Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
“Mirror, mirror, on the wall,” you say dreamily, gazing into its sparkling surface… “You know,” replies the mirror, “I can do a lot more than just reflect fair faces. O, how I long to leap off this wall! I want to meet princesses, witches, and wolves … to win a throne and become a hero! What say you?” Well, what say you, adventurer?
Tomorrow is the big Teddy Bear party, and you must definitely not let your owner forget about it...
A piece of interactive fiction written by Chandler Groover, where you play the magician Morgan the Magnificent.
Interactive Fiction created by Andrew Plotkin with unforgiving puzzles. A theatrical performance leads to a long journey.
The little match girl is hired to assassinate a disgusting old man.
We're treated to a short and unusual vignette, and then realize it was just a dream. Eugene Oregon wakes up on a futon in his living room. A loud crash outside arrests his attention.
You are starting your IT internship. The details you got from the university are scarce: just the address and the date (today).
The little match girl acquires a Colt Paterson revolver and teaches a virtue to a goblin.
"What Heart Heard Of, Ghost Guessed" is a puzzle-driven, parser-based gothic horror story with a unique command set.
Relax at the Jewel Pond Recreation Area with Ryan Veeder as your guide.
A piece of interactive fiction written by David Fisher. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
An adaptation of the classic sword & sorcery tale by Robert E. Howard, first published in 1933.
With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items within had been removed. As an adventurer hired by the demolitions contractor to kleptomaniacially clear out this mansion, you must engage in wordplay in order to gather all the items inside. It is not necessary to think of puns, cliches, or homonyms, however, as has been the case with previous logological interactive fiction. The puzzles in Ad Verbum are of a different—and perhaps even unique—nature.
Isaac Newton receives a mysterious letter inviting him to investigate a new scientific phenomenon.
18 Rooms to Home is an experimental work of interactive fiction. It’s a day in the life of Yesenia Reed, whose life is far from ordinary, no matter what she might prefer.
In this well-crafted one-room puzzle, you play as a wizard gambling everything for a chance to gain immense power. In a deep underground sealed chamber, your spell summons an egg from another reality into your drawn pentagram. How will you deal with this egg? Decide wisely and quickly, or soon you will be dead.
It's the last day of summer, and you're old enough now to go into town by yourself.
A murder most foul has been committed and Sherlock Holmes is on the case. You are his dog.
A game written by Arno von Borries for the 21st Annual Interactive Fiction Competition.
This intricate all-text reworking draws on the Gothic, as well as Clue, to simulate seven characters working to outwit the killer in their midst.
Your friend has invited you over for stew. He has not bothered to procure most of the ingredients.
This is where I end and you begin. That, at least, is what I want to think. I don’t know you. Perhaps one day I will. But this Implementation-rather, its copies-are my seeds blowing to the wind. The palm-parsers, their oak gears whirring, will be pressed into hands long after I finish this. Hands like yours. A metatextual work of interactive fiction by Anya Johanna DeNiro.