Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
Interactive Fiction created by Andrew Plotkin, about fairy tales. Part of a metapuzzle in the 2011 IFComp.
A.D. 14. Agrippa Postumus, grandson of the recently deceased Augustus, tries to avoid death at the hands of the next emperor, Tiberius. At his disposal: a couple of old manuscripts, a lamp and a recalcitrant slave. And a powerful knowledge of the Art of Venus Genetrix, of course—the magic eventually known as the Lavori d'Aracne. A work of interactive fiction written by Emily Short.
Explore the wizard Bartholloco's castle with the help of a versatile magic wand. Can you overcome his challenge? Can you levitate a rock? Can you slice a baltavakia?
The last two officers of a tropical colonial outpost wait for evacuation.
On the Night of the Comet, the usual astrological bonds do not hold, and the order of the universe is threatened. It is a time made for rebels and usurpers, and all who would claim the kingdom for themselves. You are a member of the Order of the Phoenix, a protector of the hierarchy and the kingdom itself. It is your duty to attend the royal ball, watch for dangers... and do whatever needs to be done. A piece of Interactive Fiction written by Emily Short.
You are nine months pregnant, and the contractions have already begun. Trapped in a castle with more enemies than friends, and Queen in name but not in influence, you fear for the future of your child. But your spells have finally worked, and now your crystal ball shows what fate awaits him. If you act with speed and determination, and if you are willing to do what is necessary, you may still have time to influence your son's destiny before the waters break.
The first Taleframe game based on the 90s children's horror soap opera.
Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes. And in the darkness – in the alleys and the side shops – hide secrets. A piece of interactive fiction written by Star Foster and Daniel Ravipinto.
A Western by IkeC
When you discover that your family has been invaded by faeries, there is only one thing to do: take names, and kick...well, actually, just take names.
In this wonderfully laconic spoof of the Scott Adams style of adventures, you play as Jason of the Argo, tasked by King Pelias to bring the Golden Fleece to him or die.
No, not a prison, though stone stands around you, as expressionless as a mirror awaiting face and form; and in the silence you hear no plaint of flute or roar of gong, but instead the crash of porcelain shattering. A work of interactive fiction by Yoon Ha Lee.
High school journalists spend the night in a church, investigating reports of a ghost. A piece of interactive fiction written by Ryan Veeder and Emily Boegheim.
When the seventh day comes and it is time for you to return to the castle in the forest, your sisters cling to your sleeves.
You are a yet another brave adventurer set upon the quest to slay the mighty dragon that is threatening the village! Following the questing traditon, you decide to start your search for the dragon in the local tavern! What makes this quest different? It takes place on the worldz best BBS! hehehe!!! A piece of interactive fiction by Adam Cadre.
Your vision clears as you gently land in an endless landscape. There is the wind, a bleak and chill thing. And there is your sense of uncertainty: You don't know which way to go. Or, maybe, which way you went.
That survey course in conceptual mathematics seemed like a good idea at the start of the term - no graded homework, no midterm exams - just an oral final at the end. But now that final is tomorrow morning. After months of procrastination you've got one night left to learn enough to pass the course. You might even be desperate enough to try one of your roommate's sketchy memory pills.
In the cruel kingdoms north of the Viraxian Empire, a barbarian seeks treasure - and vengeance! A faux-retro adaptation of a nonexistent 1979 text adventure from an alternate timeline, itself based on a nonexistent 1979 pen-and-paper RPG (a complete scan of which is included).
Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand. A piece of interactive fiction written by Lynnea Glasser.
A blurb? They expect you to write? You're Lottie Plum so you're not going into writing. You sing. And dance and act up a storm while everyone else can only manage a puddle. You belong at Bridger. No matter what it takes.
It figures that your pickup would die on a night like this and leave you stranded in the dark New Mexico desert. But nothing else figures about this night, man. Nothing at all. An example game for Aaron A. Reed's book Creating Interactive Fiction with Inform 7.
A one-room interactive fiction game set in your apartment.
A text adventure game about an orc named Grunk and a pig who would much prefer to remain lost.