Popular games built on game engine PICO-8
A hardcore platform game for the PICO-8 fantasy console.
Tutankham is a combination of the maze, action and shoot 'em up genres. Taking on the role of an explorer grave robbing Tutankhamun's tomb, the player is chased by creatures such as asps, vultures, parrots, bats, dragons, and even curses, all that kill the player on contact. The explorer can fight back by firing lasers at the creatures, but he can only cover the left and right directions. The player is also endowed with a single screen-clearing "flash bomb" per level or life. Finally, each level has warp zones that teleport the player around the level, which enemies cannot use. To progress, the player collects keys open locked doors throughout the levels, searching for the large exit door. Optional treasures can be picked-up for bonus points. Each level has a timer; when it reaches zero the explorer can no longer fire lasers, and once a level is cleared the remaining time is converted to bonus points.
Bandits are taking over the town and you're the only gunslinger around that can stop them. Battle through 5 bandit camps in this turn based rogue-like western to win the lucrative bounty or die trying. This game is a PICO-8 version of Guncho, a 7DRL gamejam game. The original is made by Arnold Rauers and Terri Vellman.
An aquatic action game. Swim sword first into the deep to destroy the evil at the heart of the ocean.
Pixel Rift Adventure is a fast‑paced Pico-8 roguelike dungeon crawler that blends the room‑by‑room exploration of classic Zelda titles with the procedural unpredictability and challenge of Binding of Isaac. Each floor is a freshly generated grid of interconnected rooms, packed with randomized enemies, destructible obstacles, and hidden treasures. Your hero starts modestly equipped—three hearts, basic sword reach, and no special powers—but every playthrough offers new opportunities to power up via treasure chests, vending machines, and a unique letter‑collecting mechanic. The heart of the game lies in its letter system. Scattered throughout the dungeon are consumable letters that spell out SUBPIXEL and MATTA. Completing the former permanently extends your sword’s reach; completing the latter grants a limited‑use ranged projectile attack. Vending machines sprinkled on each level sell letters for coins you’ve hoarded, adding a strategic layer: do you spend now for a chance at a powerful upgrade, or save for health and keys? Boss rooms punctuate your descent, each featuring a thematic “family” of bosses—wiggling slime overlords, spectral ghost generals, and subterranean plant tyrants—that grow tougher as you advance. Defeating a boss opens a portal to the next floor, and reaching level 10 without succumbing to traps or overwhelming odds crowns you the ultimate Pixel Rift champion. Tight controls, i‑frames after damage, and a reactive HUD keep you always in the action—dive in, adapt on the fly, and see how far you can go!
A PICO-8 demake of Tetris Effect.
Solve puzzles in dimly lit corridors and uncover the story of an ancient king gone mad.
Spend some time with a depressed, laconic Luigi as he chain smokes and wanders through a crumbling Mushroom Kingdom, ruminating on ontology, ethics, family, identity, and the mistakes he and his brother have made.
Slide, spin and snap to solve puzzles with your claw.
Slow down time, fire off tons of bullets and defeat dopey ghosts. That is what Sly Panda is all about!
Remember Alex Kidd in Miracle World for the Sega Master System? Now it's crunched down to 64x64 for the Pico-8 Fantasy Console! This miniaturised version of the game features everything from the original game - recreated in the limitations of Pico-8!
PICO-8 port of the iconic SEGA title
The Networked Empathy Bank (tm) is a space where they upload and de-fragment the world's jumbled consciousness. Remna-Bot-2k finds and collates remnants and fragments of memory from across TNEBs archive zones, recreating person specific empathy archives. Its subject today is AG1970TQQ+. What does AG1970TQQ+ have to say about the different spaces and communities they occupy in their life and why are other Remna-bots trying to subvert this project?
Survive against hordes of relentless creatures by using your arcane powers to defeat them. Gather their essence and use it to increase your magical prowess! Use the beacons lure them and defeat them, but be warned, the more time passes, the stronger they get. Your mission? Survive until "It" arrives. When "it" arrives, destroy it.
Brendan Keogh's Putting Challenge is a Pico-8 golf game about the parts of golf that other videogames cut out. Put the ball on the tee yourself. After hitting the ball, manually walk to where the ball went before you hit it again. If the ball goes in the water, put down another ball! Remove your ball from the hole before moving on to the next hole. If you run out of balls, return to the Pro Shop to get more balls. This is a golf game with unprecedented interactivity!!
In Cave of Cards, you clear dungeons by making poker hands.
Transform your enemies into cake with your electric beams. Eat cake to gain back lost health. Maximize you health and beam power by eating golden cakes dropped by demons Hover while shooting electric beams
Help Willo save the graveyard from pesky skelliwags in this stealthy spook-em-up
A bite-sized pico8 roguelike.
Play Moss Moss to moss the world and find secrets.
This is a little experiment Bennett Foddy made in Pico-8 a while ago on a flight. It uses a control method they hadn’t seen before, where the movement is damped according to the rate of change in the acceleration (the ‘jerk’) which creates a strange oscillating movement.
This is a short horror game that I developed for Fantasy Console Game Jam #3 using the Pico-8 fantasy console. This game is not suited for children or those who are easily disturbed. The objective of this game is to move around a desolated town and touch certain magic pillars. When you touch the pillars (it's a little finicky, so try to move around them a bit), a streetlight will come on near a lighthouse to signify your progress. You must light all six streetlights, at which point the lighthouse will light up. Touch the light of the lighthouse to complete the game.
try to get some rest, don't miss your stop