Popular games built on game engine Inform

22.01.2018

Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.

01.10.2017

You were recently acquired by the brave Ser Leonhart and his squire to sniff out the evil shapeshifting wizard. Unfortunately, you are not a wizard sniffer (if such a thing even exists). As far as you can tell, you are an ordinary pig.

01.10.1998

This game is a joke. This game is a warning. This game is a satire. This game is inspired in equal parts by Vaclav Havel's "The Memorandum" and Hunter S. Thompson's "Fear and Loathing in Las Vegas". This game is a big, stupid shaggy dog story.

03.01.2000

The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.

05.01.2016

A samurai explores a haunted shrine.

01.10.2000

I wake peacefully, and already she is there. My angel - she is all around me. Her presence is like ice on water. But she is less than peaceful. My thoughts are all of raging storm clouds. Hurriedly, I drag myself up. A work of interactive fiction by Jon Ingold.

01.10.2015

A game written by Steph Cherrywell for the 21st Annual Interactive Fiction Competition.

31.12.1996

A text adventure created by Rob Noyes in 1996.

01.10.2021

Six bees. Five bags of groceries. A four-pound dumbbell. Three sailboats. One twin. Sting is a puzzleless parser memoir about ordinary days and unexpected interruptions.

01.10.2011

Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.

31.12.2001

You are in your girlfriend's studio. Before you deal with your other errands, you have to feed Britney's fish.

01.10.2011

You are in your car, with a gun in your pocket, going back and forth with yourself about whether you should get moving immediately, or take some time to think about your situation. Some of the wording, and the fact that the game is subtitled "an interactive heist", make it not unreasonable to infer that you are gearing up for a robbery. A piece of interactive fiction written by Ryan Veeder.

01.10.2020

An account of the disastrous sidewalk chalk tournament of August 27, 2011.

29.04.2005

Wander around. Puzzles will be posed. Eventually you win. A work of interactive fiction by Andrew Plotkin, recreating one he originally made in 1989.

01.10.2020

The only thing worse than being a village idiot is being an unemployed village idiot. Maybe it’s time to change careers. Maybe it’s time to be a knight.

01.01.2014

A game written by Hugo Labrande for the 21st Annual Interactive Fiction Competition.

31.12.2021

In The Little Match Girl by Hans Christian Andersen, a little girl is forced to sell matches on the street in the cold of New Year's Eve.

01.10.2016

Your friend Mike thinks no one can infiltrate THE FACILITY, but you're going to prove him wrong. A game written by Arthur DiBianca for the Annual Interactive Fiction Competition.

17.04.2017

Left/Right is a short, experimental parser-based text adventure about fate, created for The 2017 Spring Thing Festival of Interactive Fiction.

31.10.2015

Open That Vein is a Parser-based horror text adventure and a La Petite Mort entry in ECTOCOMP 2015.

01.10.2007

A country house mystery with a randomized culprit.

05.06.2016

You, Mary Jane Minsky, have a few things to clear up with your best friend Jenny Yoshida. When your robotic birthday gift doesn't go over as planned, you may need to reset your expectations, for her and yourself.

31.12.1997

Something new in your everyday hunter-gatherer routine: where did this strange edifice come from? Dare you enter and explore the secrets of this... thing, or do you try to face your enemies? Like you have a choice.

31.12.2004

Fantasy Interactive Fiction created by Andrew Plotkin, as both a game and an introduction to the genre.