Popular games built on game engine J2ME

31.12.2001

Bounce is a game by Nokia that came pre-installed in many Nokia mobile phones running J2ME. It is one of the earlier famous Nokia mobile games, alongside Snake.

19.02.2010

Air traffic control is the world's most stressful job, but not for you. You don't need heading angles, flight rules or meteorological reports, you're a natural! A prodigy! A born controller! - Incredibly easy to learn! Just touch and drag the aircraft to their landing zones and avoid collisions.- Insanely addictive – it only takes a minute to get started, but it’s impossible to stop!-NEW - Fly solo, or share landing duties with a friend - online via Game Center on iOS4.2, over local Wi-Fi network or Bluetooth- NEW - Turn on the voice chat option to talk with the other controller when in online multiplayer mode (off by default)-Aim for a new personal best or compete against other Flight Controllers in online leaderboards- Earn achievements when you complete challenges - Visit all 5 airfields including Beach, Original, Windy, Australian Outback and Aircraft Carrier, each with unique characteristics and challenges!- Featuring 10 aircraft types including jets, helicopters and seaplanes!

16.05.1989

Once in the game, using the arrow keys you can move the 'Scanner' ship around the 'Shield Line' at the parameter of the playing area. While moving around this edge the ship is protected from the aliens by a shield indicated by a glowing circle around the ship. This shield is not infinite and care should be taken to complete each level as quickly as possible. A counter indicates the level of shield that you have: when it reaches zero then any contact with an alien is deadly whether you are on the 'Shield Line' or not. The idea of the game is to cut areas out of the screen without touching any of the aliens. This is done by pressing the SPACE key which initiates the 'Laser Cutter' and moving off the 'Shield Line' and rejoining it somewhere else. While you are in the process of drawing a line, your shield is inactive and touching an alien is fatal. Similarly, if one of the aliens touches the line then it will send a charge down the line towards you and you must quickly return to the safety of the edge before it reaches you. When you rejoin the 'Shield Line' the area that does not contain the 'Boss' alien will be filled (points are gained by trapping the other aliens) and the 'Shield Line' will be adjusted to surround the area that is left. The level is completed when a certain percentage of the total area has been filled in. This percentage starts at 80% but may increase in the later levels.

09.01.1993

Cannon Fodder is an action-strategy shoot 'em up game developed by Sensible Software and published by Virgin Interactive. The game is military-themed and based on shooting action but with a strategy game-style control system. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations. Cannon Fodder has a darkly humorous tone which commentators variously praised and condemned. Its creators intended it to convey an anti-war message, which some reviewers recognised, but the Daily Star and a number of public figures derided the game. In other respects, reviewers highly praised the game, which widely achieved scores of over 90% in Amiga magazines. Amiga Action awarded it an unprecedented score, calling it the best game of the year.

09.01.1997

Intelligent Qube is a puzzle game for the PlayStation. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.

25.07.2007

Sally's Salon asks players to help Sally fulfill her dream of opening the most fabulous hair and beauty salon in the world.

15.10.1981

In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot. Mixed in with the meteors are white spinning bombs. While letting a meteor get past you will only lower your score, you have to shoot the spinners. If one gets past, you will lose a life. On the more difficult levels, ufo's and guided missiles will also appear occasionally and attempt to destroy your canon.

08.12.2003

An enhanced version, called Zuma Deluxe, was released for Microsoft Windows and Mac OS X as well as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3. It is also included with the PlayStation 3 retail version of Bejeweled 3, along with Feeding Frenzy 2. Survive the ancient temples of Zuma, the critically acclaimed action-puzzler from PopCap! Deep in the jungle lie hidden temples bursting with traps and trickery, and it's up to you to uncover their treasures. Fire magical balls from your stone frog idol to make matches of three or more and clear the deadly chain before it reaches the golden skull. Think fast and aim smart, or you'll be history in this action-packed puzzle challenge!

16.09.2008

Star Wars: The Force Unleashed is a Star Wars video game that takes place between the films Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. It is the centerpiece of the Star Wars: The Force Unleashed multimedia project, Star Wars: The Force Unleashed completely re-imagines the scope and scale of the Force and casts players as Darth Vader’s "Secret Apprentice," unveiling new revelations about the Star Wars galaxy seen through the eyes of a mysterious new character armed with unprecedented powers. The game showcases Digital Molecular Matter (DMM), an extremely detailed and realistic material physics engine developed by Pixelux, and Euphoria, a realistic bio-mechanical A.I. engine by NaturalMotion

03.03.2009

Welcome to Galaxy on Fire 2, our hotly anticipated sequel of our multi award-winning and unique space action game for your mobile phone. Experience an even more fascinating universe with heavily improved 3D graphics and many new features.

09.02.1989

Military Madness (released as Nectaris in Japan) is a futuristic turn-based strategy war game. The year is 2089 and the setting is Earth’s moon, which yields many important resources. While the governments of Earth bicker over their staked claims on the moon, the evil Axis Empire launches a lunar military campaign and takes over the moon, using its factories to produce advanced weaponry, the most devastating of which is the SAM (Supreme Atomic Missile). As commander of the Allied forces, it is the player’s responsibility to lead what’s left of the Allied armies in a desperate offensive against the Axis Empire on the lunar surface before they can use the SAM to destroy Earth.

