Popular games built on game engine PICO-8
A hardcore platform game for the PICO-8 fantasy console.
These busy birds will eat almost anything that falls into their gullet -- what will you feed them? They have their preferences, but people food beats bird food any day of the week! A difficult, chaotic arcade game with local multiplayer support!
A break-neck taxi driving game. Welcome to the Whiplash Taxi Company, where our motto is "The slower you're there, the lower the fare!" As a valued employee and taxi driver, your job is to pick up passengers and deliver them to their destination as fast as possible, by any means necessary. Passengers are easy to spot, just look for the big red arrows over their heads.
Reach the exit avoiding enemies chasing you in turn based system!
A one level PICO-8 demake of Rez for the Dreamcast by Morgan Quirk.
A PICO-8 demake of Street Fighter II.
A SHMUP-Survivor-Roguelike mash where you must dodge, shoot, and upgrade in order to beat the final boss. Created along the LazyDevs academy basic shmup tutorial with its own twists on the theme.
My version of the Atari's arcade game Night Driver and Dr. Reiner Foerst's Nürburgring 1.
It's your virtual pet Blobby's adventure! Guide him through the virtual world until he reaches the castle in the sky. Defeat the castle boss to win the game. Collect hearts to refill your health.
After Marsho lent his game to a friend awhile back, Mo won't give it back now! It's up to you find the Warp Stars and take it back even if force is needed.
This is 2018’s assignment, a diabolical puzzle. You’re a monk who has forgotten where his cell is in the monastery, and who must walk the labyrinth in order to remember it. If you can find his room, you’ll find out what the assignment prompt is. I was a bit worried the students would be unable to find the prompt hidden in this one, but about half of them got there eventually. (The rest were expelled from the university.) 2018’s class was 100% Pico-8 so it seemed appropriate that the prompt game should be in Pico-8 too. Pico-8 is so great for prototyping — as a case in point, it builds to a single JS and HTML file which loads quite happily in the browser from a local file, so you don’t get annoying permissions or crossdomain problems.
A boss fight against a charming opponent!
A tiny challenging arcade shoot’em up where you shoot down quirky aliens to save your planet. Evade bullets, shoot enemies, get upgrades, survive through challenging waves to defeat the final boss, "The Monke".
Reach the finish if you can, there's a lot of gold before it!
A bite sized dungeon manager game that requires new strategies every time you play! Mine, build, and fight your way to success.
Pixel Rift Adventure is a fast‑paced Pico-8 roguelike dungeon crawler that blends the room‑by‑room exploration of classic Zelda titles with the procedural unpredictability and challenge of Binding of Isaac. Each floor is a freshly generated grid of interconnected rooms, packed with randomized enemies, destructible obstacles, and hidden treasures. Your hero starts modestly equipped—three hearts, basic sword reach, and no special powers—but every playthrough offers new opportunities to power up via treasure chests, vending machines, and a unique letter‑collecting mechanic. The heart of the game lies in its letter system. Scattered throughout the dungeon are consumable letters that spell out SUBPIXEL and MATTA. Completing the former permanently extends your sword’s reach; completing the latter grants a limited‑use ranged projectile attack. Vending machines sprinkled on each level sell letters for coins you’ve hoarded, adding a strategic layer: do you spend now for a chance at a powerful upgrade, or save for health and keys? Boss rooms punctuate your descent, each featuring a thematic “family” of bosses—wiggling slime overlords, spectral ghost generals, and subterranean plant tyrants—that grow tougher as you advance. Defeating a boss opens a portal to the next floor, and reaching level 10 without succumbing to traps or overwhelming odds crowns you the ultimate Pixel Rift champion. Tight controls, i‑frames after damage, and a reactive HUD keep you always in the action—dive in, adapt on the fly, and see how far you can go!
A PICO-8 demake of Tetris Effect.
Explore tide pools and consult the cards as you pick which rumors about yourself to spread.
Bake bread and draw cards as you talk to your body and learn a little more about it.
Remember Alex Kidd in Miracle World for the Sega Master System? Now it's crunched down to 64x64 for the Pico-8 Fantasy Console! This miniaturised version of the game features everything from the original game - recreated in the limitations of Pico-8!
A short horror game developed for DarkTober Game Jam 2018 using the Pico-8 fantasy console. This game is not suited for children or those who are easily disturbed. The objective of this game is to find the old mirror, locate the dark path and get the orbs of light. This will require navigating 3 different worlds of increasing tension and horror.
A Pico-8 Sized Adventure. Join Link as he fights through 3 dangerous dungeons, solves dastardly puzzles and fights deadly bosses all packed into a bite sized PNG. Bring peace to the world!
A demake of Frostpunk for PICO-8. Welcome to the frigid wastes of Northern England. The world is cooling, London is in disarray, and there is no end in sight. You are charged with helping your group of refugees survive the cold. This task will be daunting and dangerous, but you are not without hope.
Steve Johanson has disappeared and his girlfriend Sally Franklin has hired your detective agency to locate him. Even before you get on the scene there are signs that maybe this isn't just a simple missing persons case. Can you crack it? Explore Anteform Valley and its settlements, talk to its residents, search desks and files, and build up your skills as you collect clues to figure out what really happened to Steve and maybe even prevent it from happening again. Anteform is a horror / sci-fi detective story RPG in the style of the older Ultima games (Ultima I, Ultima II, Ultima III, Ultima IV, & Ultima V) as played on the Commodore 64 and 128 computers (although thematically it fits in better with the Worlds of Ultima games). Just like the original Ultima games, it includes a world view, enterable towns, and 3D dungeon displays. More importantly, it is a fully playable (and winnable) game with its own backstory, plot, setting, and characters.