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Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
You are starting your IT internship. The details you got from the university are scarce: just the address and the date (today).
Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world.
A game written by Steph Cherrywell for the 21st Annual Interactive Fiction Competition.
Hotsy-totsy! It's 1928 and you're madcap flapper Hazel Greene, tottering around the city's finest hotel with a gullet full of giggle juice...until a gaggle of ghosts shows up to spoil the fun by turning every drop in the place into lousy, undrinkable WATER. Explore the beautiful Poseidon Grand Hotel, meet Barnaby Mooch the Magnificent Pooch, and get splifficated on a snootful of ectoplasm in this paranormal puzzle comedy.
A Western by IkeC
A Western by IkeC
No, not a prison, though stone stands around you, as expressionless as a mirror awaiting face and form; and in the silence you hear no plaint of flute or roar of gong, but instead the crash of porcelain shattering. A work of interactive fiction by Yoon Ha Lee.
A darkly comedic adventure of "interactive damage-control" following the exploits of wealthy socialite Julia Hawthorne through a country club.
A murder most foul has been committed and Sherlock Holmes is on the case. You are his dog.
You burnt some toast, which set off your smoke alarm and called the fire department. If there's not a fire when they arrive, you can expect a hefty fine.
Wander around. Puzzles will be posed. Eventually you win. A work of interactive fiction by Andrew Plotkin, recreating one he originally made in 1989.
It's been over a year since you were last home, and now it's time to finally clear out those last few things, and the memories they bring back.
A surrealist piece of interactive fiction by Chris Klimas about a man who is offered a hallucinatory drug at a party.
A dashing and magnetic genius has invited his closest companion to an eldritch structure, hoping to avert a cataclysm and hiding a terrible secret.
You haven't been over since she told you a month ago that she was moving to some small town in Wisconsin. But Riley is here, and the computer is here, and that's what matters for now. "Have you played the game yet?" "You told me to wait to play it with you about a billion times," she says. A work of interactive fiction by B.J. Best.
A one-to-many-room puzzler.
Your friend Mike thinks no one can infiltrate THE FACILITY, but you're going to prove him wrong. A game written by Arthur DiBianca for the Annual Interactive Fiction Competition.
An interactive fiction about perfume, memory and new meanings, with heavy use of procedural generation.
A millionaire guards a fabulous ruby in her private train car. Countless thieves have failed to steal it. But they weren't the Magpie!
A mysterious death, a secret to be revealed… and someone who wants to know the truth, at any cost.
A musician's manic episode binds fiction and reality into a joyful union.
They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.
Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. A piece of interactive fiction written by Jeremy Freese.