Popular games built on game engine Inform

22.01.2018

Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.

01.10.2020

Isaac Newton receives a mysterious letter inviting him to investigate a new scientific phenomenon.

17.04.2020

The black gate at the east end of the schoolyard is closed, locked. The After School Program does not relinquish its warriors willingly. Here is where the mud is thinnest on the ground, and in some places the painted lines of the kickball diamond are visible. A text adventure by Ryan Veeder.

31.12.1996

Interactive Fiction created by Andrew Plotkin with unforgiving puzzles. A theatrical performance leads to a long journey.

31.12.2022

The little match girl is hired to assassinate a disgusting old man.

27.12.2003

We're treated to a short and unusual vignette, and then realize it was just a dream. Eugene Oregon wakes up on a futon in his living room. A loud crash outside arrests his attention.

21.09.2015

You are starting your IT internship. The details you got from the university are scarce: just the address and the date (today).

15.03.2023

The little match girl acquires a Colt Paterson revolver and teaches a virtue to a goblin.

01.10.2021

"What Heart Heard Of, Ghost Guessed" is a puzzle-driven, parser-based gothic horror story with a unique command set.

14.09.2019

Relax at the Jewel Pond Recreation Area with Ryan Veeder as your guide.

31.12.2000

With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items within had been removed. As an adventurer hired by the demolitions contractor to kleptomaniacially clear out this mansion, you must engage in wordplay in order to gather all the items inside. It is not necessary to think of puns, cliches, or homonyms, however, as has been the case with previous logological interactive fiction. The puzzles in Ad Verbum are of a different—and perhaps even unique—nature.

01.10.2020

At some point, going back would have been inevitable anyway. And why should I not have been allowed a bit of rest? After all, no one could say I hadn't tried to run. But when you're running, you need to stop eventually, or else you risk running into people.

31.12.1996

Interactive Fiction created by Andrew Plotkin being a fusion between a game and a programming tutorial.

06.04.2016

A piece of interactive fiction written by Chandler Groover, where you play the magician Morgan the Magnificent.

01.10.2017

"Dancing with Fear" (1958, directed by Víctor Ojuel). In this forgotten classic of Golden Age Hollywood, a vedette fallen on hard times (Salomé Vélez) finds herself enmeshed in a tangle of political intrigue, romance and betrayal in a Caribbean republic. Torn between her love for a smuggler, the lust of a corrupt policeman and the machinations of a Soviet intelligence operative, the protagonist navigates the dangers of a high-society party on the eve of revolution. As she tries to survive through that fateful night, the memories of her past will come to haunt her. Controversial at the time for its depiction of Cold War politics and morally ambiguous protagonist. (120 minutes, Technicolor, in-game hint system).

01.10.1997

An interactive fiction adaptation of William Shakespeare's comedy The Tempest in which the player guides the spirit Ariel. The text and descriptions are lifted from the original work, i.e. in Early Modern English.

01.04.2005

The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?

01.10.2010

They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is looking forward to a description of your brilliant deductions. There is just one small problem. One tiny detail that makes it different this time. A mere trifle, really. This time you have no idea who did it.

01.10.2009

Your task is simple enough. Just nab the chalice.

01.10.2016

Your mirror never lies. A game written by Chandler Groover for the 2016 Interactive Fiction Competition.

31.12.1999

Young Gretchen could have only imagined the fanciful events that were to occur before finding herself lost in a winter wonderland. A piece of interactive fiction written by Laura Knauth.

31.12.2000

You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what result? A piece of Interactive Fiction written by Emily Short.

05.04.2022

“Mirror, mirror, on the wall,” you say dreamily, gazing into its sparkling surface… “You know,” replies the mirror, “I can do a lot more than just reflect fair faces. O, how I long to leap off this wall! I want to meet princesses, witches, and wolves … to win a throne and become a hero! What say you?” Well, what say you, adventurer?