Popular games built on game engine GZDoom
When the best friend becomes an enemy, and the main villain becomes you yourself and blood flows like a river, someone will definitely have to answer the main question - Who is behind the awakening of ancient evil and is there still a chance for humanity?
My House is a mod for Doom II designed and released by Veddge as a tribute, reportedly to have been unearthed from an old floppy disk belonging to his deceased long-time friend Tom who started work in 1999 with some UDMF features added by Veddge.
Hands of Necromancy is a Dark Fantasy First Person Shooter and metroidvania game, similar to Heretic, made with the GZDoom engine. Find your weapons, fight evil forces, use the special abilities of special transformations to find your path! Show how powerful you are as a Necromancer!
Sunset Street Ninja is a Action platformer/Fps beat em up, with semi nonlinear progression and with a hub world and retro style graphics.
2D Pixel Art Shooter inspired Sci-fi FPS runs on GZDoom. You play as 'Petaka', an angry amnesiac that just wants to kill every ugly green aliens and annoying drones he encounters while trying to restore his memories by exploring various universes through warp portals.
Evadoom is a Doom II total conversion mod intended to recreate the experience of piloting the iconic Evangelion Unit 01
dead.wire is a single-level PK3 for Doom II that requires GZDoom source port to play. It was designed by Xaser Acheron. The map was granted one of the 22nd Annual Cacowards, and was featured in Doomworld's Top 100 Most Memorable Maps, placing 63rd. In December 2016, it received a sequel, dead.air.
Snap the Sentinel is an old school first person shooter styled after Genesis era run and gun games
Beer Drinkin' Terrorist Hunter is challenging, fast-paced, 2d shooter. Inspired by games like Wolfenstein 3d, Doom, and Duke Nukem. Fight your way to downtown by collecting and unleashing a full arsenal of 2d weapons. Visit places like the mall, downtown, and a factory. Fight on highways, in warehouses, and on rooftops. Shoot a variety of enemies including bosses.
Doom: The Golden Souls 2 is the sequel of the groundbreaking mario styled hub-based mod, this time you'll travel through levels with a world map, unlocking new paths by reaching secret exits or by collecting big coins. You must retrieve 7 Golden Souls stolen by the Cyberdemon's minions in order to save the world... once again! Featuring improved platforming mechanics, weapons, levels, Golden Souls 2 is an experience any Doom fan should try!
MetaDoom is a randomizer gameplay mod for GZDoom-based source ports that attempts to unite all Doom games from the Doom alpha builds to Doom 2016. It is developed by Kinsie.
Maintaining peace and order on the remote archipelagos of the Cordial Union is not an easy job, and the crew of the patrol hovercraft "Tomato Sardine" certainly have their hands full with all kinds of mercenaries, pirates and mad scientists marauding, plundering and swindling across their beat. It's up to you to uphold justice and wreck stuff in this retro-style vehicular action game made on GZDoom engine.
Verdant Citadel is a single-level PK3 for Doom II using the GZDoom source port that was released in May 2019. It was designed by Dennis Meuwissen (Exl) and uses the music track "City of Ruins" and "Titan" by KhydroDjent. Verdant Citadel won one of the Cacowards in 2019.
Insanity's Requiem is a Doom gameplay mod based around magazine-based weapon reloading and an expanded enemy roster.
Gholazon X is a goofy, over the top, 90s comics as fuck helper mod, ideal for huge maps/slaughterwads or folks who are still workin on their doom skills, and is compatible with most weaponsets, monster packs and mapsets.
Treasure Tech is a Doom Gameplay Mod inspired by the Wario Land franchise, featuring a slew of other elements from arcade games and retro classics. Play as Chesterfield, more known as Treasure Guy, as he shakes down the forces of hell for their pocket change! Tackle your foes, and throw them into each other! Collect tons of coins, jewels, strange artifacts, and spend your earnings to power yourself up! Use an array of exotic weapons as you hunt down every last penny on the map!
In 2017, an expansion pack to Skulldash, entitled Skulldash: Expanded Edition was released, allowing the mod to be played in GZDoom, and featuring an additional eighteen levels created by O'Sullivan and various mappers from across the Doom community. The mod is intended to be played using the OpenGL renderer, with the effects of the software renderer ranging from sub-optimal visuals to major graphical glitches on some maps.
Sonic: Lock & Load is a hyper-fast stylish action first-person shooter based on the Sonic the Hedgehog series of games and built on GZDoom. It's heavily inspired by the high-speed platforming of Sonic Robo Blast 2, the heavily movement-based FPS gameplay of ULTRAKILL and the stylish action of Devil May Cry.
Temple of the Lizardmen 3 is a 32 map wad and the third entry of the Temple of the Lizardmen series of Doom wads known for borrowing elements from the Unreal games
The City of the Damned: Apocalypse is a single-level PWAD for Doom II using the GZDoom source port. It was designed by Daniel Gimmer (Tormentor667). It is the sequel to The City of the Damned. The City of the Damned: Apocalypse was featured in Doomworld's Top 100 Most Memorable Maps, placing 58th, and is also included in the Top 25 Missed Cacowards.
Fallout: Bakersfield, the new fan creation from Alexander and Denis Berezin using Doom Total Conversion. A retro-inspired FPS using Doom Total Conversion, Fallout Bakersfield pulls from the classic Fallout aesthetic of Fallout 1 and Fallout 2 and carries with it the gunplay of Fallout 3 and Fallout 4, with a splash of original Doom.
Abysm 2: Infernal Contract is an action adventure GZDoom TC for Doom 2 inspired by games such as Diablo, Dark Souls and Strife. The mod features A Hub level progression where you complete quests, level up your stats, and upgrade your weapons while keeping Doom's run and gun gameplay.
A dark and arid hellscape inspired by the likes of Metroid Prime and Dark Souls, Vomitoreum is an FPS Metroidvania set in an interconnected and nightmarish world. Explore a land that has been plagued with an eldritch infection, a horrible fog that blankets the world and turns it’s denizens into wretched mutants. Delve deep into the ruins of this plagued world and find a cure for this horrid blight. You are the Nephilem, a vessel born of cosmic ash and the churning souls trapped within graves. Created as a being able to survive the hellish environment and search for a way to make the fog recede, you will scour the lands in search of tools and weaponry that will be useful on your journey. The Nephilem’s end goal is to make the infection and the fog recede, destroy the horrible demons plaguing the land, and let life flourish once again.
Nostalgia is a 32-level megawad for limit-removing source ports. It was released by Alex Decker (myolden) in August 2022 and combines vanilla-style aesthetics with modern map design philosophies. Most maps are smallish in size, with a focus on easy-to-medium difficulty and fewer than 100 monsters. While level geometry and texturing is intentionally kept simple, the wad contains many instances of environmental storytelling as well as occasional doomcute detailing. Each level in the wad is named after a metal song that came out prior to 2000. The midi soundtrack is assembled from various sources from inside and outside the Doom community, containing no bespoke tracks.