Popular games built on game engine PICO-8
A hardcore platform game for the PICO-8 fantasy console.
A Pico-8 platformer about hiking around a mountain, made in three days for Celeste's third anniversary.
A break-neck taxi driving game. Welcome to the Whiplash Taxi Company, where our motto is "The slower you're there, the lower the fare!" As a valued employee and taxi driver, your job is to pick up passengers and deliver them to their destination as fast as possible, by any means necessary. Passengers are easy to spot, just look for the big red arrows over their heads.
These busy birds will eat almost anything that falls into their gullet -- what will you feed them? They have their preferences, but people food beats bird food any day of the week! A difficult, chaotic arcade game with local multiplayer support!
2018 7DRL You are an elven hunter on quest to defeat whatever beast has been terrorising the forest, armed with you bow and a couple of arrows you set out.
Yep, just a normal day. Nothing weird is going to happen at all.
A browser based holiday themed bowling game.
In Space Corgi 2: Snowhound Protocol, you solve puzzles using the power of teamwork. Created for CorgiJam!
Micro Murder is a game of ballistic extermination for 1 or 2 tactical modules, organic or otherwise. Assert your domination over four pictoresque and extremely resource-rich celestial bodies using a flexible arsenal designed to fit any situation.
P.Craft is a crafting game made using Pico 8. You wake up on a deserted island, and you have to survive. Gather materials and build your tools. Explore the area and find a cave. Will you find a way to escape the island ?
An isometric bird-based demake of the Tony Hawk's Pro Skater series.
My version of the Atari's arcade game Night Driver and Dr. Reiner Foerst's Nürburgring 1.
Boomby explodes (aka: jumps) every 2 seconds. Keep track of the timebar at the bottom of the screen, time your moves right. There are multiple routes to the pool, keep exploring if you get stuck or frustrated at a section of the map. Trampolines are a tricky, patience pays off. Try not to rush out of the first explosion after touching one. After the first explosion, the bounce rhythm balances out. There are 3 bomb "keys" (red, green, blue). These allow you to destroy colored bricks. Yellow Coins: $1, Platinum Coins: $5, Green Coins: $20 The only purpose of crouching is to move the camera down (and to look cute, actually).
A difficult platform game, prove you are a Pumpking!
Steve Johanson has disappeared and his girlfriend Sally Franklin has hired your detective agency to locate him. Even before you get on the scene there are signs that maybe this isn't just a simple missing persons case. Can you crack it? Explore Anteform Valley and its settlements, talk to its residents, search desks and files, and build up your skills as you collect clues to figure out what really happened to Steve and maybe even prevent it from happening again. Anteform is a horror / sci-fi detective story RPG in the style of the older Ultima games (Ultima I, Ultima II, Ultima III, Ultima IV, & Ultima V) as played on the Commodore 64 and 128 computers (although thematically it fits in better with the Worlds of Ultima games). Just like the original Ultima games, it includes a world view, enterable towns, and 3D dungeon displays. More importantly, it is a fully playable (and winnable) game with its own backstory, plot, setting, and characters.
Pixel Rift Adventure is a fast‑paced Pico-8 roguelike dungeon crawler that blends the room‑by‑room exploration of classic Zelda titles with the procedural unpredictability and challenge of Binding of Isaac. Each floor is a freshly generated grid of interconnected rooms, packed with randomized enemies, destructible obstacles, and hidden treasures. Your hero starts modestly equipped—three hearts, basic sword reach, and no special powers—but every playthrough offers new opportunities to power up via treasure chests, vending machines, and a unique letter‑collecting mechanic. The heart of the game lies in its letter system. Scattered throughout the dungeon are consumable letters that spell out SUBPIXEL and MATTA. Completing the former permanently extends your sword’s reach; completing the latter grants a limited‑use ranged projectile attack. Vending machines sprinkled on each level sell letters for coins you’ve hoarded, adding a strategic layer: do you spend now for a chance at a powerful upgrade, or save for health and keys? Boss rooms punctuate your descent, each featuring a thematic “family” of bosses—wiggling slime overlords, spectral ghost generals, and subterranean plant tyrants—that grow tougher as you advance. Defeating a boss opens a portal to the next floor, and reaching level 10 without succumbing to traps or overwhelming odds crowns you the ultimate Pixel Rift champion. Tight controls, i‑frames after damage, and a reactive HUD keep you always in the action—dive in, adapt on the fly, and see how far you can go!
A PICO-8 demake of Tetris Effect.
Explore tide pools and consult the cards as you pick which rumors about yourself to spread.
Explore an archipelago, encounter fellow explorers, and seduce and haggle with them to help you complete your map!
Gather resources and build a cosy little town!
A puzzle PICO-8 game by benjamin_soule in which the player must group blocks of the same pattern and/or color and clear the screen.
A short horror game developed for DarkTober Game Jam 2018 using the Pico-8 fantasy console. This game is not suited for children or those who are easily disturbed. The objective of this game is to find the old mirror, locate the dark path and get the orbs of light. This will require navigating 3 different worlds of increasing tension and horror.
A clone of PakuPaku — built using PICO-8, with no external sprites or assets. It’s basically a one-button game: Press any arrow key to flip your direction. Eat pellets. Dodge the ghost — unless you're powered up. Fast, focused, and minimal. Just pixels, logic, and a bit of chaos. Made as a small learning project.