Popular games built on game engine Inform

22.01.2018

Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.

13.06.2014

An interactive tale of strange conspiracy. Pull up your hood, lower your gaze and enter the city of Zendon. If you can gather enough information, you may just be able to change the course of history. (Weird City Interloper is a shallow but broad conversation game.)

31.03.2006

A piece of Interactive Fiction written by Victor Gijsbers. Winner of the Spring Thing 2006.

18.07.2014

Ultimate Quest: Journey to the Far Side of Possible is an interactive tweet-based text adventure by internationally renowned interactive fiction author Emily Short and featuring illustrations by Silvio Aebischer.

31.12.2000

With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items within had been removed. As an adventurer hired by the demolitions contractor to kleptomaniacially clear out this mansion, you must engage in wordplay in order to gather all the items inside. It is not necessary to think of puns, cliches, or homonyms, however, as has been the case with previous logological interactive fiction. The puzzles in Ad Verbum are of a different—and perhaps even unique—nature.

12.02.2000

A piece of Interactive Fiction written by Adam Cadre. Is on the list Interactive Fiction Top 50 of all time (2015 edition).

01.09.2024

Master Bryce is throwing a party. As his most faithful servant, that means it's your job to make the party run smoothly. But you only have two hands—and far too many duties. You'll have to manage requests from the guests, the master's eccentric demands, and your own composure. All the other staff have quit, unwilling to entertain the master's "moods," but you've served Wyatt Manor for decades; what's one more evening? A comedy of errors, mild frustrations, and major workplace-safety violations. With limited actions and a limited inventory, juggle hors d'oeuvres, flaming curtains, and radioactive elements—and keep the drinks coming!

01.10.2021

"What Heart Heard Of, Ghost Guessed" is a puzzle-driven, parser-based gothic horror story with a unique command set.

01.10.2017

In this castle, you'll eat or be eaten. May contain dairy, carnage, puzzles, nuts.

14.09.2019

Relax at the Jewel Pond Recreation Area with Ryan Veeder as your guide.

16.02.2015

Down, the Serpent and the Sun is a piece of Interactive Fiction written by Chandler Groover.

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31.12.2004

In this well-crafted one-room puzzle, you play as a wizard gambling everything for a chance to gain immense power. In a deep underground sealed chamber, your spell summons an egg from another reality into your drawn pentagram. How will you deal with this egg? Decide wisely and quickly, or soon you will be dead.

01.10.2015

A game written by Arno von Borries for the 21st Annual Interactive Fiction Competition.

31.12.2011

Your friend has invited you over for stew. He has not bothered to procure most of the ingredients.

30.09.2012

You play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor. Luckily it’s the 1980s and finding fellow adventurers is just a modem squeal away…

30.09.2006

A piece of Interactive Fiction written by Nolan Bonvouloir.

01.10.1997

An interactive fiction adaptation of William Shakespeare's comedy The Tempest in which the player guides the spirit Ariel. The text and descriptions are lifted from the original work, i.e. in Early Modern English.

01.10.2010

They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.

21.01.2006

When the seventh day comes and it is time for you to return to the castle in the forest, your sisters cling to your sleeves.

01.10.2015

A game written by Arthur DiBianca for the 21st Annual Interactive Fiction Competition.

01.10.2016

Your mirror never lies. A game written by Chandler Groover for the 2016 Interactive Fiction Competition.

31.12.1999

Young Gretchen could have only imagined the fanciful events that were to occur before finding herself lost in a winter wonderland. A piece of interactive fiction written by Laura Knauth.

31.12.2000

A short piece of Interactive Fiction written by Jon Ingold.

28.05.1999

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.