Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
An interactive fiction story by Andrew Plotkin depicting a tense and harrowing chase in a claustrophobic cavern setting.
We're treated to a short and unusual vignette, and then realize it was just a dream. Eugene Oregon wakes up on a futon in his living room. A loud crash outside arrests his attention.
A piece of Interactive Fiction written by Adam Cadre. Is on the list Interactive Fiction Top 50 of all time (2015 edition).
Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. A piece of interactive fiction written by Jeremy Freese.
You are starting your IT internship. The details you got from the university are scarce: just the address and the date (today).
Interactive Fiction created by Andrew Plotkin with unforgiving puzzles. A theatrical performance leads to a long journey.
Missing employees, wily crustaceans, malfunctioning kitchen equipment and a terminal food shortage, all on the night the most important culinary critic in the world has chosen to review your debut restaurant? Surely there's nowhere to go but up.
An interactive fiction interpretation of the Hamlet story, blended with Jewish culture and mysticism.
It's the last day of summer, and you're old enough now to go into town by yourself.
Your task is simple enough. Just nab the chalice.
Hotsy-totsy! It's 1928 and you're madcap flapper Hazel Greene, tottering around the city's finest hotel with a gullet full of giggle juice...until a gaggle of ghosts shows up to spoil the fun by turning every drop in the place into lousy, undrinkable WATER. Explore the beautiful Poseidon Grand Hotel, meet Barnaby Mooch the Magnificent Pooch, and get splifficated on a snootful of ectoplasm in this paranormal puzzle comedy.
Varkana is the name of a region in a world with a timeless, mildy fantasy/sci-fi setting (some technological and magical elements are present at this moment, but not prevalent), with the city-state of Arg Varkana as its major outpost of civilization. There are several Persian and Mesopotamian inspired elements in there, some of which might sound familiar to those who are acquaintanced with those cultures. We start the game as Farahnaaz, a bookcrafter and a library employee in Arg Varkana, currently enjoying her summer holidays when the town is lively with celebrations. Her hometown is to be visited by a team of ambassadors from Ashtarta, a distant, fabled land with a more advanced technology and a recently-reestablished regime.
Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship. Since then, Atlantis has been the world's greatest center for linguistic manipulation, designing letter inserters, word synthesizers, the diminutive affixer, and a host of other tools for converting one thing to another. Inventors worldwide pay heavily for that technology, which is where a smuggler and industrial espionage agent such as yourself can really clean up. Unfortunately, the Bureau of Orthography has taken a serious interest in your activities lately. Your face has been recorded and your cover is blown. Your remaining assets: about eight more hours of a national holiday that's spreading the police thin; the most inconvenient damn disguise you've ever worn in your life; and one full-alphabet letter remover. Good luck getting off the island.
You're an ordinary Soviet citizen, but to your surprise you are selected to play a highly important part in the defense of the Motherland - and then the crisis comes...
Fantasy Interactive Fiction created by Andrew Plotkin, as both a game and an introduction to the genre.
Explore the wizard Bartholloco's castle with the help of a versatile magic wand. Can you overcome his challenge? Can you levitate a rock? Can you slice a baltavakia?
Your mirror never lies. A game written by Chandler Groover for the 2016 Interactive Fiction Competition.
A game written by Steph Cherrywell for the 21st Annual Interactive Fiction Competition.
You are nine months pregnant, and the contractions have already begun. Trapped in a castle with more enemies than friends, and Queen in name but not in influence, you fear for the future of your child. But your spells have finally worked, and now your crystal ball shows what fate awaits him. If you act with speed and determination, and if you are willing to do what is necessary, you may still have time to influence your son's destiny before the waters break.
You play as Alice Armstrong, the new Professor of Muggle Studies at Hogwarts School of Witchcraft and Wizardry in Scotland, even though you've never heard of "muggles" before and never knew magic was real until the headmaster proved it to you. But when you arrive at the school, you discover that a botched spell has made everyone disappear and you're now trapped within the castle. Is this something you can fix without magic? A work of interactive fan fiction by Flourish Klink.
Sweetheart. Buttercup. Sugar. Baby. Babe? Babe? For as long as you can remember, you've never really had a name--never needed one. For 22 years people have swaddled you in epithets, letting you know that even though you're not quite on the right track, the world is there to hold your hand. Your father, your friends, your boyfriend. Gas station attendants. Sweetie, do you know what you're doing there? Truth be told, it's never really mattered to you before. Sometimes you've even liked it. Not today, though. Today something is wrong.
You play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor. Luckily it’s the 1980s and finding fellow adventurers is just a modem squeal away…
The Fish of Māui. The Land of the Long Cloud. Aotearoa. An entire continent of untamed wilds, and the last place on Earth where dinosaurs still roam. If only you'd come ashore under better circumstances... A piece of interactive fiction written by Matt Wigdahl.