Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
A one-to-many-room puzzler.
A text adventure game about an orc named Grunk and a pig who would much prefer to remain lost.
A millionaire guards a fabulous ruby in her private train car. Countless thieves have failed to steal it. But they weren't the Magpie!
Playing Games is a short fantasy game about an trial of initiation in a semi-secret club.
A mysterious death, a secret to be revealed… and someone who wants to know the truth, at any cost.
Heliopause is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next.
They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.
Cragne Manor is an 'exquisite corpse' text adventure commemorating the twentieth anniversary of Michael Gentry's Anchorhead, in which each of its 84 rooms was created by a different author.
Photopia is a short, narrative-driven piece of interactive fiction. Written by Adam Cadre in 1998, it won first place in that year's Interactive Fiction Competition.
A story of mild and non-debilitating obsession.
Eyes can see, and a mind can think. Insanity is just one step away. You are in a room. That's where you are, and you know exactly what is going on. But the truth is hard to take.
A surrealist piece of interactive fiction by Chris Klimas about a man who is offered a hallucinatory drug at a party.
Explore an all-new "critical edition" of a 1996 Inform 5 game about mental illness, magic, and the second law of thermodynamics.
Your friend Mike thinks no one can infiltrate THE FACILITY, but you're going to prove him wrong. A game written by Arthur DiBianca for the Annual Interactive Fiction Competition.
An interactive fiction about perfume, memory and new meanings, with heavy use of procedural generation.
You, Mary Jane Minsky, have a few things to clear up with your best friend Jenny Yoshida. When your robotic birthday gift doesn't go over as planned, you may need to reset your expectations, for her and yourself.
A one-room interactive fiction game set in your apartment.
Fantasy Interactive Fiction created by Andrew Plotkin, as both a game and an introduction to the genre.
A musician's manic episode binds fiction and reality into a joyful union.
Ultimate Quest: Journey to the Far Side of Possible is an interactive tweet-based text adventure by internationally renowned interactive fiction author Emily Short and featuring illustrations by Silvio Aebischer.
The first Taleframe game based on the 90s children's horror soap opera.
Today has been an extraordinarily long day. You picked up the keys to your new apartment in the morning, you went shopping for furniture in the afternoon, and you've spent the evening putting it together. And you're almost finished -- there's one box left. ASSEMBLY is a story of magic and adventure. Can you assemble a small table? Can you save the world from the vengeance of ancient gods?
You haven't been over since she told you a month ago that she was moving to some small town in Wisconsin. But Riley is here, and the computer is here, and that's what matters for now. "Have you played the game yet?" "You told me to wait to play it with you about a billion times," she says. A work of interactive fiction by B.J. Best.