Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.
The memoir of a demonic spy in the Cold War between Heaven and Hell.
Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand. A piece of interactive fiction written by Lynnea Glasser.
In this well-crafted one-room puzzle, you play as a wizard gambling everything for a chance to gain immense power. In a deep underground sealed chamber, your spell summons an egg from another reality into your drawn pentagram. How will you deal with this egg? Decide wisely and quickly, or soon you will be dead.
A train journey abruptly cut off. An enforced stay in a strange City. Intrigue, madmen, and growing sense of being watched... A work of interactive fiction by Emily Short.
It's been a hectic year, and it's time to get away. He told you that, and you agreed. Now you're here, in a grove of aspen, and long for a good, long bath in the nearby hot spring.
You play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor. Luckily it’s the 1980s and finding fellow adventurers is just a modem squeal away…
A piece of Interactive Fiction written by Nolan Bonvouloir.
Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. A game by Andrew Plotkin he describes as his "first serious work of interactive fiction".
Someone's been bopping the field mice on the head, and only Good Fairy, Senior Detective can find out who. A parser-driven noir adventure based on the interactive fiction of Ryan Veeder.
The last two officers of a tropical colonial outpost wait for evacuation.
Your mirror never lies. A game written by Chandler Groover for the 2016 Interactive Fiction Competition.
That survey course in conceptual mathematics seemed like a good idea at the start of the term - no graded homework, no midterm exams - just an oral final at the end. But now that final is tomorrow morning. After months of procrastination you've got one night left to learn enough to pass the course. You might even be desperate enough to try one of your roommate's sketchy memory pills.
A piece of interactive fiction written by David Fisher. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.
Alias 'The Magpie' is a parser interactive fiction game, or text adventure. There are no graphics! You play as Sir Rodney Playfair, alias the 'Magpie', typing commands to decide what he does next!
An exploration of a hike to the Mt. Cammerer Fire Tower in the Great Smoky Mountains National Park.
An interactive fiction story by Andrew Plotkin depicting a tense and harrowing chase in a claustrophobic cavern setting.
Varkana is the name of a region in a world with a timeless, mildy fantasy/sci-fi setting (some technological and magical elements are present at this moment, but not prevalent), with the city-state of Arg Varkana as its major outpost of civilization. There are several Persian and Mesopotamian inspired elements in there, some of which might sound familiar to those who are acquaintanced with those cultures. We start the game as Farahnaaz, a bookcrafter and a library employee in Arg Varkana, currently enjoying her summer holidays when the town is lively with celebrations. Her hometown is to be visited by a team of ambassadors from Ashtarta, a distant, fabled land with a more advanced technology and a recently-reestablished regime.
Set in an unusual cyber/virtual reality background, you play a disembodied consciousness trapped in an electron prison of the mind. A piece of Interactive Fiction written by Jason Dyer. Came second in the Inform division of the First Annual IF Competition, in 1995.
Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. A piece of interactive fiction written by Jeremy Freese.
You are starting your IT internship. The details you got from the university are scarce: just the address and the date (today).
A piece of interactive fiction written by Jason Devlin.