Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
The last two officers of a tropical colonial outpost wait for evacuation.
Explore an all-new "critical edition" of a 1996 Inform 5 game about mental illness, magic, and the second law of thermodynamics.
A Western by IkeC
Fantasy Interactive Fiction created by Andrew Plotkin, as both a game and an introduction to the genre.
High school journalists spend the night in a church, investigating reports of a ghost. A piece of interactive fiction written by Ryan Veeder and Emily Boegheim.
A.D. 14. Agrippa Postumus, grandson of the recently deceased Augustus, tries to avoid death at the hands of the next emperor, Tiberius. At his disposal: a couple of old manuscripts, a lamp and a recalcitrant slave. And a powerful knowledge of the Art of Venus Genetrix, of course—the magic eventually known as the Lavori d'Aracne. A work of interactive fiction written by Emily Short.
You are a yet another brave adventurer set upon the quest to slay the mighty dragon that is threatening the village! Following the questing traditon, you decide to start your search for the dragon in the local tavern! What makes this quest different? It takes place on the worldz best BBS! hehehe!!! A piece of interactive fiction by Adam Cadre.
In a world of arcane mysteries, a young doctor's apprentice unravels a conspiracy most grim. The Weight of a Soul is a mystery-horror interactive novel inspired by IF classics like Blue Lacuna and Anchorhead.
As the most famous self-published Science Fiction author residing in Hillview, you are eminently qualified to judge their annual Elementary School Science Fair.
18 Rooms to Home is an experimental work of interactive fiction. It’s a day in the life of Yesenia Reed, whose life is far from ordinary, no matter what she might prefer.
A blurb? They expect you to write? You're Lottie Plum so you're not going into writing. You sing. And dance and act up a storm while everyone else can only manage a puddle. You belong at Bridger. No matter what it takes.
It figures that your pickup would die on a night like this and leave you stranded in the dark New Mexico desert. But nothing else figures about this night, man. Nothing at all. An example game for Aaron A. Reed's book Creating Interactive Fiction with Inform 7.
A game written by Hugo Labrande for the 21st Annual Interactive Fiction Competition.
A millionaire guards a fabulous ruby in her private train car. Countless thieves have failed to steal it. But they weren't the Magpie!
A one-to-many-room puzzler.
A country house mystery with a randomized culprit.
A piece of Interactive Fiction written by Adam Cadre. Is on the list Interactive Fiction Top 50 of all time (2015 edition).
A piece of interactive fiction written by David Fisher. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
If you’ve never played interactive fiction before, or have poked at a few games but didn’t feel like you really knew what you were doing, start here. A short text adventure guided towards helping newcomers to the genre understand the rules and nature of IF.
"Magic comes with a price. But on your birthday, all your expenses are paid. Welcome to Grooverland." Grooverland is a large parser game that takes over two hours to complete. It is based on the works of author and programmer Chandler Groover, although it does not require previous knowledge of his games to play.
A story of mild and non-debilitating obsession.
A game about a tea party, a monarchy, and the unpredictability of language.
Varkana is the name of a region in a world with a timeless, mildy fantasy/sci-fi setting (some technological and magical elements are present at this moment, but not prevalent), with the city-state of Arg Varkana as its major outpost of civilization. There are several Persian and Mesopotamian inspired elements in there, some of which might sound familiar to those who are acquaintanced with those cultures. We start the game as Farahnaaz, a bookcrafter and a library employee in Arg Varkana, currently enjoying her summer holidays when the town is lively with celebrations. Her hometown is to be visited by a team of ambassadors from Ashtarta, a distant, fabled land with a more advanced technology and a recently-reestablished regime.