Popular games built on game engine Inform

A piece of Interactive Fiction written by Victor Gijsbers. Winner of the Spring Thing 2006.

With a loud "click," the door closes behind you. Finally! You are locked inside an antebellum Southern mansion, alone, wearing only a chicken costume. You've fantasized about this moment for years. Sugarlawn is a timed treasure hunt game where the goal is to collect as much cash as possible via the valuables you pick up.

The black gate at the east end of the schoolyard is closed, locked. The After School Program does not relinquish its warriors willingly. Here is where the mud is thinnest on the ground, and in some places the painted lines of the kickball diamond are visible. A text adventure by Ryan Veeder.

Your task is simple enough. Just nab the chalice.

Someone's been bopping the field mice on the head, and only Good Fairy, Senior Detective can find out who. A parser-driven noir adventure based on the interactive fiction of Ryan Veeder.

Varkana is the name of a region in a world with a timeless, mildy fantasy/sci-fi setting (some technological and magical elements are present at this moment, but not prevalent), with the city-state of Arg Varkana as its major outpost of civilization. There are several Persian and Mesopotamian inspired elements in there, some of which might sound familiar to those who are acquaintanced with those cultures. We start the game as Farahnaaz, a bookcrafter and a library employee in Arg Varkana, currently enjoying her summer holidays when the town is lively with celebrations. Her hometown is to be visited by a team of ambassadors from Ashtarta, a distant, fabled land with a more advanced technology and a recently-reestablished regime.

A short piece of Interactive Fiction written by Jon Ingold.

A text adventure that is written almost entirely in gibberish. Players must puzzle out the general meaning of the game's text in order to progress.

On the Night of the Comet, the usual astrological bonds do not hold, and the order of the universe is threatened. It is a time made for rebels and usurpers, and all who would claim the kingdom for themselves. You are a member of the Order of the Phoenix, a protector of the hierarchy and the kingdom itself. It is your duty to attend the royal ball, watch for dangers... and do whatever needs to be done. A piece of Interactive Fiction written by Emily Short.

It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple... Faced with creatures beyond your ken, the fruition of whose inscrutable motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?

A millionaire guards a fabulous ruby in her private train car. Countless thieves have failed to steal it. But they weren't the Magpie!
The Baron's daughter is missing, and you are the man to find her. No problem. With your inexhaustible arsenal of hard-boiled similes, there is nothing you can't handle.

A game written by Arno von Borries for the 21st Annual Interactive Fiction Competition.

A country house mystery with a randomized culprit.

In this wonderfully laconic spoof of the Scott Adams style of adventures, you play as Jason of the Argo, tasked by King Pelias to bring the Golden Fleece to him or die.

In this castle, you'll eat or be eaten. May contain dairy, carnage, puzzles, nuts.

“Mirror, mirror, on the wall,” you say dreamily, gazing into its sparkling surface… “You know,” replies the mirror, “I can do a lot more than just reflect fair faces. O, how I long to leap off this wall! I want to meet princesses, witches, and wolves … to win a throne and become a hero! What say you?” Well, what say you, adventurer?

Fantasy Interactive Fiction created by Andrew Plotkin, as both a game and an introduction to the genre.

Something new in your everyday hunter-gatherer routine: where did this strange edifice come from? Dare you enter and explore the secrets of this... thing, or do you try to face your enemies? Like you have a choice.

In a world of arcane mysteries, a young doctor's apprentice unravels a conspiracy most grim. The Weight of a Soul is a mystery-horror interactive novel inspired by IF classics like Blue Lacuna and Anchorhead.

A murder most foul has been committed and Sherlock Holmes is on the case. You are his dog.

A piece of Interactive Fiction written by Michael J. Coyne for The 9th Annual Interactive Fiction Competition.

You were recently acquired by the brave Ser Leonhart and his squire to sniff out the evil shapeshifting wizard. Unfortunately, you are not a wizard sniffer (if such a thing even exists). As far as you can tell, you are an ordinary pig.

Interactive Fiction created by Andrew Plotkin being a fusion between a game and a programming tutorial.