Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
Interactive Fiction created by Andrew Plotkin, where the objective is to escape a virtual room.
A piece of Interactive Fiction created with Inform 7 by Steph Cherrywell.
Interactive Fiction created by Andrew Plotkin, about fairy tales. Part of a metapuzzle in the 2011 IFComp.
A puzzle game about secrets in the Age of Lead. You've spent seventeen years preparing for an infiltration. Stealing the Confessor's secrets is only the beginning: it will all be for nothing if you leave a trace.
The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.
A one-room interactive fiction game set in your apartment.
Spider And Web is not a game about a vacation. It is a game about deception, incomplete knowledge, and the ways that stories in other people's heads can be the best lies. It is also about the role of the narrator works in interactive fiction -- but you don't have to worry about that to play the game. (Well, not much.)
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.
At some point, going back would have been inevitable anyway. And why should I not have been allowed a bit of rest? After all, no one could say I hadn't tried to run. But when you're running, you need to stop eventually, or else you risk running into people.
It's been a hectic year, and it's time to get away. He told you that, and you agreed. Now you're here, in a grove of aspen, and long for a good, long bath in the nearby hot spring.
A text adventure that is written almost entirely in gibberish. Players must puzzle out the general meaning of the game's text in order to progress.
Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. A game by Andrew Plotkin he describes as his "first serious work of interactive fiction".
In the course of searching the attic for an old tourist map of Paris, Victor Meldrew steps into a surreal adventure to uncover a centuries-old curse that has been placed on his family.
Interactive Fiction created by Andrew Plotkin being a fusion between a game and a programming tutorial.
The last two officers of a tropical colonial outpost wait for evacuation.
Isaac Newton receives a mysterious letter inviting him to investigate a new scientific phenomenon.
Your mirror never lies. A game written by Chandler Groover for the 2016 Interactive Fiction Competition.
The memoir of a demonic spy in the Cold War between Heaven and Hell.
"What Heart Heard Of, Ghost Guessed" is a puzzle-driven, parser-based gothic horror story with a unique command set.
An exploration of a hike to the Mt. Cammerer Fire Tower in the Great Smoky Mountains National Park.
An interactive fiction story by Andrew Plotkin depicting a tense and harrowing chase in a claustrophobic cavern setting.
You're an ordinary Soviet citizen, but to your surprise you are selected to play a highly important part in the defense of the Motherland - and then the crisis comes...
A game written by Arthur DiBianca for the 21st Annual Interactive Fiction Competition.