Popular games built on game engine Inform

22.01.2018

Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.

29.09.2003

Missing employees, wily crustaceans, malfunctioning kitchen equipment and a terminal food shortage, all on the night the most important culinary critic in the world has chosen to review your debut restaurant? Surely there's nowhere to go but up.

01.10.2004

A surrealist piece of interactive fiction by Chris Klimas about a man who is offered a hallucinatory drug at a party.

01.10.2006

Grey gravel crunches in the drive. Grey windows retreat behind wrought-iron balcony rails. Grey skies press down over the looming, shadowy edifice. You do enjoy your job, but the decor can become a bit much sometimes. You shall hope that the inside of this mansion proves to be cheerier. A "cozy mansion mystery in the making" by Andrew Plotkin.

01.10.2016

As the most famous self-published Science Fiction author residing in Hillview, you are eminently qualified to judge their annual Elementary School Science Fair.

01.10.2023

A light dungeon crawl. Tap spell gems to defeat monsters!

01.10.2020

Four cardboard boxes stacked in the centre of a bare office. You can't leave til they're all unpacked, and there's an awful lot to unpack here, including emotional baggage, academic misconduct, and a blood feud spanning centuries.

11.09.2010

The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode has been removed, and what remains is, as the subtitle says, "a cute game for unattended young children". It involves bunnies and lots of hints.

01.10.2008

Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. A piece of interactive fiction written by Jeremy Freese.

31.12.2000

A piece of interactive fiction written by J. Robinson Wheeler, featuring IF luminary Andrew Plotkin in a parody of the movie Being John Malkovich.

01.10.2020

The only thing worse than being a village idiot is being an unemployed village idiot. Maybe it’s time to change careers. Maybe it’s time to be a knight.

03.01.2000

The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.

05.01.2016

A samurai explores a haunted shrine.

05.06.2009

Alabaster is an experiment in open authorship: a piece of interactive fiction with conversation text contributed by a number of different authors in response to an introduction written by the project's organizer, Emily Short.

31.12.2001

A game about a young man in costume who goes about a ball stealing kisses from young women.

31.12.2000

A one-room interactive fiction game set in your apartment.

25.12.2012

Interactive Fiction created by Andrew Plotkin as fanfic of the xkcd comic "Click and Drag".

05.04.2023

Explore an all-new "critical edition" of a 1996 Inform 5 game about mental illness, magic, and the second law of thermodynamics.

31.12.2021

In The Little Match Girl by Hans Christian Andersen, a little girl is forced to sell matches on the street in the cold of New Year's Eve.

01.10.2016

Your friend Mike thinks no one can infiltrate THE FACILITY, but you're going to prove him wrong. A game written by Arthur DiBianca for the Annual Interactive Fiction Competition.

01.10.2007

A country house mystery with a randomized culprit.

01.10.2020

The memoir of a demonic spy in the Cold War between Heaven and Hell.

28.05.1999

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.

31.12.1998

Spider And Web is not a game about a vacation. It is a game about deception, incomplete knowledge, and the ways that stories in other people's heads can be the best lies. It is also about the role of the narrator works in interactive fiction -- but you don't have to worry about that to play the game. (Well, not much.)