Popular games built on game engine Inform

22.01.2018

Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.

31.10.2015

Open That Vein is a Parser-based horror text adventure and a La Petite Mort entry in ECTOCOMP 2015.

01.10.2020

The memoir of a demonic spy in the Cold War between Heaven and Hell.

26.03.2016

Ply the spaceways. Make five million credits. Buy back your twin. A space sim in the form of interactive fiction, written by C.E.J. Pacian.

26.03.2012

You've had a long day. All you want to do is climb into bed. But why is your pillow quivering like that? I Found a New Friend is a short text adventure in the style of the old Infocom games. It is based loosely on the They Might Be Giants song of the same name.

01.10.2001

Venice. The tight winding alleys and long dirty canals. Easy to become lost here, where every street emerges somewhere unexpected. In the central square a scaffold has been erected for your neck, and if only you can escape for long enough you might survive, but in this city all roads lead back to Piazza San Marco and the Hanging Clock.

01.01.1970

Cursed from birth with complete weightlessness, you have been imprisoned in a tower by your godfather, and need to escape and find a way home. Loosely based on George MacDonald's 1864 children's book The Light Princess.

31.12.1994

01.10.2007

This is where I end and you begin. That, at least, is what I want to think. I don’t know you. Perhaps one day I will. But this Implementation-rather, its copies-are my seeds blowing to the wind. The palm-parsers, their oak gears whirring, will be pressed into hands long after I finish this. Hands like yours. A metatextual work of interactive fiction by Anya Johanna DeNiro.

31.12.2000

With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items within had been removed. As an adventurer hired by the demolitions contractor to kleptomaniacially clear out this mansion, you must engage in wordplay in order to gather all the items inside. It is not necessary to think of puns, cliches, or homonyms, however, as has been the case with previous logological interactive fiction. The puzzles in Ad Verbum are of a different—and perhaps even unique—nature.

01.10.1997

Tomorrow is the big Teddy Bear party, and you must definitely not let your owner forget about it...

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31.12.2004

In this well-crafted one-room puzzle, you play as a wizard gambling everything for a chance to gain immense power. In a deep underground sealed chamber, your spell summons an egg from another reality into your drawn pentagram. How will you deal with this egg? Decide wisely and quickly, or soon you will be dead.

31.01.2021

The fourth one in a series of anthologies of unbelievable terror, edited by Ryan Veeder.

31.12.1996

Interactive Fiction created by Andrew Plotkin being a fusion between a game and a programming tutorial.

31.03.2006

A piece of Interactive Fiction written by Victor Gijsbers. Winner of the Spring Thing 2006.

01.10.2017

"Dancing with Fear" (1958, directed by Víctor Ojuel). In this forgotten classic of Golden Age Hollywood, a vedette fallen on hard times (Salomé Vélez) finds herself enmeshed in a tangle of political intrigue, romance and betrayal in a Caribbean republic. Torn between her love for a smuggler, the lust of a corrupt policeman and the machinations of a Soviet intelligence operative, the protagonist navigates the dangers of a high-society party on the eve of revolution. As she tries to survive through that fateful night, the memories of her past will come to haunt her. Controversial at the time for its depiction of Cold War politics and morally ambiguous protagonist. (120 minutes, Technicolor, in-game hint system).

06.04.2016

Someone's been bopping the field mice on the head, and only Good Fairy, Senior Detective can find out who. A parser-driven noir adventure based on the interactive fiction of Ryan Veeder.

11.01.2021

No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.

31.12.1999

Young Gretchen could have only imagined the fanciful events that were to occur before finding herself lost in a winter wonderland. A piece of interactive fiction written by Laura Knauth.

01.10.2017

Explore the wizard Bartholloco's castle with the help of a versatile magic wand. Can you overcome his challenge? Can you levitate a rock? Can you slice a baltavakia?

01.10.2001

A text adventure that is written almost entirely in gibberish. Players must puzzle out the general meaning of the game's text in order to progress.

10.10.1996

It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple... Faced with creatures beyond your ken, the fruition of whose inscrutable motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?

01.10.2020

A millionaire guards a fabulous ruby in her private train car. Countless thieves have failed to steal it. But they weren't the Magpie!

31.12.1995

Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. A game by Andrew Plotkin he describes as his "first serious work of interactive fiction".