Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
Ply the spaceways. Make five million credits. Buy back your twin. A space sim in the form of interactive fiction, written by C.E.J. Pacian.
The black gate at the east end of the schoolyard is closed, locked. The After School Program does not relinquish its warriors willingly. Here is where the mud is thinnest on the ground, and in some places the painted lines of the kickball diamond are visible. A text adventure by Ryan Veeder.
A piece of interactive fiction written by David Fisher. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items within had been removed. As an adventurer hired by the demolitions contractor to kleptomaniacially clear out this mansion, you must engage in wordplay in order to gather all the items inside. It is not necessary to think of puns, cliches, or homonyms, however, as has been the case with previous logological interactive fiction. The puzzles in Ad Verbum are of a different—and perhaps even unique—nature.
Tomorrow is the big Teddy Bear party, and you must definitely not let your owner forget about it...
A murder most foul has been committed and Sherlock Holmes is on the case. You are his dog.
A game written by Arno von Borries for the 21st Annual Interactive Fiction Competition.
This intricate all-text reworking draws on the Gothic, as well as Clue, to simulate seven characters working to outwit the killer in their midst.
Your friend has invited you over for stew. He has not bothered to procure most of the ingredients.
The fourth one in a series of anthologies of unbelievable terror, edited by Ryan Veeder.
A piece of Interactive Fiction written by Victor Gijsbers. Winner of the Spring Thing 2006.
"Magic comes with a price. But on your birthday, all your expenses are paid. Welcome to Grooverland." Grooverland is a large parser game that takes over two hours to complete. It is based on the works of author and programmer Chandler Groover, although it does not require previous knowledge of his games to play.
Photopia is a short, narrative-driven piece of interactive fiction. Written by Adam Cadre in 1998, it won first place in that year's Interactive Fiction Competition.
Your task is simple enough. Just nab the chalice.
Down, the Serpent and the Sun is a piece of Interactive Fiction written by Chandler Groover.
You're an ordinary Soviet citizen, but to your surprise you are selected to play a highly important part in the defense of the Motherland - and then the crisis comes...
Varkana is the name of a region in a world with a timeless, mildy fantasy/sci-fi setting (some technological and magical elements are present at this moment, but not prevalent), with the city-state of Arg Varkana as its major outpost of civilization. There are several Persian and Mesopotamian inspired elements in there, some of which might sound familiar to those who are acquaintanced with those cultures. We start the game as Farahnaaz, a bookcrafter and a library employee in Arg Varkana, currently enjoying her summer holidays when the town is lively with celebrations. Her hometown is to be visited by a team of ambassadors from Ashtarta, a distant, fabled land with a more advanced technology and a recently-reestablished regime.
Final Exam takes place in the near future after an AI revolution has led to the establishment of a new sort of government. You are seeking a job within this government: your performance in the “final exam” determines the outcome. You wake up on the day of your exam to find that your world has unexpectedly changed. You leave your room to seek answers, and find the Administration Centre deserted... A game written by Jack Whitham for the 21st Annual Interactive Fiction Competition.
You are locked in a cell, a position that is not unfamiliar to you- it's one of the hazards of the job. You decided to try one last, big job, and now you are locked in the deepest, darkest dungeon of King Tyrak II. This time they seem to actually be taking your incarceration more seriously than usual. There also seems to be no intention of ever letting you out, even for a rigged trial, so you will need to take your escape very seriously.
A millionaire guards a fabulous ruby in her private train car. Countless thieves have failed to steal it. But they weren't the Magpie!
Cragne Manor is an 'exquisite corpse' text adventure commemorating the twentieth anniversary of Michael Gentry's Anchorhead, in which each of its 84 rooms was created by a different author.