Popular games built on game engine PICO-8
A hardcore platform game for the PICO-8 fantasy console.
A Pico-8 platformer about hiking around a mountain, made in three days for Celeste's third anniversary.
Gordy and the Monster Moon is a bite-sized exploration-driven game about a pumpkin astronaut going on spooky adventures.
You are a worm. Worms love eating fruit, even though it makes them poop. But this is a good thing: poop becomes flowers and flowers bring much joy to the world. Eat fruit, avoid poop, flowers increase the score multiplier, eating flowers makes the multiplier smaller.
A simple tennis game for PICO-8. Play against AI or with up to 4 players in local multiplayer.
An isometric bird-based demake of the Tony Hawk's Pro Skater series.
My version of the Atari's arcade game Night Driver and Dr. Reiner Foerst's Nürburgring 1.
Boomby explodes (aka: jumps) every 2 seconds. Keep track of the timebar at the bottom of the screen, time your moves right. There are multiple routes to the pool, keep exploring if you get stuck or frustrated at a section of the map. Trampolines are a tricky, patience pays off. Try not to rush out of the first explosion after touching one. After the first explosion, the bounce rhythm balances out. There are 3 bomb "keys" (red, green, blue). These allow you to destroy colored bricks. Yellow Coins: $1, Platinum Coins: $5, Green Coins: $20 The only purpose of crouching is to move the camera down (and to look cute, actually).
A difficult platform game, prove you are a Pumpking!
This game was made in 2 weeks for the Acerola Jam 0. It's a puzzle game wher you have to make the withe with the rgb color in boxes and other forms.
In Cave of Cards, you clear dungeons by making poker hands.
A roguelike action-platformer where you use upgradeable weapons to combo powerful enemies to their doom! Overcome tough fights, platforming challenges, puzzles, and more in your effort to free the titan who is incarcerated in the shifting prison's depths.
Gather resources and build a cosy little town!
A puzzle PICO-8 game by benjamin_soule in which the player must group blocks of the same pattern and/or color and clear the screen.
Inspired by the release of CorgiSpace and SEBI16, the author wanted to try out PICO-8. Here is the result! His first PICO-8 game, made between January 18th-22nd of 2026.
A strategy-based resource management simulation, where three houses fight for control of the planet Dune - the land of sand and home of the spice. It is a demake of the classic (and original) RTS game Dune II, re-created from scratch in PICO-8.
CrossGunr is a bullet hell inspired caravan shmup for the pico-8, made for the Lazy Devs Basic Shmup Game Jam, and with the help of Lazy Devs Academy Tutorials.
A collection of picross puzzles for PICO-8.
A demake of Frostpunk for PICO-8. Welcome to the frigid wastes of Northern England. The world is cooling, London is in disarray, and there is no end in sight. You are charged with helping your group of refugees survive the cold. This task will be daunting and dangerous, but you are not without hope.
Tower Noire is a small coffeebreak roguelike inspired by Cave Noire, Little Nemo, and Powder, created for 7DRL 2018 in PICO-8. I ended up reusing old, long-abandoned assets and concepts to be able to complete something in 7 days. Gameplay Tips: * The goal is to get to the 25th floor and defeat an enemy there, so plan accordingly. * Your starting equipment will very quickly need to be upgraded. * Passive effects for weapons may be more useful than additional strength. * Some passives affect positioning and can help you from getting cornered. * Get a sense for the room before running straight in. Some enemies can kill you pretty easily in 1x1 hallways. * Explore the room carefully for easy enemies that drop edible items and items scattered around. * Falling down a hole will damage you and also let the enemies take a turn. On harder floors this can do a lot of damage. * Move slowly.
A compilation of different Roc Studios games made in PICO-8.
Spin a web, catch bugs, eat 'em for points! The player controls a spider that spins a physics-y web to catch bugs that fly in from the background.
A clone of PakuPaku — built using PICO-8, with no external sprites or assets. It’s basically a one-button game: Press any arrow key to flip your direction. Eat pellets. Dodge the ghost — unless you're powered up. Fast, focused, and minimal. Just pixels, logic, and a bit of chaos. Made as a small learning project.