Popular games built on game engine Inform

22.01.2018

Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.

01.10.2016

You are battle-weary. Your armor is scanty and your countenance is loathsome; you tire of the swords flicking at your neck. But you have a duty. There is nothing you can't take. A game written by Katherine Morayati (as Amelia Pinnolla) for the 2016 Interactive Fiction Competition.

01.10.2007

A country house mystery with a randomized culprit.

29.04.2005

Wander around. Puzzles will be posed. Eventually you win. A work of interactive fiction by Andrew Plotkin, recreating one he originally made in 1989.

01.10.1998

This game is a joke. This game is a warning. This game is a satire. This game is inspired in equal parts by Vaclav Havel's "The Memorandum" and Hunter S. Thompson's "Fear and Loathing in Las Vegas". This game is a big, stupid shaggy dog story.

02.02.2010

Interactive Fiction created by Andrew Plotkin, where the objective is to escape a virtual room.

24.12.2007

In the cruel kingdoms north of the Viraxian Empire, a barbarian seeks treasure - and vengeance! A faux-retro adaptation of a nonexistent 1979 text adventure from an alternate timeline, itself based on a nonexistent 1979 pen-and-paper RPG (a complete scan of which is included).

01.09.2015

If you’ve never played interactive fiction before, or have poked at a few games but didn’t feel like you really knew what you were doing, start here. A short text adventure guided towards helping newcomers to the genre understand the rules and nature of IF.

29.09.2013

Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand. A piece of interactive fiction written by Lynnea Glasser.

01.10.2009

A blurb? They expect you to write? You're Lottie Plum so you're not going into writing. You sing. And dance and act up a storm while everyone else can only manage a puddle. You belong at Bridger. No matter what it takes.

17.08.2010

It figures that your pickup would die on a night like this and leave you stranded in the dark New Mexico desert. But nothing else figures about this night, man. Nothing at all. An example game for Aaron A. Reed's book Creating Interactive Fiction with Inform 7.

31.12.2016

An accurate recounting of recent kitten-related events.

25.12.2012

Interactive Fiction created by Andrew Plotkin as fanfic of the xkcd comic "Click and Drag".

05.04.2023

Explore an all-new "critical edition" of a 1996 Inform 5 game about mental illness, magic, and the second law of thermodynamics.

01.10.2020

An account of the disastrous sidewalk chalk tournament of August 27, 2011.

05.06.2016

You, Mary Jane Minsky, have a few things to clear up with your best friend Jenny Yoshida. When your robotic birthday gift doesn't go over as planned, you may need to reset your expectations, for her and yourself.

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01.10.2011

Playing Games is a short fantasy game about an trial of initiation in a semi-secret club.

26.03.2016

Ply the spaceways. Make five million credits. Buy back your twin. A space sim in the form of interactive fiction, written by C.E.J. Pacian.

31.12.1997

Something new in your everyday hunter-gatherer routine: where did this strange edifice come from? Dare you enter and explore the secrets of this... thing, or do you try to face your enemies? Like you have a choice.

31.12.1999

An interactive fiction story by Andrew Plotkin depicting a tense and harrowing chase in a claustrophobic cavern setting.

19.11.2007

A piece of interactive fiction written by David Fisher. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.

31.12.2000

With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items within had been removed. As an adventurer hired by the demolitions contractor to kleptomaniacially clear out this mansion, you must engage in wordplay in order to gather all the items inside. It is not necessary to think of puns, cliches, or homonyms, however, as has been the case with previous logological interactive fiction. The puzzles in Ad Verbum are of a different—and perhaps even unique—nature.

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31.12.2004

In this well-crafted one-room puzzle, you play as a wizard gambling everything for a chance to gain immense power. In a deep underground sealed chamber, your spell summons an egg from another reality into your drawn pentagram. How will you deal with this egg? Decide wisely and quickly, or soon you will be dead.

30.04.2006

Manhattan, May, 1954. The last few years, you've settled into a routine. You work at the bank, you go home, you occasionally have dinner with your mother. It is all acceptably ordinary. One day a strange creature crosses your path, and disrupts the schedule entirely. A work of interactive fiction by Emily Short.