Popular games built on game engine Java

A turn-based tactical Dungeon-delving game with perma-death. Each run can help you find blueprints or new armor to aid you in the caves.

Players control one of five customizable aircraft and battle in teams across 2D landscapes. As a player gains experience in battle they unlock new planes and customizations called perks.

Age of History II is a grand strategy wargame that is simple to learn yet hard to master. Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it. Will the world bleed out or bow before you? The choice is yours..

Asphalt 3: Street Rules is a racing video game by Gameloft Shanghai that was released in 2006 on Java-based mobile phones, in 2007 on non-Java based mobile phones and was also released in 2008 for Nokia's N-Gage 2.0 gaming platform. It is the first mobile game to be played at the World Cyber Games competition. It was the first in the series not to be released for the Nintendo DS.

Explore a dangerous island filled with dungeons, and defeat the eight archangels to bring order to a glitched-out kingdom in this top-down Zelda-like action-adventure game. Playable in 8-bit and 32-bit pixel art styles! Features - Team up with a friend. Make peace with Shadow Lenna to enjoy the game in local co-op multiplayer! - Play again (and again). With two graphical styles, multiple endings, multiple boss forms, and procedural generation, you won’t see everything in a single playthrough! - Challenge yourself. Speed through the daily challenge dungeon with no sword, with only three hearts, or without taking a single hit. Show off a GIF of your playthrough on the connected leaderboard afterwards! - Recruit companions. Will you choose Henrietta, the free-range chicken with a vendetta, or perhaps Gourdon, the sentient pumpkin? (4 to discover)

Betrayal is the only installment in the series to be released on a non-PlayStation platform and presented as a 2D side-scrolling game. Despite the limitations of the mobile platform, in comparison to its home console counterparts, it retains the action-oriented approach of its predecessors, with the same combination of combo-based combat, platforming, and puzzle game elements. Although God of War is primarily a home console series, Betrayal was praised for its fidelity to the series in terms of gameplay, art style, and graphics: "the real deal third game in the killer franchise". It received awards for "Wireless Game of the Month" (June 2007) and "Best Platform Game" (wireless) of 2007.

Just like its Game Boy predecessors, Rayman 3 is mostly a traditional side-scrolling platformer. The main goal is to reach the end of a level, but there are various items to collect which all count towards the 100% completion. Some of those items can only be collected by re-visiting the level with additional abilities which are learned during the course of the game. Additionally there are two 3D mini games involving jet skiing and kart racing.

This is an independent developers take on the 2007 dice-allocating, worker placement game by Andrea Chiarvesio and Luca Iennaco. In Kingsburg, players are Lords sent from the King to administer frontier territories. The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers. Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn. At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.

Java-game based on the eponymous soviet cartoon. Help Winnie the Pooh and his friend Piglet go through the forest and collect pots of honey, visit Rabbit and wish Donkey a happy birthday.

You are Sulphur Nimbus, a hippogriff who gets stuck on a cursed island during a sidequest gone wrong. Collect magical blobs, fight weird monsters, and get lost in the depths of the earth. You'll be able to fly wherever you want, but you're a horsebird so it won't be easy. As you dive deeper into the island's underground caverns, you must learn to manage your momentum with increasing care and precision. Sulphur Nimbus: Hel's Elixir takes inspiration from momentum-based platformers, six-degrees-of-freedom games, action adventures and collectathons.

A Visual Novel game that chronicles the loves and tribulations of a young man who, thanks to a generous benefactor, is starting fresh in a new city and opening a new ramen restaurant.

TripleA is a free and open-source turn based strategy game based on the Axis & Allies board game.

Garou Densetsu vs. Fighter's History Dynamite is a crossover title of the Fatal Fury and Fighter's History series. Similar to the slot game and boxset, this collaboration title was created to celebrate Fatal Fury′s 15th Anniversary. It also gave a chance for both companies to share the intellectual property for Fighter's History. The game was primarily developed by G-mode and was released for the i-mode and Yahoo networks on July 2, 2007. SNK Playmore returned the sentiments by placing Makoto Mizoguchi in KOF: Maximum Impact Regulation "A". Unlike their game of origins, this title is a side-scrolling beat 'em up. Players travel the world looking for either Geese or Karnov. Fighting is like other games in the genre with the exception of the three-bar super gauge at the bottom of the screen, allowing players to perform their character's special or desperation moves. The computer can also use their special techniques and aren't given a particular limit. Plane switching from the Fatal Fury series is kept intact and serves as the dodge/block for this game. Stages, sprites, and music from Fighter's History Dynamite or Fatal Fury 2 are used for the main visuals.

TibiaME is a mobile RPG multiplayer online based on the MMORPG game Tibia.

A browser game that procedurally generates platformer levels with graphics, sound and mechanics based on a combination of Super Mario Bros. 3 and Super Mario World.

FreeCol is a 4X video game, a clone of Sid Meier's Colonization. FreeCol is free and open source software released under the GNU General Public License v2. FreeCol is mostly programmed in Java and should thus be platform-independent.

The Lost Levels of Jak and Daxter was a java-based web browser game. The legend was that it was the original vision of the Jak and Daxter series, or at least The Precursor Legacy, developed by Gil Acheron in the 1990s and was previously unpublished.

Nowhere is a horror action game for mobile phones. The game takes place in two worlds where players control Lucas and John. Lucas has lost his wife Emily and is slowly getting his life together with Catherine, while John goes out to find his wife Emily while battling monsters.

Codename beatoraja is a Cross-platform rhythm game based on Java and libGDX. It works on Windows, Mac OS, and Linux.

This is the 2004 flip phone game .hack//Vol. 1 produced for the LG Telecom line of phones ez-i. Developed by Mobile Entertainment Net21 in South Korea, published by GAVA Plus and licensed by Bandai of Korea.

Kosmaga is a game of skill where the Twelve Gods of the Krosmoz universe settle their differences by pitting creatures, mortals, and demi-gods against each other in a battle of truly epic proportions!

4X/Grand Strategy/RTS Hybrid Space Simulation based on principles - and developed in consultancy with - alien contactees.

In Daily Espada from Pidroh, players assume the role of a family man drawn into Brazil’s most bizarre game show, as he fights hordes of monsters from Brazilian mythology. Maneuvering through fireballs and dodging enemy attacks in Daily Espada’s fast-paced combat is simple when compared to the protagonist’s struggle with his dysfunctional family.

An explosive falling sand game, and the first from XavierSoft.