Popular games built on game engine PICO-8
A hardcore platform game for the PICO-8 fantasy console.
When hordes of Youkai threaten the world, the Tanukis send a messenger to choose human girls to receive magical powers to defend humanity. They are known as SAKURA STARS. This is a horizontal shmup made on Pico-8, a retro fantasy console with purposeful limitations to simulate an 8-bit era console.
You signed up for the biggest martial-arts challenge in history! In a gauntlet beyond example, contestants from all around the world face myriads of artificial monstrosities to find out who can deal with them performing the most stylish and efficient combos. There’s a twist though - you can only move in accordance with the hand of cards you’re holding. Ah, there’s nothing like the beautiful arbitrariness of game rules...
A Pac-Man clone for PICO-8. You control Pic and your goal is to eat all pills to win the maze.
You’re a sky-island delivery worker delivering mail to all the nearby islands. Everything runs smoothly until the letters suddenly aren’t being delivered. Find all of the letters and deliver them to their recipients. Maybe they’ll give you something as a thank you.
A one level PICO-8 demake of Rez for the Dreamcast by Morgan Quirk.
Look, walk, and talk like a duck!
Climb an impossible tower.
In dreams, there are people you often meet, towns you often visit, and places you often die. Wake up in the morning and repeat.
Tower Noire is a small coffeebreak roguelike inspired by Cave Noire, Little Nemo, and Powder, created for 7DRL 2018 in PICO-8. I ended up reusing old, long-abandoned assets and concepts to be able to complete something in 7 days. Gameplay Tips: * The goal is to get to the 25th floor and defeat an enemy there, so plan accordingly. * Your starting equipment will very quickly need to be upgraded. * Passive effects for weapons may be more useful than additional strength. * Some passives affect positioning and can help you from getting cornered. * Get a sense for the room before running straight in. Some enemies can kill you pretty easily in 1x1 hallways. * Explore the room carefully for easy enemies that drop edible items and items scattered around. * Falling down a hole will damage you and also let the enemies take a turn. On harder floors this can do a lot of damage. * Move slowly.
Take the cursed dagger, use its power to dispatch the horrors from this hellish place, score the best time! A fan game based on Devils Daggers for PICO-8.
A difficult platform game, prove you are a Pumpking!
Massive open world pirate adventures!
An isometric bird-based demake of the Tony Hawk's Pro Skater series.
A Pizza Tower Demake for PICO-8.
Wander the Cosmos is a space exploration game in which you, the pilot of a spacecraft called The Discovery, have been sent on a mission by the Galactic Federation to gather data on any & all celestial objects you come across during your travels.
Hit the slopes, turn by turn! Play cards, clear gates, and don't crash!
A gardening roguelike made in PICO-8 for PROCJAM 2020. The player takes the role of a gardener trapped within Father Time's watchtower, who must both tend the plants on each floor and escape the tower before illness claims their life.
A short atmospheric platformer with metroidvania elements made in 10 days as a game jam entry for RNDGAME 2020.
A boss fight against a charming opponent!
Play the blues like a duck!
This game was made in 2 weeks for the Acerola Jam 0. It's a puzzle game wher you have to make the withe with the rgb color in boxes and other forms.
Pixel Rift Adventure is a fast‑paced Pico-8 roguelike dungeon crawler that blends the room‑by‑room exploration of classic Zelda titles with the procedural unpredictability and challenge of Binding of Isaac. Each floor is a freshly generated grid of interconnected rooms, packed with randomized enemies, destructible obstacles, and hidden treasures. Your hero starts modestly equipped—three hearts, basic sword reach, and no special powers—but every playthrough offers new opportunities to power up via treasure chests, vending machines, and a unique letter‑collecting mechanic. The heart of the game lies in its letter system. Scattered throughout the dungeon are consumable letters that spell out SUBPIXEL and MATTA. Completing the former permanently extends your sword’s reach; completing the latter grants a limited‑use ranged projectile attack. Vending machines sprinkled on each level sell letters for coins you’ve hoarded, adding a strategic layer: do you spend now for a chance at a powerful upgrade, or save for health and keys? Boss rooms punctuate your descent, each featuring a thematic “family” of bosses—wiggling slime overlords, spectral ghost generals, and subterranean plant tyrants—that grow tougher as you advance. Defeating a boss opens a portal to the next floor, and reaching level 10 without succumbing to traps or overwhelming odds crowns you the ultimate Pixel Rift champion. Tight controls, i‑frames after damage, and a reactive HUD keep you always in the action—dive in, adapt on the fly, and see how far you can go!
Jump and fight your way up through this vertical platformer through various short levels, and challenge yourself to keep up the combo's.