Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
Relax at the Jewel Pond Recreation Area with Ryan Veeder as your guide.
In this well-crafted one-room puzzle, you play as a wizard gambling everything for a chance to gain immense power. In a deep underground sealed chamber, your spell summons an egg from another reality into your drawn pentagram. How will you deal with this egg? Decide wisely and quickly, or soon you will be dead.
Your friend has invited you over for stew. He has not bothered to procure most of the ingredients.
At some point, going back would have been inevitable anyway. And why should I not have been allowed a bit of rest? After all, no one could say I hadn't tried to run. But when you're running, you need to stop eventually, or else you risk running into people.
You play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor. Luckily it’s the 1980s and finding fellow adventurers is just a modem squeal away…
A piece of Interactive Fiction written by Nolan Bonvouloir.
A musician's manic episode binds fiction and reality into a joyful union.
Down, the Serpent and the Sun is a piece of Interactive Fiction written by Chandler Groover.
Rameses Alexander Moran is a self-proclaimed "shy, indecisive, and uncharismatic" boy living at an Irish boarding school, which he has only contempt for. He reminisces about his childhood friend Daniel Maguire in a dream as they playfully shout profanities at each other on a busy railway station platform. He awakes on his bunkbed in a four-bed dormitory.
When the seventh day comes and it is time for you to return to the castle in the forest, your sisters cling to your sleeves.
The last two officers of a tropical colonial outpost wait for evacuation.
It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple... Faced with creatures beyond your ken, the fruition of whose inscrutable motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?
Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. A game by Andrew Plotkin he describes as his "first serious work of interactive fiction".
Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes. And in the darkness – in the alleys and the side shops – hide secrets. A piece of interactive fiction written by Star Foster and Daniel Ravipinto.
A Western by IkeC
A mysterious death, a secret to be revealed… and someone who wants to know the truth, at any cost.
It's been a hectic year, and it's time to get away. He told you that, and you agreed. Now you're here, in a grove of aspen, and long for a good, long bath in the nearby hot spring.
A puzzle game about secrets in the Age of Lead. You've spent seventeen years preparing for an infiltration. Stealing the Confessor's secrets is only the beginning: it will all be for nothing if you leave a trace.
High school journalists spend the night in a church, investigating reports of a ghost. A piece of interactive fiction written by Ryan Veeder and Emily Boegheim.
A.D. 14. Agrippa Postumus, grandson of the recently deceased Augustus, tries to avoid death at the hands of the next emperor, Tiberius. At his disposal: a couple of old manuscripts, a lamp and a recalcitrant slave. And a powerful knowledge of the Art of Venus Genetrix, of course—the magic eventually known as the Lavori d'Aracne. A work of interactive fiction written by Emily Short.
You are a yet another brave adventurer set upon the quest to slay the mighty dragon that is threatening the village! Following the questing traditon, you decide to start your search for the dragon in the local tavern! What makes this quest different? It takes place on the worldz best BBS! hehehe!!! A piece of interactive fiction by Adam Cadre.
18 Rooms to Home is an experimental work of interactive fiction. It’s a day in the life of Yesenia Reed, whose life is far from ordinary, no matter what she might prefer.
A game written by Steph Cherrywell for the 21st Annual Interactive Fiction Competition.