Popular games built on game engine PICO-8
A hardcore platform game for the PICO-8 fantasy console.
Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.
Slime Fantasy: the search for the lost sword is a game made on Pico-8, a retro fantasy console with purposeful limitations and low-resolution to simulate an 8-bit era console. Designed in a minimalist way, this game aims to simplify the gameplay by highlighting harmless solid objects from objects that the player must pay attention to, dangerous things, and platforms that are not safe.
Grab all 30 time pieces in this short platformer, based on the game A Hat in Time!
A clone of PakuPaku — built using PICO-8, with no external sprites or assets. It’s basically a one-button game: Press any arrow key to flip your direction. Eat pellets. Dodge the ghost — unless you're powered up. Fast, focused, and minimal. Just pixels, logic, and a bit of chaos. Made as a small learning project.
Select numbers that add to ten, to remove them from the board. How high can you score in just 2 minutes?
A difficult platform game, prove you are a Pumpking!
An aquatic action game. Swim sword first into the deep to destroy the evil at the heart of the ocean.
A Metroidvania without an interconnected world or character upgrades.
A shoot’em up game with bite-size levels.
Move the dice to destroy all other dice in every level if your value is higher.
Use your solitaire skills to assemble powerful combos and defeat the dungeon's monsters. Grab treasure and spend it to build a set of powerful, synergistic abilities to help you. Manage both your own resources and the demon's patience to hopefully survive the ordeal.
Swim under the sea with this hungry cephalopod and meet the other marine dwellers in this straight forward arcade adventure.
Can you survive long enough to face the Lich King?
A Pac-Man clone for PICO-8. You control Pic and your goal is to eat all pills to win the maze.
A noisy, pixellated vampire platformer set in the Nevada desert. When Ysabel, a vampire living in Reno, finds her brother dead with a strange crucifix-like structure attached to him, she finds herself compelled to take revenge on the humans that murdered him.
This game was made in 2 weeks for the Acerola Jam 0. It's a puzzle game wher you have to make the withe with the rgb color in boxes and other forms.
In Cave of Cards, you clear dungeons by making poker hands.
A break-neck taxi driving game. Welcome to the Whiplash Taxi Company, where our motto is "The slower you're there, the lower the fare!" As a valued employee and taxi driver, your job is to pick up passengers and deliver them to their destination as fast as possible, by any means necessary. Passengers are easy to spot, just look for the big red arrows over their heads.
Pixel Rift Adventure is a fast‑paced Pico-8 roguelike dungeon crawler that blends the room‑by‑room exploration of classic Zelda titles with the procedural unpredictability and challenge of Binding of Isaac. Each floor is a freshly generated grid of interconnected rooms, packed with randomized enemies, destructible obstacles, and hidden treasures. Your hero starts modestly equipped—three hearts, basic sword reach, and no special powers—but every playthrough offers new opportunities to power up via treasure chests, vending machines, and a unique letter‑collecting mechanic. The heart of the game lies in its letter system. Scattered throughout the dungeon are consumable letters that spell out SUBPIXEL and MATTA. Completing the former permanently extends your sword’s reach; completing the latter grants a limited‑use ranged projectile attack. Vending machines sprinkled on each level sell letters for coins you’ve hoarded, adding a strategic layer: do you spend now for a chance at a powerful upgrade, or save for health and keys? Boss rooms punctuate your descent, each featuring a thematic “family” of bosses—wiggling slime overlords, spectral ghost generals, and subterranean plant tyrants—that grow tougher as you advance. Defeating a boss opens a portal to the next floor, and reaching level 10 without succumbing to traps or overwhelming odds crowns you the ultimate Pixel Rift champion. Tight controls, i‑frames after damage, and a reactive HUD keep you always in the action—dive in, adapt on the fly, and see how far you can go!
A PICO-8 demake of Tetris Effect.
A bite sized dungeon manager game that requires new strategies every time you play! Mine, build, and fight your way to success.
Pushamo is an arcade push-em-up that challenges you to organize different shapes into squares to clear blocks and earn points! It's no easy task, though - as you push on, shapes will come faster and more frequently until you find yourself as overwhelmed as you are engrossed.
Remember Alex Kidd in Miracle World for the Sega Master System? Now it's crunched down to 64x64 for the Pico-8 Fantasy Console! This miniaturised version of the game features everything from the original game - recreated in the limitations of Pico-8!