roster.
A wad for Doom II: Hell on Earth with 1 very large map.
Maintaining peace and order on the remote archipelagos of the Cordial Union is not an easy job, and the crew of the patrol hovercraft "Tomato Sardine" certainly have their hands full with all kinds of mercenaries, pirates and mad scientists marauding, plundering and swindling across their beat. It's up to you to uphold justice and wreck stuff in this retro-style vehicular action game made on GZDoom engine.
Somewhere in Napoleonic Sweden, explosives heiress Dinah Wyck awakens in a strange garden, with an equally strange robot maid insisting that she is sick and must go back to bed. Dinah has no memory of how she came to enter Castle Quarantine, nor why its bizarre inhabitants are so hostile toward her. And somewhere in the distance she hears the voice of her father calling to her. Armed only with a cricket bat and a handful of cherry bombs, Dinah sets out on a quest to rescue her father and find a way out of Castle Quarantine...
Doom 64: Unseen Evil (or Unseen Evil for short) is a mod for GZDoom that transplants the Doom 64 atmosphere into Doom and Doom II. In addition to replacing various monsters and items with their Doom 64 counterparts, Unseen Evil also uses ZScript to transform existing Doom levels into Doom 64-style locations.