Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
Today has been an extraordinarily long day. You picked up the keys to your new apartment in the morning, you went shopping for furniture in the afternoon, and you've spent the evening putting it together. And you're almost finished -- there's one box left. ASSEMBLY is a story of magic and adventure. Can you assemble a small table? Can you save the world from the vengeance of ancient gods?
"War may sometimes be a necessary evil. But no matter how necessary, it is always an evil, never a good. We will not learn how to live together in peace by killing each other's children." - Jimmy Carter A piece of Interactive Fiction written by Carolyn VanEseltine.
Master Bryce is throwing a party. As his most faithful servant, that means it's your job to make the party run smoothly. But you only have two hands—and far too many duties. You'll have to manage requests from the guests, the master's eccentric demands, and your own composure. All the other staff have quit, unwilling to entertain the master's "moods," but you've served Wyatt Manor for decades; what's one more evening? A comedy of errors, mild frustrations, and major workplace-safety violations. With limited actions and a limited inventory, juggle hors d'oeuvres, flaming curtains, and radioactive elements—and keep the drinks coming!
Young Gretchen could have only imagined the fanciful events that were to occur before finding herself lost in a winter wonderland. A piece of interactive fiction written by Laura Knauth.
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine what the state of the world is at the beginning of the game. (Version 2 is a 2010 update.)
What if you had only one shot? A brief parser game with a single choice. Take your time and read carefully: there's no going back.
Join esteemed mad scientist Dr Ludwig as he faces the greatest challenge of his nefarious career: making a deal with the Devil and coming out on top. Research demonology! Read legal documents! Face off against the world's least effective torch and pitchfork-wielding mob! All this and more!
A piece of interactive fiction written by Jason Devlin.
Interactive Fiction created by Andrew Plotkin with unforgiving puzzles. A theatrical performance leads to a long journey.
A text terminal interface for interacting with your model RCM301-303 remote controlled mech.
A light dungeon crawl. Tap spell gems to defeat monsters!
Photopia is a short, narrative-driven piece of interactive fiction. Written by Adam Cadre in 1998, it won first place in that year's Interactive Fiction Competition.
The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode has been removed, and what remains is, as the subtitle says, "a cute game for unattended young children". It involves bunnies and lots of hints.
A game about a tea party, a monarchy, and the unpredictability of language.
a sweet story
In this castle, you'll eat or be eaten. May contain dairy, carnage, puzzles, nuts.
A murder most foul has been committed and Sherlock Holmes is on the case. You are his dog.
Wander around. Puzzles will be posed. Eventually you win. A work of interactive fiction by Andrew Plotkin, recreating one he originally made in 1989.
A game written by Arno von Borries for the 21st Annual Interactive Fiction Competition.
Your friend has invited you over for stew. He has not bothered to procure most of the ingredients.
Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. A game by Andrew Plotkin he describes as his "first serious work of interactive fiction".
The Prince sits awkwardly on the couch, holding his glass slipper and trying to keep it from crushing. Lucinda and Theodora have the ends of the same couch, and they are taking turns seeing who can bend lowest and show off the most cleavage; while the old lady, in her wing chair, carries on about nonsense... Glass is a conversation-oriented fairy tale, taking place in one room.
A story of mild and non-debilitating obsession.