Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
A Western by IkeC
Open That Vein is a Parser-based horror text adventure and a La Petite Mort entry in ECTOCOMP 2015.
A game about a tea party, a monarchy, and the unpredictability of language.
When you discover that your family has been invaded by faeries, there is only one thing to do: take names, and kick...well, actually, just take names.
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.
High school journalists spend the night in a church, investigating reports of a ghost. A piece of interactive fiction written by Ryan Veeder and Emily Boegheim.
Young Gretchen could have only imagined the fanciful events that were to occur before finding herself lost in a winter wonderland. A piece of interactive fiction written by Laura Knauth.
Relax at the Jewel Pond Recreation Area with Ryan Veeder as your guide.
In a world of arcane mysteries, a young doctor's apprentice unravels a conspiracy most grim. The Weight of a Soul is a mystery-horror interactive novel inspired by IF classics like Blue Lacuna and Anchorhead.
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.
Your vision clears as you gently land in an endless landscape. There is the wind, a bleak and chill thing. And there is your sense of uncertainty: You don't know which way to go. Or, maybe, which way you went.
Wander around. Puzzles will be posed. Eventually you win. A work of interactive fiction by Andrew Plotkin, recreating one he originally made in 1989.
A one-to-many-room puzzler.
A Western by IkeC
Your friend Mike thinks no one can infiltrate THE FACILITY, but you're going to prove him wrong. A game written by Arthur DiBianca for the Annual Interactive Fiction Competition.
An account of the disastrous sidewalk chalk tournament of August 27, 2011.
Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand. A piece of interactive fiction written by Lynnea Glasser.
They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.
You're a writer, trying to turn a blank page into a story. Start with the setting. Should the story take place in Scotland? Io? Tied to a kite? Somewhere completely imaginary? Or maybe you shouldn't start with the setting?
A samurai explores a haunted shrine.
No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.
On the Night of the Comet, the usual astrological bonds do not hold, and the order of the universe is threatened. It is a time made for rebels and usurpers, and all who would claim the kingdom for themselves. You are a member of the Order of the Phoenix, a protector of the hierarchy and the kingdom itself. It is your duty to attend the royal ball, watch for dangers... and do whatever needs to be done. A piece of Interactive Fiction written by Emily Short.
An accurate recounting of recent kitten-related events.