Popular games built on game engine Inform

22.01.2018

Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.

23.07.2023

What if you had only one shot? A brief parser game with a single choice. Take your time and read carefully: there's no going back.

30.04.2006

The Prince sits awkwardly on the couch, holding his glass slipper and trying to keep it from crushing. Lucinda and Theodora have the ends of the same couch, and they are taking turns seeing who can bend lowest and show off the most cleavage; while the old lady, in her wing chair, carries on about nonsense... Glass is a conversation-oriented fairy tale, taking place in one room.

03.10.2018

A text terminal interface for interacting with your model RCM301-303 remote controlled mech.

11.09.2010

The Game Formerly Known as Hidden Nazi Mode was, in fact, formerly known as Hidden Nazi Mode. As such it was a failed experiment, detailed in the accompanying essay. In this release the Nazi mode has been removed, and what remains is, as the subtitle says, "a cute game for unattended young children". It involves bunnies and lots of hints.

11.09.2010

A pure story-less puzzle game featuring logical puzzles based on the idea of the fugue: your commands are performed by four different actors, but with increasing delays. The version with music features Daniel Bautista's rendering of Beethoven's Grosse Fuge on electric guitars.

03.05.2012

Standing in front of a London brothel with the clear intent to enter, our protagonist's future may seem dark and foreboding. But perhaps an unexpected and life-changing experience is waiting for him. Comes with a manifesto about the relation between interactive fiction and sexuality, and its importance for our spiritual health.

01.01.2010

They shot you in the leg, the sheriff or one of his men, but you still managed to get away. You always manage to get away. And while they're off pursuing you to, who knows, perhaps Colorado, you have quietly made your way back to where it all began. What better place to rest? In "'Mid the Sagebrush and the Cactus", the player will have to use a tactical combination of talking and fighting to survive a meeting with David -- the son of the man he has just killed.

01.10.2005

A piece of interactive fiction written by Jason Devlin.

05.04.2022

“Mirror, mirror, on the wall,” you say dreamily, gazing into its sparkling surface… “You know,” replies the mirror, “I can do a lot more than just reflect fair faces. O, how I long to leap off this wall! I want to meet princesses, witches, and wolves … to win a throne and become a hero! What say you?” Well, what say you, adventurer?

21.01.2006

When the seventh day comes and it is time for you to return to the castle in the forest, your sisters cling to your sleeves.

03.03.2023

"The Snow Queen controls her servants with Shards from the Mirror of Belial," Ebenezer Scrooge explained.

29.09.2013

"War may sometimes be a necessary evil. But no matter how necessary, it is always an evil, never a good. We will not learn how to live together in peace by killing each other's children." - Jimmy Carter A piece of Interactive Fiction written by Carolyn VanEseltine.

01.10.2016

You are battle-weary. Your armor is scanty and your countenance is loathsome; you tire of the swords flicking at your neck. But you have a duty. There is nothing you can't take. A game written by Katherine Morayati (as Amelia Pinnolla) for the 2016 Interactive Fiction Competition.

01.10.2023

Join esteemed mad scientist Dr Ludwig as he faces the greatest challenge of his nefarious career: making a deal with the Devil and coming out on top. Research demonology! Read legal documents! Face off against the world's least effective torch and pitchfork-wielding mob! All this and more!

31.03.2006

A piece of Interactive Fiction written by Victor Gijsbers. Winner of the Spring Thing 2006.

01.10.2021

"What Heart Heard Of, Ghost Guessed" is a puzzle-driven, parser-based gothic horror story with a unique command set.

31.12.1996

Interactive Fiction created by Andrew Plotkin being a fusion between a game and a programming tutorial.

01.10.2011

Interactive Fiction created by Andrew Plotkin, about fairy tales. Part of a metapuzzle in the 2011 IFComp.

01.10.2015

A puzzle game about secrets in the Age of Lead. You've spent seventeen years preparing for an infiltration. Stealing the Confessor's secrets is only the beginning: it will all be for nothing if you leave a trace.

31.12.2000

A one-room interactive fiction game set in your apartment.

29.09.2013

Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand. A piece of interactive fiction written by Lynnea Glasser.

01.10.2015

A game written by Arno von Borries for the 21st Annual Interactive Fiction Competition.

01.05.2007

A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine what the state of the world is at the beginning of the game. (Version 2 is a 2010 update.)