Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
The little match girl is hired to assassinate a disgusting old man.
A piece of Interactive Fiction written by Nolan Bonvouloir.
The little match girl acquires a Colt Paterson revolver and teaches a virtue to a goblin.
You've had a long day. All you want to do is climb into bed. But why is your pillow quivering like that? I Found a New Friend is a short text adventure in the style of the old Infocom games. It is based loosely on the They Might Be Giants song of the same name.
A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine what the state of the world is at the beginning of the game. (Version 2 is a 2010 update.)
What if you had only one shot? A brief parser game with a single choice. Take your time and read carefully: there's no going back.
An adaptation of the classic sword & sorcery tale by Robert E. Howard, first published in 1933.
A murder most foul has been committed and Sherlock Holmes is on the case. You are his dog.
A game written by Arno von Borries for the 21st Annual Interactive Fiction Competition.
Alabaster is an experiment in open authorship: a piece of interactive fiction with conversation text contributed by a number of different authors in response to an introduction written by the project's organizer, Emily Short.
Final Exam takes place in the near future after an AI revolution has led to the establishment of a new sort of government. You are seeking a job within this government: your performance in the “final exam” determines the outcome. You wake up on the day of your exam to find that your world has unexpectedly changed. You leave your room to seek answers, and find the Administration Centre deserted... A game written by Jack Whitham for the 21st Annual Interactive Fiction Competition.
A game written by Arthur DiBianca for the 21st Annual Interactive Fiction Competition.
The fourth one in a series of anthologies of unbelievable terror, edited by Ryan Veeder.
You are starting your IT internship. The details you got from the university are scarce: just the address and the date (today).
The black gate at the east end of the schoolyard is closed, locked. The After School Program does not relinquish its warriors willingly. Here is where the mud is thinnest on the ground, and in some places the painted lines of the kickball diamond are visible. A text adventure by Ryan Veeder.
Alias 'The Magpie' is a parser interactive fiction game, or text adventure. There are no graphics! You play as Sir Rodney Playfair, alias the 'Magpie', typing commands to decide what he does next!
A text adventure game about an orc named Grunk and a pig who would much prefer to remain lost.
That survey course in conceptual mathematics seemed like a good idea at the start of the term - no graded homework, no midterm exams - just an oral final at the end. But now that final is tomorrow morning. After months of procrastination you've got one night left to learn enough to pass the course. You might even be desperate enough to try one of your roommate's sketchy memory pills.
Interactive Fiction created by Andrew Plotkin, about fairy tales. Part of a metapuzzle in the 2011 IFComp.
Explore the wizard Bartholloco's castle with the help of a versatile magic wand. Can you overcome his challenge? Can you levitate a rock? Can you slice a baltavakia?
A dashing and magnetic genius has invited his closest companion to an eldritch structure, hoping to avert a cataclysm and hiding a terrible secret.
The last two officers of a tropical colonial outpost wait for evacuation.
Isaac Newton receives a mysterious letter inviting him to investigate a new scientific phenomenon.