Popular games built on game engine PICO-8
A hardcore platform game for the PICO-8 fantasy console.
Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.
A shoot’em up game with bite-size levels.
A puzzle PICO-8 game by benjamin_soule in which the player must group blocks of the same pattern and/or color and clear the screen.
Mouse Required is a web-playable puzzle game where you find and free your cursor friends.
A compilation of different Roc Studios games made in PICO-8.
Step back in time to an era when folk were real folk and race car steering wheels were real steering wheels. Mot's Grand Prix is a pseudo 3D Formula 1 racer inspired by Grand Prix Circuit, Continental Circus and a bunch of other 80s/90s racers. The game has 4 difficulty levels plus a practice mode to learn the courses without the pressure of racing.
You are one big monster with an appetite for destruction. This turn-based rogue-like PICO-8 game is all about that stomping, smashing, grabbing, and chomping your way through a procedurally generated hapless city and its tiny citizens.
A low-res demake of Friday Night Funkin' made in PICO-8
Hug those monster until They become your friend.
Embrace is a very short experimental game about embracing things that happen in life.
A tiny game for Pico-8.
A simple tennis game for PICO-8. Play against AI or with up to 4 players in local multiplayer.
Use your solitaire skills to assemble powerful combos and defeat the dungeon's monsters. Grab treasure and spend it to build a set of powerful, synergistic abilities to help you. Manage both your own resources and the demon's patience to hopefully survive the ordeal.
The 2025 PICO-8 Advent Calendar is here! Busy little devs elves have been hard at work these past couple of months crafting you some holiday cheer. Please enjoy a new game, toy, or demo each day.
The exact midpoint between Super Crate Box and Disc Room, a zippy little score attack challenge built for the Disc Room game jam.
Petal Quest is a short PICO-8 game of discovery with light puzzles.
Bandits are taking over the town and you're the only gunslinger around that can stop them. Battle through 5 bandit camps in this turn based rogue-like western to win the lucrative bounty or die trying. This game is a PICO-8 version of Guncho, a 7DRL gamejam game. The original is made by Arnold Rauers and Terri Vellman.
Train Journey is a 16-cartridge PICO-8 game (the maximum size) about a mysterious train to which the player is seemingly bound. Travel between stops, meet unique characters, and learn their stories. Can you free yourself and return home? Or will you ride the train forever...?
The evil Chiro Empire has captured all of the other Dragon Eggs! It's your job to save them!
A PICO-8 demake of iii, a little "catroidvania" about a one-eyed cat leaving his comfort zone. Explore underground caverns, gain vision of other dimensions, help the inhabitants, and expand your horizons.
This is a series of works that came out of a residency carried out in early 2018 in Tokyo, with the Creator Ikusei project, which is supported by the Japanese Agency for Cultural Affairs. I adopted research techniques from ethnography and history, such as open-ended interviews and participant observation, and developed a method of representing the results of this research in a playful and interactive form that draws heavily from familiar interaction design patterns such as the tamagotchi-style virtual pet and role-playing game multiple-choice dialogue systems.
This project is an entry for Krystman's Basic Shmup Showcase event, which revolves around the amazing shmup tutorial series for the fantasy console: PICO-8.