Popular games built on game engine J2ME
Bounce is a game by Nokia that came pre-installed in many Nokia mobile phones running J2ME. It is one of the earlier famous Nokia mobile games, alongside Snake.
Once in the game, using the arrow keys you can move the 'Scanner' ship around the 'Shield Line' at the parameter of the playing area. While moving around this edge the ship is protected from the aliens by a shield indicated by a glowing circle around the ship. This shield is not infinite and care should be taken to complete each level as quickly as possible. A counter indicates the level of shield that you have: when it reaches zero then any contact with an alien is deadly whether you are on the 'Shield Line' or not. The idea of the game is to cut areas out of the screen without touching any of the aliens. This is done by pressing the SPACE key which initiates the 'Laser Cutter' and moving off the 'Shield Line' and rejoining it somewhere else. While you are in the process of drawing a line, your shield is inactive and touching an alien is fatal. Similarly, if one of the aliens touches the line then it will send a charge down the line towards you and you must quickly return to the safety of the edge before it reaches you. When you rejoin the 'Shield Line' the area that does not contain the 'Boss' alien will be filled (points are gained by trapping the other aliens) and the 'Shield Line' will be adjusted to surround the area that is left. The level is completed when a certain percentage of the total area has been filled in. This percentage starts at 80% but may increase in the later levels.
Cannon Fodder is an action-strategy shoot 'em up game developed by Sensible Software and published by Virgin Interactive. The game is military-themed and based on shooting action but with a strategy game-style control system. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations. Cannon Fodder has a darkly humorous tone which commentators variously praised and condemned. Its creators intended it to convey an anti-war message, which some reviewers recognised, but the Daily Star and a number of public figures derided the game. In other respects, reviewers highly praised the game, which widely achieved scores of over 90% in Amiga magazines. Amiga Action awarded it an unprecedented score, calling it the best game of the year.
Intelligent Qube is a puzzle game for the PlayStation. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.
Sally's Salon asks players to help Sally fulfill her dream of opening the most fabulous hair and beauty salon in the world.
An enhanced version, called Zuma Deluxe, was released for Microsoft Windows and Mac OS X as well as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3. It is also included with the PlayStation 3 retail version of Bejeweled 3, along with Feeding Frenzy 2. Survive the ancient temples of Zuma, the critically acclaimed action-puzzler from PopCap! Deep in the jungle lie hidden temples bursting with traps and trickery, and it's up to you to uncover their treasures. Fire magical balls from your stone frog idol to make matches of three or more and clear the deadly chain before it reaches the golden skull. Think fast and aim smart, or you'll be history in this action-packed puzzle challenge!
In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot. Mixed in with the meteors are white spinning bombs. While letting a meteor get past you will only lower your score, you have to shoot the spinners. If one gets past, you will lose a life. On the more difficult levels, ufo's and guided missiles will also appear occasionally and attempt to destroy your canon.
Taking place 35 years after the first installment of the series, Galaxy on Fire 2 has an even bigger adventure in store for Keith T. Maxwell than its predecessor. Time travelling to the far end of the known galaxy by a malfunction of his hyperdrive, the reckless fighter pilot soon finds himself in mine station, headed by Gunant Breh. The mining station is in the orbit of Var Hastra, a planet in a star system he has never heard of. Soon, he learns that he has missed quite a lot... not only has a new faction, the freethinking Mido Confederation founded by Nivellian and Terran runaways and rebels, emerged in the meantime, but also has a new threat started to wreak havoc among all inhabitants of the universe. Coming out of nowhere and launching devastating raids on convoys and freight ships of all factions, the mysterious Voids are about to make the whole galaxy tremble with fear and put the unstable peace among the different alien races to the test. With the help of the clandestine Deep Science society, an equally secretive and progressive union of ingenious scientists led by the beautiful Dr. Carla Paolini, Keith turns against the seemingly unstoppable alien menace and ultimately sets out to face the Voids in their own home world and end their reign of terror once and for all. During this advanture Keith meets his other old comrades, and also has the potential to have his own space station, in the orbit of Planet Kaamo.
Military Madness (released as Nectaris in Japan) is a futuristic turn-based strategy war game. The year is 2089 and the setting is Earth’s moon, which yields many important resources. While the governments of Earth bicker over their staked claims on the moon, the evil Axis Empire launches a lunar military campaign and takes over the moon, using its factories to produce advanced weaponry, the most devastating of which is the SAM (Supreme Atomic Missile). As commander of the Allied forces, it is the player’s responsibility to lead what’s left of the Allied armies in a desperate offensive against the Axis Empire on the lunar surface before they can use the SAM to destroy Earth.
Soldiers of Fortune (Chaos Engine in the EU) is a run-and-gun overhead shooter. Sixteen levels (in four groups of four) await the players in the game. The basic gameplay is in an open air setting, with bridges across rivers and other features in the maps. The visuals are in a 'metallic and blue' style. There are six characters available in the game, each with different strengths and weaknesses, and different starting prices.
The player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.
Enter the Dark underworld of organized crime as Agent 47, the ruthlessly efficient and professional Hitman. Your mission and objectives are issued by the ever present mission controller, DIANA. Can you achieve your objectives and dispatch your targets while remaining undetected? Shadows, Disguises and silent weapons are your best chances of getting through this isometric stealth adventure alive.
