Popular games built on game engine Inform

22.01.2018

Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.

05.04.2023

Explore an all-new "critical edition" of a 1996 Inform 5 game about mental illness, magic, and the second law of thermodynamics.

01.10.2016

You are battle-weary. Your armor is scanty and your countenance is loathsome; you tire of the swords flicking at your neck. But you have a duty. There is nothing you can't take. A game written by Katherine Morayati (as Amelia Pinnolla) for the 2016 Interactive Fiction Competition.

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01.10.2011

Playing Games is a short fantasy game about an trial of initiation in a semi-secret club.

01.10.2020

Four cardboard boxes stacked in the centre of a bare office. You can't leave til they're all unpacked, and there's an awful lot to unpack here, including emotional baggage, academic misconduct, and a blood feud spanning centuries.

01.07.2021

"Magic comes with a price. But on your birthday, all your expenses are paid. Welcome to Grooverland." Grooverland is a large parser game that takes over two hours to complete. It is based on the works of author and programmer Chandler Groover, although it does not require previous knowledge of his games to play.

26.03.2016

Ply the spaceways. Make five million credits. Buy back your twin. A space sim in the form of interactive fiction, written by C.E.J. Pacian.

18.07.2014

Ultimate Quest: Journey to the Far Side of Possible is an interactive tweet-based text adventure by internationally renowned interactive fiction author Emily Short and featuring illustrations by Silvio Aebischer.

13.06.2014

An interactive tale of strange conspiracy. Pull up your hood, lower your gaze and enter the city of Zendon. If you can gather enough information, you may just be able to change the course of history. (Weird City Interloper is a shallow but broad conversation game.)

01.10.2009

A game about a tea party, a monarchy, and the unpredictability of language.

01.10.2021

"What Heart Heard Of, Ghost Guessed" is a puzzle-driven, parser-based gothic horror story with a unique command set.

31.12.2000

With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items within had been removed. As an adventurer hired by the demolitions contractor to kleptomaniacially clear out this mansion, you must engage in wordplay in order to gather all the items inside. It is not necessary to think of puns, cliches, or homonyms, however, as has been the case with previous logological interactive fiction. The puzzles in Ad Verbum are of a different—and perhaps even unique—nature.

08.06.2020

It's been over a year since you were last home, and now it's time to finally clear out those last few things, and the memories they bring back.

12.08.2016

Worldsmith is an exciting, immersive text game. Type in commands and explore the World, solve puzzles, talk to people and play the Game of Worlds. In Worldsmith, you control the story. With over 150,000 words of text, Worldsmith is a full, novel length, Interactive Fable. As you explore the world of the Septem Tower, you will create solar systems and Life, unearth ancient mysteries, and discover the secrets behind the Tower and its billion year mission. Worldsmith is an Interactive Fable and is part novel, part adventure, part puzzle and part strategy game.

31.12.2012

Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship. Since then, Atlantis has been the world's greatest center for linguistic manipulation, designing letter inserters, word synthesizers, the diminutive affixer, and a host of other tools for converting one thing to another. Inventors worldwide pay heavily for that technology, which is where a smuggler and industrial espionage agent such as yourself can really clean up. Unfortunately, the Bureau of Orthography has taken a serious interest in your activities lately. Your face has been recorded and your cover is blown. Your remaining assets: about eight more hours of a national holiday that's spreading the police thin; the most inconvenient damn disguise you've ever worn in your life; and one full-alphabet letter remover. Good luck getting off the island.

01.01.1970

Cursed from birth with complete weightlessness, you have been imprisoned in a tower by your godfather, and need to escape and find a way home. Loosely based on George MacDonald's 1864 children's book The Light Princess.

01.10.1997

An interactive fiction adaptation of William Shakespeare's comedy The Tempest in which the player guides the spirit Ariel. The text and descriptions are lifted from the original work, i.e. in Early Modern English.

31.12.2001

You're a writer, trying to turn a blank page into a story. Start with the setting. Should the story take place in Scotland? Io? Tied to a kite? Somewhere completely imaginary? Or maybe you shouldn't start with the setting?

01.10.2006

Grey gravel crunches in the drive. Grey windows retreat behind wrought-iron balcony rails. Grey skies press down over the looming, shadowy edifice. You do enjoy your job, but the decor can become a bit much sometimes. You shall hope that the inside of this mansion proves to be cheerier. A "cozy mansion mystery in the making" by Andrew Plotkin.

13.04.2009

The call comes through. Of all the dicks; you get the call, sitting in the front seat of your car, hands shaking on the steering wheel. An urgent call; but all you were thinking of was the bottle in the liquor store and so that's where you went first. Now you're pulled up outside the house. The rear mirror's showing two steely eyes. You adjust your hat, stiffen up your collar and grab your badge off the dash. Here goes. You've one last chance so... MAKE IT GOOD

01.10.2010

They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.

31.12.2000

A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally not an animate. The waking of this piece from its natural state remains unexplained."

28.05.1999

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.

25.12.2012

Interactive Fiction created by Andrew Plotkin as fanfic of the xkcd comic "Click and Drag".