Popular games built on game engine PICO-8
A hardcore platform game for the PICO-8 fantasy console.
Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.
A fan-made, fun-sized version of Samurai GUNN 2.
Las Vegas 2024. Vampires have stolen your blood. Play the card game of your life and win it all back. This game was created as part of the A Game By Its Cover Jam 2020. The goal was to create a game based on of the cartridge covers from the Famicase Exhibition 2020. The cover to High Stakes was created by Tyler Q Anderson and Jamie C Lee.
This is 2018’s assignment, a diabolical puzzle. You’re a monk who has forgotten where his cell is in the monastery, and who must walk the labyrinth in order to remember it. If you can find his room, you’ll find out what the assignment prompt is. I was a bit worried the students would be unable to find the prompt hidden in this one, but about half of them got there eventually. (The rest were expelled from the university.) 2018’s class was 100% Pico-8 so it seemed appropriate that the prompt game should be in Pico-8 too. Pico-8 is so great for prototyping — as a case in point, it builds to a single JS and HTML file which loads quite happily in the browser from a local file, so you don’t get annoying permissions or crossdomain problems.
In this game you play as a monkey who LOVES BANANAS! As all monkeys he's willing to solve outrageous puzzles to get some bananas.
A short, Sokoban-style puzzle game with many doors, but only one key.
A doomed cowboy runs through the desert, pursued by a mystic worm.
A precision puzzle-platformer aimed at speedrunners that turns one of the oldest videogame tropes on its head. In other games, dying is bad, and your remaining lives are just chances to try again... right? No, not on Harold's Bad Day. Finish as quickly as possible, while trying to save as many Harolds as you can for a perfect run.
Sunrose.p8 is a demake of Sunrose featuring little sunroses. Z + left and right arrow keys.
An open-world rpg for Pico-8, where you can catch, train, and battle with over 100 varieties of monsters! Gameplay is performed by navigating the overworld until you encounter either a wild Eidolon or an opposing trainer, which transitions the game to battle mode. Battle mode uses turn-based mechanics across a grid to allow you to fight - until all foes are defeated!
A SHMUP-Survivor-Roguelike mash where you must dodge, shoot, and upgrade in order to beat the final boss. Created along the LazyDevs academy basic shmup tutorial with its own twists on the theme.
A simple endless game that made during SGDQ 2020.
A small metroidvania in which you delve deeper into a planet, until you reach it's bottom...
Jump down holes, fight monsters, and collect orbs as you make your way through cave formations and crumbling dungeons in this chaotic pico8 roguelike.
Explore an archipelago, encounter fellow explorers, and seduce and haggle with them to help you complete your map!
Create combo chaos & face the consequences
A game about having a little bit, but not too much.
The classic 16-bit-era action puzzle game returns again - enhanced and remastered. Pico de Pon brings favorite characters from across the PICO-8 library together for intense block-swapping battle.
Drive a train, forever, through a dreamlike land. Transport passengers to their destination. Watch the world go by. Listen to chilled out chiptune music.
In dreams, there are people you often meet, towns you often visit, and places you often die. Wake up in the morning and repeat.
Build a big automated factory on an isolated asteroid, sell your products and send rockets into space.
For my very final prompt, I wanted to leave the students with one lasting idea: that I make games for enjoyment and want to do it as much as I can, even when I’m limited to a day or two’s work and 8192 Pico8 tokens. I hope that came across in this little game.
Picopicotron is a toy desktop environment built with PICO-8. Use the mouse to control it like a standard computer from the nineties. Includes a Pyramid card game and a version of minesweeper.