Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
In a world of arcane mysteries, a young doctor's apprentice unravels a conspiracy most grim. The Weight of a Soul is a mystery-horror interactive novel inspired by IF classics like Blue Lacuna and Anchorhead.
In the cruel kingdoms north of the Viraxian Empire, a barbarian seeks treasure - and vengeance! A faux-retro adaptation of a nonexistent 1979 text adventure from an alternate timeline, itself based on a nonexistent 1979 pen-and-paper RPG (a complete scan of which is included).
I wake peacefully, and already she is there. My angel - she is all around me. Her presence is like ice on water. But she is less than peaceful. My thoughts are all of raging storm clouds. Hurriedly, I drag myself up. A work of interactive fiction by Jon Ingold.
A game written by Steph Cherrywell for the 21st Annual Interactive Fiction Competition.
A text adventure created by Rob Noyes in 1996.
Six bees. Five bags of groceries. A four-pound dumbbell. Three sailboats. One twin. Sting is a puzzleless parser memoir about ordinary days and unexpected interruptions.
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.
You are in your girlfriend's studio. Before you deal with your other errands, you have to feed Britney's fish.
You are in your car, with a gun in your pocket, going back and forth with yourself about whether you should get moving immediately, or take some time to think about your situation. Some of the wording, and the fact that the game is subtitled "an interactive heist", make it not unreasonable to infer that you are gearing up for a robbery. A piece of interactive fiction written by Ryan Veeder.
An account of the disastrous sidewalk chalk tournament of August 27, 2011.
Wander around. Puzzles will be posed. Eventually you win. A work of interactive fiction by Andrew Plotkin, recreating one he originally made in 1989.
This game is a joke. This game is a warning. This game is a satire. This game is inspired in equal parts by Vaclav Havel's "The Memorandum" and Hunter S. Thompson's "Fear and Loathing in Las Vegas". This game is a big, stupid shaggy dog story.
Interactive Fiction created by Andrew Plotkin, where the objective is to escape a virtual room.
A piece of Interactive Fiction written by Michael J. Coyne for The 9th Annual Interactive Fiction Competition.
If you’ve never played interactive fiction before, or have poked at a few games but didn’t feel like you really knew what you were doing, start here. A short text adventure guided towards helping newcomers to the genre understand the rules and nature of IF.
A game written by Hugo Labrande for the 21st Annual Interactive Fiction Competition.
Interactive Fiction created by Andrew Plotkin as fanfic of the xkcd comic "Click and Drag".
In The Little Match Girl by Hans Christian Andersen, a little girl is forced to sell matches on the street in the cold of New Year's Eve.
Your friend Mike thinks no one can infiltrate THE FACILITY, but you're going to prove him wrong. A game written by Arthur DiBianca for the Annual Interactive Fiction Competition.
Heliopause is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next.
A short piece of Interactive Fiction written by Jon Ingold.
A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally not an animate. The waking of this piece from its natural state remains unexplained."
In this wonderfully laconic spoof of the Scott Adams style of adventures, you play as Jason of the Argo, tasked by King Pelias to bring the Golden Fleece to him or die.