Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
The King of Shreds and Patches is a novel-length work of interactive fiction. In it you will explore an historically accurate recreation of Elizabethan London, circa 1603, interact with some fascinating characters both historical and fictional, and if you are clever and lucky, thwart an occult conspiracy that threatens to bring down the entire city - or worse.
An interactive tale of strange conspiracy. Pull up your hood, lower your gaze and enter the city of Zendon. If you can gather enough information, you may just be able to change the course of history. (Weird City Interloper is a shallow but broad conversation game.)
In the course of searching the attic for an old tourist map of Paris, Victor Meldrew steps into a surreal adventure to uncover a centuries-old curse that has been placed on his family.
You haven't been over since she told you a month ago that she was moving to some small town in Wisconsin. But Riley is here, and the computer is here, and that's what matters for now. "Have you played the game yet?" "You told me to wait to play it with you about a billion times," she says. A work of interactive fiction by B.J. Best.
An accurate recounting of recent kitten-related events.
Explore an all-new "critical edition" of a 1996 Inform 5 game about mental illness, magic, and the second law of thermodynamics.
Tomorrow is the big Teddy Bear party, and you must definitely not let your owner forget about it...
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.
Cragne Manor is an 'exquisite corpse' text adventure commemorating the twentieth anniversary of Michael Gentry's Anchorhead, in which each of its 84 rooms was created by a different author.
"Magic comes with a price. But on your birthday, all your expenses are paid. Welcome to Grooverland." Grooverland is a large parser game that takes over two hours to complete. It is based on the works of author and programmer Chandler Groover, although it does not require previous knowledge of his games to play.
Ply the spaceways. Make five million credits. Buy back your twin. A space sim in the form of interactive fiction, written by C.E.J. Pacian.
You play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor. Luckily it’s the 1980s and finding fellow adventurers is just a modem squeal away…
Ultimate Quest: Journey to the Far Side of Possible is an interactive tweet-based text adventure by internationally renowned interactive fiction author Emily Short and featuring illustrations by Silvio Aebischer.
Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world.
This is where I end and you begin. That, at least, is what I want to think. I don’t know you. Perhaps one day I will. But this Implementation-rather, its copies-are my seeds blowing to the wind. The palm-parsers, their oak gears whirring, will be pressed into hands long after I finish this. Hands like yours. A metatextual work of interactive fiction by Anya Johanna DeNiro.
A one-room interactive fiction game set in your apartment.
18 Rooms to Home is an experimental work of interactive fiction. It’s a day in the life of Yesenia Reed, whose life is far from ordinary, no matter what she might prefer.
It's the last day of summer, and you're old enough now to go into town by yourself.
Your friend has invited you over for stew. He has not bothered to procure most of the ingredients.
At some point, going back would have been inevitable anyway. And why should I not have been allowed a bit of rest? After all, no one could say I hadn't tried to run. But when you're running, you need to stop eventually, or else you risk running into people.
Interactive Fiction created by Andrew Plotkin being a fusion between a game and a programming tutorial.
A piece of Interactive Fiction written by Victor Gijsbers. Winner of the Spring Thing 2006.
Alabaster is an experiment in open authorship: a piece of interactive fiction with conversation text contributed by a number of different authors in response to an introduction written by the project's organizer, Emily Short.