TMNT: The Power of 4 is a mobile phone game produced by uclick and developed by Overloaded, released on March 1, 2007. The game is based on the 2007 film TMNT. It is an arcade game, which combines action-adventure and racing levels. Like most big movie titles, a mobile phone tie-in was developed for the TMNT movie and was available on all Symbian phones a few weeks prior to the release of the console video game and the movie. Based very loosely on the events on the film, Power of 4 consists of mixture of platforming stages and high speed chase sequences. The platforming stages are heavily influenced by the old Shinobi games, featuring a lower plane and upper plane which the turtles can jump onto, and crates that can be either smashed or used for cover from gun-wielding maniacs and later sword-wielding Foot. There are also some roadside objects which can be used to your advantage like a block of logs which rolls down over any enemy which stands in the way. The Turtles are controlled by the surrounding buttons 4 and 6, while 2 acts as a jump and 8 crouches down. The 5 button will attack. At certain points, there are also other objectives such as protecting April from being hurt in order to complete the mission. The racing stages are overhead high speed stages where the turtle van is being chased by the prehistoric mythical creature seen in the film along with other baddies. The goal of these stages is to spill oil onto the street to keep the opposing force at a distance. 4 and 6 steer the van in different directions.
During the course of the TMNT 2003 series, viewership had began to nosedive during its third season in the latter parts of 2005. The show's next season was held back to properly strategize the direction to take. TMNT 2003 had ultimately suffered from weak writing, making use of very involved plots but not comfortably telling the stories needed to be told, and as such the audience left. The decision was made to entirely skip the next season in favor of airing the semi-reboot Teenage Mutant Ninja Turtles: Fast Forward, sending the brothers into the future and equiping themselves in cybernetic armor. Fast Forward had a distinctly different art style and the tone was much more lighthearted than before, though it failed to make any great impact on either ratings or merchandise due to the paper-thin premise. Only one game was produced to tie in with Fast Forward, Ninja Training NYC. Ninja Training NYC is very much a standard action title for mobile phones, dumbing the concept down to make it suitable for a numberpad controller wihout any complicated controls. In this game, the TMNT must train in two specific categories, Combat and Agility. In Combat, the turtle is situated center screen and must take out holographic men in suits wearing towels on their heads by pressing 4 or 6 repeatedly, or 2 in order to jump and attack. Certain enemies will drop special items which can be used to refill energy, and there is also a special meter that fills up; when full, it can be used to launch a shellshocker attack using the 5 key. In Agility, the turtle of choice must run left or right to find the correct car which will fall down or find a hole to avoid getting killed off by the downward scrolling screen. The speed of the scrolling increases over time.
The game follows the movie's plot, following Harry Potter as he tries to enlist Hogwarts students to his new secret society, Dumbledore's Army, in order to teach students Defence Against the Dark Arts. Being a mobile game, the story is mostly via dialogues and the occasional cutscene; each of the game's levels is preceded by a text-only introduction that sums up previous events. The players control Harry as he tries to sneak through the Hogwarts corridors, unseen by fellow students; from time to time, the stealth sequences are interrupted by duels (twitch action mini-games) and simple puzzles.
Devil May Cry is a mobile game based on Devil May Cry 3: Dante's Awakening. This version of the game is a side-scroller action game with 2D graphics.
Tomb Raider: The Osiris Codex is the first episode of a mobile phone trilogy using the Tomb Raider license. Lara will have to go through fifteen levels of gameplay full of traps, puzzles, objects and enemies.
Crash Twinsanity 3D, not to be confused with another mobile Crash game, Crash Twinsanity, features traditional Crash gameplay as players run through levels collecting Wumpa fruit, breaking crates and dodging bottomless pits in order to save the world from the Evil Twins. Levels can be played as standard or in time-trial mode, where they are timed and given a rank depending on how quickly they completed the level. Unlike the console game and previous mobile game, Crash does not team up with Cortex in this game.
Stack Attack is a mobile game first released on the Siemens mobile phones (like the Siemens A50 and C45). It is a puzzle-platform game in which you have to align the crates that fall in order to stay alive and earn points.
A cell phone port of Wonder Boy: Monster Land released only in Japan.
The port of The Amazing Spider-Man for J2ME based platforms.
Harry Potter: Mastering Magic is a collection of mini games revolving around Potter's main activity at Hogwarts (yes, that would be studying). The game has an interesting wrap-up where you need to play for a whole school year and pass your final exams. The game consists of the following mini games: Astronomy - memory game (connect stars to replicate a star configuration) History of Magic - quiz (Potter trivia) Divination - visual recognition puzzle (an object is twisted in a crystal ball, the player must choose the right object out of several similar ones) Transfiguration - a Tangram variant Potions - memory game (count ingredients) Care of Magical Creatures - common sense puzzle (feed the Thestral the right food) Charms - word game (explore a grid of letters and form a spell) Herbology - logic puzzle (grow plants by casting the right spells)
The first J2ME port of Castlevania, released exclusively for Japanese cellphones.
Ratchet & Clank: Clone Home is a game for mobile phones that was planned to be released on September 1, 2006, before being cancelled. However, the game was eventually obtained on October 9, 2025, and released. It is a sequel to Ratchet & Clank: Going Mobile.