Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
18 Rooms to Home is an experimental work of interactive fiction. It’s a day in the life of Yesenia Reed, whose life is far from ordinary, no matter what she might prefer.
The Fish of Māui. The Land of the Long Cloud. Aotearoa. An entire continent of untamed wilds, and the last place on Earth where dinosaurs still roam. If only you'd come ashore under better circumstances... A piece of interactive fiction written by Matt Wigdahl.
This intricate all-text reworking draws on the Gothic, as well as Clue, to simulate seven characters working to outwit the killer in their midst.
At some point, going back would have been inevitable anyway. And why should I not have been allowed a bit of rest? After all, no one could say I hadn't tried to run. But when you're running, you need to stop eventually, or else you risk running into people.
A piece of Interactive Fiction written by Nolan Bonvouloir.
It is night on this side of the planet. Settled areas are lit: a jagged crescent in the tropics, lining the inland sea. The bright splatter along the top of the curve is Tanhua, as bright from space as New York. The north continent is darker, sprinkled finely with small lights, where the failing climate makes it hard to survive a winter. And the northernmost point, almost lost on the slope of Mt. Cordia, is the original Aleheart Colony, where the first settlers from Earth landed. It is your destination as well. A piece of interactive fiction written by Emily Short.
Photopia is a short, narrative-driven piece of interactive fiction. Written by Adam Cadre in 1998, it won first place in that year's Interactive Fiction Competition.
Down, the Serpent and the Sun is a piece of Interactive Fiction written by Chandler Groover.
A game about a tea party, a monarchy, and the unpredictability of language.
Time is running out after a meteor strikes your interstellar starship. While the crew is under full alert, only you seem to notice the strange red portals opening up throughout the ship. Explore ten different worlds, learn the truth of your destiny, and confront the mysterious figure who has been haunting you from the start in this epic sci-fi adventure.
Rameses Alexander Moran is a self-proclaimed "shy, indecisive, and uncharismatic" boy living at an Irish boarding school, which he has only contempt for. He reminisces about his childhood friend Daniel Maguire in a dream as they playfully shout profanities at each other on a busy railway station platform. He awakes on his bunkbed in a four-bed dormitory.
You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what result? A piece of Interactive Fiction written by Emily Short.
Alias 'The Magpie' is a parser interactive fiction game, or text adventure. There are no graphics! You play as Sir Rodney Playfair, alias the 'Magpie', typing commands to decide what he does next!
In this well-crafted one-room puzzle, you play as a wizard gambling everything for a chance to gain immense power. In a deep underground sealed chamber, your spell summons an egg from another reality into your drawn pentagram. How will you deal with this egg? Decide wisely and quickly, or soon you will be dead.
Can you help one hungry bulldog in his quest to find something good to eat? He would like that. A lot.
That survey course in conceptual mathematics seemed like a good idea at the start of the term - no graded homework, no midterm exams - just an oral final at the end. But now that final is tomorrow morning. After months of procrastination you've got one night left to learn enough to pass the course. You might even be desperate enough to try one of your roommate's sketchy memory pills.
Interactive Fiction created by Andrew Plotkin, about fairy tales. Part of a metapuzzle in the 2011 IFComp.
Final Exam takes place in the near future after an AI revolution has led to the establishment of a new sort of government. You are seeking a job within this government: your performance in the “final exam” determines the outcome. You wake up on the day of your exam to find that your world has unexpectedly changed. You leave your room to seek answers, and find the Administration Centre deserted... A game written by Jack Whitham for the 21st Annual Interactive Fiction Competition.
On the Night of the Comet, the usual astrological bonds do not hold, and the order of the universe is threatened. It is a time made for rebels and usurpers, and all who would claim the kingdom for themselves. You are a member of the Order of the Phoenix, a protector of the hierarchy and the kingdom itself. It is your duty to attend the royal ball, watch for dangers... and do whatever needs to be done. A piece of Interactive Fiction written by Emily Short.
You play as Alice Armstrong, the new Professor of Muggle Studies at Hogwarts School of Witchcraft and Wizardry in Scotland, even though you've never heard of "muggles" before and never knew magic was real until the headmaster proved it to you. But when you arrive at the school, you discover that a botched spell has made everyone disappear and you're now trapped within the castle. Is this something you can fix without magic? A work of interactive fan fiction by Flourish Klink.
A millionaire guards a fabulous ruby in her private train car. Countless thieves have failed to steal it. But they weren't the Magpie!
Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. A game by Andrew Plotkin he describes as his "first serious work of interactive fiction".
An adaptation of the classic sword & sorcery tale by Robert E. Howard, first published in 1933.