Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
Alias 'The Magpie' is a parser interactive fiction game, or text adventure. There are no graphics! You play as Sir Rodney Playfair, alias the 'Magpie', typing commands to decide what he does next!
A mysterious death, a secret to be revealed… and someone who wants to know the truth, at any cost.
A piece of Interactive Fiction written by Adam Cadre. Is on the list Interactive Fiction Top 50 of all time (2015 edition).
Final Exam takes place in the near future after an AI revolution has led to the establishment of a new sort of government. You are seeking a job within this government: your performance in the “final exam” determines the outcome. You wake up on the day of your exam to find that your world has unexpectedly changed. You leave your room to seek answers, and find the Administration Centre deserted... A game written by Jack Whitham for the 21st Annual Interactive Fiction Competition.
A piece of interactive fiction written by Jason Devlin.
A millionaire guards a fabulous ruby in her private train car. Countless thieves have failed to steal it. But they weren't the Magpie!
Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. A game by Andrew Plotkin he describes as his "first serious work of interactive fiction".
An interactive fiction about perfume, memory and new meanings, with heavy use of procedural generation.
Interactive Fiction created by Andrew Plotkin, being more of an experiment than usual.
You're a writer, trying to turn a blank page into a story. Start with the setting. Should the story take place in Scotland? Io? Tied to a kite? Somewhere completely imaginary? Or maybe you shouldn't start with the setting?
Eyes can see, and a mind can think. Insanity is just one step away. You are in a room. That's where you are, and you know exactly what is going on. But the truth is hard to take.
a sweet story
An interactive fiction interpretation of the Hamlet story, blended with Jewish culture and mysticism.
You're an ordinary Soviet citizen, but to your surprise you are selected to play a highly important part in the defense of the Motherland - and then the crisis comes...
Sweetheart. Buttercup. Sugar. Baby. Babe? Babe? For as long as you can remember, you've never really had a name--never needed one. For 22 years people have swaddled you in epithets, letting you know that even though you're not quite on the right track, the world is there to hold your hand. Your father, your friends, your boyfriend. Gas station attendants. Sweetie, do you know what you're doing there? Truth be told, it's never really mattered to you before. Sometimes you've even liked it. Not today, though. Today something is wrong.
The first Taleframe game based on the 90s children's horror soap opera.
An exploration of a hike to the Mt. Cammerer Fire Tower in the Great Smoky Mountains National Park.
The little match girl goes on a spooky adventure with her friend (a crow).
In The Little Match Girl 4 by Hans Christian Andersen, a prince has been born, and the titular little match girl must assemble the subtitular Crown of Pearls.
The little match girl plays a magical flute.
A short game taking place soon after The Little Match Girl 4: Crown of Pearls.
It's been a hectic year, and it's time to get away. He told you that, and you agreed. Now you're here, in a grove of aspen, and long for a good, long bath in the nearby hot spring.
You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what result? A piece of Interactive Fiction written by Emily Short.