Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
The black gate at the east end of the schoolyard is closed, locked. The After School Program does not relinquish its warriors willingly. Here is where the mud is thinnest on the ground, and in some places the painted lines of the kickball diamond are visible. A text adventure by Ryan Veeder.
Interactive Fiction created by Andrew Plotkin with unforgiving puzzles. A theatrical performance leads to a long journey.
Someone's been bopping the field mice on the head, and only Good Fairy, Senior Detective can find out who. A parser-driven noir adventure based on the interactive fiction of Ryan Veeder.
The last two officers of a tropical colonial outpost wait for evacuation.
Down, the Serpent and the Sun is a piece of Interactive Fiction written by Chandler Groover.
Something new in your everyday hunter-gatherer routine: where did this strange edifice come from? Dare you enter and explore the secrets of this... thing, or do you try to face your enemies? Like you have a choice.
In this wonderfully laconic spoof of the Scott Adams style of adventures, you play as Jason of the Argo, tasked by King Pelias to bring the Golden Fleece to him or die.
Your mirror never lies. A game written by Chandler Groover for the 2016 Interactive Fiction Competition.
That survey course in conceptual mathematics seemed like a good idea at the start of the term - no graded homework, no midterm exams - just an oral final at the end. But now that final is tomorrow morning. After months of procrastination you've got one night left to learn enough to pass the course. You might even be desperate enough to try one of your roommate's sketchy memory pills.
Time is running out after a meteor strikes your interstellar starship. While the crew is under full alert, only you seem to notice the strange red portals opening up throughout the ship. Explore ten different worlds, learn the truth of your destiny, and confront the mysterious figure who has been haunting you from the start in this epic sci-fi adventure.
Alias 'The Magpie' is a parser interactive fiction game, or text adventure. There are no graphics! You play as Sir Rodney Playfair, alias the 'Magpie', typing commands to decide what he does next!
You are in your car, with a gun in your pocket, going back and forth with yourself about whether you should get moving immediately, or take some time to think about your situation. Some of the wording, and the fact that the game is subtitled "an interactive heist", make it not unreasonable to infer that you are gearing up for a robbery. A piece of interactive fiction written by Ryan Veeder.
An interactive fiction story by Andrew Plotkin depicting a tense and harrowing chase in a claustrophobic cavern setting.
"Dancing with Fear" (1958, directed by Víctor Ojuel). In this forgotten classic of Golden Age Hollywood, a vedette fallen on hard times (Salomé Vélez) finds herself enmeshed in a tangle of political intrigue, romance and betrayal in a Caribbean republic. Torn between her love for a smuggler, the lust of a corrupt policeman and the machinations of a Soviet intelligence operative, the protagonist navigates the dangers of a high-society party on the eve of revolution. As she tries to survive through that fateful night, the memories of her past will come to haunt her. Controversial at the time for its depiction of Cold War politics and morally ambiguous protagonist. (120 minutes, Technicolor, in-game hint system).
Varkana is the name of a region in a world with a timeless, mildy fantasy/sci-fi setting (some technological and magical elements are present at this moment, but not prevalent), with the city-state of Arg Varkana as its major outpost of civilization. There are several Persian and Mesopotamian inspired elements in there, some of which might sound familiar to those who are acquaintanced with those cultures. We start the game as Farahnaaz, a bookcrafter and a library employee in Arg Varkana, currently enjoying her summer holidays when the town is lively with celebrations. Her hometown is to be visited by a team of ambassadors from Ashtarta, a distant, fabled land with a more advanced technology and a recently-reestablished regime.
Set in an unusual cyber/virtual reality background, you play a disembodied consciousness trapped in an electron prison of the mind. A piece of Interactive Fiction written by Jason Dyer. Came second in the Inform division of the First Annual IF Competition, in 1995.
Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. A piece of interactive fiction written by Jeremy Freese.
Explore the wizard Bartholloco's castle with the help of a versatile magic wand. Can you overcome his challenge? Can you levitate a rock? Can you slice a baltavakia?
A dashing and magnetic genius has invited his closest companion to an eldritch structure, hoping to avert a cataclysm and hiding a terrible secret.
Interactive Fiction created by Andrew Plotkin, being more of an experiment than usual.
Missing employees, wily crustaceans, malfunctioning kitchen equipment and a terminal food shortage, all on the night the most important culinary critic in the world has chosen to review your debut restaurant? Surely there's nowhere to go but up.
An interactive fiction interpretation of the Hamlet story, blended with Jewish culture and mysticism.
Interactive Fiction created by Andrew Plotkin as fanfic of the xkcd comic "Click and Drag".