Popular games built on game engine Inform
Anchorhead is a text adventure game in the style of classic Infocom games from the 1980s. Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition with rewritten code, revised prose, additional puzzles, and illustrations by Carlos Cara Àlvarez.
The fourth one in a series of anthologies of unbelievable terror, edited by Ryan Veeder.
A piece of Interactive Fiction written by Adam Cadre. Is on the list Interactive Fiction Top 50 of all time (2015 edition).
A text adventure game about an orc named Grunk and a pig who would much prefer to remain lost.
You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what result? A piece of Interactive Fiction written by Emily Short.
The black gate at the east end of the schoolyard is closed, locked. The After School Program does not relinquish its warriors willingly. Here is where the mud is thinnest on the ground, and in some places the painted lines of the kickball diamond are visible. A text adventure by Ryan Veeder.
A short piece of Interactive Fiction written by Jon Ingold.
"Dancing with Fear" (1958, directed by Víctor Ojuel). In this forgotten classic of Golden Age Hollywood, a vedette fallen on hard times (Salomé Vélez) finds herself enmeshed in a tangle of political intrigue, romance and betrayal in a Caribbean republic. Torn between her love for a smuggler, the lust of a corrupt policeman and the machinations of a Soviet intelligence operative, the protagonist navigates the dangers of a high-society party on the eve of revolution. As she tries to survive through that fateful night, the memories of her past will come to haunt her. Controversial at the time for its depiction of Cold War politics and morally ambiguous protagonist. (120 minutes, Technicolor, in-game hint system).
An interactive fiction story by Andrew Plotkin depicting a tense and harrowing chase in a claustrophobic cavern setting.
The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?
A game about a tea party, a monarchy, and the unpredictability of language.
Time is running out after a meteor strikes your interstellar starship. While the crew is under full alert, only you seem to notice the strange red portals opening up throughout the ship. Explore ten different worlds, learn the truth of your destiny, and confront the mysterious figure who has been haunting you from the start in this epic sci-fi adventure.
Varkana is the name of a region in a world with a timeless, mildy fantasy/sci-fi setting (some technological and magical elements are present at this moment, but not prevalent), with the city-state of Arg Varkana as its major outpost of civilization. There are several Persian and Mesopotamian inspired elements in there, some of which might sound familiar to those who are acquaintanced with those cultures. We start the game as Farahnaaz, a bookcrafter and a library employee in Arg Varkana, currently enjoying her summer holidays when the town is lively with celebrations. Her hometown is to be visited by a team of ambassadors from Ashtarta, a distant, fabled land with a more advanced technology and a recently-reestablished regime.
Interactive Fiction created by Andrew Plotkin, about fairy tales. Part of a metapuzzle in the 2011 IFComp.
A train journey abruptly cut off. An enforced stay in a strange City. Intrigue, madmen, and growing sense of being watched... A work of interactive fiction by Emily Short.
On the Night of the Comet, the usual astrological bonds do not hold, and the order of the universe is threatened. It is a time made for rebels and usurpers, and all who would claim the kingdom for themselves. You are a member of the Order of the Phoenix, a protector of the hierarchy and the kingdom itself. It is your duty to attend the royal ball, watch for dangers... and do whatever needs to be done. A piece of Interactive Fiction written by Emily Short.
You play as Alice Armstrong, the new Professor of Muggle Studies at Hogwarts School of Witchcraft and Wizardry in Scotland, even though you've never heard of "muggles" before and never knew magic was real until the headmaster proved it to you. But when you arrive at the school, you discover that a botched spell has made everyone disappear and you're now trapped within the castle. Is this something you can fix without magic? A work of interactive fan fiction by Flourish Klink.
An interactive fiction about perfume, memory and new meanings, with heavy use of procedural generation.
Interactive Fiction created by Andrew Plotkin, being more of an experiment than usual.
Eyes can see, and a mind can think. Insanity is just one step away. You are in a room. That's where you are, and you know exactly what is going on. But the truth is hard to take.
An interactive fiction interpretation of the Hamlet story, blended with Jewish culture and mysticism.
A Western by IkeC
In this castle, you'll eat or be eaten. May contain dairy, carnage, puzzles, nuts.
An adaptation of the classic sword & sorcery tale by Robert E. Howard, first published in 1933.