Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
It's been over a year since you were last home, and now it's time to finally clear out those last few things, and the memories they bring back.
This game is a joke. This game is a warning. This game is a satire. This game is inspired in equal parts by Vaclav Havel's "The Memorandum" and Hunter S. Thompson's "Fear and Loathing in Las Vegas". This game is a big, stupid shaggy dog story.
You burnt some toast, which set off your smoke alarm and called the fire department. If there's not a fire when they arrive, you can expect a hefty fine.
A darkly comedic adventure of "interactive damage-control" following the exploits of wealthy socialite Julia Hawthorne through a country club.
I wake peacefully, and already she is there. My angel - she is all around me. Her presence is like ice on water. But she is less than peaceful. My thoughts are all of raging storm clouds. Hurriedly, I drag myself up. A work of interactive fiction by Jon Ingold.
A game written by Steph Cherrywell for the 21st Annual Interactive Fiction Competition.
A text adventure created by Rob Noyes in 1996.
Six bees. Five bags of groceries. A four-pound dumbbell. Three sailboats. One twin. Sting is a puzzleless parser memoir about ordinary days and unexpected interruptions.
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.
You are in your girlfriend's studio. Before you deal with your other errands, you have to feed Britney's fish.
You are in your car, with a gun in your pocket, going back and forth with yourself about whether you should get moving immediately, or take some time to think about your situation. Some of the wording, and the fact that the game is subtitled "an interactive heist", make it not unreasonable to infer that you are gearing up for a robbery. A piece of interactive fiction written by Ryan Veeder.
An account of the disastrous sidewalk chalk tournament of August 27, 2011.
Wander around. Puzzles will be posed. Eventually you win. A work of interactive fiction by Andrew Plotkin, recreating one he originally made in 1989.
"War may sometimes be a necessary evil. But no matter how necessary, it is always an evil, never a good. We will not learn how to live together in peace by killing each other's children." - Jimmy Carter A piece of Interactive Fiction written by Carolyn VanEseltine.
Interactive Fiction created by Andrew Plotkin, where the objective is to escape a virtual room.
In the cruel kingdoms north of the Viraxian Empire, a barbarian seeks treasure - and vengeance! A faux-retro adaptation of a nonexistent 1979 text adventure from an alternate timeline, itself based on a nonexistent 1979 pen-and-paper RPG (a complete scan of which is included).
If you’ve never played interactive fiction before, or have poked at a few games but didn’t feel like you really knew what you were doing, start here. A short text adventure guided towards helping newcomers to the genre understand the rules and nature of IF.
Alabaster is an experiment in open authorship: a piece of interactive fiction with conversation text contributed by a number of different authors in response to an introduction written by the project's organizer, Emily Short.
A game written by Hugo Labrande for the 21st Annual Interactive Fiction Competition.
A surrealist piece of interactive fiction by Chris Klimas about a man who is offered a hallucinatory drug at a party.
A one-room interactive fiction game set in your apartment.
Interactive Fiction created by Andrew Plotkin as fanfic of the xkcd comic "Click and Drag".
"The Snow Queen controls her servants with Shards from the Mirror of Belial," Ebenezer Scrooge explained.