Popular games built on game engine HyperCard

01.12.1988

Billed as an "interactive cyber event," this interactive hypercard stack is said to have been found by by creator Amendant Hardiker among some Babelian ruins dated back to 9999 BC, then deciphered from a since forgotten machine language. It is thought that Zaum Gadget was a subliminal event-structure capable of subtly manipulating the beliefs of any participant. Inspired by Russian futurism, Zaum is a unique digital experience.

06.04.2020

This is a recreation of P.T. done in the HyperCard software. Some stuff is stripped back, some stuff is added; you'll just have to play to find out.

31.12.1986

HyperCard point and click game where you open the door to Halloween costumed monsters and give them candy.

31.12.1989

Halloween Night II is a 1989-1991 children's game by BugByte Inc. for Macintosh. On Halloween night, monsters knock at your door looking for candy. You hand them candy, cheer them up, and wait for the next monster to come by. While you're waiting, you can pet your cat or look out the window.

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30.10.1987

Interactive storybook adventure featuring a cat named Inigo.

31.12.1991

You can't win in this court. The kangaroo is the judge and you have to bribe it. Supposedly an experiment in "artificial intelligence". The AI opponent in this HyperCard game is a corrupt judge. The player is the defendant. The goal is for the player to successfully participate in corruption for their own benefit (such as offering a bribe). Get it right and go free, maybe even for free. Get it wrong, go to jail, or get a death sentence.