Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
A story of mild and non-debilitating obsession.
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.
You are starting your IT internship. The details you got from the university are scarce: just the address and the date (today).
No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.
"What Heart Heard Of, Ghost Guessed" is a puzzle-driven, parser-based gothic horror story with a unique command set.
Rameses Alexander Moran is a self-proclaimed "shy, indecisive, and uncharismatic" boy living at an Irish boarding school, which he has only contempt for. He reminisces about his childhood friend Daniel Maguire in a dream as they playfully shout profanities at each other on a busy railway station platform. He awakes on his bunkbed in a four-bed dormitory.
Young Gretchen could have only imagined the fanciful events that were to occur before finding herself lost in a winter wonderland. A piece of interactive fiction written by Laura Knauth.
An accurate recounting of recent kitten-related events.
Set in an unusual cyber/virtual reality background, you play a disembodied consciousness trapped in an electron prison of the mind. A piece of Interactive Fiction written by Jason Dyer. Came second in the Inform division of the First Annual IF Competition, in 1995.
A one-room interactive fiction game set in your apartment.
When the seventh day comes and it is time for you to return to the castle in the forest, your sisters cling to your sleeves.
As the most famous self-published Science Fiction author residing in Hillview, you are eminently qualified to judge their annual Elementary School Science Fair.
You are battle-weary. Your armor is scanty and your countenance is loathsome; you tire of the swords flicking at your neck. But you have a duty. There is nothing you can't take. A game written by Katherine Morayati (as Amelia Pinnolla) for the 2016 Interactive Fiction Competition.
Today has been an extraordinarily long day. You picked up the keys to your new apartment in the morning, you went shopping for furniture in the afternoon, and you've spent the evening putting it together. And you're almost finished -- there's one box left. ASSEMBLY is a story of magic and adventure. Can you assemble a small table? Can you save the world from the vengeance of ancient gods?
Wander around. Puzzles will be posed. Eventually you win. A work of interactive fiction by Andrew Plotkin, recreating one he originally made in 1989.
A text adventure game about an orc named Grunk and a pig who would much prefer to remain lost.
Interactive Fiction created by Andrew Plotkin, where the objective is to escape a virtual room.
You are in your car, with a gun in your pocket, going back and forth with yourself about whether you should get moving immediately, or take some time to think about your situation. Some of the wording, and the fact that the game is subtitled "an interactive heist", make it not unreasonable to infer that you are gearing up for a robbery. A piece of interactive fiction written by Ryan Veeder.
Missing employees, wily crustaceans, malfunctioning kitchen equipment and a terminal food shortage, all on the night the most important culinary critic in the world has chosen to review your debut restaurant? Surely there's nowhere to go but up.
Four cardboard boxes stacked in the centre of a bare office. You can't leave til they're all unpacked, and there's an awful lot to unpack here, including emotional baggage, academic misconduct, and a blood feud spanning centuries.
A piece of interactive fiction written by J. Robinson Wheeler, featuring IF luminary Andrew Plotkin in a parody of the movie Being John Malkovich.
A short piece of Interactive Fiction written by Jon Ingold.
Heliopause is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next.