Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
Isaac Newton receives a mysterious letter inviting him to investigate a new scientific phenomenon.
A piece of interactive fiction written by Chandler Groover, where you play the magician Morgan the Magnificent.
The little match girl is hired to assassinate a disgusting old man.
You are starting your IT internship. The details you got from the university are scarce: just the address and the date (today).
The little match girl acquires a Colt Paterson revolver and teaches a virtue to a goblin.
A short piece of Interactive Fiction written by Jon Ingold.
You've had a long day. All you want to do is climb into bed. But why is your pillow quivering like that? I Found a New Friend is a short text adventure in the style of the old Infocom games. It is based loosely on the They Might Be Giants song of the same name.
Castle of the Red Prince is a small text adventure with a different perspective on how locations can work in a parser game.
You were recently acquired by the brave Ser Leonhart and his squire to sniff out the evil shapeshifting wizard. Unfortunately, you are not a wizard sniffer (if such a thing even exists). As far as you can tell, you are an ordinary pig.
A piece of interactive fiction written by David Fisher. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
It's the last day of summer, and you're old enough now to go into town by yourself.
A murder most foul has been committed and Sherlock Holmes is on the case. You are his dog.
A game written by Arno von Borries for the 21st Annual Interactive Fiction Competition.
Your friend has invited you over for stew. He has not bothered to procure most of the ingredients.
The fourth one in a series of anthologies of unbelievable terror, edited by Ryan Veeder.
A piece of Interactive Fiction written by Nolan Bonvouloir.
The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?
No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.
A musician's manic episode binds fiction and reality into a joyful union.
A game written by Arthur DiBianca for the 21st Annual Interactive Fiction Competition.
Down, the Serpent and the Sun is a piece of Interactive Fiction written by Chandler Groover.
A game about a tea party, a monarchy, and the unpredictability of language.