Popular games built on game engine GZDoom
When the best friend becomes an enemy, and the main villain becomes you yourself and blood flows like a river, someone will definitely have to answer the main question - Who is behind the awakening of ancient evil and is there still a chance for humanity?
My House is a mod for Doom II designed and released by Veddge as a tribute, reportedly to have been unearthed from an old floppy disk belonging to his deceased long-time friend Tom who started work in 1999 with some UDMF features added by Veddge.
Hands of Necromancy is a Dark Fantasy First Person Shooter and metroidvania game, similar to Heretic, made with the GZDoom engine. Find your weapons, fight evil forces, use the special abilities of special transformations to find your path! Show how powerful you are as a Necromancer!
High Noon Drifter is a GZDoom weaponset where you play as a gunslinger that's stuck around for a little longer than the end of the wild west era. The weapons and overall tone is relatively low-tech, complimenting more natural-style mapsets for roaming around castles, ruins, and other assorted gothic setpieces. You make use of some ordinary guns that any joe could scrounge up, a handful of antiquated pieces, and a couple dark artifacts in a quest to dispense frontier justice to an ethereal threat. If you've been craving a "Weird West" sort of weaponset, or even more of an adventurer-type rather than a soldier using military tech, hopefully this'll be up your alley.
Shrine is a retro FPS game about a skinless dude killing eldritch monstrosities with his nightmarish arsenal.
Insanity Edged is a GZDoom mod for Doom 2 with 3 playable maps, a new set of weapons, and a cinematic story line. It takes place in the same universe as Winter's Fury.
The Legend of Doom is a total conversion for DOOM that seeks to faithfully recreate the original NES world of Hyrule!
Evadoom is a Doom II total conversion mod intended to recreate the experience of piloting the iconic Evangelion Unit 01
A beguiling first-person shooter with more to explore and exploit the further you sink in. You are Elph, and up until this very moment, you've been drifting aimlessly. A voice reaches out through the haze: "rise and shine." It's time to use your faculties to their fullest.
"After Doom" takes place between Doom II: Hell on Earth and Doom 64,
The title is pretty self-explanatory. Get the bottle of water.
An immersive retro first-person shooter on GZDoom. You are a lone wanderer walking through the endless wasteland. Your destination is vague... Search the ruins of a dead civilization, get into gunfights, survive in severe post-apocalyptic weather. And find the meaning along the way.
The 'Master Levels for Doom II' is a grab-bag collection of various unstructured, unorganized WAD files, all made by various map authors with a wide variety of styles and design conventions. Most of the authors involved in the project, made these maps with the intention of them being a part of larger episode or campaign overarching a certain theme even before being contacted by id Software for this project of theirs. However, not all maps made by these authors were accepted by id Software, being later released freely by their creators after the fact, with some of them even continuing their work further, beyond the original submitted level sets. The Masterpack works by taking everything made by the authors past, present and future to the original Master Levels release and bringing it together in a single WAD file for your enjoyment. All 45 relevant (plus 1 bonus) map are now fully playable as 5 separate, organized episodes. And with this, you can now properly enjoy the works of Doom's early great authors, some of early Doom's most timeless work.
This map was lovingly crafted in just over two weeks for the 2nd Vinesauce Mapping Contest, called "Vinesauce Doom Mapping Contest II: Hellectric Boogaloo".
Hurt is a large Doom map to be played with GZDoom
This is a weapon mod that does not touch the monsters in anyway. Well more of armor mod, or maybe half of both? Your armor/clothes is your main core of health and well being, your weapons are enchanted by what you wear They are not eternal, they will break eventually, and when they do, you are in trouble as going all naked makes it hard to handle guns if you wanna stay modest. Luckily there is plenty to choose from, but you can only wear one at a time, so sometimes you might need to strip on purpose. All weapons except chainsaw have been replaced with counter parts. Medikits and bonus shards give clothing scrap which repairs armor instead of restoring health Berserk, chainsaw, armors, megaspheres, radsuits, invulnerability and invisibility spheres have cloth replacements, tho the invulnerability one can be a bit more... aggressive clothing. All weapons have alt fires and some even have reload based specials, make sure to bind those and the mod specific strip button so you can pick up those new enchanting clothes. Free look is recommended as some guns might not properly behave with mere autoaim.
A Claymation-like Standalone Game for GZDoom
Blade of Agony is a story-driven FPS built on the GZDoom engine, inspired by WWII shooters from the 90's and early 2000's like Wolfenstein 3D, Medal of Honor and Call of Duty, but with faster-paced gameplay in the spirit of Doom! You are Cpt. William "B.J." Blazkowicz, brought back into the fold after a period of administrative leave to push back against the Nazis' new push into human experimentation and obsession for occult objects.
A total conversion mod for the original Doom. The aim for the mod is to recreate the first Legend of Zelda game released for the NES back in 87 in the old Doom engine.
dead.wire is a single-level PK3 for Doom II that requires GZDoom source port to play. It was designed by Xaser Acheron. The map was granted one of the 22nd Annual Cacowards, and was featured in Doomworld's Top 100 Most Memorable Maps, placing 63rd. In December 2016, it received a sequel, dead.air.
From the creators of Project Absentia, Saccharine is a tasty FPS throwback of the violent sort to Christmas specials of days gone by. Play as Sanya Vaffelzscki as she kicks terrorist ass and tries to visit her friends out west.
GZ PT is a standalone non-profit GZDOOM based remake of Hideo Kojima's Playable Teaser. While not a 1:1 remake, every sequence has been recreated as close as possible to the original, with low res assets and textures in true retro fashion. Will you manage to escape the haunted corridor? This game is completely standalone, only GZDOOM is required to play!
A mysterious incident has caused the barrier between the spiritual and the physical to be shattered, letting evil of all shapes and sizes bleed into our dimension. Somewhere in the streets of Japan, a student disappears, dragged into Hell's arterial system by one of these dimensional wounds. She doesn't know what she did to deserve such punishment, but what she does know is that she must survive at all costs, and escape the Spiral once and for all.
The premise of Foreverhood is abstract. You are one of the Nuu, a childhood race of creatures that spend their time daydreaming on a small planet of woods and mountains. The player awakes one day to find themselves under an overcast sky with everyone distraught over the change that is in the air. You navigate the space under the watch of the Sequas or parents of the world to uncover what is beyond the clouds and what lies in store for the world of your kind.