Popular games built on game engine Inform

29.09.2003

A piece of Interactive Fiction written by Michael J. Coyne for The 9th Annual Interactive Fiction Competition.

placeholder
01.10.2011

Playing Games is a short fantasy game about an trial of initiation in a semi-secret club.

01.10.2011

Your vision clears as you gently land in an endless landscape. There is the wind, a bleak and chill thing. And there is your sense of uncertainty: You don't know which way to go. Or, maybe, which way you went.

29.09.2003

Missing employees, wily crustaceans, malfunctioning kitchen equipment and a terminal food shortage, all on the night the most important culinary critic in the world has chosen to review your debut restaurant? Surely there's nowhere to go but up.

01.10.2004

A surrealist piece of interactive fiction by Chris Klimas about a man who is offered a hallucinatory drug at a party.

30.09.2012

You play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor. Luckily it’s the 1980s and finding fellow adventurers is just a modem squeal away…

27.12.2003

We're treated to a short and unusual vignette, and then realize it was just a dream. Eugene Oregon wakes up on a futon in his living room. A loud crash outside arrests his attention.

01.10.2014

Eyes can see, and a mind can think. Insanity is just one step away. You are in a room. That's where you are, and you know exactly what is going on. But the truth is hard to take.

01.10.2020

An account of the disastrous sidewalk chalk tournament of August 27, 2011.

29.09.2013

Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand. A piece of interactive fiction written by Lynnea Glasser.

31.12.2016

An accurate recounting of recent kitten-related events.

13.06.2014

An interactive tale of strange conspiracy. Pull up your hood, lower your gaze and enter the city of Zendon. If you can gather enough information, you may just be able to change the course of history. (Weird City Interloper is a shallow but broad conversation game.)

31.12.2021

In The Little Match Girl by Hans Christian Andersen, a little girl is forced to sell matches on the street in the cold of New Year's Eve.

05.04.2023

Explore an all-new "critical edition" of a 1996 Inform 5 game about mental illness, magic, and the second law of thermodynamics.

01.10.2018

A one-to-many-room puzzler.

01.10.2020

The memoir of a demonic spy in the Cold War between Heaven and Hell.

19.06.2010

Heliopause is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next.

28.05.1999

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.

01.07.2021

"Magic comes with a price. But on your birthday, all your expenses are paid. Welcome to Grooverland." Grooverland is a large parser game that takes over two hours to complete. It is based on the works of author and programmer Chandler Groover, although it does not require previous knowledge of his games to play.

placeholder
01.10.2004

An interactive fiction interpretation of the Hamlet story, blended with Jewish culture and mysticism.

26.03.2012

You've had a long day. All you want to do is climb into bed. But why is your pillow quivering like that? I Found a New Friend is a short text adventure in the style of the old Infocom games. It is based loosely on the They Might Be Giants song of the same name.

01.04.1997

Interactive Fiction created by Andrew Plotkin, being more of an experiment than usual.

31.12.2000

With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items within had been removed. As an adventurer hired by the demolitions contractor to kleptomaniacially clear out this mansion, you must engage in wordplay in order to gather all the items inside. It is not necessary to think of puns, cliches, or homonyms, however, as has been the case with previous logological interactive fiction. The puzzles in Ad Verbum are of a different—and perhaps even unique—nature.

01.10.2016

Your friend Mike thinks no one can infiltrate THE FACILITY, but you're going to prove him wrong. A game written by Arthur DiBianca for the Annual Interactive Fiction Competition.