01.02.1993

Soldiers of Fortune (Chaos Engine in the EU) is a run-and-gun overhead shooter. Sixteen levels (in four groups of four) await the players in the game. The basic gameplay is in an open air setting, with bridges across rivers and other features in the maps. The visuals are in a 'metallic and blue' style. There are six characters available in the game, each with different strengths and weaknesses, and different starting prices.

31.12.1987

The player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.

01.08.2003

A fighting game tie in to X2: X-Men United for J2ME compatible legacy moblie devices.

31.12.2002

Munkiki's Castles is one of the first 3D games on mobile phones, and it's a puzzle game published on Nokia 3410 in 2002 for the service called Nokia Club. In the game a little monkey must pass through several levels destroying blocks and collecting coins, trying not to fall down while moving with a grid-based system. The game was almost unplayable due to emulation reasons, but the most recent version of J2ME Loader seems to run the jar file without significant problems.

01.02.2007

Hip Hop Immortals is a mobile game in which wannabe Hip Hop stars begin their careers in beat-up apartments in the 1970s and, by earning points in the three included mini-games (MCing, Breakdancing, and Graffiti), rise to fame and fortune through the 80s, 90s and into the 00s. The MCing mini-game is the most unique of the three, consisting of a third-person view of the game's main character rapping in a setting corresponding to the character's success level and the current era of the game. The lyrics of the song scroll along the screen above the character's head, occasionally featuring blank spaces, which are filled by selecting an appropriate word using the d-pad's four direction buttons. The selection is then graded based upon speed of entry, rhyming, metre and (of course) whether the resulting lyric makes sense and points are assigned. The other two mini-games, Graffiti and Breakdancing, are a small four-screen platformer (graffiti artist at work, must evade security guards) and a head-to-head rhythm-action game against an AI dancer. The Graffiti mini-game features custom bitmap graffiti art created by famed artist Cope2 and Breakdancing is notable for its meticulous adherence strictly to moves and move combinations that can be performed in real life.

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01.01.1970

A port of the mobile version of Dawn of Sorrow for less powerful phones.

01.10.2001

Stack Attack is a mobile game first released on the Siemens mobile phones (like the Siemens A50 and C45). It is a puzzle-platform game in which you have to align the crates that fall in order to stay alive and earn points.

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31.12.2007

A tower defense game based on the 2007 wave of LEGO Bionicle.

03.07.2006

Tomb Raider: Puzzle Paradox is a single-player puzzle video game developed for mobile phones (J2ME) and released in 2006 as part of the Tomb Raider franchise. The game follows Lara Croft in a series of puzzle-based scenarios set within tomb environments, where progression is achieved by solving logic-based challenges. The gameplay is structured around three distinct puzzle types: Trapped, where players arrange colored runes or gems in grid-based configurations; Illumination, which involves directing beams of light using mirrors, prisms, and related mechanisms; and The Vault, a sequence-based puzzle requiring players to match symbols or colors to unlock ancient mechanisms. Each puzzle type is presented in either a staged progression mode or replayable challenge mode. The game is designed around short-form puzzle sessions with increasing difficulty and time-based constraints, emphasizing pattern recognition, spatial reasoning, and logical sequencing within a mobile game format.

26.11.2004

Crash 'n' Burn Turbo is a petrol-soaked, powerslidin', doughnutin', 400-watt subwoofer slice of street racing. Choose your car, personalise it, then get out there and race it! There are no prizes for second place in this game…This mobile version of the brand new console game for XBox and PS2 lets you cause carnage and extreme crashes as you burn rubber around sixteen different tracks. You can customise one of three different brutal, snarlin' racing cars and race it through six different championships. Smash and slam your opponents and leave them trailing in a cloud of Nitro smoke! • Cause carnage and extreme crashes as you burn rubber around sixteen different tracks • Three different brutal, snarlin' racing cars to choose from • Six different championships to unlock • Customise your car with cool paintjobs • Smash and slam your opponents then leave them trailing in a cloud of Nitro smoke!

31.12.2005

A shoot em up in the classic Defender style, save the little peeps by shooting down the aliens. Collect energy crystals to power the teleporter and help your peeps escape. Defend your peeps against the abducting aliens! Shoot the aliens before they abduct the humans and collect the energy crystals left behind to power the doorway and help the humans escape the invasion. An updated version of the classic Defenders type gameplay, featuring small cartoony graphics and a lot of mayhem on your screen.

31.12.2005

A Mario style platform game featuring Dynamo Kid in the first of his adventures. A simple yet addictive gameplay this game should already have a reservation for your phone. A long time ago, in a place called DreamIsland, all the friendly creatures lived as one. It was all peacefull and friendly. Till one day a monster called Moopie arrived. Moopie did not like the happy DreamIslands creatures and he decided to make some friendly happy creatures disappear. One night when all the friendly creatures were sleeping Moopie sneaked around the Island stealing all the magic stars that made the island so colorfull and happy and kidnapped the happy people. With all the happy creatures being gone Dynamo Kid was called in for help. You play the part of Dynamo Kid in his adventure to resque the fuzzy happy creatures and all the magic stars and bring back happyness to DreamIsland. Because of the sad state of the island some creatures have lost their friendlyness and you must watch out to not get hurt by them or the island will stay sad for ever.