Popular games built on game engine Inform

22.01.2018

Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.

25.02.2013

Castle of the Red Prince is a small text adventure with a different perspective on how locations can work in a parser game.

06.04.2016

A piece of interactive fiction written by Chandler Groover, where you play the magician Morgan the Magnificent.

05.04.2023

Explore an all-new "critical edition" of a 1996 Inform 5 game about mental illness, magic, and the second law of thermodynamics.

06.04.2016

A musician's manic episode binds fiction and reality into a joyful union.

08.12.2018

Cragne Manor is an 'exquisite corpse' text adventure commemorating the twentieth anniversary of Michael Gentry's Anchorhead, in which each of its 84 rooms was created by a different author.

15.07.2009

The King of Shreds and Patches is a novel-length work of interactive fiction. In it you will explore an historically accurate recreation of Elizabethan London, circa 1603, interact with some fascinating characters both historical and fictional, and if you are clever and lucky, thwart an occult conspiracy that threatens to bring down the entire city - or worse.

01.10.1998

Photopia is a short, narrative-driven piece of interactive fiction. Written by Adam Cadre in 1998, it won first place in that year's Interactive Fiction Competition.

05.01.2016

A samurai explores a haunted shrine.

15.03.2023

The little match girl acquires a Colt Paterson revolver and teaches a virtue to a goblin.

01.05.2007

A short example game created to accompany the essay "Co-Authorship and Community". It gives the player a kind of freedom that is not seen in any other interactive fiction: the freedom to determine what the state of the world is at the beginning of the game. (Version 2 is a 2010 update.)

23.07.2023

What if you had only one shot? A brief parser game with a single choice. Take your time and read carefully: there's no going back.

31.12.2012

Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship. Since then, Atlantis has been the world's greatest center for linguistic manipulation, designing letter inserters, word synthesizers, the diminutive affixer, and a host of other tools for converting one thing to another. Inventors worldwide pay heavily for that technology, which is where a smuggler and industrial espionage agent such as yourself can really clean up. Unfortunately, the Bureau of Orthography has taken a serious interest in your activities lately. Your face has been recorded and your cover is blown. Your remaining assets: about eight more hours of a national holiday that's spreading the police thin; the most inconvenient damn disguise you've ever worn in your life; and one full-alphabet letter remover. Good luck getting off the island.

01.03.2006

A.D. 14. Agrippa Postumus, grandson of the recently deceased Augustus, tries to avoid death at the hands of the next emperor, Tiberius. At his disposal: a couple of old manuscripts, a lamp and a recalcitrant slave. And a powerful knowledge of the Art of Venus Genetrix, of course—the magic eventually known as the Lavori d'Aracne. A work of interactive fiction written by Emily Short.

01.10.2019

With a loud "click," the door closes behind you. Finally! You are locked inside an antebellum Southern mansion, alone, wearing only a chicken costume. You've fantasized about this moment for years. Sugarlawn is a timed treasure hunt game where the goal is to collect as much cash as possible via the valuables you pick up.

01.10.2015

A game written by Arthur DiBianca for the 21st Annual Interactive Fiction Competition.

30.04.2006

The Prince sits awkwardly on the couch, holding his glass slipper and trying to keep it from crushing. Lucinda and Theodora have the ends of the same couch, and they are taking turns seeing who can bend lowest and show off the most cleavage; while the old lady, in her wing chair, carries on about nonsense... Glass is a conversation-oriented fairy tale, taking place in one room.

09.09.2015

The Baron's daughter is missing, and you are the man to find her. No problem. With your inexhaustible arsenal of hard-boiled similes, there is nothing you can't handle. An expanded rerelease of the 2011 text adventure with illustrations and music.

13.06.2014

An interactive tale of strange conspiracy. Pull up your hood, lower your gaze and enter the city of Zendon. If you can gather enough information, you may just be able to change the course of history. (Weird City Interloper is a shallow but broad conversation game.)

01.10.2011

Interactive Fiction created by Andrew Plotkin, about fairy tales. Part of a metapuzzle in the 2011 IFComp.

01.10.2005

A piece of interactive fiction written by Jason Devlin.

03.01.2000

The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.

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31.12.2004

In this well-crafted one-room puzzle, you play as a wizard gambling everything for a chance to gain immense power. In a deep underground sealed chamber, your spell summons an egg from another reality into your drawn pentagram. How will you deal with this egg? Decide wisely and quickly, or soon you will be dead.

14.09.2019

Relax at the Jewel Pond Recreation Area with Ryan Veeder as your guide.