Popular games built on game engine GZDoom

05.09.2018

When the best friend becomes an enemy, and the main villain becomes you yourself and blood flows like a river, someone will definitely have to answer the main question - Who is behind the awakening of ancient evil and is there still a chance for humanity?

03.03.2023

My House is a mod for Doom II designed and released by Veddge as a tribute, reportedly to have been unearthed from an old floppy disk belonging to his deceased long-time friend Tom who started work in 1999 with some UDMF features added by Veddge.

20.06.2022

Hands of Necromancy is a Dark Fantasy First Person Shooter and metroidvania game, similar to Heretic, made with the GZDoom engine. Find your weapons, fight evil forces, use the special abilities of special transformations to find your path! Show how powerful you are as a Necromancer!

01.09.2023

Insanity Edged is a GZDoom mod for Doom 2 with 3 playable maps, a new set of weapons, and a cinematic story line. It takes place in the same universe as Winter's Fury.

01.01.1970

01.01.1970

DISDAIN is a fast-paced, visceral retro-styled first person shooter, inspired by the legendary FPS games of yesteryear.

31.05.2024

Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world.

07.07.2018

DOOM meets Deus Ex. This map is a love letter to cyberpunk genre as a whole and the Deus Ex franchise in particular. Using the whole new set of custom made textures, the project aims to recreate the look and vibe of an unethical near future corporation run by the forces of hell. This is an exploration-heavy map that has multiple ways to progress through.

13.09.2022

Dodge bullets, shoot enemies and even stop time as you navigate through 10 beautiful levels in this perfect blend of bullet hell and FPS. Uncover the origins of Sakuya Izayoi's past and investigate the mansion where the scarlet vampires resides in this Touhou Project Fangame!

23.09.2018

This is a single, medium sized GZDoom underwater themed map. It has custom monsters and REQUIRES free-look; jumping and crouching are optional but supported. It also features some lenghty underwater sections, so it is recommended to play with a custom HUD/Mod that has an oxygen bar. It looks better if you set your light options to either "Dark" or "Doom".

05.12.2020

Lycanthorn II: Rain of Beasts is a 3d homage to retro classics. Explore an open world and use different characters to explore dungeons and lands full of demons and beasts from legend. With First Person melee combat, you'll dash, dodge and dice around your enemies! Not a fan of melee? Try out the other characters that each have a variety of attacks.

31.12.2017

Prodoomer by PsychosilverTH is a 33 map total conversion of Doom 2 that is known for its RPG elements and legendary difficulty. It was designed for the GZDoom source port, as it takes advantage of many features made possible by GZDoom such as sloped 3D floors and dynamic lights.

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10.10.2024

This mod let's you get back into the fight against evil and it's gameplay is modernized while still playing very much the way Doom and Doom II did.

22.03.2024

The title is pretty self-explanatory. Get the bottle of water.

01.03.2023

An immersive retro first-person shooter on GZDoom. You are a lone wanderer walking through the endless wasteland. Your destination is vague... Search the ruins of a dead civilization, get into gunfights, survive in severe post-apocalyptic weather. And find the meaning along the way.

31.05.2017

Project MSfiX'D improves over the original Project MSX with fixes for objective bugs (Orion using deprecated form of A_RailAttack) and player options like auto-reloading, HUD element opacity, etc. Also built-in cross-IWAD support.

16.10.2021

Project "Redemption" was inspired by the hub traveling shenaningans of Unloved and unconventional colorful scenarios of the first Serious Sam games as opposed to the usual dark n' gritty in shooters, with a sprinkle of all the things I loved about Nintendo. That project then became Golden Souls, a humble little beginning for a small modder-wannabe. After announcing the project I went to celebrate New Year's eve with my parents, I remember pulling the phone out from time to time and checking the comments on the forums, plenty of people were excited for this project and already started giving their input on it. It was exciting, and it was only the beginning. Through good times and bad times, Golden Souls has been a big part of my life for 8 years, and while the new games have become something even more unique, I still look back and think of those humble roots, that simple happy garden with the Golden Cacodemon running away from the player, the first Van Gogh inspired map that has become a staple of all my works and the quirky little drawings of Doomguy killing demons to save the day. My intentions with this remaster are not only to improve on that foundation without betraying what was my vision back then for this project, but also provide an entry point for people that want to experience this mod for the first time and for the people that already played this adventure and want to experience it all over again with a fresh new coat of paint.

08.08.2024

The 'Master Levels for Doom II' is a grab-bag collection of various unstructured, unorganized WAD files, all made by various map authors with a wide variety of styles and design conventions. Most of the authors involved in the project, made these maps with the intention of them being a part of larger episode or campaign overarching a certain theme even before being contacted by id Software for this project of theirs. However, not all maps made by these authors were accepted by id Software, being later released freely by their creators after the fact, with some of them even continuing their work further, beyond the original submitted level sets. The Masterpack works by taking everything made by the authors past, present and future to the original Master Levels release and bringing it together in a single WAD file for your enjoyment. All 45 relevant (plus 1 bonus) map are now fully playable as 5 separate, organized episodes. And with this, you can now properly enjoy the works of Doom's early great authors, some of early Doom's most timeless work.

01.09.2021

You work the 24/7 at your own bar. Between dealing with rabid rodents and wild customers, you have your hands full. Today seems to be your unlucky day. The Ballbusters have planned their biggest raid yet, and every hour seems to be rush hour! It's up to you to take care of these pests... well, and the moles too.

09.11.2018

This map was lovingly crafted in just over two weeks for the 2nd Vinesauce Mapping Contest, called "Vinesauce Doom Mapping Contest II: Hellectric Boogaloo".

21.06.2018

As far removed from running and gunning and shooting demons as you can get. An experience you can get anywhere else, a mod like you have played before, approved by at least two out of fifteen users. Works on Zandronum and ZDoom and GZDoom. Pretty self-explanatory, really. Put the ball in the hole. If you have any questions, please refer to How To Play or hit F1.

31.12.2019

With more than a year of development, Infernal Attack is a mod for DooM that adds more that a half thousand of new enemies, more than a hundred new weapons, many objects, graphic effects and new player abilities that combine the best mods for DooM.

30.09.2008

PsychoPhobia is a new Doom2 campaign for GZDoom and Skulltag. This total conversion features new weapons, new monsters, new textures, new music, new sounds, new decorates, new HUD, new maps, new episodes, and much more. The modification is separated in 18 maps, with two secret levels and two episodes. - Episode 1: "Rise of a Psycho" (8 maps) (location: Earth future) - Episode 2: "The Dark Age" (8 maps) (location: Earth in medieval times) - ZBloodpack - The Pit

06.07.2015

Temple of the Lizardmen 4 is the fourth entry in the Temple of the Lizardmen series of mods. This entry was intended to combine the more action packed style of Lizardmen 2 with the more atmospheric approach of the third title, with the goal of creating an invigorating experience for the player