Popular games built on game engine GZDoom
When the best friend becomes an enemy, and the main villain becomes you yourself and blood flows like a river, someone will definitely have to answer the main question - Who is behind the awakening of ancient evil and is there still a chance for humanity?
My House is a mod for Doom II designed and released by Veddge as a tribute, reportedly to have been unearthed from an old floppy disk belonging to his deceased long-time friend Tom who started work in 1999 with some UDMF features added by Veddge.
Hands of Necromancy is a Dark Fantasy First Person Shooter and metroidvania game, similar to Heretic, made with the GZDoom engine. Find your weapons, fight evil forces, use the special abilities of special transformations to find your path! Show how powerful you are as a Necromancer!
Splatterhouse 3D is a 3-episode mod for Doom 2 using the Gzdoom source port, developed and released by Impie from 2016 through 2019. It features atmospheric maps and a plethora of weapons, powerups, and monsters based on those in the Splatterhouse franchise.
Prequel to the popular "Trench Foot" Warhammer 40,000 and Lovecraft-inspired total conversion for Doom II.
Insanity Edged is a GZDoom mod for Doom 2 with 3 playable maps, a new set of weapons, and a cinematic story line. It takes place in the same universe as Winter's Fury.
Hexen: Veil of Darkness is an eight-level hub-based mod for Hexen designed for the GZDoom source port, created by Captain Toenail.
This mod builds on the PSX Doom Total Conversion and Doom 64 Retribution, to take advantage of the latest GZDoom versions and adds many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom) into ZScript, while looking at the reverse engineered source code and existing source ports of these games for reference. In addition to that, the mod is highly modular and also incluides many optional "enhancements" that deviate from the original experience. Depending on your taste you can opt for going as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom "enhacement" mods.
Ashes is a Post-apocalypse themed Doom II Total conversion, designed to be run in the Gzdoom or Qzdoom ports, and includes support for either software or hardware options. Set decades after a worldwide catastrophe has reduced most of the country to toxic wasteland, the player takes on the role of a scavenger searching the ruins of "The City", a once thriving metropolis, for valuable items. Add bands of mutant cannibals, limited ammunition, and a mysterious group of gas-mask wearing para-military types prowling the rubble. Heavily inspired by 90's FPS games, 80's post-apocalyptic movies, and a shit-ton of other references, Ashes will be designed to either run as a weapons mod, a map-pack, or as a full conversion, depending on the modules downloaded and run.
The Pink Valley is a Doom action-horror mod, a personal project by Vamvilodon that's been in development for around 3 years, where you take control as a disturbed man taking revenge on his small Chilean town.
This is a weapon and playerclass mod for GZdoom. This mod adds 8 new weapons. Weapon sprites were made by rendering 3d models taken from the original game.
Lycanthorn is a game inspired by Castlevania, made in 3D! This short little game will take you through 8 levels of Vampire slaying action
Extra Thicc Edition - A small bonus DLC for those who want to show the developer additional support! The Extra Thicc Edition includes: - All Hedon games, - Soundtrack, - Wallpapers, - Avatars, - Artworks, - The extra thicc in-game HUD cosmetic! You get a whole bunch of goodies including wallpapers, avatars, the soundtrack and a special in-game cosmetic HUD designed in the style of an old school dungeon crawler!
DR4 is a compilation pack of various mods and assets which aims to bring Classic Doom into the modern era. It replaces all 2D sprites to the 3D models, adds new high resolution textures, shaders/materials and some other stuff.
High Noon Drifter is a GZDoom weaponset where you play as a gunslinger that's stuck around for a little longer than the end of the wild west era. The weapons and overall tone is relatively low-tech, complimenting more natural-style mapsets for roaming around castles, ruins, and other assorted gothic setpieces. You make use of some ordinary guns that any joe could scrounge up, a handful of antiquated pieces, and a couple dark artifacts in a quest to dispense frontier justice to an ethereal threat. If you've been craving a "Weird West" sort of weaponset, or even more of an adventurer-type rather than a soldier using military tech, hopefully this'll be up your alley.
Welcome to a high-octane cyberpunk first-person shooter with RPG elements. You are Lucy, an enhanced street samurai searching for lost memories. Fight yakuza, zombies & robots in large, open, interactive levels. Inspired by Doom Eternal & Deus Ex, made using a modernized Doom II engine!
“Hands of Necromancy 2” is a sequel to the original “Hands of Necromancy” game; a dark fantasy first-person shooter that draws parallels with games like “Heretic” and “Doom”. As a player, you’ll discover various weapons and unique transformation abilities to combat the monsters you encounter.
A remake of FNAF1 Doom mod, FNAF1Remake is an upgrade on all aspects. Graphics, Gameplay, Unending Chaos. 1-8 Players.
Project "Redemption" was inspired by the hub traveling shenaningans of Unloved and unconventional colorful scenarios of the first Serious Sam games as opposed to the usual dark n' gritty in shooters, with a sprinkle of all the things I loved about Nintendo. That project then became Golden Souls, a humble little beginning for a small modder-wannabe. After announcing the project I went to celebrate New Year's eve with my parents, I remember pulling the phone out from time to time and checking the comments on the forums, plenty of people were excited for this project and already started giving their input on it. It was exciting, and it was only the beginning. Through good times and bad times, Golden Souls has been a big part of my life for 8 years, and while the new games have become something even more unique, I still look back and think of those humble roots, that simple happy garden with the Golden Cacodemon running away from the player, the first Van Gogh inspired map that has become a staple of all my works and the quirky little drawings of Doomguy killing demons to save the day. My intentions with this remaster are not only to improve on that foundation without betraying what was my vision back then for this project, but also provide an entry point for people that want to experience this mod for the first time and for the people that already played this adventure and want to experience it all over again with a fresh new coat of paint.
Operation Sea Wolf is a total conversion for GZDoom/Doom II developed by Mike MacDee (Impie) in 2018 and released in full in 2019. It is an eight-map remake of Operation Arctic Wolf by Laz Rojas, and the third "Winter Agent Juno" mod, following Project Einherjar and Midgard Outlaw. Impie remade the Arctic Wolf maps from scratch, often combining several locations into a single, sprawling map.
Project Osiris is a remake/reimagining of the Amiga FPS game Alien Breed 3D, using the GZDoom engine.
Kriegsland, or Kriegsland: Blutordnung, is a Doom total conversion mod created by GAA1992 and YukesVonFaust inspired by the Wolfenstein franchise, especially The New Order, that adapts and brings its elements to the other id Software's classic FPS. This PWAD features a completely new arsenal, monsters (including their behavior), HUD, ammo, items, and power-ups sprites. The game's screens, sounds, and gameplay elements were also added or modified, like separated keys for both grenades and the quick melee attack and the possibility of dual-wielding most of the weapons. It also features a good amount of difficulty, blood, and gibbing system.
Mario from SM64 in GZDoom
A weapons and gameplay mod for GZDoom that was made as an attempt to merge old school and new school FPS design sensibilities, created by MagSigmaX